*ahem* Well, TUK, there WAS a spambot here earlier, no mistake; I even wrote a topic about it in a slight bit of anger. Good thing someone cleaned up its droppings soon after. In short, nothing to see here, move along...
Wow TUK, probably the one and only reason i can't wait for the format to be cracked is the classic Rainbow Road music on MK7... The new instruments make it even better than the original :D
Well there are some pretty good tunes on the 3DS games I have. With certain games, e.g. Kid Icarus: Uprising, Star Fox 64 3D, Ocarina of Time 3D, and Pilotwings Resort, for example, they have official soundtracks released, but as I said before somewhere else, sometimes you're playing a game, and don't really pay attention to the music that much, unless it's notable, but then you hear it with headphones on, with no soundeffects, and think "Wow, this is actually pretty good".
Like with the modern MK7 Rainbow Road theme... with the current line-in recordings, the quality isn't that good. Apart from the SFX and stuff, it sounds like it was recorded through an old radio, and lacks any form of proper bass sound. I'm sure it'd sound much better, and much clearer, with much more bass, if it was a direct rip and not a line-in recording. Having said that, certain line-in recordings can sound pretty good quality, for example... Super Mario 3D Land: Beach Super Mario 3D Land: Snow
TUK: They probably lack bass because the original files in the game lack bass. The composers chose to optimize the music to the speakers and not speakers AND headphones.
Just played the game with headphones, no bass on either of the Rainbow tracks. If you're lucky, they EQ:ued it in code and the files are bass heavy but with Nintendo.. I highly doubt it. They usually take the shortest route possible.
So, the 3DS (CTR) formats are like the Wii (RVL) formats, except with a 'C' instead of 'R'? E.g. BRSTM - BCSTM BRSAR - BCSAR BRRES - BCRES RWAV - CWAV?
I know ocarina of time 3D either uses sequences or something like AIX. Because I was playing in the fire temple and i was getting near an enemy and the battle music came on but it was only the 16th note snare part playing, nothing else. It was kinda funny. Sometimes I can hear the other horn instruments in the background but very very faintly.
Well some games probably use sequences, others probably use streams.
I mean, take Super Mario 3D Land's "Beat Block" theme (or whatever the heck it's called)... I swear almost EVERY time you enter the level, the tune plays differently. It has the basic drum beat, and 'beep' sounds that are always playing, but then it has those odd patterns, which play in a random order, and as I said, so random, that the order can be different every time you play it. Now that to me, sounds sequenced.
It's actually sound effects playing at random, as if you use the P-Wing, no music plays. However, the beat only plays if you use a Star, but the music does not stop when the SMG2 Teleporter theme is playing in that game, and it doesn't seem to reverb like most other songs, so I'm suggesting that's sequenced too. I'm also suggesting the Star and Athletic themes are sequenced too, as I don't hear any reverb on them, but I hear them with the P-Wing.
I'm also suggesting this game uses streams because it plays an exact replica of the SMG2 Cosmic Clone theme.
Maybe most of the tracks are sequenced, but we won't know unless we hack the game. Which, for the squillionth time, probably won't happen anytime soon.
Also, I didn't mean that it was orchestrated. I know it isn't. But I hear samples I never hear in a sequenced track that isn't streamed into the game.