Payday: The heist WW2ogg by pepper at 1:15 PM EDT on June 21, 2013
http://www.filz.us/view/a28e2fbb-ab7/

Tried all combinations of fullsetup, inline codebooks and packed codebooks. Nothing seems to work for this game. It uses wwise audio, but only the voice files decode properly.
by pepper at 4:17 PM EDT on June 24, 2013
Bump? anyone able to convert them? it's riff headers in the file.
by pepper at 6:17 PM EDT on June 29, 2013
B-b-bump.
by pepper at 7:53 PM EDT on July 7, 2013
Bump.
by ur mom at 1:53 AM EDT on July 8, 2013
Fuck.
by pepper at 9:37 AM EDT on July 8, 2013
Get out my thread.
by ur mom at 2:20 PM EDT on July 9, 2013
Get out your bumpin machine.
by pepper at 4:24 PM EDT on July 9, 2013
I just need to know if they are decodable, and if so, how?
by hcs at 11:53 PM EDT on July 9, 2013
You can extract the RIFF files with vgmtoolbox (go to Misc. Tools -> Extraction Tools -> Generic -> Advanced Cutter/Offset Finder, choose RIFF Style Header from the presets dropdown and click Load, then drop all the .wwise files into it). The resulting RIFF .wav files will be extracted into a nearby directory with the _CUT extension.

The audio is Microsoft-style IMA ADPCM, Audiokinetic has this weird tendency to interleave these files wrong. I'd written a tool for this earlier but it doesn't work so well on these files (they've decided to altogether abandon reason and use codec id 0x02 instead of the 0x69 they used to, should be 0x11 anyway), so here's a revised version: ima_rejigger2. Run ima_rejigger2.exe on every .wav and it should put them in the standard MS IMA interleave, it modifies the files directly.

I assume that this file is supposed to be gun sounds, they sound reasonable to me when transformed in this manner.

edited 11:56 PM EDT July 9, 2013
by Mario Kinnikuman at 1:58 AM EDT on July 10, 2013
I'm interested in trying to extract the music and other sound effects, too. I only heard some of the voices, with the Advanced File Cutter like Pepper said, though.

What would the command be for converting all .wavs, via the command prompt for the ima_rejigger2.exe?

Also, I got errors trying to convert the .wav files.

"ima_rejigger2.c:90:main: not codec id 0x2"

edited 3:03 AM EDT July 10, 2013
by hcs at 2:58 AM EDT on July 10, 2013
I guess there are different codecs used, you might have more luck with ww2ogg on the ones giving you that error.

An easy command to run on every .wav:
for %a in (*.wav) do ima_rejigger2.exe %a
by Mario Kinnikuman at 3:06 AM EDT on July 10, 2013
Thanks for the command.

Were you able to play the files, hcs? Or were they silent .wavs?

I have files for Payday for PC, but they are not in ".wwise" format, but ".bundle" instead. Still got .wavs, via the Advanced File Cutter, though.

edited 6:22 AM EDT July 10, 2013
by pepper at 9:30 AM EDT on July 10, 2013
Thanks! sorry for being a pain, and i used a payday bundle unpacker i found on some japanese site, https://sites.google.com/site/jpmodfiles/localize/payday-the-heist

I knew about the riff headers, i had already unpacked it, but figured it would be quicker to upload the original source file.
by hcs at 11:22 AM EDT on July 10, 2013
@Mario: I got gunshot sfx from the file pepper provided, that's the only source I have.
by arbingordon2 at 12:10 PM EDT on July 10, 2013
HCS: he was running the tool on the same file multiple times, we walked over how he processed the file and he said he ran it twice. i expect since your program modifies the files directly, it changed the codec id.
so eventually he was able to "convert" it with ima_rejigger, but unable to play it.
i tried using foobar to play one of the .wavs from the OPs file, foobar couldn't handle it.
tried decoding it with test.exe and that couldn't either.
how are you playing the .wavs on your pc? sox?
by hcs at 1:54 PM EDT on July 10, 2013
I tested them with vlc.
by Mario Kinnikuman at 5:12 PM EDT on July 10, 2013
Thanks, hcs. Used VLC to play files and found music and other sound effects scattered all over the place. Processed it through the ima_rejigger2.exe, and it works. Example included; it sounds distorted, though.

230d45bb9f3ae248.0.09e2db206acbcb09.wav

Now I guess the correct playback and resample rates need to be found, and possibly if it can work in VGMstream, perhaps. I tried using winamp to play them, but only VLC seems to work for the majority of the processed .wavs.

edited 5:16 PM EDT July 10, 2013
by hcs at 9:57 PM EDT on July 10, 2013
There are a few suspects to consider:

1) different rounding modes
2) different nibble order

I don't know when I'll have time to look at this again, something for folks to consider looking at themselves.
by Mario Kinnikuman at 7:29 PM EDT on July 30, 2013
Okay, I think I figured it out, now.

I opened the special .wavs I processed in ima_rejigger, using an audio editor like GoldWave, or etc, to get the correct playback rates, convert them into actual .wav files or .mp3, etc, and make them playable in applications like WinAmp, and others.

GoldWave says the files are in QuickTime Audio, but I'm not sure if that's right. Might be, though.

Music is segmented into parts, like "normal," with a low tempo and "action" sequences, with a high tempo.

Don't know if there's any way to make VGMstream compatible for these special types of .wav files as they are extracted, but would be interested in it.

edited 7:44 PM EDT July 30, 2013


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