Duck Tales Remastered (PC) by Sir-Sabin at 4:37 PM EDT on August 14, 2013
i'm trying to extract the music out of this file, it has a FSB5 Header, this file is from the steam version of Ducktales Remastered, i tryed all the tools on the hcs64 site but no luck


Duck Tales Remastered
by dissident93 at 7:35 PM EDT on August 14, 2013
the music has already been ripped, if you just want the music and not the raw data.
by bxaimc at 8:21 PM EDT on August 14, 2013
Uhh...obviously the raw data.
by starerik at 8:48 PM EDT on August 14, 2013
You're in luck! A friend extracted the files last night:

http://www.sendspace.com/file/6jixip

Unfortunately the raw files are MP3. :/
by Sir-Sabin at 8:52 PM EDT on August 14, 2013
ok, thx it's great it was already ripped, lets hope the XBLA and PSN version are xma and at3 and have loop points

edited 8:59 PM EDT August 14, 2013
by agu fungus at 10:32 AM EDT on August 15, 2013
Isn't it possible to add loop points to MP3s?
by JFD62780 at 7:55 PM EDT on August 15, 2013
...If it were, would all the major players SUPPORT them?

As it is, I know XMPlay won't even loop LOGG's when played natively. :/ (lookin' at YOU, Sonic CD rerelease soundtrack...)
by Knurek at 12:45 AM EDT on August 16, 2013
Shouldn't be a problem as long as you add loop points data in a format VGMStream handles *and* add lwav logg lmp3 to the priority filetypes for the plugin.
by JILost at 12:58 AM EDT on August 16, 2013
You could always just GENH the MP3s.
by agu fungus at 11:29 PM EDT on August 22, 2013
^ What's that mean?
by RukarioGyiyg996 at 3:11 PM EDT on August 23, 2013
Generic header.

I actually made GENH's of Ground Control's as the game uses MP3's with loop points of which the loop data appears to have been defined in either the game code itself or the resource file that holds everything..

VGMToolBox can make generic headers really easy.
by agu fungus at 12:52 PM EDT on August 25, 2013
Interesting. So, where's the loop data contained in DuckTales?
by RukarioGyiyg996 at 3:39 AM EDT on August 26, 2013
Inside the FSB? Assuming the FSB container format supports loop point metadata...
by Sir-Sabin at 3:20 PM EDT on August 28, 2013
has anyone ripped the psn version of Duck Tales?
by the_miker at 10:39 AM EDT on September 1, 2013
I ripped the PC and PSN DuckTales music. PSN version has MP3 files inside an FSB just like the PC version. However, bitrates of the MP3s in the PSN version are lower than the PC version. The music.fsb file is significantly smaller, too. They both contain the same number of tracks.
by Sir-Sabin at 5:56 PM EDT on September 1, 2013
why did they do that for the psn version?
by dissident93 at 5:03 PM EDT on September 5, 2013
to save space I guess?
by Sir-Sabin at 10:59 AM EDT on September 13, 2013
the xbla version is under 500mb


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source