Lol! Hijinx Studio had to use HCS tools! by peronmls at 2:37 PM EDT on August 28, 2013
I see that Hijinx studio had to search on google how to convert AIX to ADX for the Silent Hill HD Collection. It has the same file names as what aix2adx spits out . Why does KONAMI give our games to shitty people?!
by hcs at 3:05 PM EDT on August 28, 2013
Heh, it's funny how that happens. I don't really consider it shitty, if they didn't have the source files then a utility like aix2adx or similar is the right thing for the job.

What was kind of shitty was the recent FF7 PC rerelease that used an old vgmstream in its entirety just to loop oggs.

And then of course there's the bizarre use of Sun's G.721 decoder in some Metroid Prime UI stuff, which I assume came from a Google search for "public domain ADPCM" when someone heard that GC uses ADPCM.

While game developers are expected to have a lot of graphics and general programming knowledge, audio engineering seems to be often done by nonspecialists.
by peronmls at 3:52 PM EDT on August 28, 2013
The people that ported it are shitty. If you compared it to the originals especially the music in SH3. I find no excuses because nobody had kept their code from that long ago because they never thought they would ever use it again.

I did hear about the FF7 PC issue. Weird!

Also whats weird is that they took this from SH2 PC but didn't do it with SH3. 2 and 3 used the EXACT same format! They used SH3 PS2 version with its sequences and custom drivers. and since they didnt get or make the driver... I think you can guess how it played out. The instruments only looped! It didn't even play the .TD

These guys made games... frogger and iOS titles. So they should of had an audio engineer...(er?)

Cant even make there own programs. The could at least give credit.


by MarkGrass at 10:59 AM EDT on August 29, 2013
Yeah, the FF7 PC reissue was a shitty case, indeed... but hcs, you forgot to mention that they finally added a disclaimer, giving you credit for vgmstream. :P

lol@Sun's G.721 for Metroid Prime. I remember providing the official disassembly output file for that, several years ago; shortly afterward, RSF support was added to in_cube. Good times. :D


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