The Bouncer (PSF2 and Stream data extraction) by AceK at 1:59 AM EDT on May 14, 2014
So a while back, I did a incompleterip for this game for stream data. Sequence data I had no knowledge how WD/BGM data worked at the time so I skipped it unfortunately.
Anyways, the stream rip I did was awkward. It's sadly not a raw rip, kinda like the SFEX3 rip I had a while back. It's modified and I wouldn't felt comfortable uploading it at this state. So now, I want to start back again with The Bouncer.
There are the two test files, one that's modified, and one that's raw.
So the modified one removed every line consisting STRL and STRR, while the raw maintains the line each certain amount of blocks. Unfortunately, I wouldn't know the answer to upload this set in it's rawest form. I was looking to see if .genh supports ignoring certain offsets or headers to a certain degree, but no luck.
The other issue is sequences. Thanks to one of the new versions of VGMTrans, The Bouncer sequence could be properly played and extracted, and it helped me understood a bit about it's WD/BGM. Well, not entirely...
FFX and FFX-2 uses WD and BGM, and unfortunately, I can't seem to use their FFX.irx or iopfix irx files respectively onto The Bouncer set. When I try to do that from both games, it gives same results. Sequence data itself is fine, but the audio data it outputs is incorrect and it plays odd PCM noises. Below is the result, and it includes what is in the DATA folder of the game.