Proper Rareware Soundtracks Upcoming by wolupgm6 at 1:26 AM EDT on May 28, 2014
Complete soundtracks for Banjo Kazooie, Banjo Tooie and Donkey Kong 64 will be available for download / listen in the very near future via Grant Kirkhope's bandcamp. The track lists will almost be as complete as the USF sets (minus a lot of the sfx-related tracks, but still including many of the fanfares from the game) along with all of the dynamic variations and cutscene music. None of the tracks have the first note cut off as apparent in the Banjo Tooie / Donkey Kong 64 USF sets. All tracks are full length. It took a bit of work, but just having the final product makes it *very* worthwhile.
I sent Grant copies of the soundtracks last night and he said it was okay for me to tell some people about the impending release, but also to note that it could take some time as there are 461 tracks to sort through in total! :D
As far as details go, the original masters seem to no longer exist. Grant only had the released soundtracks and even those seem to play the console versions of the tracks.
I compiled the soundtracks partially from USF rips, partially from my own personal rips and in some cases had to get the individual instruments out of the rom and recreate certain sections of the songs (I think that was only required a couple of times in Donkey Kong 64 in tracks like the K. Rool Duel, but don't quote me on that as I did them all together in the span of about 36 hours and didn't sleep much).
He thanked me and said he'd upload them to his Bandcamp so everyone can get them, but that it'd take a decent bit of time. As of the time I'm posting this, they're not up yet.
I do still have a copy of the tracks too just in case too. These are just minute details for those curious. All credit goes to Grant for composing and writing them (and soon to be releasing them). Never met someone who was so kind to their fans before.
>>and in some cases had to get the individual instruments out of the rom and recreate certain sections of the songs (I think that was only required a couple of times in Donkey Kong 64 in tracks like the K. Rool Duel
Did you check the times for each USF file? Some of them may not be timed correctly. Banjo-Kazooie's Bubblegloop Swamp Interiors was one looping tune that was incorrectly set to fade out after the first go-around. I noticed that when creating a soundtrack of my own.
>>and in some cases had to get the individual instruments out of the rom and recreate certain sections of the songs (I think that was only required a couple of times in Donkey Kong 64 in tracks like the K. Rool Duel
I believe that is because the 64th Note plugin is not capable of playing the songs correctly, thus there is no easy way to get an accurate recording of the music.
I am unsure why he can't just hook a console up to his soundcard and record the music directly though.
I agree with HCS's post on the previous page, the credit moreso lies with the original rippers of the sets than myself.
To answer the question, at the time it just seemed like the easiest way to fix the problem. The files that I noticed were missing a small portion of the tracks upon loading were missing no more than a second. I could have recorded through the console but some of the tracks in question begun with audible sfx present and in my head it was just less messy to recreate that first second of sound.
I was happy with the result in the end (and so was Grant) and so I didn't really question other ways of going about it.
When you say "SFX", are you referring for example to the wind noise, in this? https://www.youtube.com/watch?v=FVUVFcbaXMQ
If so, then good idea, at least for me, as I might use some to make BRSTMs with. This is <b>the</b> main reason why some of the music from BK and DK64 haven't been looped :P
Shouldn't be too hard to arrange the ripped midis with the soundfonts to sound like they should...just takes time and patience :P I think someone here is currently working on SM64 in that department for a remastered OST as well.