Looks like a few are 4 and 6 chanel so must be packed like AIX was. 2 or more songs in the one file. Example is beach.cstm which is 6 channel, 3072kbps 32000hz. Would be great to split these up :D.
I've had these for a while, but I've never been able to figure out what the extra channels are used for in some of these, especially the main overworld theme. If anyone has an idea, I'd love to hear it.
Here's plenty thanks to the guys who sent me them a few months back. The channel menu jingles have to be extracted from the banners. (cut the BCWAVs out with a hex program)
New Super Mario Bros. 2 http://www.mediafire.com/download/0zu275bxtjyh5d5/NSMB2.7z
If anything, it would be nice to keep the original file names, and include a batch renaming script. In case people do music hacking in the future, it'd be convenient to have original file names.
I was told not to redistribute them, but seeing as now anyone can do it (provided they have a 4.X system), that restriction is pretty much lifted at this point.
I'm uploading (!!!!!)'s batch (sans Luigi Dark Mansion, which uses a version of WWise I couldn't convert to playable format). Keep them coming guys. :)
So, Theatrhythm Curtain Call does stuff in a really odd way. All the menu music is totally fine, almost doing what it did before, however, the music from each game is done oddly and differently.
I'm not sure if I want to just upload this, because it also has the charm data with the bcwav. Should I take all the folders, remove the charm data, and upload that?
Regarding Mario Golf: World Tour by soneek at 2:24 AM EDT on August 31, 2014
hcs and I had to do some work with the Mario Golf streams a while ago, since by default they don't play correctly (Camelot does weird stuff). I have a sort of fixed set, but the songs are really messed up at the loop point for some of them.
Only so much of them can be manually fixed at this point, so I don't like the idea of them being hosted on joshw.info right now. I'll get my stuff together and throw up a personal mirror shortly.
@Sir-Sabin: Are the Mario & Luigi RSD files playable? I haven't updated VGMStream in a while (sticking with the version that has AT3+ support for pmh work).
There are 2 music archives for Sonic Generations 3DS. One of them is new stuff, and the other is just streamed versions of songs from older games. Does anyone want the older songs? And if so, I'll just put it in an extra folder.
@soneek: SonicGen: Just upload everything, if you want to mark the older stuff, put them in a separate folders. @Kurausukun: http://3sf.joshw.info @crediar: Are the MonHun files playable? Can't seem to get them to work using latest build of VGMStream...
I noticed a question in the 1st page, but didn't see an answer. I'm not sure if you've found the answer yet, but the reason for some streams of 3D Land having 4 channels, is that the pair that sound echoey and quieter, are played during the parts of a stage where you're inside somewhere within that area, e.g. in World 1-1, there's a part where you go inside the ground.
@Knurek: I may be able to 1-Up the Theatrhythm Final Fantasy OST on there: I have mine almost 100% complete, including the DLC (Minus one song). They're also all tagged appropriate names, if you want that instead.
Would like to request Dragon Quest Series,Thanks in advance
Dragon Quest VII - Eden no Senshitachi Slime MoriMori Dragon Quest 3 - Taikaizoku to Shippo Dan Dragon Quest Monsters - Terry no Wonderland 3D Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi
soneek, I love you. Also, TUK, thanks for that info on the 3D Land streams.
Edit: soneek, is that Generations rip complete? Either I'm blind, or some boost tracks are missing and some regular tracks are missing. For example, Emerald Coast modern has a regular track but no boost track, and Tropical Resort modern has a boost track but no regular track. Also, Water Palace is mysteriously missing.
Edit again: Never mind, I was indeed blind, the order is just weird. Sorry bout that. edited 7:51 PM EDT August 31, 2014
awesome that this stuff is finally being uploaded. looks like I'm going to have to get these and tag them using the heavily compressed gamerips I have. :P
Whoa, so this is finally a thing, now? In that case, may I humbly request if anyone's done any rips for any of the 3DS Senran Kagura titles? Thanks in advance. :)
Is it possible for tools to decrypt already downloaded DLC. TFF has quite a bit of DLC, which contains additional music, and I own all of it. I just don't have the means to generate xor pads, as I don't have a 4.5 or earlier 3DS in my possession.
The closest to listening to the music from Smash Bros 4, without actually turning the game on, and potentially unlocking all the songs and stuff, would be this: http://vgmdb.net/album/47780
I'm having a problem with Link Between Worlds. I have tried the following on DUNGEON_CASTLE and DUNGEON_GANON* to no avail, using the latest vgmstream versions:
* foobar2k's converter, MP3 preset * Winamp's diskwriter to wav, then the above * Winamp's diskwriter with the "convert to format" option checked * Winamp's diskwriter to wav, then "Add to Library" in iTunes
All produce errors or fail. Are these tracks mutli-channel? If so, is there a simple way to downmix them to stereo?
They play just fine, but I want them on my mp3 player if I can get them there. I've never compiled anything before; what compiler do I need?
Luigi's Mansion by bobmcjr at 5:59 AM EDT on September 1, 2014
So I've looked into the Luigi's Mansion 2/Dark Moon audio files. Good News: You can manually extract wav files from the .pck and use http://www.scampers.org/steve/sms/other.htm to extract wav files from .bnk files
Bad News: The wav files are in a very bizarre format that produces a lot of static when played. However, there is definitely a song beneath all the static. I've found that sticking the wav data into a bcstm container makes it a bit more recognizable, indicating some form of ADPCM.
Here is an extracted wav: https://www.sendspace.com/file/d33jy3
I've identified that particular song as Ghost Theme 15: www.youtube.com/watch?v=OHqXnodlASA
Luigi's Mansion - Dark Moon was already ripped and can be found in the 3sf page posted earlier
Japanese version of Tomodachi Life by soneek at 6:55 AM EDT on September 1, 2014
Some of the stuff is sequenced. If anyone knows of any good soundfont or DLS building tools (preferably command line), I can try to also get out MIDIs and soundfonts.
Thanks, thought just the wwiseaudio files were uploaded. I tried GENHing the one I uploaded, but it still turned out terrible. I couldn't find one of the valid genh files from the download in the .pck. Does it need unpcking or something?
soneek: Have you considered looking at how GBAMusRiper gens soundfonts? SF2.java and SF2Chunks.java seem useful for generic SF2 construction.
@bobmcjr I had to change the endianness for the ADPCM coefficients in those files before GENHing them. I never really got around to doing vgmstream support, though I probably should.
Hmm, I'll have to do some reading of the source. I like the way it works for GBA stuff.
From the files provided for Tomodachi Life, I can only assume that some of the songs that are sequenced include: the Tomodachi Quest songs and the music halls. There's a lot more, for sure, but that's what I figured out from looking at the files.
Since nobody has mentioned this yet (to my knowledge), and because it was mentioned on brawlcustommusic, I'm going to ask it because it's something I'd really like to see: will we see a .bcstm encoder soon similar to brstmmake (and hopefully with all the same functionality)?
The song data is exactly the same as with BRSTMs(proven using Transformers Prime). I can pretty easily convert the header depending on whether it's B(C|R)STM. I'll have my Gateway cart tonight once I'm back from class, so I'm gonna test custom BCSTMs this weekend most likely.
I'm hoping eventually for a Riivolution equivalent for the 3DS, to make music replacement simpler.
@crediar: I don't see any music in your Heroes of Ruin rip, just datafiles with RIFF headers. Is this another WWise set that would need GENHifying for playback?
by MurraySkull at 11:19 AM EDT on September 4, 2014
Anything on Epic Mickey: Power of Illusion, and does it use WWise like the console titles do?
@WrappedInBlack I may have left out cutscene music, since SFX was mixed into those streams. It was a while ago when I made that set, so I don't remember too well.4
Ripped Fire Emblem: Awakening and Transformers Prime last night, so those will be up once I'm back for the day.
@soneek: That sounds awesome. Also, this is probably off-topic, but how much progress have we made into 3DS homebrew, and what system versions do our current exploits support? I want to know if I can use anything.
by dissident93 at 7:09 AM EDT on September 5, 2014
@ChucklesProduction: Assuming the people doing the rips have to physically have the game, it may be a while before we get the Japanese only DQ 3DS stuff (somebody correct me if I'm wrong about this though)
Hey, so I managed to convert the GENH files from Luigi's Mansion Dark Moon with vgmstream.
I'm curious how you managed to do that though. I just extracted my own copy of the ROM earlier and noticed the odd WAV format like someone else pointed out.
I don't actually know what GENH is, besides that it's some "special" format created by the rippers here - found that much by searching around. Is it basically just meant to be a format that vgmstream can easily understand and thus play or convert?
I also noticed those were only the contents of the "streamed sound" archive, and not the smaller ones.
Does anybody have more info on how to do the conversion myself? Not that I don't trust whoever made the .genh rips, I'd just like to know. Most of the other 3DS games I've extracted used the BCWAV or BRSTM format, this is the first one I've come across that didn't. (Well, besides Pokémon X/Y, but those use normal .aac, even better - no conversion needed!)
Luigi's Mansion: Dark Moon by soneek at 6:33 PM EDT on September 6, 2014
I really should implement the original Luigi's Mansion files into VGMStream. We need to come up with an extension to use for the files though.
That odd WAV format is pretty much a Wwise little endian form of Nintendo DSP.
You'll need VGMToolBox to create GENH files. The settings I used for the 2 channel songs were:
Input File Format - Nintendo Gamecube DSP 4-bit ADPCM
General Header Skip - 0x100 Interleave - 0x8 Channels - 2 Frquency: Use Offset - 0x18, and has size - 2, and byte order - Little Endian
Looping For looping I did a loop start of 0 samples, and used the file end, though I had to manually see which songs actually looped.
Coefficients Coef Offset: Right Channel - 0x5e Coef Offset: Left Channel - 0x30
This isn't implemented in VGMToolbox yet, but hcs updated VGMStream to read the ADPCM coefficients in little endian. After the GENH file is created, you'll need to change the byte at offset 0x30 to 2.