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3DS - Music by crediar at 3:55 PM EDT on August 27, 2014
Overtime I will post as many as I can but for now let's start with Super Mario 3D Land!

Super Mario 3D Land: http://185.100.84.71/3ds/

edit:
Apparently it is already supported in the source code version.

Also feel free to share them archive them whatever!


edited 4:53 AM EDT August 28, 2014

edited 5:01 AM EDT August 28, 2014
by Knurek at 8:24 PM EDT on August 27, 2014
It's supported in VGMStream, so easily playable.
Can you share the method for decrypting the 3DS ROM image? I'd love to have them available for pmh.
by Benjamin at 12:25 AM EDT on August 28, 2014
I believe it should be available at GBATemp.

I haven't actually tested this out yet, though.

EDIT: NVM... That's just a key generator... My bad.

edited 5:43 AM EDT August 28, 2014
by marcusss at 6:15 AM EDT on August 28, 2014
Looks like a few are 4 and 6 chanel so must be packed like AIX was. 2 or more songs in the one file. Example is beach.cstm which is 6 channel, 3072kbps 32000hz. Would be great to split these up :D.

Thanks

I look forward to more releases :D


edited 11:21 AM EDT August 28, 2014
by Kurausukun at 1:15 PM EDT on August 28, 2014
I've had these for a while, but I've never been able to figure out what the extra channels are used for in some of these, especially the main overworld theme. If anyone has an idea, I'd love to hear it.
by crediar at 9:48 AM EDT on August 29, 2014
Damn I thought you can edit a post endless times.

Here is the next game:

Theatrhythm Final Fantasy: http://185.100.84.71/3ds/
by Knurek at 11:52 AM EDT on August 29, 2014
Much appreciated, will add to the mirror tomorrow.
Could you maybe take a look at Fire Emblem: Awakening next? Or share your methodology?
by a574045075 at 7:10 PM EDT on August 29, 2014
crediar
Do you have Zelda:A Link Between Worlds muisc ?
Can you share with me?
by (!!!!!) at 7:38 PM EDT on August 29, 2014
Here's plenty thanks to the guys who sent me them a few months back. The channel menu jingles have to be extracted from the banners. (cut the BCWAVs out with a hex program)

New Super Mario Bros. 2
http://www.mediafire.com/download/0zu275bxtjyh5d5/NSMB2.7z

Kirby Triple Deluxe
https://www.mediafire.com/?69j2g5xs22f6dc2

Mario Kart 7
https://www.mediafire.com/?cdlf13ccy89raq5
http://www.mediafire.com/?z53tbtijf9b6xjd - channel menu

Pokemon X
https://www.mediafire.com/?sqetc176c28acu3

Luigi Mansion Dark Moon
https://www.mediafire.com/?7g0bhhmk883n0bg

Yoshis New Island
http://www.mediafire.com/?8mye3dg1x3m7a0d
http://www.mediafire.com/?fbc5vp4xgg4rob1 - channel menu

Paper Mario Sticker Star
http://www.mediafire.com/?p50znxwlu66no4p

Sonic Lost World
http://www.mediafire.com/?axdileazvfo1wk9

Legend of Zelda: Link Between Worlds
http://www.mediafire.com/?3buxfjcyk1jb3fg

DKC Returns 3D
http://www.mediafire.com/?51p8dx8ez1qklqt

Animal Crossing New Leaf
http://www.mediafire.com/?68u02jq5lpgj1ae

edited 12:46 AM EDT August 30, 2014
by Kurausukun at 8:57 PM EDT on August 29, 2014
Is that Lost World .amb format supported by anything yet?
by soneek at 9:36 PM EDT on August 29, 2014
Any posted sets should be just the playable formats. (bcstm, adx, hca), and also any bcwavs extracted from the bcsar, that are BGM.
by Team Fail at 10:59 PM EDT on August 29, 2014
Dang it crediar, I had a dump of my TFF cart and I was working on extracting the audio and naming it lol.

Perhaps I'll work on Curtain Call once I can get a bug-free way to generate an xorpad.

Also, I have MK7, I can name it and post it if you want me to.

edited 4:05 AM EDT August 30, 2014
by crediar at 11:16 PM EDT on August 29, 2014
So why didn't you come forward with those dumps earlier.

Just because someone is now releasing them you released them?

But I guess it's win for everyone and I'm just gonna skip those and dump other games.
by soneek at 11:22 PM EDT on August 29, 2014
If anything, it would be nice to keep the original file names, and include a batch renaming script. In case people do music hacking in the future, it'd be convenient to have original file names.
by Team Fail at 11:25 PM EDT on August 29, 2014
I was told not to redistribute them, but seeing as now anyone can do it (provided they have a 4.X system), that restriction is pretty much lifted at this point.
by Knurek at 11:34 PM EDT on August 29, 2014
I'm uploading (!!!!!)'s batch (sans Luigi Dark Mansion, which uses a version of WWise I couldn't convert to playable format).
Keep them coming guys. :)
by crediar at 11:38 PM EDT on August 29, 2014
Then if you don't mind post all the dumps you have don't want to waste time dumping games when someone just comes up and has it done already.

edited 4:45 AM EDT August 30, 2014
by Team Fail at 12:20 AM EDT on August 30, 2014
There we go. Mario Kart 7:

https://mega.co.nz/#!SVBlWTLY!vX33kxBhS7atnLSauXMh_U4mOz99koUivokh8cnx0n8
by bxaimc at 4:33 AM EDT on August 30, 2014
Oh? So we're allowed to post these rips now? I think I'll go ahead and finish sorting Persona Q now.
by soneek at 6:42 AM EDT on August 30, 2014
Luigi's Mansion: Dark Moon

I had GENH'd these a while ago. Have fun.

Also, for future uploads, try to get the banner.bcwav out of the ExeFS, and include that. It's the equivalent of the sound.bns we needed for Wii rips.

Pilotwings Resort

edited 3:12 PM EDT August 30, 2014

Pokemon Mystery Dungeon: Gates to Infinity

edited 6:49 PM EDT August 30, 2014
by Team Fail at 4:09 PM EDT on August 30, 2014
So, Theatrhythm Curtain Call does stuff in a really odd way. All the menu music is totally fine, almost doing what it did before, however, the music from each game is done oddly and differently.

The directory goes as so:

root->music->{game number}-{song type}-{song number}->music.dspadpcm.bcwav

I'm not sure if I want to just upload this, because it also has the charm data with the bcwav. Should I take all the folders, remove the charm data, and upload that?
by bxaimc at 5:48 PM EDT on August 30, 2014
I would just leave it in there

edited 10:54 PM EDT August 30, 2014
by MurraySkull at 7:25 PM EDT on August 30, 2014
Would like to request Mario Golf: World Tour, Super Monkey Ball 3D, and Pokemon Rumble Blast.
by Team Fail at 9:13 PM EDT on August 30, 2014
Alright, so I have TFF:CC uploading right now. It's hella huge, 1.05GB in size. I'll add a link when it's done.

Edit: https://mega.co.nz/#!XcgmyLpL!pNMXAUwEx_WRpmHe58WHYfF65lZJM14IcrZ7DtxrdCs - Theatrhythm Final Fantasy - Curtain Call

Have fun!

edited 4:38 AM EDT August 31, 2014
by crediar at 11:17 PM EDT on August 30, 2014
I will now put all the dumps at this location and make posts when I update them:

http://185.100.84.71/3ds/

Kid Icarus Uprising
Monster Hunter 3 Ultimate added!

edited 9:17 AM EDT August 31, 2014
Regarding Mario Golf: World Tour by soneek at 2:24 AM EDT on August 31, 2014
hcs and I had to do some work with the Mario Golf streams a while ago, since by default they don't play correctly (Camelot does weird stuff). I have a sort of fixed set, but the songs are really messed up at the loop point for some of them.

Only so much of them can be manually fixed at this point, so I don't like the idea of them being hosted on joshw.info right now. I'll get my stuff together and throw up a personal mirror shortly.

Pokémon Rumble Blast [Super Pokémon Scramble] (2011-08-11)(Ambrella)(Nintendo)

edited 7:58 AM EDT August 31, 2014

Mario Golf: World Tour (slightly broken)

Mario Tennis Open



edited 8:10 AM EDT August 31, 2014

Beyond the Labyrinth

edited 8:33 AM EDT August 31, 2014

Star Fox 64 3D


edited 12:24 PM EDT August 31, 2014
by isbndcaw at 4:03 AM EDT on August 31, 2014
Would like to request Yu Gi Oh Zexal Gekitotsu Duel Carnival JPN
by Sir-Sabin at 7:17 AM EDT on August 31, 2014
Mario & Luigi - Dream Team (2013)(ALPHADREAM)(Nintendo) Tagged: Link

enjoy

also requesting Transformers Prime the Game
by Knurek at 7:23 AM EDT on August 31, 2014
Star Fox link does not resolve for me.
by soneek at 7:27 AM EDT on August 31, 2014
Fixed the link for Star Fox.

Tales of the Abyss

Super Monkey Ball 3D

edited 1:40 PM EDT August 31, 2014
by Knurek at 10:02 AM EDT on August 31, 2014
@Sir-Sabin: Are the Mario & Luigi RSD files playable? I haven't updated VGMStream in a while (sticking with the version that has AT3+ support for pmh work).
by Team Fail at 10:35 AM EDT on August 31, 2014
@Knurek: If you have the latest version of VGMStream, it will play the RSD files.
by Kurausukun at 10:35 AM EDT on August 31, 2014
Mario and Luigi files are playable if you've updated your component. Also, does anyone else think 3ds.joshw.info should happen soon?
by crediar at 10:37 AM EDT on August 31, 2014
Added Fantasy Life



http://goo.gl/UbbjcZ

edited 3:44 PM EDT August 31, 2014
by soneek at 10:46 AM EDT on August 31, 2014
Learn to read Claus.

Steel Diver

There are 2 music archives for Sonic Generations 3DS. One of them is new stuff, and the other is just streamed versions of songs from older games. Does anyone want the older songs? And if so, I'll just put it in an extra folder.

edited 4:07 PM EDT August 31, 2014
by Knurek at 11:09 AM EDT on August 31, 2014
@soneek: SonicGen: Just upload everything, if you want to mark the older stuff, put them in a separate folders.
@Kurausukun: http://3sf.joshw.info
@crediar: Are the MonHun files playable? Can't seem to get them to work using latest build of VGMStream...

edited 4:23 PM EDT August 31, 2014
by TheUltimateKoopa at 11:15 AM EDT on August 31, 2014
I noticed a question in the 1st page, but didn't see an answer. I'm not sure if you've found the answer yet, but the reason for some streams of 3D Land having 4 channels, is that the pair that sound echoey and quieter, are played during the parts of a stage where you're inside somewhere within that area, e.g. in World 1-1, there's a part where you go inside the ground.
by Team Fail at 11:18 AM EDT on August 31, 2014
@Knurek: I may be able to 1-Up the Theatrhythm Final Fantasy OST on there: I have mine almost 100% complete, including the DLC (Minus one song). They're also all tagged appropriate names, if you want that instead.

edited 4:31 PM EDT August 31, 2014
by soneek at 11:24 AM EDT on August 31, 2014
@Knurek: Alright.
@Claus: Generations has the boost tracks as separate files.

And it's ADX. :)

edited 4:34 PM EDT August 31, 2014

Sonic Generations

edited 4:53 PM EDT August 31, 2014

Sonic Lost World

Kingdom Hearts 3D: Dream Drop Distance

edited 5:40 PM EDT August 31, 2014

Ridge Racer 3D

Yu-Gi-Oh! Zexal: World Duel Carnival

edited 7:24 PM EDT August 31, 2014
by plpl3000 at 2:32 PM EDT on August 31, 2014
Would like to request Dragon Quest Series,Thanks in advance

Dragon Quest VII - Eden no Senshitachi
Slime MoriMori Dragon Quest 3 - Taikaizoku to Shippo Dan
Dragon Quest Monsters - Terry no Wonderland 3D
Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi
by Kurausukun at 2:40 PM EDT on August 31, 2014
soneek, I love you. Also, TUK, thanks for that info on the 3D Land streams.

Edit: soneek, is that Generations rip complete? Either I'm blind, or some boost tracks are missing and some regular tracks are missing. For example, Emerald Coast modern has a regular track but no boost track, and Tropical Resort modern has a boost track but no regular track. Also, Water Palace is mysteriously missing.

Edit again: Never mind, I was indeed blind, the order is just weird. Sorry bout that.
edited 7:51 PM EDT August 31, 2014

edited 7:52 PM EDT August 31, 2014

edited 1:27 AM EDT September 1, 2014
by bxaimc at 3:01 PM EDT on August 31, 2014
@plpl3000: I'll do DQVII. Love the soundtrack :)
by isbndcaw at 3:11 PM EDT on August 31, 2014
soneek,thanks for sharing your game music rip.
Although I never played the game,
But I know a lot of people Played the game interested in this.
by iloveyou at 3:13 PM EDT on August 31, 2014
WOW~ 3DS VGM~ Thank you!!
Would like to request [Super Robot Wars UX] :)
by Team Fail at 3:39 PM EDT on August 31, 2014
I'm awaiting the upload of my TFF tagged set, but MEGA's stuck at 99%, so I might have to restart the upload. :(

Edit: Theatrhythm Final Fantasy (2012-02-16)(Indies Zero)(Square Enix).7z:
https://mega.co.nz/#!eM4VUILa!aym2EUa4LFJKI9Ce8DXqMh-OGoQxuXzZVqvppZudlac

edited 9:39 PM EDT August 31, 2014
by MurraySkull at 3:59 PM EDT on August 31, 2014
Would also like to request Epic Mickey: Power of Illusion.
by dissident93 at 5:50 PM EDT on August 31, 2014
awesome that this stuff is finally being uploaded. looks like I'm going to have to get these and tag them using the heavily compressed gamerips I have. :P
by ChillyBilly at 8:04 PM EDT on August 31, 2014
Whoa, so this is finally a thing, now? In that case, may I humbly request if anyone's done any rips for any of the 3DS Senran Kagura titles? Thanks in advance. :)
by Segtendo at 9:07 PM EDT on August 31, 2014
I'm totally keeping an eye on this thread. Keep it up, everyone.
by CaitSith2 at 9:58 PM EDT on August 31, 2014
Is it possible for tools to decrypt already downloaded DLC. TFF has quite a bit of DLC, which contains additional music, and I own all of it. I just don't have the means to generate xor pads, as I don't have a 4.5 or earlier 3DS in my possession.
by Knurek at 10:18 PM EDT on August 31, 2014
@CaitSith2: TeamFail uploaded TFF with all(?) DLC earlier ITT, I just haven't been able to upload it to JoshW's server yet.
by Segtendo at 10:36 PM EDT on August 31, 2014
Oh yea. I do have a request. Tomodachi Life, if it's possible.
by crediar at 11:00 PM EDT on August 31, 2014
Tomodachi Life uses a new encryption which only GateWay (3DS flash card) can decrypt and they are not sharing.

You can expect that most future games will use this new encryption.
by soneek at 2:51 AM EDT on September 1, 2014
To follow what crediar said, Smash Bros and Pokemon OR/AS most likely won't be rippable, given our current tools.
by TheUltimateKoopa at 3:00 AM EDT on September 1, 2014
The closest to listening to the music from Smash Bros 4, without actually turning the game on, and potentially unlocking all the songs and stuff, would be this: http://vgmdb.net/album/47780
by soneek at 4:33 AM EDT on September 1, 2014
Pokemon Battle Trozei

Beyblade: Evolution

HarmoKnight

edited 9:38 AM EDT September 1, 2014
by crediar at 5:19 AM EDT on September 1, 2014
Added Resident Evil Revelations
which seems to use a format called .mca

http://goo.gl/UbbjcZ
by soneek at 5:27 AM EDT on September 1, 2014
Phoenix Wright: Dual Destinies uses mca as well. We haven't looked too much at it yet, since it's annoying,
by Knurek at 5:28 AM EDT on September 1, 2014
Same as your MH3U rip.
Not playable at the moment, I gather...
by ChucklesProduction at 5:31 AM EDT on September 1, 2014
I second the Dragon Quest 3DS soundtracks rip request. I've waited for the Slime Morimori 3 soundtrack for years.

edited 10:39 AM EDT September 1, 2014
by JILost at 5:32 AM EDT on September 1, 2014
I'm having a problem with Link Between Worlds. I have tried the following on DUNGEON_CASTLE and DUNGEON_GANON* to no avail, using the latest vgmstream versions:

* foobar2k's converter, MP3 preset
* Winamp's diskwriter to wav, then the above
* Winamp's diskwriter with the "convert to format" option checked
* Winamp's diskwriter to wav, then "Add to Library" in iTunes

All produce errors or fail. Are these tracks mutli-channel? If so, is there a simple way to downmix them to stereo?
by crediar at 5:37 AM EDT on September 1, 2014
You have to compile the SVN version, those tracks work just fine here.
by JILost at 5:40 AM EDT on September 1, 2014
They play just fine, but I want them on my mp3 player if I can get them there. I've never compiled anything before; what compiler do I need?
Luigi's Mansion by bobmcjr at 5:59 AM EDT on September 1, 2014
So I've looked into the Luigi's Mansion 2/Dark Moon audio files.
Good News: You can manually extract wav files from the .pck and use http://www.scampers.org/steve/sms/other.htm to extract wav files from .bnk files

Bad News: The wav files are in a very bizarre format that produces a lot of static when played. However, there is definitely a song beneath all the static. I've found that sticking the wav data into a bcstm container makes it a bit more recognizable, indicating some form of ADPCM.

Here is an extracted wav: https://www.sendspace.com/file/d33jy3

I've identified that particular song as Ghost Theme 15: www.youtube.com/watch?v=OHqXnodlASA
by Sir-Sabin at 6:42 AM EDT on September 1, 2014
Luigi's Mansion - Dark Moon was already ripped and can be found in the 3sf page posted earlier
Japanese version of Tomodachi Life by soneek at 6:55 AM EDT on September 1, 2014
Some of the stuff is sequenced. If anyone knows of any good soundfont or DLS building tools (preferably command line), I can try to also get out MIDIs and soundfonts.

Tomodachi Collection - Shin Seukatsu

Also, CSEQ still needs a lot of work. If anyone wants to help figure out these other MIDI events, let me know and I'll provide samples.

edited 12:01 PM EDT September 1, 2014

Steel Diver: Sub Wars

edited 3:44 PM EDT September 1, 2014
by bobmcjr at 11:43 AM EDT on September 1, 2014
Thanks, thought just the wwiseaudio files were uploaded. I tried GENHing the one I uploaded, but it still turned out terrible. I couldn't find one of the valid genh files from the download in the .pck. Does it need unpcking or something?

soneek: Have you considered looking at how GBAMusRiper gens soundfonts? SF2.java and SF2Chunks.java seem useful for generic SF2 construction.
by soneek at 2:03 PM EDT on September 1, 2014
@bobmcjr I had to change the endianness for the ADPCM coefficients in those files before GENHing them. I never really got around to doing vgmstream support, though I probably should.

Hmm, I'll have to do some reading of the source. I like the way it works for GBA stuff.

by Segtendo at 2:29 PM EDT on September 1, 2014
Cool. Tomodachi Life music.

What songs are sequenced in the game?
by MurraySkull at 4:24 PM EDT on September 1, 2014
Is anyone looking at Epic Mickey?
by bxaimc at 6:34 AM EDT on September 2, 2014
Hmm. I guess I could add that one to my list.
by Segtendo at 9:31 AM EDT on September 2, 2014
Actually, I'll answer my own question.

From the files provided for Tomodachi Life, I can only assume that some of the songs that are sequenced include: the Tomodachi Quest songs and the music halls. There's a lot more, for sure, but that's what I figured out from looking at the files.

edited 9:21 PM EDT September 2, 2014
by ChucklesProduction at 8:12 PM EDT on September 2, 2014
Is there anyway to rip the DLC music from Mario Golf: World Tour?
by crediar at 11:53 PM EDT on September 2, 2014
Added Resident Evil The Mercenaries 3D

and

Castlevania: Lords of Shadow Mirror of Fate

http://goo.gl/UbbjcZ

edited 11:18 AM EDT September 3, 2014
by agu fungus at 5:51 AM EDT on September 3, 2014
Will it be possible too to extract music from eShop roms?
by dissident93 at 6:02 AM EDT on September 3, 2014
Well Steel Diver: Sub Wars was uploaded so I'm going to assume yes.
by Knurek at 6:31 AM EDT on September 3, 2014
@dissident93: ??? I'ts already available both earlier ITT and on JoshW's mirror

//EDIT: Ah, sorry, misread. :)

edited 12:08 PM EDT September 3, 2014
by MarkGrass at 9:35 AM EDT on September 3, 2014
...loving this thread. Keep up the great work. :)
by Dais! at 10:50 AM EDT on September 3, 2014
so Azure Striker Gunvolt is only a matter of time, then?

Unless it's sequenced, I guess...
by crediar at 12:11 AM EDT on September 4, 2014
Added:

Heroes of Ruin
Super Street Fighter IV 3D Edition

http://goo.gl/UbbjcZ
by Kurausukun at 6:12 AM EDT on September 4, 2014
Since nobody has mentioned this yet (to my knowledge), and because it was mentioned on brawlcustommusic, I'm going to ask it because it's something I'd really like to see: will we see a .bcstm encoder soon similar to brstmmake (and hopefully with all the same functionality)?
by soneek at 7:18 AM EDT on September 4, 2014
The song data is exactly the same as with BRSTMs(proven using Transformers Prime). I can pretty easily convert the header depending on whether it's B(C|R)STM. I'll have my Gateway cart tonight once I'm back from class, so I'm gonna test custom BCSTMs this weekend most likely.

I'm hoping eventually for a Riivolution equivalent for the 3DS, to make music replacement simpler.
by Knurek at 8:06 AM EDT on September 4, 2014
@crediar: I don't see any music in your Heroes of Ruin rip, just datafiles with RIFF headers. Is this another WWise set that would need GENHifying for playback?
by MurraySkull at 11:19 AM EDT on September 4, 2014
Anything on Epic Mickey: Power of Illusion, and does it use WWise like the console titles do?
by WrappedInBlack at 12:23 AM EDT on September 5, 2014
I feel like the Dark Moon rip is missing files...
by ChucklesProduction at 3:16 AM EDT on September 5, 2014
Is anyone ripping the 3DS dragon quest games music yet?
by crediar at 4:45 AM EDT on September 5, 2014
@Knurek I have no clue about this whole audio stuff I just happened to have a friend who can rip the games' audio files.
by soneek at 5:08 AM EDT on September 5, 2014
@WrappedInBlack I may have left out cutscene music, since SFX was mixed into those streams. It was a while ago when I made that set, so I don't remember too well.4

Ripped Fire Emblem: Awakening and Transformers Prime last night, so those will be up once I'm back for the day.
by Kurausukun at 6:01 AM EDT on September 5, 2014
@soneek: That sounds awesome. Also, this is probably off-topic, but how much progress have we made into 3DS homebrew, and what system versions do our current exploits support? I want to know if I can use anything.
by dissident93 at 7:09 AM EDT on September 5, 2014
@ChucklesProduction: Assuming the people doing the rips have to physically have the game, it may be a while before we get the Japanese only DQ 3DS stuff (somebody correct me if I'm wrong about this though)
by crediar at 7:16 AM EDT on September 5, 2014
Actually you need to have a dump of the game to create the XOR stream needed.

So no you don't need a physical copy.
by bxaimc at 7:13 PM EDT on September 5, 2014
Alright here it is:

Epic Mickey - Power of Illusion (2012)(DreamRift)(Disney Interactive Studios)

BCSTM/BCWAV glory

edited 12:18 AM EDT September 6, 2014
by MurraySkull at 10:51 PM EDT on September 5, 2014
Hot dog!

Great to finally have this soundtrack!


I must admit, though, that I am surprised that it uses simple .brstm, as the console titles use WWise.

edited 3:57 AM EDT September 6, 2014
by koopatroop at 1:06 AM EDT on September 6, 2014
So appreciate for the releasing!!!!!

Huh? There is only a half of the tracks from Luigi's Mansion Dark Moon been extracted?
DQVII by bxaimc at 5:06 AM EDT on September 6, 2014
Here you go ladies and germs:

Dragon Quest VII - Eden no Senshitachi (2013)(Heartbeat, ArtePiazza)(Square Enix)
by bxaimc at 5:46 AM EDT on September 6, 2014
Here's another

Tekken 3D - Prime Edition (2012)(Arika)(Namco Bandai Games

edited 10:52 AM EDT September 6, 2014
by dissident93 at 5:59 AM EDT on September 6, 2014
@crediar: oh, I see. My bad then.
by drfsupercenter at 4:48 PM EDT on September 6, 2014
Hey, so I managed to convert the GENH files from Luigi's Mansion Dark Moon with vgmstream.

I'm curious how you managed to do that though. I just extracted my own copy of the ROM earlier and noticed the odd WAV format like someone else pointed out.

I don't actually know what GENH is, besides that it's some "special" format created by the rippers here - found that much by searching around. Is it basically just meant to be a format that vgmstream can easily understand and thus play or convert?

I also noticed those were only the contents of the "streamed sound" archive, and not the smaller ones.

Does anybody have more info on how to do the conversion myself? Not that I don't trust whoever made the .genh rips, I'd just like to know. Most of the other 3DS games I've extracted used the BCWAV or BRSTM format, this is the first one I've come across that didn't. (Well, besides Pokémon X/Y, but those use normal .aac, even better - no conversion needed!)
Luigi's Mansion: Dark Moon by soneek at 6:33 PM EDT on September 6, 2014
I really should implement the original Luigi's Mansion files into VGMStream. We need to come up with an extension to use for the files though.

That odd WAV format is pretty much a Wwise little endian form of Nintendo DSP.

You'll need VGMToolBox to create GENH files. The settings I used for the 2 channel songs were:

Input File Format - Nintendo Gamecube DSP 4-bit ADPCM

General
Header Skip - 0x100
Interleave - 0x8
Channels - 2
Frquency: Use Offset - 0x18, and has size - 2, and byte order - Little Endian

Looping
For looping I did a loop start of 0 samples, and used the file end, though I had to manually see which songs actually looped.

Coefficients
Coef Offset: Right Channel - 0x5e
Coef Offset: Left Channel - 0x30

This isn't implemented in VGMToolbox yet, but hcs updated VGMStream to read the ADPCM coefficients in little endian. After the GENH file is created, you'll need to change the byte at offset 0x30 to 2.

Let me know if you're able to get it working.


by soneek at 6:37 PM EDT on September 6, 2014
New sets:

Dead or Alive - Dimensions (2011-05-19)(Team Ninja)(Tecmo Koei, Nintendo)
Fire Emblem Awakening (Fire Emblem - Kakusei) (2012-04-19)(Intelligent Systems)(Nintendo)
Mario & Sonic at the London 2012 Olympic Games (Mario & Sonic at the London Olympics) (2011-11-13)(Sega Sports Japan)(Nintendo, Sega)
Transformers - Prime - The Game (2012-10-30)(Now Production)(Activision)

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