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by drfsupercenter at 7:11 PM EDT on September 6, 2014
Ah, interesting.

So what exactly is GENH anyway? Are those files converted? Or did you just put the relevant metadata in there as well as the audio?

Do you think there's a way to convert directly from the Nintendo ADPCM to standard PCM without going to GENH first? It would just simplify the process a little. I noticed in one of your files as well, there was a goof when it looped, it created a really loud sound before starting again.

It was actually the largest of the genh files if you want to look at it. See the waveform of the converted file...
http://i.imgur.com/c1ih7Oi.png
If you look at the right channel, you'll see the really big spike there.
by Knurek at 9:38 PM EDT on September 6, 2014
Soneek, is your server down? Can't download any of the new sets.
by snakemeat at 1:46 AM EDT on September 7, 2014
Been fighting the temptation to request, but really would like to see SMT IV, Etrian Odyssey games, and Persona stuff.
by bxaimc at 2:41 AM EDT on September 7, 2014
Here's one:

Shin Megami Tensei IV (2013-05-23)(-)(Atlus)

Working on:

-Persona Q (HCA/ADX2,ADX)
-Sonic & Sega All-Stars Racing Transformed (Need to implement new format into vgmstream)
-Rayman Origins (Sorting nasty 11khz mono BCWAV)
-Guild01 (Big mess of files, BCSTM though)
-Rhythm Thief (ADX :D, but I have to do it by hand since there aren't proper extractors for the ACB+AWB stuff)

and a few others like the Etrian Odyssey stuff and other SMT games like Soul Hackers. More to come soon ;)



edited 9:01 AM EDT September 7, 2014

edited 9:02 AM EDT September 7, 2014
by soneek at 5:05 AM EDT on September 7, 2014
@Knurek It seems to be working now. I'm not sure what happened before.

@drfsupercenter It's literally a custom header format created here in order to easily convert files of a common type, without really having to write a specific decoder for that type. Hmm, which file is that one? I wouldn't mind if the set got re-created, since it could still use a banner.bcwav anyway.
by Mouser X at 10:08 AM EDT on September 7, 2014
*.GENH = GENeral Header. In ripping audio from games, it was discovered that some formats don't have a header, or the information in the header is incorrect. Or, as it is being used occasionally, it was easier to create a GENH header, than it was to implement native support in VGMstream. So, the idea of GENH is to either simplify the process of ripping/supporting formats, or to provide the necessary information to get the formats to playback properly.

FYI: On occasion there has been discussion to use GENH to include tagging information in the files (track #, title, game, etc.), but it's never been "formally" agreed on as to how to arrange the data, how to edit it, how to include it, etc. Also, and more importantly, no one has provided source code implementing this. If someone wants to step forward and write the code necessary for including tagging data in some kind of "GENH" or perhaps even "GENT" (general tag) header/format, please feel free. Since you'd be the one writing it, you'd be the deciding how to arrange/display/store/format the data. While I said no one could come to agreement on tag data, it's largely considered the job of the coder to decide how to handle it. After all, if you're not the one doing the work, what room do you have to complain about it? ;)

As for my two cents on 3DS music: Awesome work guys! It'd be nice if I had time (and an internet connection) to join in! Though, I'm beginning to consider getting internet at my house. I need a new harddrive before I do that though (if I get internet now, what little space I have left will be gone in less than 24 hours. I have a lot of stuff (largely audio from here) I've been wanting to download, but not place to put it). Obviously, this stuff (creating and sharing 3DS rips) has been going on in the background for awhile. I'm mildly disappointed I wasn't there for it (I'm sure it was exciting!). Great job all of you! Mouser X over and out.
by drfsupercenter at 11:17 AM EDT on September 7, 2014
In your pack, it's the one named:
streamedfiles_0000008F.genh

OK, so GENH is just a custom *header*, you aren't converting the actual audio data at all? I just wanted to make sure there wasn't any quality loss or anything like that :)

Did you do anything with the non-streamedmusic files? There were a bunch of smaller ones in the wwise audio folder too, which I assume are short sound effects but I'm not sure.
by Jackano at 12:11 PM EDT on September 7, 2014
Great job guys as always!
(I'm just catching up with 3DS rips)
Just in time for Smash Bros :)

Cheers!
by soneek at 12:15 PM EDT on September 7, 2014
This method we're using only works with games pre-firmware 7.0. So, Smash Bros., Pokemon Omega Ruby & Alpha Sapphire, Pokemon Art Academy, etc. won't be rippable.
by Mouser X at 1:38 PM EDT on September 7, 2014
@drfsupercenter:
That's correct. When done correctly, the original audio should be 100% "extractable" from a GENH file, by simply removing the GENH header (aka, use a HEX editor to cut off 0x00XX amount of data, or whatever). The result should be identical to the files ripped from a game's data. That said, it sounds like on occasion (and I could be misunderstanding what I've read) some "alteration" of the original data does happen, though that's rare. If I'm understanding correctly, it's usually to add features GENH doesn't support, or to convert the "endian-ness" of the files, or some such thing. I can't think of any sets where this might have happened, but an example where something like this might take place would be thus:

A new game comes out from Developer "Y B Awesome" studios. Their previous games were all "*.placeholder" files, which were quickly understood and implemented in VGMstream (I'm creating an example. "*.placeholder" format doesn't exist. At least, as far as I know). However, this new game uses a new format, "*.newformat", and isn't simply a renameing of their old format. Upon further study, it turns out the two formats are very similar, but the new format can store replay-speed and pitch data (aka, in the game, the music changes how fast it plays back, and at what pitch, depending on in-game events). Or something.... So, to test out what it would take to get the *.newformat files playing, they're put into a GENH file. But, for the GENH to work, some of the original data needs to be moved around/altered/removed for the GENH handling to work correctly.

So, in most cases that I can think of, if an alteration occurred, it's usually to simplify testing of the new files within VGMstream. I don't know if any sets were actually released that way (it could happen?), but in almost all cases, when giving a file a GENH header, no conversion/alteration takes place. It's intended to be a container format (to leave the original data unaltered), similar to how AVI (for video) can contain all kinds of different video formats.

Hopefully that answers any concerns you may have had about GENH. And hopefully no actual alteration of original data occurred to create GENH releases (I'm not aware of any, but unfortunately, I'm out of the loop when it comes to rip releases). Mouser X over and out.
by drfsupercenter at 5:11 PM EDT on September 7, 2014
Ah, OK, I see. And looking at the file in a hex editor, I can see where the original RIFF WAV header started.

Makes me wonder why vgmstream wouldn't be able to convert the original files - extensions ultimately don't matter, it's the contents that do. You could name a mp3 file .doc and it would still play in most sane media players.

But on that note, can someone header-ize the rest of the Luigi's Mansion files so I can convert them to PCM? Most of the 3DS games, I can just take the BCWAV and do it directly, but these odd ADPCM files I can't.
by bxaimc at 6:27 PM EDT on September 7, 2014
Just for the hell of it, here's this:

Pokémon Y (2013-10-12)(Game Freak)(Nintendo, The Pokémon Company)
by bxaimc at 7:10 PM EDT on September 7, 2014
A couple more:

Conception II - Children of the Seven Stars (2013-08-22)(Spike Chunsoft)(Atlus)

Hatsune Miku and Future Stars - Project Mirai (2012-03-08)(-)(Sega)
by Knurek at 7:44 PM EDT on September 7, 2014
@bx: Any differences music-wise between X and Y?
by bxaimc at 7:47 PM EDT on September 7, 2014
For starters, the banner sound. Also, mine has dupes cleaned out too.
by bxaimc at 7:50 PM EDT on September 7, 2014
Ok, one more for the night:

Ace Combat - Assault Horizon Legacy [Ace Combat 3D - Cross Rumble] (2012-01-12)(Access Games)(Namco Bandai Games)

**Note with this set, the files are NAAC. Nothing more but AAC files with a Namco flavored header. Depending on which plugin you use to play these you might just be able to rename the stuff to .aac or remove the header up to where the raw MPEG4 data starts.

More findings:

-The Lego Movie Videogame uses dual file bcwav similar in function to how the L.vag+R.vag concept works. Need to modify vgmstream to support this.

-Adventure Time: Hey Ice King Whyd You Steal Our Garbage has custom dsp stuffs that I need to add to vgmstream or make them GENH. Haven't decided yet.

-More stuff
by Kurausukun at 8:10 PM EDT on September 7, 2014
Wow, I thought Dream Team's quality was bad, but those M&S at the Olympic Games files... UGH. Also, those Y rips are interesting... I remember I downloaded some X rips a while back, but they didn't play very well... they broke in most media players except VLC, and when they did play, the skipped a little bit. Seeking still seems to be broken, though. Not that I'm heartbroken, X/Y is probably the worst Pokemon soundtrack. Looking forward to that Racing Transformed rip, too. I struggled finding all the files on the Steam version.
by Team Fail at 8:23 PM EDT on September 7, 2014
@Kurausukun: That initial rip was broken, I had that one myself as well. Oh and XY has a few good songs, it's not all bad (Shalour City and Anistar City both come to mind). But yeah, that Mario & Sonic one is terribad. Not too sure why though. I think it might be that particular one though that might be missing some songs, I remember one song from the demo that's missing in that rip.

@Knurek: I'll have to find you sometime on an IRC channel or something. It seems you might have some information on a particular music format I'm looking into right now.
by iloveyou at 8:53 PM EDT on September 7, 2014
bxaimc,soneek,crediar ~ Thank you!
Would you do me a favor?
[Super Robot Wars UX] Please~ ;)

by MurraySkull at 12:06 AM EDT on September 8, 2014
One last request: Puzzle Bobble/Bust-A-Move Universe.
by drfsupercenter at 3:16 PM EDT on September 8, 2014
The rips from X and Y worked just fine for me - I didn't download the link here but I decrypted the ROMs myself and they're just plain, ordinary AAC files. They open in Winamp, Adobe Audition, basically anything.

The only 3DS game I've seen that had a "normal" format that didn't need any funny business to get working.
by Team Fail at 4:39 PM EDT on September 8, 2014
@drfsupercenter The initial dump of XY's audio was from slashmoulder and Bond697, however, I was told it was from when their romfs decryption wasn't perfected yet. Those imperfections broke some of the AAC files, which is why a redump was required.
by bxaimc at 4:55 PM EDT on September 8, 2014
Aye, for completeness I just uploaded my rip for the hell of it. Got rid of the dupes found when you unpack the game as well. I believe the loop data might be stored in the bcsar or in other cases, the executable itself.
by drfsupercenter at 5:13 PM EDT on September 8, 2014
I'm curious how you'd even rip AACs from an encrypted filesystem LOL

I didn't see any dupes, actually, in my own extraction. But the looping WAS weird, luckily it's not too hard to fix up in Audacity or similar.

Case in point:
http://soundcloud.com/drfsupercenter/pokemon-xy-birthday
by The12thGripper at 8:10 PM EDT on September 8, 2014
@soneek Wait, we won't be able to see a gamerip for Smash Bros. when it comes out? No way...

@drfsupercenter Thanks! I've been busy with converting and tagging a bunch of gamerips that I've never gotten around to looping the XY tracks not on the CD release. Think you can do the same with the WCS theme?
by drfsupercenter at 6:25 AM EDT on September 9, 2014
Yeah, I could - I didn't bother putting that one on SoundCloud as frankly I don't really like the tune that much.

Literally all I did was load the AAC in Audacity twice, line up the start of the second "loop" with the beginning of the file (as in, I dragged the second one to the right), made sure it was sample-perfect and then muted the overlap. Viola.

But sure, I suppose I can do that, only "problem" is that you have to save it as WAV to prevent any quality loss, so a small-ish file becomes way larger due to format shifting. Not sure if there's a way to losslessly loop the audio as it is... unless somebody could do that GENH magic with AAC files?
by snakemeat at 9:58 AM EDT on September 9, 2014
Thanks, bx. On vacation, so will listen ASAP.
by bxaimc at 10:24 AM EDT on September 9, 2014
Hehe enjoy ;P
by WrappedInBlack at 5:15 PM EDT on September 9, 2014
Demo of Smash 4 just came out... anyone with a Japanese 3DS can get it... is it possible to rip it?
by The12thGripper at 5:20 PM EDT on September 9, 2014
@WrappedInBlack Sadly, no but someone can definitely do a line-in rip of the menu theme (and I guess Battlefield with SFX).
by MurraySkull at 1:16 AM EDT on September 10, 2014
Problem with NEW Super Mario Bros. 2 - a number of files won't play. "Error creating DirectSound buffer"
by bxaimc at 5:52 AM EDT on September 10, 2014
Your sound card cannot handle streaming multiple channel files at the same time. Usually happens to over 6 channel files. Nothing wrong with the data itself.
by MurraySkull at 8:44 AM EDT on September 10, 2014
Any way that I CAN play them?
by bxaimc at 9:48 AM EDT on September 10, 2014
You dump them as a WAV and using something like audacity or audition to play it since it downmixes the output.
by dissident93 at 10:06 AM EDT on September 11, 2014
Anyway to tell if this brstm was actually extracted from Smash 3DS? The sample rate is 44khz, so it seems doubtful.

EDIT: I think I heard a SFX in the intro, so this was probably a custom brstm.

edited 3:12 PM EDT September 11, 2014

edited 3:13 PM EDT September 11, 2014
by TheUltimateKoopa at 10:49 AM EDT on September 11, 2014
Wait, are they naming the file names the same as brawl, with A01, etc, where A is from a specific series or something?
by Kurausukun at 1:11 PM EDT on September 11, 2014
I wouldn't be surprised; if the file structure is at all like Brawl, then all we need is to crack bcrar and we can (maybe) do sound/sfx hacks once the next version of homebrew comes out.
by Sir-Sabin at 4:27 PM EDT on September 11, 2014
i looked for a demo of it and came up with nothing, so that brstm is 90% a custom as 3ds games use .bcstm and bcwav for there games
by bxaimc at 6:32 PM EDT on September 11, 2014
Lol. It would a) never be brstm b) be sampled at 44.1khz. Ninty has has its main games at 32khz since the SNES days.
by dissident93 at 8:17 PM EDT on September 11, 2014
haha, I figured :P
by MurraySkull at 8:05 AM EDT on September 12, 2014
Wanted to again request Puzzle Bobble/Bust-A-Move Universe.

Also want to know if anyone has .cwavs for Paper Mario: Sticker Star. I want to see if "Kersti's Plead" is among them, or if it is sequenced.
by bxaimc at 3:53 AM EDT on September 13, 2014
Confirmed by soneek and myself, Super Smash Bros 3DS is currently unrippable due to the use of the new enc keys.

edited 8:58 AM EDT September 13, 2014
by Dais! at 4:20 AM EDT on September 13, 2014
That SMTIV dump covers both Japanese and US releases, right? Not that I have any real reason to suspect differences.

Metal Max 4 would be nice if someone gets the chance, but it might not be streamed.
by Segtendo at 5:00 AM EDT on September 13, 2014
Smash 3DS is unrippable at this point? Damn.
by WrappedInBlack at 7:33 AM EDT on September 13, 2014
QnQ Smash 3DS!? Noooooo! My Dreams!
by dissident93 at 1:37 PM EDT on September 13, 2014
even though it's unrippable, I'm sure somebody will quickly make a HQ line-out rip that will last until the game can be decrypted.
by bxaimc at 2:41 PM EDT on September 13, 2014
Aye, we could only get the banner sound dumped as that partition still used the old keys.
by froggestspirit at 8:51 PM EDT on September 13, 2014
Super Soundtest Bros. for Nintendo 3DS.
Line in sooner rather than later...
by dissident93 at 1:26 AM EDT on September 14, 2014
there's a line-out rip currently on ffshrine, but it has a pretty loud hiss on every track. :(

edited 6:32 AM EDT September 14, 2014
by starerik at 2:27 AM EDT on September 14, 2014
Some people just don't know how to do line-in rips properly. Nor seem to care about the hiss and then just release it anyway. The best way would be recording it digitally via USB thanks to the 3DScapture. But the people who owns this are usually streamers who might not be interested in recording music, but who knows.
by bxaimc at 4:33 AM EDT on September 14, 2014
Some people just don't know how to do line-in rips properly. Nor seem to care about the hiss and then just release it anyway.

That's ffshrine for ya.
by The12thGripper at 6:14 AM EDT on September 14, 2014
I plan on doing a line-in rip whenever the game releases here. I've never had a problem with hissing for the numerous times I've done line-in rips from 3DS games before so I don't think it'll have that issue at all. Do hope someone beats me to it though.
by drfsupercenter at 9:15 AM EDT on September 14, 2014
There is actually an official soundtrack coming out for Super Smash Bros., it will likely be better than any line-in rips :P

I'm sure it won't be 100% complete, but it's sure to have the good stuff.
by Jackano at 12:48 PM EDT on September 14, 2014
I don't want to over-promote my own stuff but looks like the SmaBro topic is hot and pollute a little the main subject here;
So far a couple FFShrine members said that my rip was among the best ones quality-wise so, just check it out:
https://www.youtube.com/user/ZeldaDaily/videos
The con is, I don't plan to do the full rip. Those things take time and I go back to my job tomorrow! I also need to play the game :)
But in 3 weeks NA will get the game so it will not be that long :)

Here are the links for download the ~17-18 tracks I've done:
Part 1
Part 2

As always, enjoy!



edited 5:54 PM EDT September 14, 2014

edited 5:55 PM EDT September 14, 2014

edited 5:55 PM EDT September 14, 2014
by banshiryuu at 3:33 PM EDT on September 14, 2014
Seconding Metal Max 4, that'd be super sick. idk if Super Robot Taisen UX has been mentioned yet, but it'd be really cool to see that too; I'd really like to tag that one too once tagging stuff is a thing ;)
by Team Fail at 7:21 PM EDT on September 15, 2014
https://mega.co.nz/#!GZ5BkTiZ!wzMl_zwnKQeVkeCza0parVN7cwFcSFHtxzsBl04hn3g

Have fun, guys. *puts on shades*
by bxaimc at 9:00 PM EDT on September 15, 2014
I'd like to point it out, but. I knew it the whole time but it was just confirmed to me that Junichi Nakatsuru composed the menu theme for SSB3DS. Sounds so SoulCalibur-y :D
by dissident93 at 11:26 PM EDT on September 15, 2014
@Team Fail: they're ripped but currently not playable? they're in the .nus3bank format if anybody is wondering. I'll help tag the entire set if somebody can do a mp3 conversion of them.

edited 4:33 AM EDT September 16, 2014
by bxaimc at 2:59 AM EDT on September 16, 2014
Wait wha? We never uploaded the actual rip since we saw Team Fail upload this one. Extracted version coming up then.
by Xane at 3:25 AM EDT on September 16, 2014
@dissident:

Currently converting them to MP3 - want to help me tag and rename the files? If so - drop me a mail to xanares[at]web.de and I'll drop you the files.
by bxaimc at 3:49 AM EDT on September 16, 2014
Disgusting 19999hz files. Also, we do have support for the IDSP files in the latest vgmstream build. The stereo ones at least. Need to fix for mono support.

edited 8:56 AM EDT September 16, 2014
by starerik at 3:55 AM EDT on September 16, 2014
Yeah, it sounds horrible. And they're EQ:ed just to suit the speakers and not headphones. Some devs just don't care. Thank god for the soundtrack release, even if it's incomplete. Hopefully all 3DS exclusive tracks will be there.
by dissident93 at 3:55 AM EDT on September 16, 2014
@Xane: ok cool, sent the email.

@bxaimc: ugh. at least they're without the hiss.
EDIT: just heard them, yeah that are definitely EQed to suit the speakers and sound pretty bad when using headphones.

edited 9:09 AM EDT September 16, 2014
by Xane at 4:23 AM EDT on September 16, 2014
Yeah, they're definitely EDed. The WiiU version will have the better version (and more) I'm certain.
by plpl3000 at 4:29 AM EDT on September 16, 2014
Super Smash Bros. for Nintendo 3DS (2014-09-13)(Nintendo)(Sora, Bandai Namco Games)[3DS][IDSP].rar

https://mega.co.nz/#!2wNnRQqS!48d_C0W4G_slJVKaLr7WRotvTQZ3fnF55545SAqXsB4

Enjoy~

ps: foobar2000 component vgmstream decoder r1035,Not supported idsp.winamp vgmstream work.
by Jackano at 4:47 AM EDT on September 16, 2014
Trying a redownload now but it seems your .rar is corrupted?
by plpl3000 at 4:49 AM EDT on September 16, 2014
Please use winrar5.0
by dissident93 at 4:50 AM EDT on September 16, 2014
they work in the latest vgmstream update for Winamp, but not in foobar.

BTW, the Japanese version soundtest have arrangers listed, right? if we're going to tag this, we might as well make it as complete as possible.

edited 9:58 AM EDT September 16, 2014
by dissident93 at 4:52 AM EDT on September 16, 2014
EDIT: doublepost

edited 9:57 AM EDT September 16, 2014
by Jackano at 4:59 AM EDT on September 16, 2014
Oh, winrar 5! Yes, that's awesome work!
by plpl3000 at 5:19 AM EDT on September 16, 2014
Bravely Default - For the Sequel (2013-12-05)(Nintendo)(Silicon Studio)[3DS][BCSTM].rar

https://mega.co.nz/#!T8MGGT4I!VsSka1MzAGE08-WOlvWBL5iyoLydBg2ETgH0HbAtbEo
by bxaimc at 6:12 AM EDT on September 16, 2014
unfortunately Super Robot Wars UX is sequenced. Only about 2-3 songs are streamed.
by bxaimc at 6:47 AM EDT on September 16, 2014
Anyway, back to your regularly scheduled program:

Disney Magical World (2013-08-01)(h.a.n.d., Bandai Namco Games)(Nintendo)

Dragon Quest Monsters 2 - Iru and Luca's Marvelous Mysterious Key (2014-02-06)(Tose)(Square Enix)

Pac-Man & Galaga Dimensions (2011-06-23)(-)(Namco Bandai Games)

Angry Birds Trilogy (2012-09-25)(Rovio, Exient)(Activision)

Angry Birds Star Wars (2012-11-08)(Rovio, Exient)(Actvision)

BlazBlue - Continuum Shift II (2011-03-31)(-)(Arc System Works)
by Jackano at 11:23 AM EDT on September 16, 2014
Hi guys,
Listening to the Smash rip I noticed a somewhat deceiving quality. Idk where it can be from, but the thing is when converting, the sound seems too high.
I also read about 22khz on FFShrine but I have my doubs. Listening to the idsp in winamp sounds the same and not "100%" quality :/

While loving VGM, I still don't have all the knowledge of the working behind music, so here is an example I uploaded:
http://www.mediafire.com/download/vtxm7iffj7cm5do/Gerudo-examples.zip

You will see a straight wav conversion I did: idsp -> winamp with vgmstream of course -> wav (and then Lame MP3 320kps, no loose here).
I tried forced wav 44k and straight wav 22k, same result when looking at the waveform.
The other is my own line-in rip from last week, following the same wav -> MP3 conversion.

Ideas?
by starerik at 11:34 AM EDT on September 16, 2014
They are not 100% quality because that's how the original files are. The developers chose a lower quality to keep the file size down, since there are almost 200 tracks and Nintendo have this dumb idea to keep all games download-friendly instead of going all out with the quality. Also, all music is adapted to sound good through the 3DS speakers which is why it sounds like crap using headphones or not handheld/laptop speakers.
by Jackano at 11:43 AM EDT on September 16, 2014
But my rip is line-in, so basically headphones, and sounds better.
Doesn't change also the fact that the waveform comes out truncated.

Still, I'm not sure if it comes from my computer or from anywhere else in the process.
by starerik at 12:18 PM EDT on September 16, 2014
Your line-in sounds better because it's recorded. The conversion sounds worse because you convert it to 44.1 kHz and the encoder needs to fill out all those missing frequencies since the source is 20 kHz. You need to make sure Winamp encodes the same as source.

If you would have recorded Winamp playing the music externally in like Audacity using the "What U Hear" or "Wave" input setting in 44.1 kHz it would sound just like your rip, except noise-less. I'm not saying you should do that, though.

Find a way to convert them unaltered. It's when upsampling the sample rate (frequency) that it gets louder and distorted.
by bxaimc at 12:26 PM EDT on September 16, 2014
The part that throws me off is they could have used AAC like the other Namco games on 3DS or BCSTM. They had the space for it since the game was only like 1GB or something like that. And if that wasn't enough room they could have gone out of their way to get more storage space on the cart (it's not impossible and chips have gotten cheaper) just like they did back when SSBB came out with a DL-DVD AND fix all of the broken consoles that couldn't read the discs sometimes.
by starerik at 12:38 PM EDT on September 16, 2014
Oh, yeah it was stripped down to 1.16 GB or something. I really don't understand why they chose to do this. Thankfully the Wii U version will sound great.
by Jackano at 12:51 PM EDT on September 16, 2014
It seems people are getting abetter version by downsampling to 20 or 22khz. Alright then, thanks StarErik for the advices!


Wii U version will not have this problem (but do we know how to rip the music from there? I don't think so?).
I believe Sakurai will use every MB of space remaining to add music from Melee/Brawl and games, but I think the number of new arrangements will be limited to one per stage. And some of them are already in the 3DS version.
Finally, official OST is also releasing on Club Nintendo.




by starerik at 12:54 PM EDT on September 16, 2014
The CD will be great. And no, no one knows how to extract music from Wii U except for a few people and they won't tell anyone how to because they don't want to endorse piracy.
by WrappedInBlack at 1:33 PM EDT on September 16, 2014
So we got the songs from Smash 3D, but what about the sound effects and voice clips?
by MurraySkull at 6:02 PM EDT on September 16, 2014
plpl3000, there may be stuff missing from that. I believe you only included left-channel tracks for a lot of things, such as the Airy battle themes, but not the right-channel tracks.
by ChucklesProduction at 8:54 PM EDT on September 16, 2014
I really gatta say thanks for the Dragon Quest rips!
by TheUltimateKoopa at 3:05 AM EDT on September 17, 2014
I'm going to be really polite here. The people who "won't tell anyone how because they don't want to endorse piracy", are motherfucking cunts that need to fucking burn in hell for being stupid fucking pricks!

Why the FUCK are they refusing to either tell anyone, or at least upload the files because of "endorsing piracy", YET they are CLEARLY fine with uploading hacks of textures.

Uploading HACKS of TEXTURES (copyrighted), is apparently TOTALLY NOT a copyright infringement.... somehow.

Can someone explain why it's apparently OK to hack a game, upload a texture hack, and other shit... yet somehow they think the audio is somehow not fine?

I'm going to rob a store. I'm going to take all the cookies and candy. But wait, I don't want to take the bread, because that's stealing.

It's the same. They are worried about copyright infringement and piracy endorsement, yet hacking textures surely comes under that. Why is texture HACKING OK, let alone just textures themselves, yet not music?

RELEASE THE FUCKING BFTSMs!
by Franpa at 3:07 AM EDT on September 17, 2014
Unless VGMStream isn't quite ready for playing back idsp files, the Smash Bros 3DS music is pretty lousy in terms of audio quality (Presumably whoever did the EQ for them optimized them for only the 3DS speakers and not headphones).

Other 3DS games sound fine, like Link Between Worlds.

edited 8:13 AM EDT September 17, 2014
by bxaimc at 4:08 AM EDT on September 17, 2014
vgmstream plays them as they are. it just sounds really bad for anything that isnt a 3ds speaker.
by Franpa at 4:21 AM EDT on September 17, 2014
Okay, that's what I thought :/ Very disappointing. Hope this doesn't become a common thing for future games to dissuade people from extracting the music data. It'd also piss me off because I DO use headphones when playing the 3DS.

edited 9:27 AM EDT September 17, 2014
by crediar at 5:39 AM EDT on September 17, 2014
I added direct nus3bank support to vgm
it's a bit hacky but it works except for 8 tracks (out of 203)

http://crediar.no-ip.com/ivgm.rar
by Jackano at 7:38 AM EDT on September 17, 2014
@Franpa, bxaimc: Not related to the 3DS speaker, it was the fact it must played at 20khz. I recommand you to go see on FFShrine, a guy named 3DMan successfully converted the files, keeping them somehow like they are supposed to play and made a MP3 upload that sounds good to me (and the wav form is OK). It's your sound card/winamp fault if they are forcibly played at 44kHz and sound lousy.
Also see my discussion on the previous page with StarErik!
by bxaimc at 7:48 AM EDT on September 17, 2014
Um. Ok. Not sure if we're on the same page here (pun) and no my card doesn't not resample anything anyway. Just sounds shitty in general. But anyway....

Also @tuk this is exactly why they don't want to release the files publicly. How is your bitching supposed to help exactly?

edited 12:59 PM EDT September 17, 2014
by dissident93 at 8:12 AM EDT on September 17, 2014
@Jackano: unless I'm missing something, the files I got from the same guy play back at 22khz in Winamp and don't sound any better (or worse) than the raw files.
by bxaimc at 8:23 AM EDT on September 17, 2014
They shouldn't. I think there's a big misunderstanding here. Personally anything that is sampled lower than 29khz sounds shitty to me. Not because of my card, but my own preference.
by Espyo at 10:14 AM EDT on September 17, 2014
Odd... I can't seem to play the SSB4 OST at all. I've played other things with vgmstream + Winamp before, and they've always worked.

My Winamp is the most recent version (5.666), and vgmstream's is r1039. Any ideas?
by bxaimc at 10:38 AM EDT on September 17, 2014
If you have the nub archives (nus3bank), you need to extract the idsp files from it.
by Espyo at 12:46 PM EDT on September 17, 2014
No, the contents of the .rar file provided by plpl3000 are in .idsp format...
by banshiryuu at 6:06 PM EDT on September 17, 2014
Oh wow, never would've expected SRW UX to be sequenced... disappointed, but not much that can be done for now. Thanks for looking into anyway! :D
by bxaimc at 7:00 PM EDT on September 17, 2014
Yea, just like Project x Zone.
by Jackano at 12:46 AM EDT on September 18, 2014
@dissident: Be sure to download his mp3 conversion, I checked the waveforms of 3 or 4 different tracks and the sound isn't lousy/truncated waveform so it's the real deal.

http://forums.ffshrine.org/f72/super-smash-bros-3ds-ripped-soundtrack-179706/9.html#post2773138
by dissident93 at 1:58 AM EDT on September 18, 2014
@Jackano: What am I looking for here? These sound just like the .idsp files and are still at 22khz. Are you confusing a gamerip with a line-out rip?

@Espyo: That's weird. I have the same setup and they played flawless for me.

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