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by WrappedInBlack at 9:17 AM EDT on September 18, 2014
ik the music has been ripped but can the sounds and voice be ripped? I wanna put the hit sounds from Smash 4 into Brawl and PM.
by Franpa at 5:24 PM EDT on September 18, 2014
Basically the only way the game can be playing the music better than how VGMStream plays it is if the game is actively applying some kind of audio effect to the music as it is being played, which would be an interesting way to discourage extracting the audio files from the ROM data (Until someone figures out how to emulate the audio filter).
by octopus at 5:25 PM EDT on September 18, 2014
Hey, @Team Fail, did you manually tag all the TFF music? I have decrypted TFF: CC, all the names are in plain text, but I’m a little bit too lazy to name 224+ files.
by Team Fail at 5:04 AM EDT on September 19, 2014
@octopus I did manually tag them, yes. I might do the same with TFF:CC, but there's A LOT in there. I did also just purchase the game last night, but yeah. It might come at a later time, plus I can't get the DLC in that game yet, either. My initial dump "has" the DLC in it (That's actually from CC).
by WrappedInBlack at 9:10 AM EDT on September 19, 2014
So how for one acquire the access to the files from a 3DS card?
by Master_E at 11:21 AM EDT on September 19, 2014
It's funny that someone else is requesting Puzzle Bobble/Bust-A-Move Universe. Because I would like a rip too!
by nothingtosay at 4:28 PM EDT on September 19, 2014
I think the effect people suspect is applied to the Super Smash Bros. isn't actually an effect at all. I'm pretty sure it's technically bad resampling, but in this case the distortion it causes is subjectively pleasing.

When you upsample from a lower rate to a higher one, harmonics are generated at frequencies above the content of the music. So for SSB, the streams use a 20 kHz sampling rate, which means the highest frequency sound possible in them is 10 kHz (the highest possible sound frequency recorded is half of the digital sampling rate of the data). Resampling produces harmonics greater than 10 kHz and a good resampler is supposed to filter those out. A recording of the line out from the 3DS reveals that it has frequencies up to about 15 kHz, an impossibility with the original streams. My theory is that the 3DS doesn't filter all the harmonics, but, because the sampling rate of the original audio is so low, those harmonics are easily within the audible range and give the line out more treble.

If you use foobar2000, you can try out kode54's MultiResampler in conjunction with equalization to simulate the sound. In the resample quality dropdown list, choose any one but sinc interpolation and the harmonics won't be filtered. You can use EQ on the frequencies above 10kHz to control the volume of the harmonics. I find cubic interpolation to give the closest result, and with EQ I've made it sound close.
by Espyo at 5:59 AM EDT on September 20, 2014
All right, I solved my Winamp problem. I had in_cube installed, and it was causing some conflict with in_vgmstream.
by Franpa at 2:10 AM EDT on September 21, 2014
If you install In_cube than rename the DLL file to something like In_ZCube.dll as this will ensure it loads last. That way VGMStream takes priority for file types it supports and anything it doesn't support, will get handled by In_Cube.
by Vittas at 7:30 AM EDT on September 21, 2014
Is there an archive of all the .zip/.7z files yet?
by Team Fail at 8:04 AM EDT on September 21, 2014
@Vittas: has most, if not all, of these archives.
by MurraySkull at 8:47 AM EDT on September 21, 2014
Wanted to ask again for Puzzle Bobble/Bust-A-Move Universe.
by MurraySkull at 5:45 PM EDT on September 22, 2014
Also wanted to ask for Mario Party: Island Tour, assuming it isn't sequenced.
by bxaimc at 6:11 PM EDT on September 22, 2014
Mario Party is sequenced.
by Rintron at 8:08 PM EDT on September 22, 2014
Hi. Long time lurker here.
First off, I want to thank everyone for the amazing work.
And secondly, I have two requests (If I may?).

Could anybody try ripping Medarot 7 and/or Doctor Lautrec? I'm not sure about Lautrec, but I'm certain Medarot 7 isn't sequenced. Well, almost.

Thank you.
by MurraySkull at 4:50 PM EDT on September 23, 2014
Is Puzzle Bobble Universe sequenced?
by ChucklesProduction at 3:20 PM EDT on September 25, 2014
What about Nintendogs & Cats?
by bxaimc at 7:37 PM EDT on September 25, 2014
Oy.....didn't know this was so popular...

Bust-a-Move Universe [Tobidasu! Puzzle Bobble 3D] (2011-02-26)(Arika)(Square Enix)
by bxaimc at 7:54 PM EDT on September 25, 2014
Next one up:

Taiko no Tatsujin - Chibi Dragon to Fushigi na Orb (2012-07-12)(-)(Bandai Namco Games)
by MurraySkull at 9:10 PM EDT on September 25, 2014
Thanks for Bust-a-Move Universe! Always wanted to have the credits theme.
by ChucklesProduction at 11:44 PM EDT on September 25, 2014
Awesome! I also can't wait for the other 3DS Dragon Quest rips if you're working on them
by Master_E at 8:31 AM EDT on September 26, 2014
Thanks bxaimc.

The main theme sticks to my head like glue. And it's nice to chalk off another rip.
by Mirby at 12:27 AM EDT on September 27, 2014
All of soneek's rips seem to be down. Anyone got mirrors?
by soneek at 6:31 AM EDT on September 27, 2014
by marcusss at 7:25 AM EDT on September 27, 2014
Taiko no tatsujin : Bah.. why do they use Naac files. Annoying Nintendo as have to rename files to aac to listen :P ;-)
by Mirby at 2:38 PM EDT on September 27, 2014
Heh 3SF. I should've tried that (only tried 3DS) when looking haha

Thanks! :3
by 54634564 at 4:55 PM EDT on September 29, 2014
Here are the music files for the US release of Tomodachi Life:

Don't know how much, if any, is different from the Japanese release. Just thought I'd throw them here for people to check out.

EDIT: Before anyone asks, I didn't decrypt this myself. Someone gave these to me.

edited 11:06 PM EDT September 29, 2014
by 54634564 at 2:20 PM EDT on September 30, 2014
Another one someone gave me to pass on.

Music files from Azure Striker Gunvolt:
by bxaimc at 6:32 PM EDT on September 30, 2014
who is someone? -__-
by Kurausukun at 3:46 PM EDT on October 1, 2014
The guy in my head
by marcusss at 5:23 PM EDT on October 1, 2014
Crazy are the people walking through my head
One of them got a gun to shoot the other one
by ChillyBilly at 7:41 PM EDT on October 3, 2014
Correct me if I'm wrong, but it's possible to rip from eShop games as well, correct? If so, I would like to know if it's possible for the following games to be ripped:

-Bloody Vampire
-Accel Knights 2: Full Throttle
-Majin Shoujo: Chronical 2D act (aka Legend of the Dark Witch, which is supposed to be released in the US later this month)

That is all I'd like to ask. Thanks in advance for any answers!
by ChucklesProduction at 4:52 PM EDT on October 7, 2014
I hate sounding like a pest but is anyone working on ripping Dragon Quest Monsters: Terry's Wonderland 3D and/or Slime Morimori Dragon Quest 3 (Rocket Slime 3)?
by 54634564 at 6:14 PM EDT on October 7, 2014
Chuckles, here's the music files to that Slime game:
by 54634564 at 6:51 PM EDT on October 7, 2014
And here's the music files for Terry's Wonderland:
by ChucklesProduction at 10:06 PM EDT on October 7, 2014
Thank you so much! The Slime one seems like it has a few corrupted files though

edited 3:48 AM EDT October 8, 2014
by 54634564 at 5:05 AM EDT on October 8, 2014
Just checked the decrypted files again. RomFS hashes were good, and the files were identical to what I put up here.

It's probably the player.

edited 10:27 AM EDT October 8, 2014
by dissident93 at 9:51 AM EDT on October 8, 2014
@Chuckles: will you be able to tag them? if so, let me know when they're done :) (if possible)
by ChucklesProduction at 12:10 AM EDT on October 9, 2014
@Dissident93: I've already tagged them all so I'll send them to you
by dissident93 at 8:26 AM EDT on October 9, 2014
Got them both, thanks!
by dissident93 at 9:18 AM EDT on October 14, 2014
Rune Factory 4 should be rippable, right? The current gamerip I have is in terrible quality.
by 54634564 at 1:12 PM EDT on October 14, 2014
Rune Factory 4 banner sound + stream folder:

Over 3,000 files(mostly voices), but the music is in there somewhere.

edited 6:20 PM EDT October 14, 2014
by The12thGripper at 6:11 PM EDT on October 14, 2014
Is the ORAS demo rippable or is that supposed to be unrippable like Smash 3DS was?

edited 3:19 PM EDT October 15, 2014
by dissident93 at 7:33 PM EDT on October 14, 2014
@54634564: awesome. shame that no soundtrack was released for the game though. :(

EDIT: seems like that link only has a few music tracks (the ones from RF: Frontier)

edited 1:47 AM EDT October 15, 2014
by 54634564 at 5:29 AM EDT on October 15, 2014
Hmm, if the music isn't in there then it must be sequenced. Nothing we can do about that for now.
by soneek at 5:39 AM EDT on October 15, 2014
If it's sequenced, pass on the BCSAR please. I'm working on perfecting sequence to MIDI conversion.
by 54634564 at 6:54 AM EDT on October 15, 2014
Rune Factory 4 BCSAR:
by 54634564 at 2:38 PM EDT on October 15, 2014
ORAS demo banner + music folder:

The BCSAR for this is included, soneek. Don't know if any of the music is sequenced, but could still be worth checking out.

edited 7:50 PM EDT October 15, 2014
by soneek at 4:10 PM EDT on October 15, 2014
There's one sequence in there that's the same as one from X&Y, and it's nothing special. I'm working on creating soundfonts for some stuff, so hopefully I can release some finished crap soon. I'll release an updated CSEQ to MIDI converter as well, with both CSEQ and RSEQ support, and possibly FSEQ whenever it's possible to get Wii U files more easily.
by Lumpytoad at 4:11 PM EDT on October 15, 2014
Is it possible to rip streams from The Denpa Men 2, The Denpa Men 3, and the Japan-only DenpaNingen Free?
by 54634564 at 4:45 PM EDT on October 15, 2014
@Lumpytoad, the Denpa Ningen game doesn't have a ROM yet, so can't do that.

But here are the files for Denpa Men 1, 2, and 3:

Looks like the music for 2 and 3 is in BCSTMs, but 1 looks like it's sequenced.

I put the whole sound folders from the games in there, so the BCSARs are included.

edited 10:23 PM EDT October 15, 2014
by Kosirin at 7:13 PM EDT on October 15, 2014
Is this possible at all to do with my own downloaded games? If not, any chance of Chibi Robo Photo Finder getting ripped? It's impossible to just do a line-in recording since practically every song has some sort of sound effect in the background.
by dissident93 at 8:24 PM EDT on October 15, 2014
@54634564: awesome, I was eventually going to request Denpa Men 2 and 3. :P
by soneek at 9:56 PM EDT on October 15, 2014
Almost got soundfonts figured out. I need to automate it though since it's a hassle to do manually. Here's the title screen from OoT 3D. Use with foo_midi for looping.

by a574045075 at 11:49 PM EDT on October 15, 2014

edited 7:48 AM EDT October 16, 2014
by CaitSith2 at 6:48 PM EDT on October 16, 2014

Would it be possible to get all of the other non-music/sfx data files, for the Denpa 1,2,3 games. There are other things I would like to take a look at in those games.
by Lumpytoad at 7:27 PM EDT on October 16, 2014
Many thanks for the Denpa Men streams. I was disappointed that Genius Sonority didn't release official soundtracks for the 2nd & 3rd games.
by 54634564 at 5:52 AM EDT on October 17, 2014
by dissident93 at 8:52 AM EDT on October 17, 2014
@Lumpytoad: Me too, but Basiscape would have been the one to release the OSTs, not Genius Sonority.
by TheMygoshi at 8:02 AM EDT on October 20, 2014
I can open the .bcstm files with Foobar2000 but some files have 4 channels. How I'm supposed to do?
by 54634564 at 7:06 AM EDT on October 22, 2014
Banner sound + sound folder from a bunch of system apps:

The music is all sequenced.
by dissident93 at 7:28 AM EDT on October 22, 2014
nice, Face Raiders is in there. does anybody have a bcsar preset for VGMtoolbox like soneek has for the Wii U/bfsar?
by soneek at 7:31 AM EDT on October 22, 2014
3DS Advanced Cutter presets

There's only one sound bank for Mii Plaza, so I'll try to make a soundfont sometime soon.

Mii Plaza BCSAR Info

edited 12:47 PM EDT October 22, 2014
by dissident93 at 8:33 AM EDT on October 22, 2014
perfect, thanks.
by a574045075 at 3:46 PM EDT on October 22, 2014
soneek! How do you make .SF2 file?
by soneek at 6:08 PM EDT on October 22, 2014
I've been reading the instrument tables for CBNKs manually and building the .SF2 files with Awave Studio. It's really time consuming and frustrating when I make a mistake lol.
by 54634564 at 10:55 AM EDT on October 23, 2014
Forgot to include the files from the Home Menu in my last zip:

edited 4:02 PM EDT October 23, 2014
by Kurausukun at 4:03 PM EDT on October 23, 2014
Soneek, what's that vgmstream build in the 3DS directory you posted?
by 54634564 at 10:58 AM EDT on October 24, 2014
Here's the 3DS game music that everyone has been waiting for:

by The12thGripper at 5:19 PM EDT on October 24, 2014
Does anyone know if Rusty's Real Deal Baseball got ripped? Make the Call has some pretty cool music and I've been dying for a rip of it.
by soneek at 6:00 PM EDT on October 24, 2014
Claus, that revision was from back when we first started doing BCSTM stuff.

Thanks 54634564.
SM3DL by Hiccup at 10:05 AM EDT on October 26, 2014
Would it be possible for somebody to post the non-music files from Super Mario 3D Land?

I'm kinda interested in them.
by 54634564 at 11:39 AM EDT on October 26, 2014
@Hiccup, here's the BCSAR from the game. That should include all the non-music sounds.

EDIT: Wait, are you asking for just the rest of the files in the RomFs? Can't help you there.

edited 4:49 PM EDT October 26, 2014
by Just The Best at 5:44 PM EDT on October 26, 2014
Tracks seem to be missing from the Fire Emblem Awakening rip; most obviously, the only map themes present are Id (Purpose)/MAP_10 and Don't Speak Her Name/MAP_11. There may be other missing tracks, but the track naming tipped me off to this one. It also doesn't have any of the DLC tracks, but I don't know what the community standard (if any) is for handling DLC rips.
by MurraySkull at 9:29 PM EDT on October 26, 2014
Also, multiplayer tracks are missing from Star Fox 3D.
by soneek at 5:57 AM EDT on October 27, 2014
We don't have the DLC files, so that's a no-go for now.

I have converted MIDIs of the multiplayer tracks from Star Fox 64 3D if you want them, though I don't have a soundfont yet.

Big shoutout to Robotortoise for noticing this, but the K.K. songs from Animal Crossing: New Leaf work with the sound bank ripped from Wild World. The newer sound samples might be a little cleaner, but for now this is pretty cool.

New Lear KK songs
SM3DL by Hiccup at 7:39 AM EDT on October 27, 2014
Thanks, but I meant the rest of the files in the RomFS.
by Just The Best at 11:00 AM EDT on October 27, 2014
Is getting the missing tracks from the base game feasible, at least?
by TwinkTickler at 11:30 AM EDT on October 27, 2014
Oh man! Oh man! I'm so hyped for the Bayonetta 2 rip.

I think I'm going to cry!
by Rew at 2:19 PM EDT on October 27, 2014
I have the same request as Hiccup, except for Paper Mario: Sticker Star. I'm not looking for music or sounds or anything--I'm mainly interested in the game's text. Can anyone help?
by 54634564 at 8:29 AM EDT on October 28, 2014
Banner + music files for the new Shantae game:

These vol files were originally zlib compressed with a 16 byte header(4 bytes '50 F0 77 D1', 4 bytes '01 01 00 00', 4 bytes compressed size, 4 bytes decompressed size), then the raw compressed data.

I see the strings 'vorbis' and 'OggS' in them, so it looks like they're Ogg files. Just need someone to extract them. Too lazy to mess around with it myself.

EDIT: Here are the untouched(original compressed versions straight from the RomFS) vol files:

edited 2:01 PM EDT October 28, 2014
by soneek at 12:15 PM EDT on October 28, 2014
Pokemon Art Academy
by MurraySkull at 3:49 PM EDT on October 28, 2014
54634564, HOW did you decompress those? I need to know because Teenage Mutant Ninja Turtles: Danger of the Ooze (also developed by WayForward) uses this format, too.
by 54634564 at 3:57 PM EDT on October 28, 2014
I said right there in my post, it's a 16 byte header followed by raw zlib compressed data.

Don't know if that game is the same. Could you upload a small file from it somewhere?
by MurraySkull at 4:20 PM EDT on October 28, 2014
by 54634564 at 4:47 PM EDT on October 28, 2014
Ok, the endianness on the header is different. But other than that it's the exact same.

Here's a shitty Python2 script that will decompress any vol files in the same directory as it:
Pokemon Omega Ruby & Alpha Sapphire Full Music List by soneek at 7:37 AM EDT on October 30, 2014
I'm an idiot for not noticing this earlier, but I was only reading the file tables and not the full sound list. We're gonna have a lot of battle theme remixes in the full games for OR/AS.

Demo to full game comparison

edited 7:31 PM EDT October 30, 2014
by MrCobble at 9:06 AM EDT on November 1, 2014
Can anyone try to get the Luigi's Mansion .bnk files to play properly?
by RetroFanatic at 5:10 AM EST on November 2, 2014
Is there any chance that someone could fetch me the original sound files from Pokémon X & Y? I'd like to be able to loop/extend the songs myself and that's not possible with the ones in the already uploaded archives.

At least not from what I know of. I'd prefer not to have to rely on some brstm files as those are not usually as clean as the source material.
by soneek at 5:48 AM EST on November 2, 2014
The brstms on BCM are cleaner than the source material, since we made those from the soundtrack release. The source material from the actual game is crap, and we haven't bothered digging for loop data in the game's files. The AAC files in the uploaded archive are what they use in the game.
by kittenkat at 1:38 PM EST on November 2, 2014
Adventure Time Hey Ice King Why'd you steal our garbage apparently uses a slightly different compression. The header shows "00 01 00 00" instead of "01 01 00 00"

Think you can make the script work for these too?

Here's a file:
by 54634564 at 2:37 PM EST on November 2, 2014
Don't feel like changing the script and re-uploading, but just change:
zlib.decompress(compressedData[16:], -15)
zlib.decompress(compressedData[16:], 15)
For those files.

The music in that file isn't in the ogg format like the other games. Don't know what format it is.

edited 7:45 PM EST November 2, 2014
by bxaimc at 7:51 PM EST on November 2, 2014
It's definitely DSP but with a custom header.
by TGE at 4:05 AM EST on November 6, 2014
Any music from Sonic Boom yet?
by soneek at 4:37 AM EST on November 6, 2014
@TGE We ripped it. Only 6 songs though, and it's still being worked on.
by TwinkTickler at 9:07 AM EST on November 6, 2014

Would you mind uploading the AT files when you're done with them? I want to hear if they're better quality than the dang soundcloud version!


Sanic Hypes. Very Hyped. I'm gonna burst.
by soneek at 4:37 PM EST on November 6, 2014
I've made a ton more progress with sequenced stuff. I'm still working on getting everything working, but here's a nice preview.

Mario Party: Island Tour - Main Menu (Full)


edited 9:51 PM EST November 6, 2014
by dj4uk6cjm at 4:57 PM EST on November 6, 2014
Awesome!!! What is the progress on getting a soundfont for A Link Between Worlds? If that is even possible, I know I'm asking too much. :P
by soneek at 5:02 PM EST on November 6, 2014
@dj4uk6cjm That's not possible since ALBW is fully streamed.
by dj4uk6cjm at 7:24 PM EST on November 6, 2014
Darn...are there any other 3ds games that use sequenced music besides mario party island tour? Perhaps New Super Mario Bros. 2?

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