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by 54634564 at 5:36 PM EDT on July 24, 2015
@Control I was about to do this for you, but my SD card stopped working(was working 5 mins before, but now nothing). It's not being recognized in any of my readers or by my 3DS... Lost some stuff I hadn't had backed up.

I'll see if I can get another one.

EDIT:
Managed to dig up an old 1GB SD card, big enough for this.

https://mega.co.nz/#!HAtmnQpK!HtvVuh8gG5S3GAaXRol7IROH4pPc4l1GyKVF30Yj1qY

edited 11:24 PM EDT July 24, 2015
by Jake The Coder #2 at 9:28 PM EDT on July 25, 2015
Hello!! Sorry for making another account...I've forgotten my password, please forgive me!! ;(
Anyways, Can anyone help me rip Music from the "Langrisser Re incarnation Tensei" ROM?
I have it Downloaded and am wanting to know how to rip Music from it, any help would be greatly appreciated!!! :)
by basin at 8:36 PM EDT on July 26, 2015
Any progress lately with CSEQ and BCSAR?
by RetroFanatic at 5:19 AM EDT on July 28, 2015
Dunno if my last posts in here have been ignored or simply missed. Or that the music for the game can't be ripped atm, but...

Super Robot Taisen UX? Anyone? Please?
by ze1 at 6:13 AM EDT on July 29, 2015
Hi! I haven't found the in_vgmstream.dll available for download at https://github.com/kode54/vgmstream
Could anyone help me? How do I play bcstm files for 3DS music? :(
by TheUltimateKoopa at 1:43 PM EDT on July 29, 2015
Assuming you want the foobar2000 plugin:

http://www.foobar2000.org/getcomponent/ca85d2fff1729d5b40b8a5af66f99769/52c18702eab33127204bdf707c04380b/foo_input_vgmstream.fb2k-component
by ze1 at 3:38 PM EDT on July 29, 2015
I'm trying to use it with Winamp
by TheUltimateKoopa at 1:18 PM EDT on July 30, 2015
I think soneek has a copy of the latest Winamp vgmstream.dll?
by SonicHyuga at 10:47 PM EDT on August 2, 2015
Here's the sound files for Animal Crossing: Happy Home Designer.

Honestly, not that impressed. =\
by MindReader at 7:39 PM EDT on August 5, 2015
Does anyone know where I can find rips of music from the 3DS system itself? Josh W's 3DS section doesn't have any, and I sooooo want the source files for the eShop theme and the Internet Settings theme.

Is it even possible to rip files directly from the system, or is it only limited to games?
by MurraySkull at 9:20 PM EDT on August 5, 2015
Not going to happen because it is SEQUENCED.
by Lunar at 12:10 AM EDT on August 10, 2015
New music from HAL Labs (Jun Ishikawa & Hirokazu Ando), in the form of a download-only 3DS game called BOXBOY!

It is on Youtube here, however the sound quality is poor, and not their best music anyway.

Let's hope the source files can be ripped out of the game at some point, or at least a better quality recording.
by soneek at 6:09 AM EDT on August 10, 2015
How much is BOXBOY on the eShop?
by MindReader at 11:56 AM EDT on August 10, 2015
BOXBOY costs $4.99.
by Therius Shulk at 4:35 AM EDT on August 16, 2015
Could somebody reupload Super Monkey Ball 3D? The other link isn't working for me. :/
by Irastris at 4:22 AM EDT on September 16, 2015
So has anyone figured out PWDD's .mca format for the streams yet? I really wanna get them converted.
by jackskellinghog at 10:08 PM EDT on September 17, 2015
Gyakuten Saiban: 123 Naruhodou Selection
http://hugefiles.net/lhusof2sydbk

Banner sound + sound folder

Requesting this again, link is dead, sorry.
by PonyoBellanote at 4:09 PM EDT on September 27, 2015
Anyone willing to do a rip of the new PokÚmon Mistery Dungeon game?
by 54634564 at 4:25 PM EDT on September 29, 2015
Gotcha Racing (U)
Banner sound + sound folder

http://www.filedropper.com/gotcharacingueshop
by hcs at 10:02 PM EDT on September 29, 2015
IPFS mirror: Gotcha Racing (U) [eShop].zip
by Kurausukun at 4:18 AM EDT on October 3, 2015
I'd like to second the request for Super Mystery Dungeon. I've been playing it, and there's some pretty good music to be heard there.
by 54634564 at 10:24 AM EDT on October 4, 2015
Picross 3D 2 (J)
Banner sound + sound folder

http://www.filedropper.com/picross3d2j
by hcs at 12:34 PM EDT on October 4, 2015
IPFS mirror: Picross 3D 2 (J).zip
by jonatti at 8:37 PM EDT on October 4, 2015
I've download the Project Mirai DX rip, but it is missing A LOT of songs. Would be nice to have a complete one.

edited 8:37 PM EDT October 4, 2015
by mesalazine at 7:21 AM EDT on October 9, 2015
Does anyone still have a mirror of the 3DS system bgms?
by MurraySkull at 3:56 PM EDT on October 9, 2015
Dr. Mario Miracle Cure? I know there is at least one new stage clear track.
by 54634564 at 6:37 PM EDT on October 9, 2015
Dr. Mario Miracle Cure (U)
Banner sound + sound folder

http://www.filedropper.com/drmariomiraclecureu


Looks like the actual music is sequenced. Gonna have to wait until soneek finishes his cseq converter to listen to it.

edited 6:39 PM EDT October 9, 2015
by hcs at 12:49 PM EDT on October 10, 2015
IPFS mirror Dr. Mario Miracle Cure (U).zip
by soneek at 1:15 PM EDT on October 10, 2015
I'll see what I can do.

edited 1:16 PM EDT October 10, 2015
by ChunkyLover130 at 8:41 PM EDT on October 10, 2015
54634564, do you happen to have a rip of Dragon Quest VIII 3DS?
by 54634564 at 12:07 AM EDT on October 11, 2015
@ChunkyLover130
No, I don't, sorry. And that game is too large for me, I don't have a big enough SD card to decrypt it.

edited 12:08 AM EDT October 11, 2015
by Kurausukun at 2:09 AM EDT on October 11, 2015
Still need Super Mystery Dungeon rips.
by MurraySkull at 3:22 PM EDT on October 14, 2015
Tri-Force Heroes demo?
by 54634564 at 5:21 PM EDT on October 14, 2015
The Legend of Zelda - Tri Force Heroes demo

http://www.filedropper.com/thelegendofzelda-triforceheroesdemo
by robotortoise at 7:42 PM EDT on October 14, 2015
Thank you so much, 54634564! The music is fantastic!


It uses up to 7 channels at once, wow!
by hcs at 5:42 AM EDT on October 15, 2015
IPFS mirror: The Legend of Zelda - Tri Force Heroes demo.zip
by 54634564 at 11:42 AM EDT on October 20, 2015
The Legend of Zelda Tri Force Heroes (E)

http://www.filedropper.com/thelegendofzeldatriforceheroese


I think some of the music is sequenced(like most of the '8bit' music).

edited 7:01 PM EDT October 20, 2015
by Kurausukun at 7:32 PM EDT on October 20, 2015
Still no Super Mystery Dungeon rips?
by hcs at 9:37 PM EDT on October 20, 2015
IPFS mirror: The Legend of Zelda Tri Force Heroes (E).zip
by The12thGripper at 11:01 PM EDT on October 20, 2015
That final boss theme is amazing, thanks for sharing 54634564!
by rebooter23 at 3:22 AM EDT on October 21, 2015
Thanks for sharing, 54634564!

I don't like it. They changed the formula too much. The whole soundtrack is in the color of mixed irish and gypsy elements. I should have known better when they started to leave classical instrumentation in A link between Worlds and change styles.

Although there's nothing against this kind of music and certainly one could argue since the first Zelda it's revolving around childs of phrygian/aeolian modes I certainly believe this soundtrack is not Zelda anymore, just as one could argue Adventure of Link lacks the typical Zelda Music Forumla.

Also lol at BGM_HOLOCAUST

edited 10:09 AM EDT October 21, 2015
by MurraySkull at 4:10 PM EDT on October 23, 2015
Pokemon Rumble World?
by 54634564 at 2:54 PM EDT on October 27, 2015
BCSEQ command list:
http://pastebin.com/yhbWYKJz

Names may or may not be from official tools, so it may not be a good idea to mirror.

:^)

EDIT: @soneek, shhh.

EDIT2: fixed unknown items

edited 8:31 PM EDT October 27, 2015
by soneek at 6:05 PM EDT on October 27, 2015
Those names are cool.

edited 10:18 AM EDT October 28, 2015
by a574045075 at 6:33 PM EDT on October 27, 2015
Hi! soneek.
I extracted the BCWAV from The Legend of Zelda - Tri Force Heroes Alice.bcsar.But vgmstream plugin can not play?
by soneek at 6:26 PM EDT on October 28, 2015
What did you use to dump the bcwav files?
by a574045075 at 6:35 PM EDT on October 28, 2015
I use vgmtoolbox.
by 54634564 at 7:46 PM EDT on October 28, 2015
Might be a newer version of the format? Most of them will play if you change the byte at 0x09 to 0x00.

edited 8:02 PM EDT October 28, 2015
by a574045075 at 8:24 PM EDT on October 28, 2015
Thank you! 54634564
by 54634564 at 11:30 AM EDT on October 30, 2015
soneek, your 3DSUSoundArchiveTool tool crashes on the BCSAR from Tri Force Heroes.

Seems like the BCWAR file offsets and sizes are set as 0xFFFFFFFF.
by logan28469 at 5:27 PM EDT on October 30, 2015
Thank you for Tri Force Heroes!!!

edited 6:24 PM EDT October 30, 2015
by logan28469 at 6:28 PM EDT on October 30, 2015
So how do I extract from the Alice.bcsar? Which tool would be best?
by a574045075 at 6:38 PM EDT on October 30, 2015
54634564úíCan you share 3DSUSoundArchiveTool?
by 54634564 at 6:44 PM EDT on October 30, 2015
It's on soneek's github:
https://github.com/soneek/3DSUSoundArchiveTool




Also, it's not mentioned anywhere and was annoying to figure out, but the .txt files it generates are for a program called sf2comp. Convert the wave archive files mentioned in the txt to wav format, put them in the same folder as the txt, then run 'sf2comp c file.txt out.sf2'.

Then convert the cseq files to midi with soneek's cseqconv:
http://www.brawlcustommusic.com/~soneek/3ds/cseqconv.exe

edited 6:53 PM EDT October 30, 2015
by logan28469 at 6:48 PM EDT on October 30, 2015
I'm just unaware of how to run that tool. Is it for linux? I'm on Win64

edited 6:52 PM EDT October 30, 2015
Someone please inform me.

edited 7:03 PM EDT October 30, 2015
by a574045075 at 9:32 PM EDT on October 30, 2015
3DSUSoundArchiveTool doesn't seem to work for all bcsars ?
by logan28469 at 10:59 PM EDT on October 30, 2015
Instead of ignoring me, can someone please just send me a link to either how to compile the thing, or an executable version? I would appreciate it more than you know.
by soneek at 8:48 AM EDT on October 31, 2015
I wrote that tool as part of a class project, so I never really cleaned it up. I started a Python rewrite in the summer, but got sidetracked like usual. There's more necessary features that haven't been implemented yet, and it needs updating for newer b(c|f)sars. I haven't bothered trying to compile for Linux with that tool before, since I wrote it in VS2013.

Before running sf2comp, the bcwav needs to be output as lwav, since sf2comp will read the loop points for any applicable samples. I have a custom vgmstream executable that can do that when running "for %i in (*.bcwav) do vgmstream -L -f0 -l1 -o "%~ni.wav" "%i"

by 54634564 at 9:58 AM EDT on October 31, 2015
Hey soneek, am I looking at this right? I'm still learning about this sequenced music stuff, so I'm confused by a lot of this.

Sequences in Tri Force Heroes are full of things like this(output from BCSEQ decompiler I'm working on):
http://pastie.org/private/jwcw3xn92meabjeooc3v3w

Don't only the last changes before the 'wait' have an effect? The other ones are just fluff that don't do anything?

edited 10:17 AM EDT October 31, 2015
by soneek at 4:21 PM EDT on October 31, 2015
I really don't remember off the top of my head. :/ Here's the rseq2midi source that I ended up adding onto for cseq support.

src
by a574045075 at 9:44 PM EDT on October 31, 2015
Soneek! Can you compile the code to exe ?
by MindReader at 5:26 PM EST on November 3, 2015
With braindump now making it very easy for me to rip sound files from 3DS games, you can expect some uploads from me now ;)

Starting with PokÚdex 3D Pro.

I'll be taking requests, but only if I own the game in question :P
by logan28469 at 2:47 AM EST on November 4, 2015
So for Tri Force Heroes, I have managed to use various tools to dump the bcwavs and bcseqs, but I have not made any further progress. I convert the bcseqs to midi, but then they play in strange instruments of the Windows midi library. Any way to make them sound like they do in-game? What about bcwars?

So I'm guessing all that need be made is a soundfont.

edited 3:48 AM EST November 4, 2015
by hcs at 8:07 AM EST on November 4, 2015
Thanks MindReader!
IPFS mirror: PokÚdex 3D Pro.rar
by Uiriamu at 8:44 AM EST on November 4, 2015
@logan28469

Well, as long as we have the instrument samples, and know their loop points it should be easy to make a soundfont. Otherwise it'd have to be done manually.

If you could share what you have. We can at least take a look and see how complicated it might be doing that.

edited 8:51 AM EST November 4, 2015
by soneek at 11:48 AM EST on November 4, 2015
Remind me this weekend to compile my tool and provide instructions for building soundfonts from BCSARs.
by 54634564 at 3:22 PM EST on November 4, 2015
I'm not very happy with the code, but here's my BCSEQ decompiler:
see my post below for link
I'm more of a code reader than a code writer, so it's pretty damn ugly and inefficient. :(


Pass in a BCSEQ file, and get output like these:
http://pastie.org/private/kdyp2snpzafakvjq3halq
http://pastie.org/private/b8jtebu7ujqvzuvquohwa
http://pastie.org/private/ugykgwc7glftjx1qzgavha

edited 5:17 PM EST November 4, 2015
by soneek at 4:15 PM EST on November 4, 2015
I'm an engineer rather than a computer scientist, so my code is always ugly, heh. Nice, that's also useful for BRSEQ and BFSEQ, since the DATA and LABL sections are the same structure. B(R/F)SEQ might have different endianness in the data, though I have to check again to be 100%.
by 54634564 at 5:16 PM EST on November 4, 2015
Slight update:
http://pastie.org/private/6tdtxrxxvwgzvj1egz6yg

I've improved the speed by a lot with a minor change(from minutes to seconds with large BCSEQ, like in TFH).

EDIT: Updated link. Variable names shouldn't have padding, fixed that.

edited 5:55 PM EST November 4, 2015
by rikineko at 7:02 PM EST on November 4, 2015
Here a rip for 7th Dragon 3 VFD:
https://mega.nz/#!h80xFSjL!g66_joKQwQ2jh-YMiGGT4szQimMsMIsTp7HdiqlYmOc

Format should be correct(ADX),and the password is sega.
by MurraySkull at 8:15 PM EST on November 4, 2015
MindReader, what games do you have?
by The12thGripper at 9:48 PM EST on November 4, 2015
Thanks for sharing the tool, MindReader! I decided to do a test rip of Dream Trigger 3D and I noticed that it's not on the 3sf site so here's a link in case it's never been posted before:

Dream Trigger 3D Sound Rip

I've included the banner.bin file in case someone knows how to extract that (I'm assuming the music associated with the HOME Menu banner is in there) and the sound.bcsar for whenever we can extract sequenced music from .bcsar files.
by logan28469 at 11:53 PM EST on November 4, 2015
So, what I currently have are the output files from 3DSAudioRipper, BCSAR Unpacker, and I could not get soneek's tool to work after compiling it (it crashes).
https://drive.google.com/file/d/0BxB4LzA6ZkBCWG5kNVBiV3ZvN0k/view?usp=sharing
output2 has midis exported from cseqconv. I would love to do complete the rip, if I can apply the instruments.
https://drive.google.com/file/d/0BxB4LzA6ZkBCTzlIMkJfWktyRG8/view?usp=sharing

edited 12:02 AM EST November 5, 2015

edited 12:08 AM EST November 5, 2015
by The12thGripper at 1:17 AM EST on November 5, 2015
I'm unsure if these were posted before but I apologize if they were:

Chibi-Robo! Zip Lash
PokÚmon Rumble World
Rusty's Real Deal Baseball

One thing though, Rusty's Real Deal Baseball is mostly sequenced (which isn't surprising thinking about it).

On a side note, if there any non-digital game on my Backloggery that hasn't been ripped, let me know and I'd be more than happy to do it!

edited 9:46 AM EST November 5, 2015
by McStoat at 7:24 AM EST on November 5, 2015
Cool, thanks MindReader! Gave it a try and this is all I managed to extract from my games that weren't already dumped by someone else

Stretchmo

The rest would either crash braindump or were all sequenced. Actually Pushmo almost worked? It only extracted a couple of bcstms but only one would play. Shame because judging by the one file that extracted properly the music in there was 44khz. Stretchmo also includes some (all?) of Pushmo's music but the files are all 28khz.
by Uiriamu at 8:46 AM EST on November 5, 2015
A lot of the midis don't seem to play when I click on them. But From what I could tell. Each one that I could play seemed to be the 8-bit versions.

I opened the midi for the Woodland level. (0x764F20) and muted some of the overlaying sounds for the totem. And put a standard 8-bit soundfont over it.
I also recorded off of my 3DS for to give a comparison.
(3DS)

(midi + soundfont)

From what I can recall for the DS. Most games that used 8-bit instruments were actually coming from the system itself and were not sampled. I don't know if that is the case with this game, but still.

edited 8:48 AM EST November 5, 2015
by The12thGripper at 11:22 AM EST on November 5, 2015
@Uiriamu

Looking at the STRG_Text.txt file provided by logan28469, there are 2 (sound) bank files labeled FAMICOM and FAMICOM_SKY. Most of the other bank files are labeled with SE but there's one labeled STAGE_Tailor and I have no idea what that could be. Maybe I'm a bit too hopeful but maybe the choir sounds are sampled for some reason?

edited 11:22 AM EST November 5, 2015
by Uiriamu at 12:29 PM EST on November 5, 2015
@The12thGripper

The normal version of the tailor lady's music doesn't sound any different than the rest of the music. So I'm kind of curious about that. All of the other voice related stuff I heard in the game sounded like the same Mario galaxy(ish) group that's been doing stuff for them.

Though... I'm pretty sure the music for bouncing the purple ball are midis. (Or at least they appear to be.) So if I were to make a educated guess. I would say the samples for those songs might be inside it.

edited 12:35 PM EST November 5, 2015

edited 12:37 PM EST November 5, 2015
by The12thGripper at 1:30 PM EST on November 5, 2015
Question: Is the 3sf site the only archive for 3DS sound rips or is there another one that has more and/or is more frequently updated?

@Uiriamu

Yeah, those songs are sequenced. They're all labeled "LobbyBall" and each song has at least 20 sequences. I knew that the LobbyBall songs had to be sequenced but didn't think each part of the song would be a separate sequence. I don't know why they did that but I guess it was easier for some reason.

by 54634564 at 1:54 PM EST on November 5, 2015
Yeah, the music ball in TFH is sequenced. The songs for it are broken up into many small parts that are basically like sequenced sound effects. They're called one at a time. With some small effort, you can turn them into midis of the full songs, though.

Here's a few:
http://www.filedropper.com/musicballmidis


Some of them play a little fast. In game, they play at variable speed. It gets faster the more you hit it, so I'm guessing the speed is controlled outside the sequence.
by logan28469 at 6:57 PM EST on November 5, 2015
This is progressing quicker than I thought. So, how are you getting these to play? My fb2k won't play them, but WMP plays them, but with Windows instruments (which is odd since WMP sucks, so why is it playing anything). As for the lobbyball songs, they are not 8 bit, but I think we have successfully located the soundbanks.

Man, I hope the upcoming (whenever that is) Wii U Zelda is all streams...

EDIT: Your outputs play on fb2k, but with slightly better instrumentation. Still not in-game, but wondering why these played when others didn't. Maybe output by a different encoder?

edited 7:01 PM EST November 5, 2015
by choatix at 3:02 AM EST on November 6, 2015
Seems to be easier now so is it possible to rip the music from Pokemon Dream Radar?
by McStoat at 3:44 AM EST on November 6, 2015
I thought someone had already ripped Dream Radar a while ago? I don't see it on 3sf.joshw so maybe I just imagined it. Here's my attempt, I'm not sure how complete it is since I haven't played this in a long time and there's a lot of dummy files in there but this is all braindump got out.

Pokemon Dream Radar
by Uiriamu at 8:04 AM EST on November 6, 2015
@logan28469

Well, all of the files loaded the same way in most of the programs I used. (WMP, Winamp, Anvil studio etc.) The ones that didn't play, did not show any midi data inside of it. They appear to be simply empty.

Here.

edited 8:17 AM EST November 6, 2015
by The12thGripper at 9:50 AM EST on November 6, 2015
@McStoat

How did you get the banner.BCWAV file?
by MindReader at 10:08 AM EST on November 6, 2015
@MurraySkull

Here's a pastebin of all of the software that I own.

While I was making the list, I realized that most of the stuff that I own are either games that are already ripped, or games that most people wouldn't be interested in having rips of to begin with.
But nevertheless, if anyone sees something from my list that they want ripped, just ask :)
by The12thGripper at 12:45 PM EST on November 6, 2015
Here's a bunch more rips I did:

Brain Age: Concentration Training
Spirit Camera: The Cursed Memoir
Crosswords Plus
Tetris: Axis
Freakyforms Deluxe
Ultimate NES Remix

-------------------------------------

Crosswords Plus and Freakyforms Deluxe are all 100% sequenced.

Brain Age: Concentration Training was so large that CTRTool crashed while trying to extract the files. I've included my incomplete rip and the file archives in case someone wants to try extracting the files on their end.

edited 12:49 PM EST November 6, 2015

edited 3:50 PM EST November 6, 2015
by McStoat at 2:08 PM EST on November 6, 2015
@The12thGripper

This guy made a tool to extract them from the banner.bin
3DS .CWAV Dumper
by 54634564 at 3:05 PM EST on November 6, 2015
@The12thGripper

Tetris: Axis is not sequenced. The music is just all packed into the BCSAR for some reason.

edited 3:05 PM EST November 6, 2015
by The12thGripper at 3:38 PM EST on November 6, 2015
@McStoat

Thank you! I'll be sure to extract them for future rips.

@54634564

I kinda forgot that there's a tool to extract files from BCSAR, I'll reupload it with the files extracted. Thanks!
by logan28469 at 8:49 PM EST on November 6, 2015
@Uiriamu

So that's good. Maybe I'm just crazy. Any luck on finding the instruments?
by MurraySkull at 9:27 PM EST on November 6, 2015
Any possibility of Puzzles & Dragons: Super Mario Bros. Edition?
by iloveyou at 1:50 AM EST on November 7, 2015

Any chance of getting a rip of [ Langrisser -Re-Incarnation Tensei? ] :(
by choatix at 7:35 AM EST on November 8, 2015
Since it's presumably easy to get hold of, finishing the collection of 3ds downloadable games would be good if - Pokemon Bank and Poke Transporter could have rips too :) If XYORAS bcsar files could also exist or similar for sound effets that would also be greatly appriecated
by Blazingflare at 7:37 PM EST on November 8, 2015
Here's a rip of Professor Layton Vs. Phoenix Wright. I included the bcsar archives with it.
Professor Layton Vs. Phoenix Wright

Edit: @Chaotix Here's Pokemon Bank/Transporter. Both apps contain all the music for both applicaitions. Pokemon Bank/Transporter

edited 5:10 AM EST November 9, 2015
by MurraySkull at 12:02 PM EST on November 10, 2015
Again requesting Puzzles & Dragons: Super Mario Bros. Edition.
by robotortoise at 12:41 AM EST on November 12, 2015
EDIT: Wait, wrong game. Oops.

edited 6:41 PM EST November 12, 2015
by McStoat at 1:55 AM EST on November 12, 2015
Are you sure that's the right game, robotortoise? Haha
by robotortoise at 7:13 PM EST on November 12, 2015
Working link for Code Name S.T.E.A.M.'s streams and sound effects: https://mega.nz/#!IpAWDLbC!XF06gHsN0VaAHcxSy930c0G67hLDM4up3lVB7mMtWqc

Can't believe I uploaded the wrong streams last time, yeesh. Sorry!

edited 9:02 PM EST November 12, 2015
by TheUltimateKoopa at 10:24 AM EST on November 13, 2015
Countdown to MurraySkull asking for Puzzles & Dragons: Super Mario Bros. Edition in 10... 9... 8...

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