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by robotortoise at 12:22 PM EST on February 2, 2016
Nintendo Badge Arcade
by ChillyBilly at 6:33 PM EST on February 2, 2016
@mariofan12ify & TheUltimateKoopa: There most certainly is an OST for P&DZ, true. However.... it's incomplete. Owning the game myself, I can say for certain that the OST is missing several tracks from the game, hence my request for a rip. But again, I'd be more than glad to take this task upon myself if I just knew how...
by TheUltimateKoopa at 10:18 PM EST on February 2, 2016
Apparently I was searching for "puzzles" instead of "puzzle"

And as rude and obnoxious as this may sound, there should be absolutely NO excuse for a game, that can be ripped ("can" meaning "people know how to", not just "it's possible"), not to be ripped. And "there is an OST" should definitely not be an excuse either. Why the heck was Super Mario 64 ripped? There was an OST. Why was Mario Kart 64 ripped? There was an OST. Need I say more?

If you're going to suddenly go on about how "there's an OST so there's no point", then 99% of all rips should have never been made, since 99% of games that are ripped, most likely had OSTs long before the game was ripped.

edited 10:28 PM EST February 2, 2016
by AnonRunzes at 11:50 PM EST on February 2, 2016
@TheUltimateKoopa - I agree with you. Rather than just fuck around and say "there is an OST so why bother?", we might as well try and explore through the game files so that we can rip the music. I've been ripping music from unseen games around here for a reason.
by TheUltimateKoopa at 2:19 PM EST on February 3, 2016
And anyway, the OSTs are very rarely, if at all, complete. Even the ones that seem to be complete may not have everything. Especially Super Mario Galaxy. There are some sequences that aren't in the OST at all, such as the piece that plays when you first gain a new power-up.
by SonicHyuga at 5:37 PM EST on February 3, 2016
Puzzle & Dragons Z
by ChillyBilly at 8:21 PM EST on February 3, 2016
Sweet. Thanks again, SonicHyuga! :)
Regarding 3ds music... by threeblacknoises at 5:31 PM EST on February 6, 2016
Hay all.
I'm still waiting for my rhythm tengoku the best rip, but in the meantime, is their anyway someone could rip the pokemon cries from omega ruby or alpha sapphire?
That game; unlike x and y; doesn't have a place in the game without music.
That, and without the ability to trade, I can't get all of the cries in the first place.
If it's like x and y, the cries are in the sound data file, and are contained; I believe; in a separate data file.
Just checking..
No worries if it can't be done...
Regarding Rhythm tendoku the best plus, I did try to get the hugefiles link when it was up, but my web browser reported that the site was trying to redirect me to a malicious site and wouldn't let me download the file.
As said previously, I already have the bwav files, so I just need the stuff that was playable in the original hugefiles link; if anyone stil has a coppy of its contents hanging around.
Okay, I'll stop talking now...
About 3DS request by Vector Harbor at 5:39 PM EST on February 6, 2016
I don't want to sound stupid but remenber game cost money and not a lot of people are interesting to rip the music or they don't have the skill to do sure it sound sad for you...

Also for rhythm tengoku the best I wish I could help you but I only have the file in MP3...Sure original file take less space...
by plusy at 9:27 PM EST on February 6, 2016

Rhythm Tengoku huh?

I can't guarantee I have everything you want, but here's all the files I have minus the bcgrp files that contained the bcwav files. You could cross reference with the mp3 files if they are available.!kstjAaib!yaJnuh6QFcM6d0Yq_rJYoA_uNF66aCfC3OzeCIvQK-Y

Tell me if I'm missing anything.
Thanks Plusy! by threeblacknoises at 10:13 AM EST on February 7, 2016
Hay Plussy.
Thanks so much for that.
As far as I can tell, all you're missing are the synth tracks the game plays during each of the tutorial sections of each stage,and I already have all of those.
I'll have to cross reference with the youtube m4as and mp3s I have, but I'm pretty sure this is everything.
Thanks again!
Edit: Just whet through everything.
All songs are accounted for, but now I have a question for those people who might want a complete rip of the music.
Some songs are provided in both aac and the native 3ds streaming format.
Should I include one over the other or both?
Also, I've moved all of the synth tracks used for practice sessions into a folder called Practice BGM.

edited 1:12 PM EST February 7, 2016

edited 6:43 PM EST February 7, 2016
To McStoat: Japanese 3DS themes by Arend at 10:33 AM EST on February 12, 2016
I've downloaded McStoat's rips of the 3DS themes from US and Europe and I wanted to download the Japanese theme rips too, but the link to that seems no longer available.

McStoat, if you're reading this, could you perhaps give us a new link, or perhaps reupload it?
by ultramario1998 at 2:24 AM EST on February 14, 2016
Trying to mess with the Project X Zone 2 BGM files. Has anyone come across files with the ACB, AWB, or ACF extension in any other rip?
by Kurausukun at 6:28 AM EST on February 14, 2016
Sonic Lost World uses those files. They're CRI's new(ish) format, as I recall, and VGMToolBox has a tool for extracting things from them.
by ultramario1998 at 10:31 AM EST on February 14, 2016
Hm. The acb files give a checksum mismatch, and just extracting the awb's by themselves just gives a bunch of bin files. (which vgmstream does not like)
by Therius Shulk at 3:58 PM EST on February 17, 2016
Any luck with PXZ2?
by Therius Shulk at 7:28 PM EST on February 21, 2016
If somebody would upload the Project X Zone 2 BGMS, then I'll take a look at them.
Editing ACNL music by Midnight at 1:44 AM EST on February 22, 2016
Hi, I've been looking at editing sound files for ACNL. I used 3DSUSoundArchiveTool to extract them from GardenSound.bcsar, and 54634564's BCSEQ decompiler to view them, but I can't find a way to put my edits back. Do you know of a guide anywhere?
by Jackano at 8:17 AM EST on February 22, 2016
Guys, nothing new for Hyrule Warriors Legends?
Unrippable or something?
[Request] Mario & Sonic at the Rio 2016 Olympic Games by Vector Harbor at 5:32 PM EST on February 22, 2016
I would like a rip of this game and I've seen some rip from japanese game like bravely second before they release for the rest of the world...

So can i have it Pretty please..?


edited 5:35 PM EST February 22, 2016
by mariofan12ify at 12:29 AM EST on February 23, 2016
The game is only out in Japan and I don't think many people own the Japanese version of the game yet.
by MurraySkull at 6:39 AM EST on February 23, 2016
Project X Zone 2 ACB+AWB:

Mario & Sonic:
Mario & Sonic: by Vector Harbor at 6:50 AM EST on February 23, 2016
Thank you so much !
by hcs at 8:52 PM EST on February 23, 2016
IPFS mirrors:
Project X Zone 2
Mario & Sonic Rio
by Kurausukun at 10:53 PM EST on February 23, 2016
Boy do I love music sampled at 16364Hz
by Bubblun at 1:25 PM EST on February 24, 2016
The 3DS is capable of so much better-sounding music, right?


Why do companies assume that people enjoy listening to such low-quality audio on a handheld device? Even without headphones I can tell. Blech.

edited 1:26 PM EST February 24, 2016
by Kurausukun at 4:01 PM EST on February 24, 2016
If you didn't care about size, 3DS music could play 48000Hz music just fine if you really wanted it to. It's not like it takes that much more CPU power. For example, Xenoblade 3D had all of its audio sampled at 32728Hz, which is pretty decent, considering. It also fit into around 3GB, so it doesn't take a huge amount of space either. It really is a mystery.

edited 4:03 PM EST February 24, 2016
by ChillyBilly at 9:07 PM EST on February 24, 2016
Just popping in again out of curiosity, but.... still no Senran Kagura Burst?
by birdmanager6 at 5:31 PM EST on February 25, 2016
Look, I know many of you disagree, but to me, 16364hz doesn't sound that bad to me. Just be glad that it's not at 8000hz or 11025hz or anything like that. I mean, could you imagine a 3DS game having music sampled that low?
by Kurausukun at 5:50 PM EST on February 25, 2016
How the fuck is 16364 "not that bad"? Hell, Smash 3DS was sampled at 20000, and that was pretty bad too. Really 32000 should be the absolute lowest anything is ever sampled.
by Vector Harbor at 6:47 PM EST on February 25, 2016
Sadly I agreed ORAS have a gorgeous quality for the music even if the game take a lot of space on your SD card

edited 6:50 PM EST February 25, 2016
by Therius Shulk at 7:32 PM EST on February 25, 2016
This is the message that I get after running the ACB+AWBs through the VGMToolBox's archive extractor:

"Processing ACB file: 'pxz2_bgm.acb'.
Error processing <C:\Users\Owner\Videos\Project X Zone 2 ACB+AWB (1)\pxz2_bgm.acb>. Error received: AWB file, <pxz2_bgm.awb>, did not match MD5 checksum inside ACB file.
Processing AWB file: 'pxz2_bgm.awb'."

And the result is unplayable .bin files.
by Kurausukun at 8:45 PM EST on February 25, 2016
Space shouldn't even be considered an issue anymore; digital media gets cheaper by the day.
by robotortoise at 1:52 PM EST on February 26, 2016
> If you didn't care about size, 3DS music could play 48000Hz music just fine if you really wanted it to. It's not like it takes that much more CPU power. For example, Xenoblade 3D had all of its audio sampled at 32728Hz, which is pretty decent, considering. It also fit into around 3GB, so it doesn't take a huge amount of space either. It really is a mystery.

I don't think it's a space thing. I think it's a CPU thing.

For instance, you mentioned Xenoblade Chronicles 3D. Well, that's a poor example, as it had quite a few framerate drops, especially when fighting many enemies at once.
And I know it's not a GPU issue, as turning on/off the 3D effect had no relevance to the framerate whenever the framerate dropped to 15 FPS-ish.

The game was limited by the New 3DS' CPU. That's why the map didn't have touch screen support, apparently the devs didn't have enough CPU power, according to the Iwata Asks.
Ironically, that's why they moved the game to the New 3DS in the first place: The regular 3DS didn't have enough CPU power!
by Kurausukun at 4:15 PM EST on February 26, 2016
Xenoblade 3D was certainly a game that needed all the resources it could get, but ~16KHz more of audio seems trivial enough that at the very worst, it would have slightly exacerbated the laggier parts of the game, but it's understandable. You usually aren't so pressed for CPU, though, as long as you've optimized your game well.
by robotortoise at 9:16 AM EST on February 27, 2016
Yeah, the 16Khz audio probably wasn't the biggest CPU hog.
by MurraySkull at 7:00 AM EST on February 29, 2016
Bravely Second EU:

Any idea how to play these?
by Therius Shulk at 11:51 PM EST on March 2, 2016
What the heck does the ACB file have to do with anything?
by ultramario1998 at 1:02 AM EST on March 3, 2016
the ACB file appears to be used in conjunction with its respective AWB file in order to correctly extract. I haven't gotten it to work yet though...
by Therius Shulk at 8:28 AM EST on March 4, 2016
Figured it out a few hours ago. If you're using vgmtoolbox, then drag the AWB file into the CRI-HCA Extractor to extract HCA files. Next you'll need to find the "HCA decoder" on the forums and use the latest version to decode the HCA files into Wavs. From there you can pretty much do what you please with them, but be warned that most don't fade out.

...Or I can upload the Wavs later on.
by Vector Harbor at 8:57 AM EST on March 4, 2016
Then Can i request to have these files in wav.. Pretty please..?
by anusfest at 12:29 AM EST on March 5, 2016
Senran Kagura Burst ( . Y . )
by ChillyBilly at 2:39 AM EST on March 5, 2016
^Excellent! Thanks a million for the SKB rip, anusfest!
by 730 at 6:08 AM EST on March 5, 2016
Bravely Second (EU), now with 100% more working link AND files.!V0FVjSjB!4Qo0zCaiFmNSK6I9bJ_fG70ZIiihsn6rRWvo8FGdenE
by Therius Shulk at 5:22 PM EST on March 5, 2016
PXZ2 Wavs.
Project X Zone 2 by Vector Harbor at 6:11 PM EST on March 5, 2016
Thank !!!
by logi74 at 7:12 PM EST on March 5, 2016
If you want CD quality versions of some of the PXZ2 songs, some of them were released on this:


edited 7:15 PM EST March 5, 2016
by Therius Shulk at 7:18 PM EST on March 6, 2016
Almost forgot...

@MurraySKull / @hcs
Thanks for mirroring the ACB and AWB files!

edited 7:18 PM EST March 6, 2016
by Therius Shulk at 7:51 PM EST on March 7, 2016
I'd appreciate it if hcs could mirror the Wavs above, because I might have to remove it to clear some space on Mega.
by MurraySkull at 11:49 PM EST on March 9, 2016
Wanted to ask:
Is there anyway to use the PC decrypter with a .cia, or convert the .cia to a .3ds?
by 54634564 at 12:04 AM EST on March 10, 2016
If the CIA is encrypted normally(made with funkyCIA or something), then no. If it's zero encrypted(like if it was repacked after cryptofixing), then possibly with some work.

The buttrom is probably going to be leaked/released/stolen sometime this year. Then we won't have to deal with any bullshit or need a 3DS to do any decryption. Can't wait.

edited 12:05 AM EST March 10, 2016
by Dais! at 3:56 AM EST on March 10, 2016
by "buttrom", do you mean some key piece of 3DS development software or perhaps firmware, the details and imminence of which I am ignorant about due to my not following the platform's hacking scene?
by Knurek at 9:50 AM EST on March 10, 2016
Bootrom, I imagine. :)
Either that or hardware decryption keys.
by Moonboy65 at 3:26 PM EDT on March 18, 2016
Any luck with Sonic & All-Stars Racing Transformed?
by mariofan12ify at 7:30 AM EDT on March 24, 2016
Is there any chance for Final Fantasy Explorers?
by ChillyBilly at 11:49 PM EDT on March 25, 2016
Just wanted to give my thanks again for that Senran Kagura rip! And while I'm on the subject of ninja-related games.... is a rip of Shinobi 3D possible, by any chance? Huge thanks in advance to anyone who can help!
by MurraySkull at 2:46 AM EDT on March 26, 2016
mariofan12ify, I would say no, doesn't seem to work with FFE.
by mariofan12ify at 3:20 AM EDT on March 26, 2016
Poo. Oh well, it didn't matter too much anyway.
by The12thGripper at 11:11 PM EDT on March 26, 2016
Quick question: is it possible extract data from 3DS updates? I recently found out that the Tri Force Heroes updates come with new music and I'd love to get my hands on them.

EDIT: New question! I dumped Hyrule Warriors Legends and it gave me a BGMProduct.g1l file. I'm pretty sure this is an archive of all of the sound files in the game but I have no idea how to extract it. Does anyone know how?

edited 12:35 AM EDT March 27, 2016
by MurraySkull at 3:59 AM EDT on March 27, 2016
Found that Detective Pikachu also doesn't work with

Also, here is the Tri-Force Heroes update:
by Vector Harbor at 5:36 AM EDT on March 27, 2016
According to Soneek you need to use Vgmstream for file using this format but i never figured how to do it...I dumb sorry

edited 5:38 AM EDT March 27, 2016
by The12thGripper at 8:37 AM EDT on March 27, 2016
@Vector Harbor
I would assume Soneek is correct considered he's ripped it himself but I've got no idea how you'd extract the archive using VGMStream.

EDIT: With the assistance of someone, they were able to extract the archive and get .BGM files with a Wii ADPCM header Here is the source .BGM file I was provided to test


Thank you!

EDIT: Here is the BGMProduct.g1l file for HWL

edited 8:22 PM EDT March 27, 2016
Splatoon update request by VGSB at 12:11 PM EDT on March 27, 2016
Oops wrong thread. I will move accordingly.

edited 12:14 PM EDT March 27, 2016
by Koetsu2 at 1:00 AM EDT on March 28, 2016
I don't want to reinvent the wheel, but it does seem like a byte-swapped standard .g1l file. Simple archive, so I hope something like that already exists. I got the title theme out of it manually, so it must work for the rest.
by The12thGripper at 6:33 AM EDT on March 28, 2016
Could you share how you managed to extract it?

EDIT: I just downloaded one of the update files for the original HW and they played fine so I know it's not VGMStream or Foobar.

edited 6:42 AM EDT March 28, 2016
Hyrule Warriors Legends by soneek at 8:00 AM EDT on March 28, 2016
2 months overdue, but here's Hyrule Warriors Legends.

edited 10:53 AM EDT March 28, 2016

46 through 4C are the Legends specific new songs.

edited 11:23 AM EDT March 28, 2016
by The12thGripper at 11:03 AM EDT on March 28, 2016
Thank you, soneek <3

EDIT: My Foobar is not really liking some of those songs (My Fairy songs for example), sounds like there's a strong gust going on in the background.

edited 11:32 AM EDT March 28, 2016
by Vector Harbor at 11:39 AM EDT on March 28, 2016
Thank for the Hyrule Warriors Legends Rip !
by BtEO at 1:22 PM EDT on March 28, 2016
There's a couple of problems with those files.

First they're all set to loop, even the ones that shouldn't.
Second, they don't all sound right. 0000001F is particularly good at demonstrating that.

From what I can tell the G1L parts of the files are strictly an archive, and were only treated as part of the audio format originally because the Wii U Hyrule Warriors stuck to one file per archive. The VGMStream source doesn't seem to load any of the audio parameters from before the "WiiBGM" bytes. So you can extract those files add then any old .g1l header as long as it's 28bytes long and starts with "G1L_"

I'll have my own extraction up as soon as I figure out why I'm currently getting a nasty pop at the loop points — probably just cutting the file in the wrong place. For which I can at least cheat and look at soneek's files. :P

Hyrule Warriors Legends rip

I've included the VGMToolbox preset and batch files to add the header for any curious folk but the files should be ready to go as-is.

Now to go see how to extract update/DLC data so I'm ready for any new files there.

edited 2:40 PM EDT March 28, 2016
by Jackano at 6:22 PM EDT on March 29, 2016
As always thank you very much for the effort and your time, soneek! :)
3DS system by basin at 3:45 AM EDT on March 31, 2016
Anyone still have the files for 3DS system apps, specifically the HOME menu? The old link is dead.
My Nintendo Picross: Twilight Princess by einstein95 at 10:07 AM EDT on April 1, 2016!wxMGyKBR

Bog-standard bcstms
My Nintendo Picross by Vector Harbor at 10:54 AM EDT on April 1, 2016
The link is not very helpful but here the solution to download the file :

The link :!wxMGyKBR

The key :

by TabuuAkugun at 3:03 PM EDT on April 2, 2016
Trying again.

Would it be possible to get all voice clips from Kid Icarus Uprising? I can't find anyone to help me. D:
by TheUltimateKoopa at 8:19 PM EDT on April 2, 2016
I have a rip of KIU which features about ... 2 hours worth of voice clips, somewhere, I think.
by TabuuAkugun at 9:18 PM EDT on April 2, 2016
2 hours? Whoa dude.

If you don't still have it, I'd like to be pointed toward a ZRC archive handler, since I finally dumped them. XD

EDIT: Through determimation, I got exactly what I was looking for from Magnus: his actual battle grunts and in-game sounds. Not from the dialog BCSTM files. Turns out the voice clips I wanted were in a CSND archive, which basically has a BCSAR inside it. VGMToolbox did the rest. :) Best part is, I have his animations as well, just as a nice bonus!

edited 8:30 AM EDT April 3, 2016
by robotortoise at 1:32 PM EDT on April 4, 2016
Yeah, all of Uprising's sounds are stored per-level, aside from Pit/Dark Pit's voices and weapon sfx, which are stored in some common archive.
by Control at 4:13 AM EDT on April 8, 2016
Has anyone tried ripping Dragon Quest Monsters: Joker 3 yet?
by banshiryuu at 2:27 PM EDT on April 11, 2016
Tried seeing if there was an answer to this before, but nothing came up so I might as well shoot. Is there any reason that there's stuff missing from the Persona Q rip? Particularly the two versions of Laser Beam, I'm not sure if anything else is missing.
by robotortoise at 4:45 AM EDT on April 15, 2016
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!!

It's .vol files. I can't tell what they are; they appear to be some weird Wayforward compression format or something.

by 54634564 at 1:03 PM EDT on April 15, 2016
They can decompressed with the script I posted on page 28 with the modification I posted on page 29.

Not sure what format the audio is in, though.
by MurraySkull at 9:51 PM EDT on April 15, 2016
Bravely Second US?
KPRB by Bonboon228 at 1:26 AM EDT on April 17, 2016
Who's ready for Kirby: Planet Robobot to come out?
Can't wait for a music rip!
Bravely Second by Vector Harbor at 6:46 AM EDT on April 17, 2016
The Rom/ISO has been leaked for KPRB!!! by Jason B at 8:31 AM EDT on April 26, 2016

So totally ready to hear the music from this installment of the kirby franchise!!!!! XD :D
by Vector Harbor at 10:10 AM EDT on April 26, 2016
Sweet ! Can anyone can decrypt the room please...?

Kirby: Planet Robobot Rom

edited 10:54 AM EDT April 26, 2016
by LuigiBlood at 11:14 AM EDT on April 26, 2016
I tried to mess with the ROM but the job is apparently botched. I can't get anything from the CIA file.
by Vector Harbor at 11:23 AM EDT on April 26, 2016
Try this one :
Hoshi no Kirby - Robobo Planet (JPN) CARDRIDGE
by Vector Harbor at 11:23 AM EDT on April 26, 2016
Try this one :
Hoshi no Kirby - Robobo Planet (JPN) CARDRIDGE

Password : 3dsiso-farcry
by LuigiBlood at 11:28 AM EDT on April 26, 2016
I don't have a 3DS to make xorpads or anything. I was just hoping I could extract from CIA files since those are usually decrypted, either the job is done very badly, or Nintendo did add an extra step to the process, once again.

EDIT: Also the decrypted 3DS file doesn't work for me either.

edited 11:40 AM EDT April 26, 2016
by draker at 7:19 PM EDT on April 26, 2016
welp just done extracting the files and listening to the streams and everything seems ok...
im actually uploading the file
by Vector Harbor at 7:29 PM EDT on April 26, 2016

(I'M Not gay BTW)

Thank so much !
by draker at 7:33 PM EDT on April 26, 2016
k done

i dont know why it was not uploaded here earlier, got the file yesterday took me a whooping 20 minutes to extract

edited 7:48 PM EDT April 26, 2016
by mariofan12ify at 9:52 PM EDT on April 26, 2016
OMG I love you. (No homo)
by Bonboon228 at 10:20 PM EDT on April 26, 2016
This is very acceptable.
by draker at 8:49 AM EDT on April 27, 2016
well the soundtrack isnt on triple deluxe's level
but its still up there tho.

oh ya and its kind of weird how they've heavily reused super star's nova stage song for the final boss in there

edited 8:53 AM EDT April 27, 2016
by ryuzaki_mrl at 4:24 AM EDT on April 30, 2016
Need some help and found this thread.
I got all midis from Triforce Heroes and reconstructed all the 8-bit tracks (except totem choirs) using a square-like soundfont and a pulsed square one. They both sounded VERY similar to the game, but I don't know which one is better.
by dj4uk6cjm at 6:09 AM EDT on April 30, 2016
How did you obtain the midis from triforce heroes? Have a link?
by ryuzaki_mrl at 8:17 AM EDT on April 30, 2016
I extracted game's contents with braindump, extracted the sequences from the .bcsar archive with 3DS Audio Ripper and converted with cseq2midi.

Btw, this thread needs some love for Detective Pikachu:!30520&authkey=!AGddJEENUvpOaUM&ithint=file%2czip

EDIT: Threw the midis on Gashisoft's GXSCC Beta 773 and it sounds exactly like the game. Amazing software!

edited 12:06 PM EDT April 30, 2016
by dj4uk6cjm at 1:13 PM EDT on April 30, 2016
Oh nice! Would you mind uploading those zelda triforce heroes midis as well and sharing them with us? We'd appreciate it, thanks!

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