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by Vittas at 9:42 AM EST on December 2, 2014
So, if I've interpreted everything correctly, foobar users are just going to have to wait, right? But we will get support for these files, right?

Also, how do I choose which channels to output with test.exe? It just shows me the same options as the readme, which I have no idea how to use, plus "-r outfile2.wav" and "-2 N".

edited 3:01 PM EST December 2, 2014

edited 3:09 PM EST December 2, 2014

edited 3:13 PM EST December 2, 2014
by WowZipZipBoomBoomWow at 10:46 AM EST on December 2, 2014
You can't choose specific channels. You can choose a specific pair of channels. To choose the first pair of channels use:
test -o out.wav -2 0 in.file
To choose the second pair of channels use:
test -o out.wav -2 1 in.file

I've never gotten the -r option to work (the second output file is always messed up). I don't need it so I've never looked into it.
by starerik at 10:53 AM EST on December 2, 2014
Sorry for offtopic, but while on test.exe topic, is there any way to batch convert all files present in the test.exe folder? Just like with towav, that would be neat.
by Vittas at 11:25 AM EST on December 2, 2014
@WowZipZipBoomBoomWow
Thanks! Is it possible to make it loop longer?
by starerik at 11:26 AM EST on December 2, 2014
It's specified in the readme how to make it loop longer.
by Vittas at 1:41 PM EST on December 2, 2014
@starerik Yeah, I just got how to do that. Sorry about that.
by WowZipZipBoomBoomWow at 1:56 PM EST on December 2, 2014
test -o out.wav -l 5 will make it loop 5 times, using the detected loop points in the file.

You can easily batch convert all files present in the current directory by using FOR and the DIR command.

FOR /F "usebackq" %A IN (`DIR /B`) DO test -o %A.wav %A

If you're calling this in a batch file, use %%A instead of %A. To prevent test.exe from trying to run on itself of the other files in its directory, you can do DIR /B *.format (where format is the file extension of the files you're processing with test.exe), or you can do DIR /B sub\ where sub\ is a subfolder containing all the files you wish to process.
by Franpa at 11:05 PM EST on December 2, 2014
Ah in that case it might be the drums in Mario Kart 8 that is making me think some instruments are missing because everything else is much quieter than the drums which makes the music feel empty.
by ryanrocks462 at 12:41 AM EST on December 3, 2014
i will say when converting into way you hear the channels not set to their correct levels but when i run them on a mac they sound perfect
by starerik at 8:00 AM EST on December 3, 2014
@WowZip Thanks a lot!
by WowZipZipBoomBoomWow at 12:12 PM EST on December 3, 2014
I have a batch file that I can just drag and drop a file onto (or a folder, or multiple files/folders).

Each file is analyzed by test.exe to see how many channels they have, and then piped into FFMPEG.

Stereo files are processed as stereo.
Mono files are converted to stereo for compatibility with various players, sound cards, and surround speaker configs.
Files with more than 2 channels are automatically downmixed to stereo, keeping all channels (using a pan string like what I posted earlier).

FFMPEG then outputs them in whatever format / quality I want (I use Opus @ 128 kbps).

When everything is finished, I get a report. The report includes any files that have more than 2 channels. The full version of these files (as multichannel wavs from test.exe) are saved in a temp directory. This way, I can easily review them and either reprocess them with a different pan string (keep/drop whatever channels I want) or mix them manually (using audacity or something).
by Mouser X at 9:28 PM EST on December 3, 2014
Mind posting a copy of that BAT file (or the content/string thereof)? I have a batch comand I use that HCS provided years ago, but it doesn't handle multi-channel files sufficiently. I'm using it to convert files to ADX in most cases, and sometimes LOGG. The ADX format only handles stereo, so being able to downmix "on-the-fly" would be really nice. And, it requires that you alter the command/string to match the file extension you want to work on. Being able to automate even that would simplify things a little bit.

If you can share it, I'd appreciate it. Thanks in advance. Mouser X over and out.
by WowZipZipBoomBoomWow at 4:07 PM EST on December 4, 2014
Hopefully the formatting isn't screwed up in any way...
Edit: Looks like it eats up the extra whitespace, but it should still work.
Save this as convert.bat or whatever and throw it in a folder with test.exe and ffmpeg.exe (and all necessary dlls) then drag and drop a files/folders/both onto convert.bat .

@ECHO OFF
SETLOCAL EnableDelayedExpansion

SET pan="pan=stereo^|c0^<c0+c2+c4+c6+c8+c10^|c1^<c1+c3+c5+c7+c9+c11"
REM | For stereo mixing for up to 12 channels, use pan="pan=stereo^|c0^<c0+c2+c4+c6+c8+c10^|c1^<c1+c3+c5+c7+c9+c11"
REM | Determine and set pan (mixing) per file. You don't always want all channels.
REM | ChannelReport.txt will try to tell you if the stream has more than 2 channels or doesn't match your pan settings.
REM | Use this report to quickly find the files (in temp) which need manual mixing, then set pan and reprocess those files.

SET LOG=0
REM | Set to 1 to enable more logging in ChannelReport.txt . Set to 0 for quieter output.

SET ALERT=0

SET pancounter=-1
set pansplit=!pan!
:COUNTPAN
FOR /F "usebackq tokens=1* delims=|+" %%a IN ('!pansplit!') DO (
if ["%%a"] NEQ [""] SET /A pancounter+=1
if ["%%b"] NEQ [""] (
SET pansplit=%%b
GOTO :COUNTPAN
)
)

CD %~dp0%
IF NOT EXIST temp\ (MD temp)
IF NOT EXIST encoded\ (MD encoded)

ECHO ---------------JOB START %DATE% %TIME%--------------->> ChannelReport.txt

:LOOP
IF NOT EXIST "%~1\" (
CALL :FFMPEG "%~1" %pan% !pancounter!
) ELSE FOR /F "usebackq delims=" %%A IN (`DIR %1 /B /S`) DO IF NOT EXIST %%A\ CALL :FFMPEG "%%~A" %pan% !pancounter!
SHIFT
IF ["%~1"] NEQ [""] GOTO :LOOP

ECHO ----------------JOB END %DATE% %TIME%---------------->> ChannelReport.txt
ECHO.>> ChannelReport.txt
DEL /F tmp.txt
REM | RD /S /Q temp - disabled so you can check the files for mixing purposes
START NOTEPAD ChannelReport.txt
PAUSE
EXIT

:FFMPEG
@ECHO ON
test -m "%~1" > tmp.txt & TYPE tmp.txt
@ECHO OFF

FOR /F "eol=- usebackq tokens=1,2 delims=: " %%q IN (`find "channels:" tmp.txt`) DO (
SET usepan="%~2"
IF %%r EQU 1 (
SET usepan="pan=stereo|c0<c0|c1<c0"
ECHO INFO: Source is mono - converting to stereo for compatibility. %1>> ChannelReport.txt
)
IF %%r EQU 2 (
IF %LOG%==1 ECHO LOG: Source is stereo. %1>> ChannelReport.txt
)
IF %%r GTR 2 (
ECHO.
test -o "temp\%~n1.wav" "%~1"
ECHO WARNING: Source has %%r channels - see temp directory. %1>> ChannelReport.txt
)
IF %%r GTR %~3 (
ECHO.
test -o "temp\%~n1.wav" "%~1"
ECHO WARNING: Source has %%r channels but your pan only maps %~3 channels. %1>> ChannelReport.txt
)
)

ECHO.
@ECHO ON
test -p "%~1" | ffmpeg -i pipe:0 -af %usepan% -acodec libopus -compression_level 10 -b:a 128k -vbr on "encoded\%~n1.opus" -y
@ECHO OFF
ECHO.
IF ERRORLEVEL 1 (
ECHO ERROR: Failed to process %1.>> ChannelReport.txt
) ELSE IF %LOG%==1 ECHO LOG: Successfully processed %1.>> ChannelReport.txt

EXIT /B

edited 9:25 PM EST December 4, 2014
by Blazingflare at 6:29 PM EST on December 7, 2014
Is there any word on Captain Toad's Treasure tracker? In addition to remixed 3D World tracks, it also has some nice original music as well.
by Kurausukun at 6:49 PM EST on December 7, 2014
We're not supposed to request music in here. It's the same situation as Smash--it'll happen when it happens.
by TwinkTickler at 8:59 PM EST on December 7, 2014
I'm not surprised smash hasn't been ripped yet.

I mean, for a title that big. Nintendo will try their damn hardest to encrypt the baby.

But determined users will find many wonderful ways to crack open the baby! and take the goods that are sealed inside the baby, then we can all FEAST on the baby!
by bxaimc at 3:17 AM EST on December 8, 2014
Uhh.....ok.

Anyway, it's not that it's encrypted so heavily. It just hasn't been dumped yet.
by Segtendo at 6:57 AM EST on December 8, 2014
I'm surprised myself that it hasn't been ripped it.
by TheUltimateKoopa at 3:00 PM EST on December 8, 2014
I'm not requesting Captain Toad, but I'd still download it. I could say "I'd like a rip of the game", but then... how can you "not request something, but want it anyway"?
by soneek at 4:58 PM EST on December 8, 2014
Speculation doesn't really belong here either, generally speaking. If something is ripped, it'll be in the linked directory in the first post.
by crediar at 10:39 PM EST on December 8, 2014
Please stick to the thread rules otherwise I will not post anything anymore.

I will post everything as soon as possible.

If you want something to happen sooner go hack the Wii U.
by TwinkTickler at 11:14 PM EST on December 8, 2014
I am sorry for nearly derailing the thread, again.

Thank you for your tolerance, makes me happy.
by logan28469 at 2:07 AM EST on December 9, 2014
Thank you guys! I can't wait for the new Star Fox and Zelda games, and knowing they can be ripped is a great feeling!

And man, I hope someone can make bfstm play in foobar. That would be the greatest!

edited 7:53 AM EST December 9, 2014
by TheUltimateKoopa at 5:15 AM EST on December 9, 2014
Am I correct in assuming Smash Wii U hasn't been ripped yet? I'm only asking so I can reject those 27 BRSTMs uploaded to http://brawlcustommusic.com/game/2601

edited 10:22 AM EST December 9, 2014
by robotortoise at 6:15 AM EST on December 9, 2014
You're correct.
by dissident93 at 9:07 AM EST on December 9, 2014
check here to see when a game has been ripped.
by RebeccaSugar at 12:33 PM EST on December 10, 2014
I've been a long time lurker and just want to say, you are amazing for the hard work you have done- I know I can't show it through text but I am sincerely grateful people like you can give up your own time to help us and yourself to rip music from newly released games, I probably have no idea how horribly time consuming/difficult it is to do what you do and want to give you my deepest thanks from the bottom of my heart, even if some soundtracks haven't been ripped yet, like the Mario and Sonic winter games I'm still extremely grateful for what you've currently released. I've seen some of you on ff.shrine and it makes me happy you're here too.


Also, TheUltimateKoopa.


Thanks for looping in brawlcustommusic, I'm shitty at loops and I'm glad you can do the work for me, It's worth hearing different songs in brawl- you guys have cheered me up when I've felt horrible and I feel kind guilty I haven't been able to repay for all you have done.

Once again, thank you.

by crediar at 8:19 AM EST on December 11, 2014
Added Captain Toad Treasure Tracker
by starerik at 11:06 AM EST on December 11, 2014
Yeees, been wanting to hear the soundtrack. Thanks!
by TheUltimateKoopa at 2:50 PM EST on December 11, 2014
If no one has done them by tomorrow... I call dibs on CTTT BRSTMs.
by RebeccaSugar at 2:59 PM EST on December 11, 2014
You /are/ the looping guy after all!

Do you guys know the order of the tracks? I don't have the privilege of playing the game or owning a Wii U so I'm pretty much lost, other than the YouTube videos but that doesn't help much because of the dumb commentary...

also, will "Stm_Kp_bgm_Pdoremi" be able to play with a conversion in vgmstream? It doesn't seem to want to play on foobar....
by soneek at 3:28 PM EST on December 11, 2014
There will be a foobar2000 vgmstream update later. I screwed up a while ago and hadn't noticed the different header size for some bfstms.
by RebeccaSugar at 3:34 PM EST on December 11, 2014
Hold on soneek, I just converted it. It's a 12 channel file. My fault.
by Segtendo at 4:19 PM EST on December 11, 2014
As I believe soneek said, Winamp can't play files with more than four channels.
by soneek at 4:41 PM EST on December 11, 2014
It depends on your audio card. I was able to play 8 channel audio at school. The test.exe can decode any channel count though, as RebeccaSugar figured out.
by starerik at 7:53 PM EST on December 11, 2014
@RebeccaSugar: It's not hard relooping these files since the loop points are available if you view the file info, at least in Winamp but should be possible in foobar as well.
by MurraySkull at 12:15 AM EST on December 12, 2014
Thanks for Captain Toad: Treasure Tracker! I am surprised, however, that it seems that Captain Toad has been dumped, yet not Super Smash Bros. U.
by alexbip15 at 5:36 AM EST on December 12, 2014
that's interesting though since according to abgx there is no scene rls yet (for CT: TT)
by RebeccaSugar at 2:15 PM EST on December 12, 2014
https://www.mediafire.com/?kdckzljz1sk7qs3


Here's the 12-channel "Stm_Kp_bgm_Pdoremi" file that I split into 10 mono segments so you don't have to do it yourself. ('Congratulations' is left-right)


It is in .wav


@Starerik

That makes a whole heap of sense, no wonder he's fast! I've usually tried doing loops manually, it was horrible seeing as it was for line-ins.

edited 7:54 PM EST December 12, 2014
by TheUltimateKoopa at 4:32 AM EST on December 13, 2014
By "he", you mean me, right? The reason I'm "fast", is because with streamed audio with loop points, all you really need to do is just convert the stream, which literally takes about 30 seconds on average (the longer the tune, the longer the conversion, etc), short jingles can take as short as well.... more than one per second.
However, a lot of the time, they will need to be adjusted for volume. But then, all that requires, is to convert to WAV, amplify, and stuff, then save the WAV, and convert to BRSTM, using the original loop points. (This can either be done semi-automatically, using brstmmake_pause (which converts to WAV, allows you to edit the WAV (i.e. volume, etc), then when you've finished, just resume converting. Loop points are automatically converted from the original stream, OR, you can convert the BFSTM to WAV, edit in Audacity, then create the BRSTM manually, using the original loop points).

Oh and, I don't care what the source is... if there are ANY BRSTMs of any Wii U games, like Captain Toad: Treasure Tracker, with a sample rate of 44100 Hz, I will reject them. Smooth loop or not. I'm only accepting conversions from the BFSTMs. The reason being, I can't be bothered to check to see if the loop is smooth. If you use teh BFSTM, then the loop should be good. I'm talking to you, mariofan12ify.
by crediar at 9:53 AM EST on December 13, 2014
Added Super Smash Bros. for Wii U
by plusy at 10:00 AM EST on December 13, 2014
Holy sh*t, it happened. Thank God for crediar.
by starerik at 10:00 AM EST on December 13, 2014
Love the casualness of the post. Thanks, man!
by TheSkeletonMan939 at 10:07 AM EST on December 13, 2014
Nice work. Thanks for uploading SSB.
by RebeccaSugar at 10:28 AM EST on December 13, 2014
2.54 gigabytes.

This. Is going to be fun.
by Segtendo at 10:56 AM EST on December 13, 2014
THE TIME HAS BEGUN.
by plusy at 12:00 PM EST on December 13, 2014
So........how does one go about playing .nus3bank files again? :P

edited 5:07 PM EST December 13, 2014
by alexbip15 at 12:15 PM EST on December 13, 2014
it would be great if someone could upload it to Mega or something since it's huge and since everybody is trying to download it we all get pretty low speeds

Thanks btw!

edited 5:24 PM EST December 13, 2014
by crediar at 12:19 PM EST on December 13, 2014
The server has 1GBit and is currently only using 0.4% of that.
Just use more threads.
by alexbip15 at 12:22 PM EST on December 13, 2014
yea doing it my PC it's so much faster than on my laptop sry bout that.
by The12thGripper at 12:34 PM EST on December 13, 2014
Sweet baby jesus it's finally here, I can't remember how we got the files working last time. I know someone converted them though...
by alexbip15 at 12:44 PM EST on December 13, 2014
i think someone extracted the .idsp from the .nus3bank
by crediar at 12:50 PM EST on December 13, 2014
Support is now in the latest SVN.

edited 8:32 PM EST December 13, 2014
by alexbip15 at 1:59 PM EST on December 13, 2014
winamp doesn't recognize it must of done something wrong :/
by plusy at 2:01 PM EST on December 13, 2014
Does anyone know if the patch works with foobar?
by bxaimc at 2:17 PM EST on December 13, 2014
Who are all of you people???? .___.
by plusy at 2:34 PM EST on December 13, 2014
We have been lurking, waiting for this moment to come.
by Kurausukun at 2:52 PM EST on December 13, 2014
So... Smash U is jumping between 7 and 8 hours to download... has anyone uploaded any mirrors or found some way to download it faster? I'm getting ~100kb/s max.
by alexbip15 at 3:44 PM EST on December 13, 2014
here's a mega mirror: https://mega.co.nz/#!hd0FDTBb!bAjc0rOlI3_QOAGQOcmFkJ1dN-uWUf83kcNe8JvEQd0
by plusy at 4:28 PM EST on December 13, 2014
Hey I managed to convert some of the the .nus3bank files into .idsp. Pretty easy with VGMToolbox. Does anyone want me to upload the files or describe how to do it?
by The12thGripper at 4:31 PM EST on December 13, 2014
crediar already uploaded a way for VGMStream to support .nus3bank files, check page 24.


edited 9:38 PM EST December 13, 2014
by plusy at 4:40 PM EST on December 13, 2014
Just making sure everyone here was able to use crediar's fix since I couldn't get it to work myself.
by alexbip15 at 5:11 PM EST on December 13, 2014
the foobar plugin got updated and supports it now
by WowZipZipBoomBoomWow at 6:32 PM EST on December 13, 2014
Please do post how to extract files from nus3bank files.
by plusy at 7:11 PM EST on December 13, 2014
Pretty simple. All that needs to be change is that the part before the IDSP in the file has to be taken out. This can be done using the VGMToolbox with the tab under Misc. Tools - Extraction Tools - Generic - Advanced Cutter/Offset Finder. Set "Search String" to be "IDSP" in all caps. Check the "Extract Files" tab. Set the "Output File Extension" as .idsp. Choose your output folder. Check the "Use Terminator String" and type a random word that is unlikely to appear in the file like "lolz". Check the "Cut to EOF when Terminator Not Found" box. All that's left is to drag the file into the "Files to Search box". All that it does is find the word "IDSP" in the file and deletes everything before that.
by soneek at 7:20 PM EST on December 13, 2014
We did the same thing for the 3DS version. Quit lurking and do some searching here. There's a search function for this forum.
by bxaimc at 7:24 PM EST on December 13, 2014
Leechers -_____-
by RebeccaSugar at 7:38 PM EST on December 13, 2014
The .nus3bank talk should have stopped discussion after crediar updated the link.

Unless you mean trimming the headers of the trouble files...
by bxaimc at 7:46 PM EST on December 13, 2014
I'll refer to the original post of the thread:


Rules of this thread:

#1 No request
#2 No useless posts
#3 No off topic
#4 Enjoy the music!
by WowZipZipBoomBoomWow at 7:49 PM EST on December 13, 2014
I did search. There were only a handful of results for nus3bank and none were as helpful as plusy's.
I'm not a lurker or a leech, I've posted in this thread since I found this place and I've always tried to be helpful.

There's no reason to be an asshole.
by Kurausukun at 8:41 PM EST on December 13, 2014
So are the files supported or not? I know vgmstream can't open nus3bank files right now, but will it in the future or will we have to use VGMToolBox? Also, what does "support is now in the latest SVN" mean? Support for nus3bank files or just some means to convert it? Also, where is this SVN and what exactly is it an SVN of? The problem is that you're being very vague. I just want to know how I can play these, and if vgmstream will eventually support them--I'm converting them with VGMToolBox as we speak, so it's not an issue of how to play them, I just want some clarification.

edited 1:48 AM EST December 14, 2014
by TwinkTickler at 9:31 PM EST on December 13, 2014
@WowZipZipBoomBoomWow

Tell me about it...
by kode54 at 10:32 PM EST on December 13, 2014
Supported directly by foobar2000. Cog chokes on them for unknown reasons.
by Infernus Animositas at 10:39 PM EST on December 13, 2014
I used VGMToolbox and removed the data until the IDSP header and vgmstream r1040 plays them just fine.

edited 3:46 AM EST December 14, 2014
by kode54 at 10:52 PM EST on December 13, 2014
Disregard what I said about Cog, I guess my network share was acting up. They're working fine there as well.
by Kurausukun at 11:12 PM EST on December 13, 2014
Are you talking about the isdp files or the nus3bank files? I just updated my foobar component and it doesn't recognize the nus3banks.

EDIT: Disregard that, I'm an idiot. It's just not a recognized file type, so the files won't show up if you use the file->open dialogue, you have to drag and drop. Then it works fine.

edited 4:19 AM EST December 14, 2014
by kode54 at 11:30 PM EST on December 13, 2014
Oh, I wasn't aware that the foobar2000 component also had that functionality. I'll fix it.
by RebeccaSugar at 11:31 PM EST on December 13, 2014
Let's all give crediar a big warm hug to show him how much we appreciate his hard work.
by crediar at 1:51 AM EST on December 14, 2014
Looks like it was only added to the foobar2000 github not the vgmstream SVN.

Here is my version again: Download
by WrappedInBlack at 2:40 AM EST on December 14, 2014
@u@ how do I use the patch in vgmstream exactly?
by bxaimc at 3:27 AM EST on December 14, 2014
Ok people, stop with the nonsense. NUS3 is a bank, an archive, a virtual folder, whatever. It is NOT an audio file. Remove the header up to IDSP and THEN you'll have the audio file. If it was meant for nus3 to be played directly, we would have made an official vgmstream release by now instead of IDSP. Don't you think so?
by plusy at 6:24 AM EST on December 14, 2014
Oh, by the way, has anyone been able to get Palutena's conversations working in nus3bank format? Because they only work in IDSP on my end. I'll just upload the IDSP files so you guys can see if they work or not.
https://mega.co.nz/#!esZjEazS!dLU8hAf_FYeimyS_D4gLEqTMgRePxOJSpAw0RIvfsE8

edited 11:31 AM EST December 14, 2014
by WowZipZipBoomBoomWow at 10:32 AM EST on December 14, 2014
I'm using test.exe and have cut them to IDSP and I haven't gotten them to work. But they do work with the patched plugin.

The code does a goto fail if the channel count isn't 2. My guess is these conversation files are mono.

Edit: And looking at the patch, it now seems to handle stereo or mono. Guess that must have been it.

edited 3:40 PM EST December 14, 2014
by bxaimc at 10:37 AM EST on December 14, 2014
Nus3bank isn't meant to be played directly. Extract the IDSP from it.
by WowZipZipBoomBoomWow at 10:51 AM EST on December 14, 2014
"I'm using test.exe and have cut them to IDSP"

It's not an issue of nus3bank vs IDSP.
It's an issue of the 1040 build of test.exe not handling mono IDSP streams. The patched dll used as a plugin in winamp/foobar works fine, and opens nus3bank directly.
by bxaimc at 11:06 AM EST on December 14, 2014
Or how about I just fix it in vgmstream directly?
by soneek at 11:14 AM EST on December 14, 2014
Not directed at anyone in particular, the IDSPs need to all be dumped. The Orbital Gate conversations show that there can be more than one stream in an nus3bank, and it's the same case with Idolm@ster One For All. The bgm here is just a special case in which there's only one song in the bank.

We can try to get a QuickBMS script going to extract everything properly, but yeah we need the mono fix in the official vgmstream build.

edited 5:03 PM EST December 14, 2014
by Kurausukun at 11:55 AM EST on December 14, 2014
That sounds useful. Also, thanks for some clarification, bxaimc.

EDIT; Forgot to ask this earlier--are all the sfx/voices in a bfsar? And on that same note, are we close to being able to extract bf/csars?

edited 5:04 PM EST December 14, 2014
by Xane at 12:19 PM EST on December 14, 2014
I just found out about Smash Bros. for Wii U's audio rip existing so I haven't had much time implementing support for multi-IDSPs yet, but for all other files here's an exporter I wrote:

https://dl.dropboxusercontent.com/u/5306988/Downloads/UnNUS3.zip

After booting it up once it should create a Sources and Export directory. Just put the NUS3BANK files into the Source directory and run it again.
by RebeccaSugar at 12:34 PM EST on December 14, 2014
@Xane

This is excellent for files that won't work/convert in Foobar.

Thank you so much, you're a lifesaver.

Keep it up guys!
by soneek at 12:35 PM EST on December 14, 2014
@Xane it looks like it only cuts from the first IDSP header to the end of the archive, so yeah it's only fine for single IDSP archives.

edited 5:47 PM EST December 14, 2014
by RebeccaSugar at 2:52 PM EST on December 14, 2014
Soneek, have you currently discovered any double IDSP archives yet..?

Sounds exciting.
by soneek at 3:31 PM EST on December 14, 2014
Yes. They're in the smashappeal folder, and generally nus3banks have more than one file inside. I finished a QuickBMS script for extracting nus3banks with proper filenames.

nus3bank.bms

You can paste this in a command prompt to process all of the nus3banks in a folder.

for %i IN (*.nus3bank) do quickbms nus3bank.bms "%i"

edited 8:44 PM EST December 14, 2014
by Kurausukun at 5:03 PM EST on December 14, 2014
When I run the bms script, I get "invalid operator t." Also, isn't it %%i? Or is there no difference? Also, when I run it through a .bat src\quickbms.c line 894: main() No such file or directory.

edited 10:16 PM EST December 14, 2014
by soneek at 5:10 PM EST on December 14, 2014
Its only %%i if you're making a .bat file. %i if typing directly in a command window. Is your quickbms version up to date?

Come by IRC for live help.

edited 10:17 PM EST December 14, 2014
by WowZipZipBoomBoomWow at 5:11 PM EST on December 14, 2014
%%A is for batch files.
%A is for interactive sessions.

The bms script works just fine, I used:
FOR /F "usebackq" %A IN (`dir /b`) DO path\to\quickbms path\to\nus3bank.bma "%A"
(I ran it from the directory with all the nus3bank files and nothing else.)
by bxaimc at 5:13 PM EST on December 14, 2014
Ok, so we're gonna do more research on NUB2 aka NUS3BANK because apparently I had ran into this very file type back in 2011 for iDOLM@STER 2.
by Vittas at 6:01 PM EST on December 14, 2014
Just to clarify, this is not a request, but I am curious to know if the Bayonetta 2 files are planned for a future release? If not, could I ask for some elaboration as to why? Thanks again for the first Bayo files. Really enjoying those.

edited 11:11 PM EST December 14, 2014
by alexbip15 at 6:46 PM EST on December 14, 2014
Vittas why not grab the official soundtrack?
by dissident93 at 8:07 PM EST on December 14, 2014
@Vittas: that's just another way of requesting it. i'm sure eventually it will be uploaded.

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