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- by RebeccaSugar at 6:34 PM EST on January 14, 2015
- oh, oh my, what does this mean?
I sense a disturbance in the force, that post.
- by bxaimc at 7:02 PM EST on January 14, 2015
- Not much honestly. All it's really for is decrypting the WUDs but not really for piracy or immediate homebrew. That's the misconception lots of people on forums have right now.
The problem is that it's copyrighted code which should have never been posted to begin with.
edited 12:09 AM EST January 15, 2015
- by JILost at 8:02 PM EST on January 20, 2015
- I downloaded the nus3bank set for Smash and used the script to extract all the idsp files, but I've tried all the vgmstream updates in Winamp and foobar but can't get them to play. Am I missing a step somewhere?
- by Lastennet at 9:45 PM EST on January 20, 2015
- Yeah, HCS should add more of those little messages.
- by bxaimc at 4:07 AM EST on January 21, 2015
- Most if not all of these "messages" are from 10 years ago when the forum first went online.
- by RebeccaSugar at 11:49 AM EST on January 21, 2015
- So what? Personally, I like them a lot and wouldn't mind more- they're fun.
- by soneek at 1:41 PM EST on January 21, 2015
- For anyone doing rips in the future, make sure to include meta/bootSound.btsnd. Vgmstream support is coming shortly. bxaimc figured it out last night.
edited 10:31 PM EST January 21, 2015
- by MurraySkull at 2:30 PM EST on January 23, 2015
- Thought I'd mention that Kirby Rainbow Curse is out in Japan, if anyone can do it.
- by TheUltimateKoopa at 3:24 PM EST on January 23, 2015
- Thought I'd mention that the Menu theme has been uploaded to brawlcustommusic.com and BrawlBRSTMs3 for a few days now :P
- by soneek at 4:55 PM EST on January 23, 2015
- Don't assume that we'll get anything unless there's a scene release. Every game will be checked out at some point, if possible.
- by MurraySkull at 7:22 PM EST on January 24, 2015
- However, I don't recall there being a scene release for Captain Toad at the time of its rip.
- by Hiccup at 12:49 AM EST on January 26, 2015
- Wii U dumps and dump information are not very widespread. Some sites have NFOs for releases that others don't.
edited 7:14 AM EST January 26, 2015
- by starerik at 2:42 AM EST on February 2, 2015
- Thanks to crediar's tool I managed to get the music from Game & Wario. I included the stream folder, the bootsound and also the movie folder as the movie clips include music, in case you want all that.
hello
- by WrappedInBlack at 10:51 AM EST on February 2, 2015
- I'm not requesting this from crediar as he said no requests... but can someone rip the sound effects from smash U? I don't really have enough space on this HDD to add a Wii U iso to it...
@u@ I need to hook up the rest of these HDDs pronto!
MORE SPACE WINS THE RACE!
what @u@?
- by TheMygoshi at 11:44 AM EST on February 2, 2015
- How to use DiscU please?? You use this to dump no?
- by starerik at 11:56 AM EST on February 2, 2015
- Open cmd, go to the DiscU directory and type "DiscU" for further instructions.
- by TheMygoshi at 12:02 PM EST on February 2, 2015
- Yeah I know but I need help to get the game.wud and others files it ask to me.. anybody knows how to find them??
- by TheUltimateKoopa at 1:59 PM EST on February 2, 2015
- I wanted to download the Smash 4 rip simply to get the Woolly World theme, to upload on BCM. But I don't like downloading at literally 3% of what I should be getting.
- by WrappedInBlack at 6:24 AM EST on February 4, 2015
- How big is the Smash Wii U iso anyway? And if it's under 32 GB (that's all I have left QuQ) does anyone have a link to it? or can u upload it to mega or something?
EDIT: And for the decryption thing or whatever... does it extract everything at once or can I pick and choose? If its everything at once, then no need giving me the iso... I may not know the size of it... but I know for a fact two Wii U isos of any size will be super close to if not above 32 GB.
edited 11:58 AM EST February 4, 2015
- by crediar at 3:22 PM EST on February 4, 2015
- A little surprising title this time:
Mario & Sonic at the Sochi 2014 Olympic Winter Games
Among the main music of the game there are 25 Mario game and 25 Sonic game remixes which nobody should miss out on!
- by Kurausukun at 3:38 PM EST on February 4, 2015
- Can we start putting these rips somewhere else? I don't want to wait 5 hours to download a 1.4GB file.
- by MurraySkull at 10:38 AM EST on February 6, 2015
- Just wanted to mention that the Majora's Mask DLC for Hyrule Warriors is out now.
- by crediar at 10:46 AM EST on February 6, 2015
- The DLC has been out in EUR/JAP since last week.
- by WrappedInBlack at 9:26 AM EST on February 7, 2015
- QnQ can someone pls helps me find a place to download the smash U iso... or if u have it could u put it on Mega or something... I needs to digs through it QnQ... and idk how to rip straight from my disc... so yeah... pls helps maybe?
- by bxaimc at 1:55 PM EST on February 7, 2015
- It's gonna be really hard to upload 8-10 GB of game data ;_;
- by plusy at 6:02 AM EST on February 8, 2015
- Just a curiosity. Is it even possible to dump pre-downloaded games on the Wii U. Because if someone actually manages to find sound data in Xenoblade X's preloaded data, that would be a dream come true.
- by WrappedInBlack at 7:10 AM EST on February 8, 2015
- well some people have the same iso or at least HAD it... If I could get a link that'd be super awesome too... QnQ...
- by crediar at 7:35 AM EST on February 8, 2015
- IF they even give you the ticket required to decrypt the preload you could access if you had full access to the Wii U.
And WrappedInBlack nobody will upload a 13GB ISO for you don't continue spamming this thread with that.
- by WrappedInBlack at 8:01 AM EST on February 8, 2015
- IT'S ONLY 13 GBs!? PERF! They don't have to upload it... I also asked for a link... cause people gotta be getting it from somewhere you know...
- by TheUltimateKoopa at 5:11 PM EST on February 8, 2015
- Or they... got it from the disc?
I have no idea what I'm talking about.
Also, what the heck does QnQ mean?
- by WrappedInBlack at 7:22 PM EST on February 8, 2015
- it's a sad face @u@
well how does one rip from the wii u disc?
edited 12:29 AM EST February 9, 2015
- by alexbip15 at 5:41 AM EST on February 9, 2015
- a simple google search found me a dl of the PAL ver. smash bros. just sayin'...
also hope somebody releases Kirby and the rainbow curse soon.
edited 10:52 AM EST February 9, 2015
- by WrappedInBlack at 7:31 AM EST on February 9, 2015
- QnQ say wat!? every single site i goto is some fake crap! How u find!?
- by hcs at 8:38 AM EST on February 9, 2015
- @WrappedInBlack (and everyone who keeps replying to him), please stop, this thread is not for requests. Feel free to start another thread.
- Wii U Music by larsenv at 7:38 AM EST on February 20, 2015
- Hey,
Anyone want the .bfstms from Mario and Sonic at the 2014 Sochi Olympic Games, Kirby and the Rainbow Curse, or Game and Wario?
I have the games so I can post the music here.
- by soneek at 7:57 AM EST on February 20, 2015
- Mario and Sonic has been posted already. Rainbow Curse would be amazing, as well as G&W. Can you include the bootSound.btsnd files with your uploads?
- by larsenv at 9:26 AM EST on February 20, 2015
- I'm blind lol, I must of skipped that one.
I'll upload the music tonight to FileCloud.
I'll get the bootSound.btsnd included with the archives.
BTW, is there a way to use the bfstms plugin with Foobar2000?
edited 2:36 PM EST February 20, 2015
- by RebeccaSugar at 9:52 AM EST on February 20, 2015
- It's already included, so no worries.
- by MurraySkull at 10:44 AM EST on February 20, 2015
- I would also like to have Rainbow Curse.
- by LaniKai at 12:36 PM EST on February 20, 2015
- I have a question. When I converted one of the streams from Mario Kart 8, I see that the file has a number of channels for different variations of the track, like the first place beats.
Now when I put the track in an audio editor, I realize that it didn't sound right, and that's because there was a left and right track. Also the beats sounded too loud. Does anyone know how much panning do the left and right channels need? (Ex. Left channel is 50% to the left)
Also the volume and pan of the first place beats? Any help would be appreciated.
- More Wii U Music by larsenv at 1:05 PM EST on February 20, 2015
- OK, here is Kirby and the Rainbow Curse and Game and Wario's soundtrack with the bootSound.btsnd included:
Download Here
- by MurraySkull at 1:37 PM EST on February 20, 2015
- Thanks for Rainbow Curse!
- by The12thGripper at 3:47 PM EST on February 20, 2015
- EDIT: Something up with Winamp, my bad! Just to double check, the download had 110 files? The in-game sound test says there's 122 songs so what happened to the other 12?
edited 8:59 PM EST February 20, 2015
- by Benjamin at 4:43 PM EST on February 20, 2015
- The world map themes are in the BFSAR. The world map boss variations and World 1 seem to be sequenced, and World 0's guitar part is sequenced too.
And the 2 beach ambience streams aren't in the sound test I think.
- by soneek at 5:53 PM EST on February 20, 2015
- Thanks!
- by MurraySkull at 6:22 PM EST on February 20, 2015
- To add, I think that ALL the world map themes, as well as the menu theme, are sequenced, and that the .fwavs are unused. They are of lower quality then the .bfstms.
- by Benjamin at 6:26 PM EST on February 20, 2015
- Worlds 2 to 7 are streamed but they don't loop.
- by The12thGripper at 2:21 AM EST on February 21, 2015
- @MurrarySkull
The Main Menu theme is streamed, it's called TITLEINSTRUCTIONMANUAL or something like that.
- by nothingtosay at 1:38 PM EST on February 21, 2015
- @larsenv: Thanks a ton for Game & Wario. I've been waiting for this ever since I got the game. Excellent music!
- by starerik at 5:59 PM EST on February 21, 2015
- I linked my rip of Game & Wario a few pages back. :(
- by RebeccaSugar at 7:02 PM EST on February 21, 2015
- starerik, if it makes you feel any better, I downloaded your rip first ...
edited 12:10 AM EST February 22, 2015
- by MurraySkull at 9:39 PM EST on February 21, 2015
- Sorry, I meant the level select theme.
- by larsenv at 8:56 AM EST on February 24, 2015
- Sorry starerik, I missed that one, my bad.
Anyone want the Sonic: Lost World music if not already posted yet?
edited 2:10 PM EST February 24, 2015
- by robotortoise at 3:53 PM EST on March 1, 2015
- So I'm not making a "request" here, rather, I'm requesting knowledge:
Why do all the rips have the sfx aside from Hyrule Warrior's? I know it has at least one unused sound effect (Zelda singing Zelda's lullaby). I wonder if the sfx are like oddly packed or something?
- by Kurausukun at 3:27 AM EST on March 2, 2015
- What do you mean "all"? There were certainly no Smash SFX.
- by robotortoise at 4:25 PM EST on March 2, 2015
- Hm, really?
They were in the 3DS rip.
- by soneek at 11:25 AM EST on March 3, 2015
- I extracted raw files for Hyrule Warriors SFX, but I stopped trying to figure out the audio format. It was taking up too much of my time. I can upload them somewhere later if anyone wants to play around with them.
- by robotortoise at 7:20 PM EST on March 3, 2015
- Yes please, soneek! That would be great.
- by MindReader at 4:52 PM EST on March 4, 2015
- larsenv, I'd like the Sonic Lost World music files if you don't mind :)
- by The12thGripper at 11:03 AM EDT on March 11, 2015
- If you have the DLC music, I'd love to get a hold of them larsenv.
edited 4:10 PM EDT March 11, 2015
- by Koto at 9:33 AM EDT on March 13, 2015
- I notice the "Opening" theme of Super Smash Bros. for Wii U is absent of the set. It doesn't exist as a music file cause only appears in the opening animation, right? Is there any possibility for extracting those videos?
See ya
edited 2:52 PM EDT March 13, 2015
- by bxaimc at 3:32 AM EDT on March 17, 2015
- it shouldn't be too difficult because most, if not all Wii U games use MP4 as the video format.
- by (!!!!!) at 8:37 AM EDT on March 17, 2015
- Music demuxed from MP4s
DKTF MP4 Audio.rar
SSMBWiiU MP4 Audio.rar
- by LaniKai at 12:07 PM EDT on March 17, 2015
- Thanks for the audio! Will the videos be uploaded too?
- by Kurausukun at 7:12 PM EDT on March 17, 2015
- Where can one find Wii U ISO dumps? Google does not help, all the websites are bullshit.
- by crediar at 6:57 AM EDT on March 18, 2015
- Added Mario Party 10
- by MindReader at 9:57 AM EDT on March 18, 2015
- ^ How the hell...
(oh yeah the Japanese got it earlier than us lol oops)
edited 7:31 PM EDT March 18, 2015
- by crediar at 5:40 PM EDT on March 18, 2015
- This is from the USA version of the game.
As you can assume from looking at the files seeing many Multilanguage folders (but actually no Japanese)
- Sonic: Lost World Soundtrack by larsenv at 12:24 PM EDT on March 19, 2015
- I'll extract the Sonic Lost World music soon for you guys.
Sorry I was gone for a bit...
- Sonic Lost World Jurassic Park by WrappedInBlack at 12:55 PM EDT on March 19, 2015
- https://www.mediafire.com/?yoo7oopmoty0fl9
pretty sure these were them... Thank MurraySkull for them.
- by soneek at 1:07 PM EDT on March 19, 2015
- I see what you did there. Thanks btw.
- by bxaimc at 1:27 PM EDT on March 19, 2015
- Gah such goodness.
- by VidGameScrapbook at 3:10 PM EDT on March 19, 2015
- So now that people have received their copies of the official Smash Bros. soundtrack, which do you think sounds better? My hearing is not all that great to be able to judge myself.
a. The 48 kHz files on the Smash Bros. Wii U disc (potentially lossy compression?)
b. The lossless quality 44.1 kHz files on the soundtrack, which are about double the file size when as a maximally compressed FLAC.
Also, can anybody confirm for sure whether the idsp streams use lossy or lossless compression?
Another question: has anybody either created a Smash Bros. playlist that matches the order of the sound test, or has a list that pairs the filenames with the song titles?
- by shrimp at 3:41 PM EDT on March 19, 2015
- Some tracks on the official SSBU soundtrack disc still have a 32Hz cutoff. It's really quite sad as I was looking forward to actual 44Hz audio. Still, thankfully a majority of them are indeed 44Hz 16bit.
It's hard to say if those 32Hz songs are in 16 bit. They don't sound like it to me. For comparison, the Main Theme / Underworld Theme [The Legend of Zelda] on the CD (snd_bgm_C20_ZLD_MainTheme_Chika.nus3bank from game) sounds sharper and more crisp than the game version (not treble crisp, but quality crisp). So it's mostly safe to say those actual encodes from their original sources may be 16 bit.
For reference, the 32Hz cutoff songs are 1.06, 1.11, 1.18, 1.21, 1.32, 2.04, 2.10, 2.11, 2.13, 2.15. It's a shame. Was hoping to hear Tetris A and The Legendary Air Ride Machine in true CD quality.
Also funny fact, the tracks 1.06, 1.18 and 2.04 from the soundtrack are lossy encoded! (was in the game also).
- by starerik at 4:31 PM EDT on March 19, 2015
- It's nice to see some true 48kHz soundtracks from first party games like Kirby and MP10. I just hope the in-house teams will start as well. At least Nintendo Land had it, but MK8 and other Mario titles - nope. I will be pissed if Zelda U keeps it at 32kHz.
- by The12thGripper at 4:54 PM EDT on March 19, 2015
- Aw, the Sonic Lost World rip doesn't have the DLC tracks. :(
edited 10:02 PM EDT March 19, 2015
- by MindReader at 6:17 PM EDT on March 19, 2015
- Since the music from the MK8 DLC was ripped, wouldn't it be just as easy to rip the Lost World DLC music?
- by Kurausukun at 7:36 PM EDT on March 19, 2015
- On the SSB soundtrack issue; I can't say I know much about what exactly the .idsp format is, but I'm almost positive it's only 4-bit like pretty much everything else used in games. The 438kbps bitrate of the .idsp files also leads me to believe it is lossy compression (but like many other compression methods such as ADPCM, it's pretty good quality-to-compression ratio, pretty much undetectable). This is, of course, all my speculation, and I could be totally off. If someone more knowledgeable knows about the idsp format and would like to make a post, by all means go ahead and correct me.
- by crediar at 12:15 PM EDT on March 23, 2015
- Currently DLC can't be just decrypted like update data.
By chance they put the new music in the update of Mario kart 8.
- by RebeccaSugar at 8:48 PM EDT on March 24, 2015
- If you would know about compression on the adx/aax format, please let me know. I'm thinking of making a few OSV's on some games that are sampled at 48kHz as well.
- by punk7890-2 at 8:04 AM EDT on March 25, 2015
- IIRC, adx/aax are 4 bit adpcm which sound ok, but kinda irritate my ears after awhile. I wouldn't be fooled by a 48Hz on ADX.
- by RebeccaSugar at 10:51 AM EDT on March 25, 2015
- Welp! That answers that!
Thank you, this saves a lot of time and regret.
- by Hiccup at 2:25 AM EDT on March 31, 2015
- Somebody made a mirror of some (or all) of crediar's built-in app rips converted to wav here:
http://mariocube.com/wii/Wii%20U%20Audio/
- by Kurausukun at 3:22 AM EDT on March 31, 2015
- ADX is probably the easiest to work with. Honestly, it's not really possible to differentiate an ADX file from its source file. 4-bit ADPCM is a quite good compression algorithm, and ADX is the easiest one to work with due to its flexibility with loop points and the fact that encoders are widely available.
To further elaborate on the compression algorithm; the loss of data in an ADX file is purely mathematical--due solely to the lower bit depth. Unlike "perceptive" compressors like AAC or MP3, the only byproduct of compression to ADX is what we call "quantization noise." But there's so little of it going from a source file to an ADX that it's quite literally unnoticeable to human ears--don't listen to anyone who tells you they can tell the difference. Even more so if the audio files in question are already compressed as most game audio files are (but like I said, it doesn't really matter because you can't tell anyway).
edited 8:35 AM EDT March 31, 2015
- by RebeccaSugar at 1:24 PM EDT on March 31, 2015
- Welp! That REALLY answers that!
Thank you! Thank you! Thank you! Thank you!
Time to make some sound versions!
edited 6:33 PM EDT March 31, 2015
- by punk7890-2 at 4:15 PM EDT on March 31, 2015
- That's interesting. I didn't know about that for ADX files, thanks! Though this experience of mine was a long time ago. Dug out some of my ADX rips and compared them to a 16 bit CD release and the only things that stand out (very slightly) is brass and cymbals sounds slightly more crisp on a CD release. ADX's are really are quite good aren't they?
Sorry RebeccaSugar, I didn't mean to put you off.
edited 10:21 PM EDT March 31, 2015
- by RebeccaSugar at 11:06 PM EDT on March 31, 2015
- It's okay, really! You just wanted the best for me, you didn't want me to waste my time and I respect that!
- by bxaimc at 5:36 AM EDT on April 2, 2015
- Plus, there are some slight sound quality improvements with ADX type 4 used more commonly today compared to type 3 from the Dreamcast days.
- by Kurausukun at 1:38 PM EDT on April 2, 2015
- Oh, really? I didn't know about that. Is there somewhere one can find an adx encoder for version 4 adx then?
EDIT: nvm, found one
edited 7:01 PM EDT April 2, 2015
- by Uikri at 8:25 PM EDT on April 3, 2015
- Just saw that Bayo 2 has .wem. Will that format ever cease to be a hindrance?
- by sonic1000 at 4:52 PM EDT on April 6, 2015
- Does anybody know the name of the bfwav file for the Super Acorn power up sound in nsmbu?
edited 10:00 PM EDT April 6, 2015
- WindWaker missing tracks by Lesezeichen at 12:36 PM EDT on April 8, 2015
- I've noticed that the Windwaker dump lacks a track that is not even on the official CDs available:
The entrances to both the Earth Temple or Wind Temple (where you have to take the Sages to play the prayers to be able to enter the temples) have a theme that sounds similar but not equal to the regular "Dungeon/Cave"-Theme. It's more positive and calm while the other one is more dangerously ambient. I could provide original in-game footage if you dont believe me.
- by starerik at 3:46 PM EDT on April 8, 2015
- I just watched a video. It's most likely the same sequence file as the regular dungeon track, since they start the same, but they play different instrument channels. Just a guess, though.
edited 9:05 PM EDT April 8, 2015
- by Lesezeichen at 3:26 AM EDT on April 9, 2015
- It can't be the same sequence since the key of the unavailable track is a Major key while the original Dungeon track is minor.
- by starerik at 5:34 AM EDT on April 9, 2015
- It could, because they could mute channels and play different ones depending on what cave you entered. My other guess is that the sage cave starts at the end of the regular cave sequence. 2 songs in one. Just how menu and Great Fairy is the same sequence but menu just skipped the intro. (Not in HD though.)
- NSMBU music by sonic1000 at 4:02 PM EDT on April 11, 2015
- Where are the power up sounds located in the NSMBU music files?
- by Hiccup at 2:42 AM EDT on April 12, 2015
- cafe_redpro_sound_000000A2 is one of the powerup sounds
- by sonic1000 at 3:11 PM EDT on April 12, 2015
- Do you know which one is the Super Acorn power up sound?
- New Super Mario Bros. U Music Questions by larsenv at 12:16 PM EDT on April 14, 2015
- Speaking of New Super Mario Bros. U, how do I play the music correctly? The music was sped up when I tried to play it.
Or could someone please give me all of the music converted? (Like there's even a separate track for the music when using Baby Yoshi.)
- by Hiccup at 11:45 PM EDT on April 14, 2015
- @sonic1000
No.
I'll post the list to NSMBHD wiki sometime, and by then I might have found it.
@larsenv
If you use the latest version of vgmstream in foobar2000, you can listen to the BCWAVs (I think that is the format the music is in).
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