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- by dj4uk6cjm at 5:36 PM EDT on April 15, 2016
- Well it sounds too good to be a recording, just saying. Especially when there are no sfx in them I find that odd.
- by Vector Harbor at 5:40 PM EDT on April 15, 2016
- I just listen 5 sec of the Star Wolfs Theme and my ear is bleeding
- by dj4uk6cjm at 5:55 PM EDT on April 15, 2016
- Well either way we have just 1 week left until the official games release so hopefully we can get a high quality mp3 rip soon, also we should give props to these guys for at least giving us a preview of the music which is fantastic!
- Star Fox Zero by Vector Harbor at 6:32 PM EDT on April 21, 2016
- Time to be annoying !
- by dj4uk6cjm at 10:07 PM EDT on April 21, 2016
- Well its not friday yet lol be patient.
- by Vector Harbor at 10:28 PM EDT on April 21, 2016
- Well to me... It is... 4:30 a.m
Friday, April 22, 2016
- by dj4uk6cjm at 10:31 PM EDT on April 21, 2016
- Ah! That's early then, its 10:30pm here. Lucky you get to pick up the game first.
- by MurraySkull at 12:47 AM EDT on April 22, 2016
- And don't forget Star Fox Guard!
- by dj4uk6cjm at 4:38 PM EDT on April 22, 2016
- Geez todays the big day and still no soundtrack to download >_< now I'm getting inpatient lol.
- by ptto911 at 7:41 PM EDT on April 22, 2016
- I prefer to play the whole game and then listen to the soundtrack, so I first experienced it in the context of the game, and it will then remind me of the song with the game.
I think it means a bit more that way.
So people above, I understand the excitement, but if you can, try to play the game first.
It'll mean more that way :)
edited 7:44 PM EDT April 22, 2016
- Star Fox Zero [WEM File] by Vector Harbor at 6:28 PM EDT on April 23, 2016
- I finally managed to get the files but it impossible to play on foobar... :This game is dedicated to our wingman who fell in battle
But the only solution was this : http://forum.xentax.com/viewtopic.php?p=66311#p66311
Here the converted one :
Ogg Vorbis
What about star fox guard...? https://mega.nz/#F!XIYgRDLR!oud1oBKzMghjzNcbsNpoOQ
Password : wiiufox
edited 6:48 PM EDT April 23, 2016
- by starerik at 9:23 PM EDT on April 23, 2016
- Thanks a lot! But is Nintendo for real with the 32khz sample rate? 2016?
- by AnonRunzes at 10:56 PM EDT on April 23, 2016
- @starerik - Nintendo is still Nintendo, though. I could resample their stuff for remastering purposes, but what can I do?
By the way, here is Star Fox Guard's .wem files. Includes all the .wem files, except the voices themselves, which are located in a specific folder designed for each language the voices were recorded in. They can be converted using the latest version of ww2ogg, but only some of them as you also need to use ima_rejigger5 for those as well since they are both Vorbis(most of the .wem files) and PCM(few of the .wem files) data.
edited 12:02 AM EDT April 24, 2016
- by MurraySkull at 2:55 AM EDT on April 25, 2016
- Well, here is a mostly tagged upload for Star Fox Zero:
https://www.mediafire.com/?kmlq9ldzd7aglkb
- by CapComMDb at 10:00 PM EDT on April 27, 2016
- Interesting. So it can export .wem files to .ogg, but not to other formats?
Thanks for finding a solution!
- by hcs at 12:05 AM EDT on April 28, 2016
- .wem can contain many different kinds of audio: PCM (as in a standard .wav), IMA ADPCM, XMA, etc. One format it supports is Vorbis, as in a .ogg, but it doesn't store it in the standard Ogg Vorbis format. ww2ogg takes those files and losslessly converts them to standard Ogg Vorbis. Converting to any other format (like PCM .wav or MP3) would involve decoding the Vorbis, which you can feel free to do, but ww2ogg tries to keep things as close as possible to the original data.
- by DCX at 9:37 AM EDT on May 20, 2016
- Does someone has done Tekken Tag 2 (Wii U Edition) ? Thanks.
- by banshiryuu at 2:16 PM EDT on May 23, 2016
- If anyone has access to Kirby and the Rainbow Curse, I noticed today that the files for all the level select and boss songs aren't with the rest of the soundtrack. They don't... sound sequenced, so maybe they're just hidden somewhere away from everything else for some reason?
If anyone's curious, it's the following songs in the sound test: 40, 41, 51, 63, 72, 74, 84, 86, 92, 93, 101, 102, 106, 107, 114
- by Benjamin at 3:06 PM EDT on May 23, 2016
- Most of the world songs are actually non-looped tracks that are BFWAVs, that are looped through sequencs. World 1 and the world map select are sequenced though. The world map select uses sequences for the guitar sound and the rest is one sample, World 1 is straight up sequenced though. The boss drums are also sequenced.
- by banshiryuu at 6:11 PM EDT on May 27, 2016
- Well I'll be damned, that's crazy. Thanks for the info though!
- by DCX at 12:40 PM EDT on June 12, 2016
- How do I convert a bfsar to wav? Thanks!
- by DCX at 1:09 PM EDT on June 12, 2016
- I have trouble to decode New Super Mario Bros U :
http://image.prntscr.com/image/43861c7cdaa54f6b98353b71d6a26317.png
A decoded archive by default would have been really better (like the others rips).
- by Mygoshi at 11:20 AM EDT on June 16, 2016
- DKCTF rip is incomplete. It miss the beginning music of Sawmill Thrill, the midway.
- by McStoat at 9:09 PM EDT on June 19, 2016
- I don't remember seeing Pushmo World posted yet, so here.
- by Vector Harbor at 5:13 PM EDT on June 21, 2016
- Okay so you know that M&S at the Rio 2016 Olympic Games will be release in few days ?
Run away
- by Lunar at 3:13 PM EDT on June 22, 2016
- ^unimaginable horror
- by (!!!!!) at 3:31 AM EDT on June 23, 2016
- Mario & Sonic at the Rio 2016 Olympic Games (2016-06-23)(SEGA)(Nintendo)
- by Vector Harbor at 8:09 AM EDT on June 23, 2016
- SWEET !!!! Thank surprise guy ^_^
Edit 1 : HCA File really ??? Damn it !
Edit 2 : Here the decoder just drag the file Link
edited 9:09 AM EDT June 23, 2016
- by The12thGripper at 9:25 AM EDT on June 23, 2016
- I heard they ditched the Dream Events, which makes me worried about the game having any new remixes...
Gonna check it out anyway, thanks !!!!!
EDIT: THERE ARE REMIXES AAAA
edited 9:37 AM EDT June 23, 2016
- by hcs at 12:11 PM EDT on June 23, 2016
- IPFS link: HCA_decoder.zip
Also I had this copy of a later version: HCA Decoder v1.15.zip
Negligible differences in decoding between 1.12 and 1.15, at least when testing with bgm_streamfiles.awb.00000.hca from M&S @ Rio.
edited 12:38 PM EDT June 23, 2016
- by Blazingflare at 6:59 PM EDT on June 23, 2016
- Does anyone have the WiiU advanced cutter XML file for VGMtoolbox? I lost it when my hard drive died and the link Soneek posted way earlier in the thread is dead.
- by (!!!!!) at 6:27 AM EDT on June 24, 2016
- Mighty No.9 (2016-06-21)(Comcept)(Inti Creates)(Deep Silver) Wii U
Files are in Unreal's SoundNodeWave container unchanged as I don't know the actual format. There's no obvious header in the file but I believe its ADPCM.
- by (!!!!!) at 12:12 PM EDT on June 24, 2016
- Double post
Bayonetta (2014-10-24)(Platinum Games)(Nintendo)
edited 12:12 PM EDT June 24, 2016
edited 12:13 PM EDT June 24, 2016
- by hcs at 1:30 PM EDT on June 24, 2016
- @Blazingfire, someone put it on github:
Wii-U-FWAV-FWAR
edited 1:31 PM EDT June 24, 2016
- by The12thGripper at 4:36 PM EDT on June 24, 2016
- Was Tokyo Mirage Sessions #FE ever dumped?
I can do it myself but I'd rather not if I don't have to.
edited 4:37 PM EDT June 24, 2016
- by Vector Harbor at 5:00 PM EDT on June 24, 2016
- I remenber that someone has try to rip the music but didn't find the way to play correctly
https://www.hcs64.com/mboard/forum.php?showthread=44864&showpage=0#post_44917
Also i would like to know how to extract CPK File ? Do i need Quick bms ?
Alright ! I need to know which one is the BGM folder...
Any Idea ?
Final Edit : I WIN !!! I'll Just rename for you guys :D
Battle Theme
edited 11:17 PM EDT June 24, 2016
- by (!!!!!) at 7:54 AM EDT on June 25, 2016
- Thanks Vector Harbor for the game archive
Tokyo Mirage Sessions ♯FE (2016-06-24) (Atlus)(Intelligent Systems)(Nintendo).7z
Password for nCrypt link is !!!!!
I've separated the audio ripped from the video files. Currently the ADXs are loud and distorted unmodified so beware.
edited 7:55 AM EDT June 25, 2016
edited 7:55 AM EDT June 25, 2016
- by mariofan12ify at 12:13 AM EDT on June 27, 2016
- Hey !!!!!, is it possible to get a MEGA mirror of Mario & Sonic? It doesn't seem to want to download for me on Dropbox.
- by mariofan12ify at 2:01 AM EDT on June 29, 2016
- EDIT: Never mind, i eventually got it. But it's in HCA format? How do i play them?
- by The12thGripper at 9:56 AM EDT on June 29, 2016
- literally go back a page
- by hcs at 9:57 AM EDT on June 29, 2016
- kode54 just added HCA support to vgmstream, so if you update the foobar2000 component I think you'll be able to play them there.
- Ryu Music? by TabuuAkugun at 4:07 PM EDT on July 23, 2016
- I lost my originals, and I'd rather not go through the process of NUSGRABbing it. The link I found while combing this thread is dead. Can someone hook me up plz? :)
- by hcs at 10:15 AM EDT on July 25, 2016
- @TabuuAkugun: I think the Ryu music should be in the 2.50 update, available on Mega and IPFS.
edited 10:17 AM EDT July 25, 2016
And in the future you probably shouldn't put the important text in your subject line, it's confusing.
edited 10:25 AM EDT July 25, 2016
- by TabuuAkugun at 3:01 PM EDT on July 26, 2016
- All right, hcs, thanks. And I'll keep that in mind.
- by Masamune at 4:25 AM EDT on August 5, 2016
- can somebody help me with the playback of this idsp file
it plays twice as fast as it should and repeats once
it is from Taiko no Tatsujin Atsumete Tomodachi Daisakusen and all songs from this game play like that
it's weird because for the two previous games the songs play correctly
edited 4:25 AM EDT August 5, 2016
- by hcs at 2:19 PM EDT on August 5, 2016
- Unlike the NUS3 format understood by vgmstream, this doesn't use interleave. I don't have enough example files to figure out how to detect this, but here's a program that will take an .nus3bank like this and output .genh.
ttatd_genh 0.1
usage: ttatd_genh SONG_YUGEN.nus3bank SONG_YUGEN.genh
I have support for loops in there but no immediate way to test it.
edited 2:19 PM EDT August 5, 2016
0.1 update to store the whole nus3bank for preservation purposes.
edited 2:35 PM EDT August 5, 2016
edited 2:38 PM EDT August 5, 2016
- by Masamune at 3:46 PM EDT on August 5, 2016
- Thanks!
your program worked great on all songs.
if you need more of those files I can upload some
Edit: here, 7 more files
edited 6:29 PM EDT August 5, 2016
- by mariofan12ify at 6:45 AM EDT on September 16, 2016
- Can't wait to see Paper Mario: Color Splash here when it gets released.
- by MarioandWario at 11:34 AM EDT on September 23, 2016
- Well, Paper Mario Color Splash got released early:
http://mariopartylegacy.com/2016/09/paper-mario-color-splash-temporarily-released-early-through-eshop-pre-load/
And people are already uploading songs to YouTube:
https://www.youtube.com/watch?v=VNThSFl441k&list=PLV9ZrDQVqbTW-pNdfC3sKOFTYqr9xeAgF&index=2
Maybe we could get the music here too?
- by Vector Harbor at 2:39 PM EDT on September 23, 2016
- I don't really think it gonna happens considering the short amount of time that people can see this and doing the thing...also the game is not finish XD
There several missing option according to several people that test the game
Edit : Well we might got a chance : https://twitter.com/NWPlayer123/status/779409939747868672
edited 5:03 PM EDT September 23, 2016
- by RebeccaSugar at 11:42 PM EDT on September 23, 2016
- Lmao, we might as well wait on the official launch if THAT person is getting it.
- by Vector Harbor at 4:33 PM EDT on September 24, 2016
- Paper Mario Color Splash [Ripper: Crunchii]
Good luck for people who have no experience with loop
- by RebeccaSugar at 4:48 PM EDT on September 24, 2016
- Well, Well, Well! What DO YOU KNOW!
The guy really came through this time!
- by AnonRunzes at 5:18 PM EDT on September 24, 2016
- WARNING: The overseas version of the game might contain butchered localization. Proceed with caution.
edited 5:18 PM EDT September 24, 2016
- by RebeccaSugar at 10:44 PM EDT on September 24, 2016
- Wait, Sticker Splash? Can't say I'm surprised really, will probably give it a yarr harr and nothing more.
Btw, Yes, that was on purpose. Sticker Splash was an obvious pun.
edited 10:45 PM EDT September 24, 2016
- by soneek at 2:37 AM EDT on September 25, 2016
- If we could get a GENH option for AAC inmplemented into vgmstream, it'd be great. I pulled all the loop info for Color Splash from the bfsar.
Paper Mario: Color Splash loop points
- by Vector Harbor at 8:58 AM EDT on September 25, 2016
- I would say to not using these loop point if you have convert it into a mp3 file at least i got cut sound.
edited 9:03 AM EDT September 25, 2016
- by soneek at 3:31 PM EDT on September 25, 2016
- You might've accidentally resampled when encoding the MP3s.
Here's a BGM only rip with corresponding POS files for the looping songs. Make sure to keep the same basename when convert the AAC audio to WAV. We don't have bootSound.btsnd right now, but otherwise this should be sufficient. I'll post a batch file for tagging songs if I can figure out the sound test -> file mapping.
Paper Mario - Color Splash (2016-10-07)(Intelligent Systems)(Nintendo)[WIIU][BTSND AAC+POS]
Edit: Updated with bootSound.
edited 8:59 PM EDT September 25, 2016
- by mariofan12ify at 9:43 PM EDT on September 25, 2016
- And how, may I ask, do you actually get them to work? As in loop properly? Because I have no idea.
edited 10:44 PM EDT September 25, 2016
- by soneek at 10:20 PM EDT on September 25, 2016
- Convert the AAC files to WAV, then you can use the .pos files with vgmstream.
- by mariofan12ify at 11:09 PM EDT on September 25, 2016
- Use the .pos files with vgmstream? I still don't know how to do that. :/
- by soneek at 11:19 PM EDT on September 25, 2016
- Pretend the .pos files are music files supported by vgmstream, and queue them in foobar2000, ONLY after converting the correspoinding aac files to wav, and keeping the same basename. BGM_BTL_BB_ch0_aac.aac should be converted as BGM_BTL_BB_ch0_aac.wav. I used ffmpeg, though foobar2000 might be usable for converting.
- by mariofan12ify at 11:24 PM EDT on September 25, 2016
- That's pretty cool, so is there a way to convert the pos files into 2 looping wav files?
EDIT: Never mind, I figured it out.
edited 12:47 AM EDT September 26, 2016
- by starly396 at 1:50 PM EDT on September 26, 2016
- Anyone getting that BGM_ROBJ_Dryer_aac.aac is corrupted?
EDIT: I got it from the other link and sounds fine now.
Why are they encoded in lossy AAC to start instead of WAV? Did Nintendo encode them lossy?
edited 6:35 PM EDT September 26, 2016
- by soneek at 11:45 PM EDT on September 28, 2016
- If anyone wants the Color Splash SFX and voices, here they are as bfwav. I made more progress with BFSAR extraction, so it helped.
Paper Mario: Color Splash SFX + Voice Dump
- by Hiccup at 4:23 AM EST on December 6, 2016
- Is this new BFSAR extraction released (part of vgmtoolbox advanced cutter?) or an unreleased WIP?
edited 4:23 AM EST December 6, 2016
- by Hiccup at 9:48 AM EST on December 11, 2016
- nvm, stupid question
- by Vector Harbor at 3:09 PM EST on December 20, 2016
- Alright let's revive this thread a moment...so i managed to extract the music of Shantae: Half-Genie Hero from the FSB files and i got pretty much the music...but there are in unplayable ogg vorbis...
The only thing that i can say is that...there no headers according to this :
Shantae: Half-Genie Hero
Here the Full sound itself :
[ogg vorbis]Shantae: Half-Genie Hero
edited 3:12 PM EST December 20, 2016
- by Moonboy65 at 12:10 AM EST on December 21, 2016
- unplayable .ogg files, how?
that's so dumb, what's the point of having sound files if you can't even play them?
edited 12:15 AM EST December 21, 2016
- by hcs at 7:04 PM EST on December 23, 2016
- I wonder if fsb-vorbis-extractor could be of use here?
- by Vector Harbor at 7:50 PM EST on December 23, 2016
- I did use this...but does that mean this tool can do even more than this ? If so we can do that to fix super Mario run ?
- by hcs at 12:59 AM EST on December 24, 2016
- Er, you said "this" too many times in that sentence for me to understand. I mean that fsb-vorbis-extractor is capable of generating the headers (at least in some cases, it's what I used on Pokemon Go). You need to give it the original FSB5 file, though.
If you're having trouble building f-v-e,Knurek reports having success with a tool called python-fsb5.
edited 1:03 AM EST December 24, 2016
(it is of course possible that I completely misunderstand the trouble you're having, if so sorry for the confusion)
edited 1:07 AM EST December 24, 2016
- by Vector Harbor at 3:37 PM EST on December 24, 2016
- Actually the pc version is on the joshw.info in wav format (Playable)...so...i don't need the wii u one anymore but thanks for trying tho :D
http://pc.joshw.info/s/
- by Knurek at 4:15 PM EST on December 24, 2016
- The PC version is not in WAV format, it's the original OGGs with rebuilt headers.
- by Vector Harbor at 5:34 PM EST on December 24, 2016
- Oh my bad... I misunderstand what the original rippers say.
- by Knurek at 11:50 AM EST on January 2, 2017
- Can anyone confirm if the below is the sum total of all current WII U rips?
Animal Crossing Plaza [Doubutsu no Mori - Komorebi Hiroba] (2013-08-07)(Nintendo)
Bayonetta (2014-09-20)(Platinum)(Nintendo)
Captain Toad - Treasure Tracker [Susume! Kinopio Taichou] (2014-11-13)(Nintendo EAD Tokyo)(Nintendo)
Donkey Kong Country - Tropical Freeze [Donkey Kong - Tropical Freeze] (2014-02-13)(Retro)(Nintendo)
Hyrule Warriors [Zelda Musou] (2014-08-14)(Omega Force)(Nintendo)
Kirby and the Rainbow Curse [Touch! Kirby Super Rainbow] [Kirby and the Rainbow Paintbrush] (2015-01-22)(HAL Laboratory)(Nintendo)
Legend of Zelda, The - The Wind Waker HD [Zelda no Densetsu - Kaze no Takuto HD] (2013-09-20)(Hexadrive)(Nintendo)
Mario & Sonic at the Rio 2016 Olympic Games (2016-06-23)(Sega Sports R&D)(Nintendo)
Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013-11-08)(Sega Sports R&D)(Nintendo)
Mario Kart 8 (2014-05-29)(Nintendo)
Mario Party 10 (2015-03-12)(NdCUBE)(Nintendo)
Mario Tennis - Ultra Smash (2015-11-20)(Camelot)(Nintendo)
NES Remix Pack [Famicom Remix 1 + 2] (2014-04-24)(Indies Zero)(Nintendo)
New Super Mario Bros. U (2012-11-18)(Nintendo)
Nintendo Land (2012-11-18)(Nintendo)
Paper Mario - Color Splash (2016-10-07)(Intelligent Systems)(Nintendo)
Pikmin 3 (2013-07-13)(Nintendo)
Pokken Tournament (2016-03-18)(Bandai Namco)(Nintendo)
Splatoon (2015-05-28)(Nintendo)
Star Fox Zero (2016-04-21)(Platinum)(Nintendo)
Super Mario 3D World (2013-11-21)(Nintendo)
Super Mario Maker (2015-09-10)(Nintendo)
Super Smash Bros. for Wii U [Dairantou Smash Bros. for Wii U] (2014-11-21)(Bandai Namco)(Nintendo)
Tokyo Mirage Sessions #FE [Genei Ibun Roku #FE] (2015-12-26)(Atlus)(Nintendo)
Wii Party U (2013-10-25)(NdCUBE)(Nintendo)
Wii Sports Club (2013-10-30)(Nintendo)
Xenoblade Chronicles X [Xenoblade Cross] (2015-04-29)(Monolith)(Nintendo)
Yoshi's Woolly World [Yoshi Wool World] (2015-06-25)(Good-Feel)(Nintendo)
I have three additional sets:
Bayonetta 2 (2014-09-20)(Platinum)(Nintendo)
Mighty No. 9 (2016-06-21)(Inti Creates)(Deep Silver)
Wipeout - Create & Crash (2013-10-15)(-)(Activision)
But neither of those seems to be playable - Bayonetta 2 is just a massive archive with WWise RIFFs I can't seem to extract from, Mighty #9 has some SoundNodeWave files and Wipeout has .RAW files which sound bad no matter what kind of PCM type I try to play them as.
Any help with getting the three above to play would be appreciated. Also pointers to other rips out there. Thanks.
- by kode54 at 4:20 PM EST on January 2, 2017
- Oops, didn't realize I posted to the WiiU topic.
edited 5:51 PM EST January 2, 2017
- by Knurek at 1:28 AM EST on January 14, 2017
- Just a quick heads-up:
Wii U Music Archive is up
Please let me know/point me in the direction of any rips I'm missing from there.
It does have one game I had to rip on my own:
Tekken Tag Tournament 2 - Wii U Edition (2012-11-18)(Namco Bandai)
- by mariofan12ify at 6:18 AM EST on January 14, 2017
- @Knurek
Can you rip Sonic Lost World + DLC?
- by DCX at 6:50 PM EST on January 18, 2017
- foo_adpcm doesn't let me play the 5.1 mix of Tekken Tag 2, I can only play the stereo mix.
Is there a solution for that? Thanks!
- by Kurausukun at 12:24 AM EST on January 19, 2017
- Does vgmstream not support it?
- by DCX at 2:59 PM EST on January 20, 2017
- Updating to the latest version fixed the support, thanks!
- by SunClonus at 8:39 PM EST on February 14, 2017
- Please, can someone rip Zero: Nuregarasu no Miko aka Fatal Frame: Maiden of Black Water? Thanks.
- The End? by crediar at 6:08 PM EST on February 27, 2017
- Having posted the first music and started this thread I guess it's also appropriate to post the last one.
It has been an awesome generation for music fans like us, Tropical Freeze, Nintendoland remixes, Mario 3D World, especially Smash Bros 4 (660+ tracks) which caused 4.7TB traffic in just week and many more!
So without further adieu I humbly present:
The Legend of Zelda - Breath of the Wild
See you hopefully soon on the Switch.
- by AnonRunzes at 6:41 PM EST on February 27, 2017
- >an entire soundtrack posted before release
Thanks, but I`d rather wait.
Good luck keeping this link you`ve posted online.
- by plusy at 7:04 PM EST on February 27, 2017
- You sir, crediar, have always been a gentleman and a scholar. Thank you for the years.
- by Vector Harbor at 8:16 PM EST on February 27, 2017
- Whoa a ghost appears !
So have stop ragequit your thread ?
- by soneek at 9:59 PM EST on February 27, 2017
- The REGN blocks are back. In short, there are songs that have multiple loop regions. It also happened in Super Mario 3D World.
- by AnonRunzes at 10:03 PM EST on February 27, 2017
- I`m just concerned, that`s all.
- by starly396 at 11:41 PM EST on February 27, 2017
- All the region voices are included? Does that mean the game lets you change the language setting?
- by Kurausukun at 4:06 AM EST on February 28, 2017
- Nintendo already confirmed there wouldn't be any dual audio AFAIK. It's possible they're still on the disc like they were with Smash 3DS, but I don't think so.
edited 4:07 AM EST February 28, 2017
- by crediar at 4:46 AM EST on February 28, 2017
- The EUR version I have doesn't have any japanese inside only the common european languages.
Maybe the USA/JPN version have each others languages, time will tell.
edit:
the multi audio might be exclusive to the switch version.
edited 2:35 PM EST February 28, 2017
- by rebooter23 at 1:46 PM EST on March 1, 2017
- So where to get the source of the music from?
Also why is the Skyward Sword Credits also in this archive??
edited 2:16 PM EST March 1, 2017
- by ifrit05 at 4:38 PM EST on March 6, 2017
- @crediar
Dammit, was just going to upload my rip of BotW.
You beat me too it. Oh well. 2 hours wasted.
Back to my Switch I guess (I borrowed my buddies Wii U version for this. Gotta call him back).
- by Franpa at 12:39 PM EST on March 7, 2017
- Kurausukun, there is a NPC playing an accordion and the music from it fades in and out depending on whether you walk right up to the NPC or stand a distance away from the NPC.
Would that qualify as "dual audio"? Or did you mean something else with that term?
- by Kurausukun at 1:59 PM EST on March 7, 2017
- Dual audio generally means you can switch the voiceover language between English and Japanese. Look at the previous parts of the conversation for context, I didn't just say that randomly.
- by AchillesPDX at 4:23 PM EST on March 8, 2017
- Is there a mirror for BotW? The one at the IP Address keeps timing out.
- by Bonboon228 at 5:32 PM EST on March 8, 2017
- http://wiiu.joshw.info/l/
You are welcome.
- by AchillesPDX at 6:07 PM EST on March 8, 2017
- Yay! Thanks! What's everyone's preferred way to listen to these as-is and then convert them to something else?
- by Kurausukun at 1:33 AM EST on March 9, 2017
- foobar's vgmstream plugin is always the best.
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