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by Lunar at 7:56 AM EDT on October 25, 2009
another thing i'm curious about is that the foobar plugin doesn't seem to let you tag files (from my experience.)
by Josh W at 8:48 AM EDT on October 25, 2009
nope.

too lazy ;)
by Lunar at 4:47 PM EDT on October 26, 2009
new super mario kart snesmusic set is up. much much better now, however "Race Fanfare" is still, somehow, missing SPC channel 4. i don't know how that happened, since it was already fixed in the preliminary redump posted earlier in this thread...

additionally, the e-mail i sent snesmusic seems to have been ignored or otherwise disregarded for reasons unbeknown to me, so here are the sets i spent ages fixing up on their behalf...

http://www.shakal.net/lunar/temp/spc/

*scratches head*

snesmusic needs its own goddamn forums.

edited 4:48 PM EDT October 26, 2009
by arbingordon at 5:15 PM EDT on October 26, 2009
who needs snesmusic when we have knurek & spc.hcs64.com?
by nensondubois at 6:24 PM EDT on October 26, 2009
I gave it to YK again.

edit:
He says that it will be in the next update.

edited 12:00 AM EDT October 27, 2009
by Dais! at 12:19 AM EDT on October 27, 2009
isn't the snesmusic.org forum the yahoo group?
(http://games.groups.yahoo.com/group/spcdumpers/)
by nensondubois at 1:15 AM EDT on October 27, 2009
The closest thing they have to a forum is this

http://snesmusic.org/v2/wiki.php?iRequest=wiki/ViewPage&iPage=Comments

and

http://snesmusic.org/v2/wiki.php?iRequest=wiki/ViewPage&iPage=Info


Does anyone here have any relevant info on the SNES midi device?

Edit: I found some info on it but not much

http://www.digitpress.com/forum/archive/index.php/t-59643.html

http://www.raphnet.net/electronique/snes_apu/snes_apu_en.php

I might try hooking my SNES soundcard up to my pc via parallel port.

edited 1:29 AM EDT October 27, 2009
by JFD62780 at 4:39 AM EDT on October 27, 2009
Yo, Lunar! Didn't know that latest Pilotwings redump was yours! What the hell is UP with that game? It's like it don't even WANNA be ripped properly! :P

You suppose the SNSF-to-SPC treatment might tame it better in terms for a final redump, like Nenson did (mostly) with Super Mario Kart?
by Lunar at 7:32 AM EDT on October 27, 2009
dais: yeah, but unfortunately few people look there. plus, i can't understand why they need a yahoo group when they have a perfectly good website that could be used. the only way people find out about the yahoo group is by word of mouth, which doesn't maximise contributions...

the wiki isn't too conducive to productivity either. discussion is very unorganised, so it's only really good for the account of what needs to be done.

JFD62780: that was someone else's fix. the info in the set's text file says "Rough Landing" was redumped, while the set i have uploaded has a better version of "License", and is retagged to credit Soyo Oka only (according to her JCAA page.) both "Hangglider" and "Light Plane" need redumps too (truncated), as well as "Sky Diving" (missing at least one channel - the echo on the lead.) i've got a good dump of Hangglider, but i couldn't work out how to remove channel 8.

http://www.shakal.net/lunar/temp/Hangglider.spc

so, here's hoping my email has been noted...

i agree, it is odd how such popular games manage to remain dumped so badly. SNSF does sidestep the whole issue of tracks being sloppily dumped, and the issue of missing/hidden songs. just sucks that the trade-off is that not everyone has the expertise to rip 'em!

edited 7:43 AM EDT October 27, 2009
by nensondubois at 10:23 AM EDT on October 27, 2009
hmm... Pilotwings?

http://www.mediafire.com/download.php?omgzqzwzm0q

Liscence redump.

I'm really tired of this. Maybe I should start ripping SNSFs.

edited 10:36 AM EDT October 27, 2009
by SmartOne at 6:53 PM EDT on October 27, 2009
But the best player is for SPCs...
by JFD62780 at 6:56 PM EDT on October 27, 2009
Quoth Lunar:

"...SNSF does sidestep the whole issue of tracks being sloppily dumped, and the issue of missing/hidden songs. just sucks that the trade-off is that not everyone has the expertise to rip 'em!"

I was thinking the SNSF-to-SPC method, because it might apparently be the ONLY way to properly dump Hangglider and Skydiving respectively, because of the stubborn sound effects that insist on playing nanoseconds before the first note! X(

As for Light Plane and Helicopter, all's they need is a better timed dump. If at first you don't succeed, try until you lose your mind. That's how I dumped DOOM and got in. ;)

edited 6:57 PM EDT October 27, 2009
by nensondubois at 8:14 PM EDT on October 27, 2009
There's two ways you can get a *perfect* dump of the sfx pilotwings songs:

I was thinking the SNSF-to-SPC method, because it might apparently be the ONLY way to properly dump Hangglider and Skydiving respectively, because of the stubborn sound effects that insist on playing nanoseconds before the first note! X(

Couldn't we use that method to make a Wario's Woods SPC set? Probably not because the sound code was not written in SPC700, rather it was written in 65816; which is the main CPU. I don't know why I asked if I answered my own question.

1. Make a music modifier for Pilotwings. I didn't even attempt this game.

2. Modify G-SPC so you can save changes to to the four ports (2140, 2141, 2142 and 2143) as a .SPC file. For Pilotwings you will need to change a value at 2140 to 06 using a non Sound Effect SPC file.)

http://gigo.retrogames.com/gspc/gspc016.lzh

There is no source for the program, unfortunately otherwise I'd take a look and see if I could add a save to SPC option. If someone could do this then it will coax the requirement of SNSFs for many games.

edited 8:21 PM EDT October 27, 2009
by ugetab at 9:57 PM EDT on October 27, 2009
For the the SFX issue, I'd normally suggest a code to disable the sound effects in question, or all sound effects period if that's compatible with the coding.

Actually, a quick look confirms that it's just a full SPC700 init, with $2140,$2142/$F4,$F6 as the song/propeller sound selects. Here's a set of them, and they should be quite good enough based on past successes with this method.

http://castleofthewinds.angelfire.com/

I did need at least cursory knowledge to correctly place Super-Gameboy data writes in the correct spots, and you'd be surprised how many games write all songs to the SPC700 at once, then send a look-up number to it using one of the registers.
by nensondubois at 10:15 PM EDT on October 27, 2009
What SPC700 disassembler/assembler would be used to modify these values? I can do it for most games but a fool-proof method would help. I have found some interesting things in a few games that would make complete? For example (I'm not sure if I should give this away but whatever) In tetris 2, there are three unused cinematic *endings*, if you will that I'd like to dump. I already know what I need to change but what SPC700 assembler/disassembler would one use to make these registers take affect? I'd still like to do this on my own though. Maybe I shouldn't ask.

edited 10:32 PM EDT October 27, 2009
by ugetab at 10:29 PM EDT on October 27, 2009
None nenson. You can edit a damn SPC file in a hex editor, as I did for a single byte in every one of those files. I just ripped an SPC after the music faded to nothing on the title screen and worked from there. You don't even seem to know how the SNES and the SPC700 registers are related in code, yet you supposedly 'contributed' to the ripping/hex editing/research of all my SGB SPC sets. You're a dork still, but if you keep trying, maybe you'll end up recovering from that affliction. I can only hope.

In response to your edited text, you can find the 2140-2143 SNES registers at 0x1F4-0x1F7 in the .SPC files, and they are referenced as $F4-$F7 internally to the SPC. SNES9X Debugger has these in ARAM, at the internal address locations. Now contribute stuff.

edited 10:33 PM EDT October 27, 2009
by nensondubois at 10:37 PM EDT on October 27, 2009
I'll start that now.

edited 11:00 PM EDT October 27, 2009
by Dais! at 10:48 PM EDT on October 27, 2009
"unfortunately few people look there"

I don't know what this actually means, since few people actually give a shit about SPC ripping period. Whose attention, exactly, are you hoping to attract?
by ugetab at 10:53 PM EDT on October 27, 2009
There are considerably more SPC rippers than NSF rippers, GBS rippers, and certainly SNSF rippers. SPC ripping is something you could almost train a monkey to do, while the others are more logic and reasoning intensive.

In short, there are more people who need to be informed of developments who are of lesser mental caliber than in other ripping formats.
by nensondubois at 10:59 PM EDT on October 27, 2009
Well here.

http://www.mediafire.com/download.php?zgz1yz1vnew
by ugetab at 12:02 AM EDT on October 28, 2009
Or, you could try it this way, just for kicks:

Tetris 2 1.1:
Title Screen Music(should start at 04):
80A522??
by nensondubois at 12:35 AM EDT on October 28, 2009
Yoshi's Island
802C5C??

I'm not doing anymore because I don't feel like it. I just wanted to prove that I'm not a putz.

edited 1:11 AM EDT October 28, 2009
by ugetab at 3:05 AM EDT on October 28, 2009
It isn't what you choose NOT to do that proves you're a putz. It's what you visibly do and say which proves it.

You've proven to be relentless in your pursuit of answers to questions, but you're even more full of yourself now, when you're barely showing your capacity, than I am now, with a rather decent degree of experience, a number of contributions among a spectrum of music ripping/code hacking, and even enough programming experience to be vaguely useful when writing code in C++, PHP, SQL, and Visual Basic.

Even when I was very inexperienced, I tried to see if there were reasonable alternatives to thinking that something was either done by me, or done before me.

In short, you think quite highly of yourself, and in fact, I believe you think little of my abilities. To think little of me is, in itself, of no concern to me, but to do so baselessly, while requesting information, and deciding that I am so incapable as to require stealing your marginal accomplishments...that gives me such a negative opinion of you that I can't see your name without recalling how disruptive you are to people who might, otherwise, be doing something useful or significant for themselves or others.

You've only just started showing some signs of advancing past the complete 'noob' stage you've been in, and now you 'don't feel like it'. Either earn your respect, or accept that no matter how good you are at given activity (X), someone will always best you in some way, either through statistical chance, favorable project-specific skills, or outright superior understanding.

(If you'd like to see more of my rantings and ravings, you can read my various experimental postings on Digg, and their various public appeal ratings and responses. Kudos to them for upgrading my 'verbosity' intrinsic capability to 'long windedness')
by JFD62780 at 3:22 AM EDT on October 28, 2009
UGETab, you've managed to do to Pilotwings what the other dudes at SNESMusic could not: You spitpolished the entire soundtrack and that's how Skydiving really began?

*fires up emulator listening carefully* Well, I'll be damned, I thought the opening vamp played twice as long! I wasn't really paying attention, who knew? :P

*ahem* In short, despite the A.D.D.-laden previous two paragraphs, I need only say two words:

YOU WIN! >;)

edited 4:28 AM EDT October 28, 2009
by ugetab at 4:02 AM EDT on October 28, 2009
Prior to attempting any mastery over console code, I attempted mastery over the American English language of the 1990s. I've retained enough of what I previously learned to be able to resume my investigation into combining interesting language with a general avoidance of pushing points like they were products.

The rip, however, was simple. I think I spent less total time on the rip than I did adequately explaining myself. I can definitively say that studying language and meaning has given me broadly applicable logic, while studying programming has enhanced and sharpened my sequential reasoning skills immensely, as well as allowing me to focus on smaller logical points that could break an argument's validity.

Not that anybody cares much about what I just wrote, but it's good practice, and appeals to my occasional desire to tell people about things in detail whether they want to hear about them or not.
by Lunar at 7:23 AM EDT on October 28, 2009
"Whose attention, exactly, are you hoping to attract?"

anyone's really. a smallish team of contributors with good communication is better than an even smaller team with poor communication. SPC ripping needs manpower and little else. i think you'd be surprised at the amount of people who visit snesmusic and download the sets/contribute too.

anyway, i'm only saying this because it's annoying when you're plainly trying to engage people and getting nowhere.

ugetab just won a billion internets with that pilotwings set. thanks~!#!~1#!

edited 7:24 AM EDT October 28, 2009
by arbingordon at 10:34 AM EDT on October 28, 2009
lets not get our undies in a bundle, ladies
by SmartOne at 3:46 PM EDT on October 28, 2009
Panties.
by JFD62780 at 5:21 PM EDT on October 28, 2009
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

Getting back on topic... UGEtab, provided I properly tag the beauts, crediting those that originally made the tags in the first place, may I ask permission to submit the set as a possible final rip to SNESMuaic? ;)

You, of course, will earn sole credit for the rip, obviously. :)
by ugetab at 7:39 PM EDT on October 28, 2009
Sure. No point in preventing these from being distributed. I'm actually rather surprised that there would be so much of a headache over something this simple. In fact, you can get SFX rips if you change 0x1F4-0x1F7 in a Pilotwings SPC file to FF ?? FF 00, where ?? is a number above 00.
by Lunar at 5:44 AM EST on November 5, 2009
something i meant to do a while ago but never got around to (and now have since foo_input_viogsf is awesome.)

updated the Mother 3 GSF set, filling out the previously empty title fields for all the 999 tracks. I also renamed "Sound of Siren (no intro)" to "Flint's House". it is the same tune, but it's in flint's house where the music is heard in the game. no other changes.

download

would anyone be able to stick this up on caitsith2's site? cheerz

edited 5:45 AM EST November 5, 2009
by SmartOne at 3:49 PM EST on November 5, 2009
Mother 3 is awesome. If only it had a proper, non-sucky, and full-synth OST...

Wait a tick. That set makes the songs stutter. Check out the Let's Begin! track. I've noticed this in VBA-M itself, but the old set doesn't have this issue.

edited 11:03 PM EST November 5, 2009
by Lunar at 4:30 AM EST on November 6, 2009
there was a previous (incomplete/bad) set, i guess that's the old set you mean? because viogsf has been giving me problems with this set (loads of DC clicks that I mentioned before.)
by SmartOne at 7:22 PM EST on November 6, 2009
The READ THIS FIRST.txt says that I have unknownfile's 4/20/2006 rip. It sounds good, but the file mentions that the set needs to be reoptimized to remove unnecessary sound effects from the GSFLIB.
by Lunar at 7:17 AM EST on November 7, 2009
yeah that's the old set. it was re-ripped some time after the english language patch for the game was released last year (which is the set that's on gsf central at the moment) - and my set is an update to that one.
by SmartOne at 9:46 AM EST on November 7, 2009
If the newer set stutters, how is it better?
by Lunar at 9:54 AM EST on November 7, 2009
the old set, as far as i know, was incomplete or bad in some other way - unknownfile should be able to tell you. also, this set didn't stutter with highly advanced...
by holyice7 at 5:52 AM EST on November 19, 2009
Freaking Japanese.

Shin Bokura no Taiyou, or rather Boktai 3 is finally tagged and timed, and is ready to be put up on GSF and wherever.

Also took a look at the Boktai 1 and Boktai 2 sets and did some fine tuning if UF or CaitSith want to update those as well.
by guest at 10:37 AM EST on December 7, 2009
Updated Battletoads NSF
by unknownfile at 12:09 PM EST on December 7, 2009
i've been a bit lazy with updating GSF Central nowadays, but i'll try to upload them later if I remember
by guest at 10:25 AM EST on December 8, 2009
More NSFs
by nensondubois at 1:01 PM EST on December 8, 2009
Your update ability sux and you know why.
by unknownfile at 2:36 PM EST on December 8, 2009
because you're fat

in other news the set is now up, now back to doing nothing

edited 3:55 PM EST December 8, 2009
by nensondubois at 8:16 PM EST on December 8, 2009
Actually, it isn't so you are the fat one. (the latest set of any kind on GSF central is as of January.
by unknownfile at 11:34 PM EST on December 8, 2009
the set *IS* up, it's just that the uploader makes me change the date manually when i upload new version sets. it's up as "Shin Bokura no Taiyou" now in the completed section, but i'm not going to change the date it was last updated

HA HA HA HA HA

in other news thank you nenson for helping me derail the conversation with your pointless banter yet again

now back to not regularly updating the site
by Lunar at 6:59 AM EST on December 9, 2009
unknownfile, would you be able to upload the updated mother 3 set as well? tags are now finished. D:
by unknownfile at 7:39 AM EST on December 9, 2009
done
by nensondubois at 11:03 AM EST on December 9, 2009
Actually, I was talking about my set that you said "sux". That's a great administrator.

edited 11:04 AM EST December 9, 2009
by unknownfile at 12:01 PM EST on December 9, 2009
i will give you some preparation h to soothe your butthurt, in the meantime please stop trying to derail this thread with your pointless bantering
by nensondubois at 12:23 PM EST on December 9, 2009
I'm not derailing you are just being evasive. You don't want to upload my set. I don't actually care either way. This conversation is now over.

edited 12:35 PM EST December 9, 2009
by bxaimc at 1:53 PM EST on December 9, 2009
And now revived
by SmartOne at 1:56 PM EST on December 9, 2009
The new Mother 3 set skips. That's bad.
by unknownfile at 5:11 PM EST on December 9, 2009
ain't skipping for me, buddy. which track?
by Lunar at 5:39 PM EST on December 9, 2009
thanks uf :3

yea, for some reason, the set has playback issues with viogsf. it sounds fine on highly advanced though. it might be an issue with viogsf rather than the set.

edit: also the set isn't new, it's the same set that was previously available on gsf central already. the set you must have had was the first one that was ripped, which as i said before, was fucked up in other ways.

edited 5:50 PM EST December 9, 2009
by SmartOne at 7:51 PM EST on December 9, 2009
All tracks have constant clicks. I've heard this in VBA-M itself at the title screen and sometimes in the menu. The original set doesn't do this in viogsf.

Actually it was:

http://code.google.com/p/vba-wii/

edited 3:17 PM EST December 10, 2009
by unknownfile at 9:43 AM EST on December 10, 2009
it sounds like an emulation issue. if HA doesn't have it and the new visual gba/viogsf have issues, only way to find out is to run the thing on real hardware

sadly my gba flash cart died so i can't quite do that

until then the set remains as-is
by SmartOne at 3:15 PM EST on December 10, 2009
Why would the old one play differently/work?
by unknownfile at 3:34 PM EST on December 10, 2009
dont ask me lol
by mudlord at 12:01 AM EST on December 12, 2009
Timing.
by SmartOne at 8:07 PM EST on December 20, 2009
Why was Chrono Trigger (PSX) never PSF-ified?
by bxaimc at 11:09 PM EST on December 20, 2009
it had a custom driver iirc
by SmartOne at 11:31 PM EST on December 20, 2009
Stupid custom drivers. It has some good, extra music, too.

Reminds me of Super Princess Peach...
by unknownfile at 11:50 PM EST on December 20, 2009
oh shut up you silly person you
by Lunar at 5:11 AM EST on December 21, 2009
the extra tunes are good yea, but fortunately they appeared again in Chrono Trigger DS. still would love to see a PSF rip eventually nonetheless.
by SmartOne at 9:15 PM EST on December 21, 2009
The quality of the PSX port's audio is very similar to the SNES which is much better than scratchy DS.

Still wish we had accurate PSF and PSF2 reverb.
by Josh W at 12:44 PM EST on December 24, 2009
yep, definitely custom driver.

Merry Christmas, here is is: Chrono Trigger
by bxaimc at 1:19 PM EST on December 24, 2009
thnx Josh! :)
by Lunar at 4:19 PM EST on December 24, 2009
yay early xmas gift :o) nice work josh, about time this one came around! the sound is noticably lacking in high frequencies and might be missing some DSP, wonder if it's my player or the set. hum. not familiar enough with how it should sound to say.
by SmartOne at 5:09 PM EST on December 24, 2009
Thank you!
by Josh W at 6:56 PM EST on December 24, 2009
and the PSX FF6 uses the same driver as Chrono Trigger : Final Fantasy Anthology - Final Fantasy VI
by Josh W at 12:17 AM EST on December 25, 2009
Ok, i fixed a few things in both of them.

Some of the tracks at the end of Chrono Trigger have been fixed

and the credits of FF6 have been added



edited 12:17 AM EST December 25, 2009
by manakoAT at 4:04 AM EST on December 25, 2009
I was just about to rip FF6, thanks man :o)

BTW, i noticed some missing instruments in FF6, for example FF6-29.minipsf, possibly more tracks!

edited 4:15 AM EST December 25, 2009
by MarkGrass at 9:02 PM EST on December 25, 2009
Thanks for the FF6 rip! :D
by snakemeat at 10:17 AM EST on December 28, 2009
Thanks a lot Josh W
by Knurek at 9:55 AM EST on January 1, 2010
Special Naomi/Atomiswave/Dreamcast update part 4:

2010-01-01

new:

18 Wheeler - American Pro Trucker (Naomi)(2000)(Sega AM2)(Sega)
Airline Pilots Deluxe (Naomi)(1999)(-)(Sega)
Club Kart - European Session (Naomi 2)(2002)(-)(Sega)
Crazy Taxi (Naomi)(1999)(Hitmaker)(Sega)
Demolish Fist (Atomiswave)(2003)(Dimps)(Polygon Magic)
Derby Owners Club II (Naomi)(1999)(-)(Sega)
Dolphin Blue (Atomiswave)(2003)(-)(Sammy)
Dux (2009)(HUCAST.net, KonTechs)(HUCAST.net)
Extreme Hunting (Atomiswave)(2005)(-)(Sammy)
Guilty Gear Isuka (Atomiswave)(2003)(Arc System Works)(Sammy)
House of the Dead 2, The (Naomi)(1999)(Sega AM1)(Sega)
Jambo! Safari (Naomi)(1999)(-)(Sega)
King of Fighters Neowave, The (Atomiswave)(2005)(SNK Playmore)(Sammy)
Knights of Valour - The Seven Spirits (Atomiswave)(2004)(IGS)(Sammy)
Last Hope (2007)(NG-DEV.TEAM)(redspotgames)
Net Select Keiba Victory Furlong (Atomiswave)(2005)(-)(Sammy)
Project Justice [Moero! Justice Gakuen] [Project Justice - Rival Schools 2] (Naomi)(2000)(Capcom Production Studio 1)(Capcom)
Ranger Mission (Atomiswave)(2004)(-)(Sammy)
Rumble Fish, The (Atomiswave)(2004)(Dimps)(Sammy)
Rune Caster (2000)(Noisia)
Salary Man Kintarou (Atomiswave)(2004)(-)(Sammy)
Sega Tetris (Naomi)(1999)(-)(Sega)
Sports Shooting USA (Atomiswave)(2002)(-)(Sammy USA)
Wild Riders (Naomi 2)(2001)(-)(Sega)
WWF Royal Rumble (Naomi)(2000)(Yuke's)(Sega)

Dreamcast Music Archive

edited 9:59 AM EST January 1, 2010
by Lunar at 7:06 AM EST on January 2, 2010
Knurek, remember I said I had Tetris Plus tags about five million years ago? Well, here they are at last :3

anusfest

I never released them before due to prior frustrations with M3U list tagging, which I've got sorted out now. the GBS file header is also updated.

edit: speaking of that, it seems most m3u lists out there have composer info in the track titles, instead of using the GBS header for composer info... which is kinda dumb, and doesn't work in fb2k :/ i have much editing to do. granted, you can't do track-specific credits using the GBS header... i'd be tempted to use duplicate GBS files for that purpose though. ha.

edited 11:22 AM EST January 2, 2010
by Knurek at 9:19 AM EST on January 2, 2010
Uhh, next time don't forget to check if the m3u is working though. ;)

I can edit the headers myself, just give me a list which files and which composers to add.
by Lunar at 11:32 AM EST on January 2, 2010
oh whoops, it's just where i renamed the gbs/m3u to knureknamingconvention for the sake of distribution, but forgot to reflect the changes in the m3u. i've fixed this and reuploaded. man i hate m3u lists :(
by Knurek at 1:19 PM EST on January 5, 2010
http://kss.hcs64.com/ updated.

Split into MSX and Sega sections.
Complete overhaul of Sega one, added both VGM logs and the new emulated format by kevtris.
by valiant at 2:58 PM EST on January 5, 2010
manakoAT: "Slam Shuffle" is only missing the rain. All the other stuff is intact, unless I'm thoroughly mistaken.
by Lunar at 3:41 PM EST on January 5, 2010
Knurek you rock for reorganising that stuff. Now I only have to check one place for SMS goodness. happi

also i'm going to post this in two threads since it took so long

Pokémon Heart Gold & Soul Silver Tagged 2SFs
by Lunar at 5:24 AM EST on January 6, 2010
Bah, I've forgotten if this is where GBS discussion goes. This forum confuses me.

I've been working on Pokémon Pinball tags, based on the tracks listed here, though it has transpired that the GBS file is missing at least 6 jingles (End Of Ball Bonus, End Of Bonus Stage, Evolution Completed, Go To Bonus Stage, Moved To Another Area, Pokemon Caught.) I'm wondering if I can persuade anyone to investigate/re-rip the soundtrack if need be?

It's hard to find credits for this game also, though GMCL credits just Go Ichinose. It certainly sounds like his music. Regardless, I know there are ingame credits, not sure how to access them at this point.
by marioman at 10:38 AM EST on January 6, 2010
For those who are interested, the new SGC format for Master System, Game Gear, and Colecovision is now supported by NEZPlug.
by agu fungus at 3:25 PM EST on January 6, 2010
@Lunar
I recognize two unknown songs from Pokémon Crystal:

9-99 (04b4) ME_CARDGAME1 (Unknown).mini2sf (When you're playing the Card Flip game in the Goldenrod Game Gorner)
9-99 (04b5) ME_CARDGAME2 (Unknown).mini2sf = (When you retire from a Game Corner game, also from Gold and Silver)
by Lunar at 3:33 PM EST on January 6, 2010
what would you say are good names for those two? "Card Flip Game" and "Card Flip Game: Retire" ? for some reason i don't remember this at all from my times playing G/S.

i'll edit and reupload after. i put arrangement credits in the comments too so i need to re-up anyway.
by agu fungus at 3:45 PM EST on January 6, 2010
Well, Card Flip is from Crystal only (I suppose it's also in the NDS remake). Retire is from all three versions (not only for Card Flip). Your choice.

Edit: And thank you very much for the tags!!!

edited 3:54 PM EST January 6, 2010

edited 3:59 PM EST January 6, 2010
by Lunar at 4:50 PM EST on January 6, 2010
alright, i renamed those two, though i didn't know what composers or arrangers to add (maybe someone does.) tired of working on it :p

Pokémon Heart Gold & Soul Silver Tagged 2SFs -- update (check comments fields for arranger info.)
by valiant at 7:47 PM EST on January 6, 2010
Here's a little something I've been working on.

It's a complete GSF/FLAC set for the three GAME BOY titles of THE LEGEND OF ZELDA (Link's Awakening / Link's Awakening DX / Oracle of Seasons / Oracle of Ages).

Enjoy!

I redid all the tags and timings (which were pretty horrid in the previous releases) and ripped some additional tracks that were missing, so this is the complete collection of all songs as they appear in the games.

Seasons: 15,16,18,35 are from ugetab's Link's Awakening sound effect GSF set.
Ages: 18,19,21,30,44 are from ugetab's Link's Awakening sound effect GSF set.

edited 7:50 PM EST January 6, 2010
by SmartOne at 9:21 PM EST on January 6, 2010
I still don't understand the benefit of GSF for Gameboy.
by valiant at 11:02 PM EST on January 6, 2010
Being able to jump to a track instantly and having detailed information on the track (composer, copyright etc.) in Winamp, which M3Us can't provide.
by Lunar at 5:30 AM EST on January 7, 2010
xSF tags are much more practical than m3u, even it does mean some compromise in sound quality. i've got some m3us for all three games that I'd mostly finished if anyone does want them, they're tagged but not timed. though i doubt they'll see the light of day.

Prime Blue, this is good and all, though I'm not sure why you have used (I guess) romanisations or literal translations of the japanese game and track names when there are western releases. For instance, renne instead of lynna. Aboveground rather than Overworld doesn't click with me either. these names are more idiosyncratic than they need to be, and actually pretty confusing even to people like me who have played the games. would have also been cool to have "Level X:" for all the dungeon themes. so in a lot of senses these tags aren't an improvement over the previous ones :( the only real improvement for me is that these have file names and accurate composer info.
by Knurek at 10:47 AM EST on January 7, 2010
Yeah, that's all fine and dandy but doesn't compensate for the crappy emulation quality of GBS2GSF conversion...
by valiant at 11:21 AM EST on January 7, 2010
Knurek: I always thought they sounded better than their GBS counterparts...

Lunar: I was talking about the timings, and those were really horrid: No delay after the second loop, too short fade-outs (missing even for Oracle of Seasons/Ages), the ending credits theme of Link's Awakening cut off and stuff like that.

I always opt for the names the original creators used, so I went with the Japanese ones here. Part of that stems from the fact that I always try to make the track titles sound as if from an official release.

It's not like it can't be corrected, though. A quick psfpoint -game="The Legend of Zelda: Yadda-Yadda" *.minigsf and getting the official Western names from the text dumps or that list, and that's it.

Also, "Aboveground" is the official title as used on the soundtracks and I highly disapprove of the term "overworld" for anything above the ground. I understand it as a world map or terrain where the controls of the game change and from which the individual locations in a game can be reached.

edited 11:28 AM EST January 7, 2010
by Knurek at 12:33 PM EST on January 7, 2010
Prime Blue: They might if you're using NEZPlug instead of NEZPlug++

Also, if you wanted to use the names the original creators used, you should've gone with ƒ[ƒ‹ƒ_‚Ì“`à–²‚ð‚݂铇, ƒ[ƒ‹ƒ_‚Ì“`à ‚Ó‚µ‚¬‚Ì–Ø‚ÌŽÀ `Žž‹ó‚̏́`, ƒ[ƒ‹ƒ_‚Ì“`à ‚Ó‚µ‚¬‚Ì–Ø‚ÌŽÀ ~‘å’n‚̏Í~. Anything else is just plain stupid.
by Lunar at 4:45 PM EST on January 10, 2010
Prime Blue: ehh i dunno about the feigning OST names business; it is pretentious. but also impractical for people who have played the game(s) and are accustomed to english titles for things. though it's up to you ultimately i suppose, and you're right, no-one has to live with it if they don't want to. oh and i wasn't referring to times either. i figure that's a more exact science that is either right or wrong... so, no question of your judgement in that department.

I went ahead and tagged/timed Pokémon Pinball, for anyone who's interested:

put a bangin' donk on it

composer info taken from GMCL. can't find credits anywhere on the net, can't even find credits in a let's play or anything. so it'll have to do. up to gbs.hcs64 plz?! and hopefully penultimate GBS too :3
by Knurek at 4:33 PM EST on January 11, 2010
Link doesn't resolve plz.
by Lunar at 5:20 PM EST on January 11, 2010
http://www.sendspace.com/file/v6stjm

fuck vgmusic in the neck.
by Knurek at 1:39 AM EST on January 12, 2010
PC Engine update with the bunch of new playlists sent by Kaminari:

21 Emon - Mezase! Hotel Ou (1994)(NEC Interchannel)(NEC)
A.III - A-Ressha de Ikou 3 (TCD)(1993)(Artdink)
After Burner II (1990)(Sega Development Division #2)(Bits Laboratory)(NEC Avenue)
Ballistix (1991)(Reflections)(Coconuts Japan)
Benkei Gaiden (1989)(-)(Sunsoft)
Bikkuriman World (1987)(Westone)(Hudson)
Bloody Wolf [Narazumono Sentou Butai Bloody Wolf] (1989)(Data East)
Break In (1989)(-)(Naxat)
Cratermaze [Doraemon - Meikyuu Daisakusen] (1989)(Nichibutsu)(Hudson)(Hudson)
Cyber Core (1990)(Alfa System)(IGS)
Cyber Cross (1989)(-)(Face)
Cyber Knight (1990)(Compile, Group SNE)(Tonkin House)
Death Bringer - The Knight of Darkness (TCD)(1990)(Telenet Japan)(Reno)
Don Doko Don (1990)(-)(Taito)
Double Dungeons (1989)(-)(Masaya)
Download (1990)(Alfa System)(NEC Avenue)
Download 2 (TCD)(1991)(Alfa System)(NEC Avenue)
Dragon's Curse [Adventure Island] (1991)(Hudson)
Dungeons & Dragons - Order of the Griffon (1992)(Westwood)(NEC)
Energy (1989)(Quasar)(Masaya)
F1 Circus (1990)(-)(Nichibutsu)
F1 Circus '91 - World Championship (1991)(-)(Nichibutsu)
F1 Circus '92 - The Speed of Sound (1992)(-)(Nichibutsu)
F-1 Dream (1989)(Capcom)(-)(NEC Avenue)
Fiend Hunter [ut] (TCD)(1993)(Right Stuff)
Formation Soccer on J.League [ut] (1994)(Human, Opensystem)(Human)
Fushigi no Yume no Alice (1990)(Sankindo)(Face)
Gai Flame (1990)(-)(Masaya)
Ganbare! Golf Boys (1989)(Dual)(Masaya)
Hisou Kihei X-Serd (1990)(-)(Masaya)
J.B. Harold - Murder Club (TCD)(1990)(Riverhillsoft)(Hudson)
Kuusou Kagaku Sekai - Gulliver Boy (TCD)(1995)(Hudson)
Military Madness [Nectaris] (1989)(Hudson)
Moto Roader (1989)(Masaya)
Mr. Heli no Daibouken (1989)(Irem)
Nazo no Masquerade (1990)(Riverhillsoft)(Masaya)
Ordyne (1989)(Namco)
Override (1991)(Sting)(Data East)
P-47 - The Freedom Fighter (1989)(NMK)(Aicom)
Parasol Stars - The Story of Bubble Bobble III (1991)(Taito)
Power Tennis (1993)(Now Production)(Hudson)
Psychic Detective Series Vol. 3 - Aya (TCD)(1992)(Data West)
Psychic Detective Series Vol. 4 - Orgel (TCD)(1993)(Data West)
Puyo Puyo CD (TCD)(1994)(Compile)(NEC Avenue)
Puyo Puyo CD Tsuu (TCD)(1996)(Compile)(NEC Interchannel)
Sekigahara (1990)(-)(Tonkin House)
Shockman [Kaizou Chounin Shubibinman 2 - Aratanaru Teki] (1991)(Winds)(Masaya)
Sinistron [Violent Soldier] (1990)(Alfa System)(IGS)
Son Son II (1989)(Capcom)(NEC Avenue)
Star Parodier (TCD)(1992)(Inter State)(Hudson)
Timeball [Blodia] (1990)(Broderbund)(Hudson)(Hudson)
Turrican (1992)(Rainbow Arts)(Code Monkeys, The)(Ballistic)
Twin Cobra [Kyuukyoku Tiger] (1989)(Toaplan)(A.I)(Taito)
Wizardry I+II (TCD)(1993)(Sir Tech)(Access)(Naxat)
Xak I+II (TCD)(1992)(Microcabin)(Riot)(Riot)
Yamamura Misa Suspense - Kinsenka Kyou Ezara Satsujin Jiken (TCD)(1992)(-)(Naxat)
Zipang (1990)(Tecmo)(Arc)(Pack-In-Video)
by anewuser at 3:00 AM EST on January 12, 2010
Fuck, yeah! Thanks both Kaminari&Knurek \o

PS: famicompo6 results url

edited 3:02 AM EST January 12, 2010
by Lunar at 9:19 AM EST on January 12, 2010
i got my ass thrashed in famicompo this year! well, at least in the originals. fared OK in the covers. the competition was mightily fierce. oh well... next contest will be copious FDS wank.

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