Previous Page | Next Page

back in action by unknownfile at 1:04 PM EDT on June 13, 2010


estimated time to release: 100 years
followup post by unknownfile at 9:23 AM EDT on June 16, 2010
it is now working to a reasonable extent. too bad it's a mess atm
by arbingordon at 1:23 PM EDT on June 16, 2010
how 'bout a pre-release for all your floozies, uf?
by unknownfile at 9:13 PM EDT on June 16, 2010
knock yourself out

Release notes for the suicidal:

Yes, this is just MAME v0.137 running on top of the M1 API. Closing the MAME window that appears whenever a game loads will cause fuckups. Eventually this will be hidden.

Metal Slug doesn't work because the Neo Geo driver is broken at the moment.

This supports Gradius 3, Thunder Cross 2 and pretty much everything running on Ninja Gaiden hardware. I'm working on moving MAME drivers to run on sound-only hardware configurations right now, so expect the drivers I did for M1 to be added later on.

There are TONS of bugs in this. Most notable is that this does NOT work with the console UI at all. However, it works fine with BridgeM1 for whatever reason.

Last thing is that XML support is gone at the moment and will probably remain dead and buried for a while.
by souma at 12:23 PM EDT on June 19, 2010
When I converted 2SF into ROM in VGMtoolBOX, can I change music with the key to right and left?
Sorry for my poor English.
by unknownfile at 2:41 PM EDT on June 23, 2010
Doing some more work on M1. Now that I'm on the 0.137 core, I can have fun with more devices, and that means adding drivers with CPUs that aren't supported on the old base.

metro.c is currently being targeted although I am planning on adding the Sega C Board hardware (even though that's just based off Genesis hardware...)
by unknownfile at 3:27 PM EDT on June 24, 2010
I know it's been emulated in hoot since forever, but I just added Surprise Attack to M1. Good thing I had patches from ages ago, because I hate custom CPUs.
by Knurek at 4:47 PM EDT on June 24, 2010
Playstation Music Archive update:

Aces of the Air [Simple 1500 Series Vol. 95 - The Hikouki] (2002)(Highwaystar)(D3 Publisher)
Alien Trilogy (1996)(Probe)(Acclaim)
All Star Racing 2 (2003)(Midas, Kung Fu)(Mad Duck)
Allied General (1996)(SSI)
Amazing Virtual Sea Monkeys, The (2002)(Creature Labs)(Conspiracy)
Army Men - Air Attack (1999)(3DO)
Army Men - Green Rogue [Army Men - Omega Soldier] (2001)(3DO)
Army Men - World War – Land, Sea, Air (2000)(3DO)
Army Men - World War [Army Men - Operation Meltdown] (2000)(3DO)
ATV Mania (2003)(Deibus Studios)(Gotham Games)
Ballistic [Puzz Loop] (1999)(Mitchell)(Infogrames)
Battle Arena Toshinden 2 (1995)(Tamsoft)(Takara)
Battle Arena Toshinden 3 (1996)(Tamsoft)(Takara)
BattleSport (1997)(Cyclone)(Acclaim)
Big Bass Fishing (2002)(Coresoft)(Take-Two)
Big Bass World Championship [Super Black Bass X] (1997)(Starfish)
Black Dawn [Black Dawn - Blast or Be Blasted!] (1996)(Black Ops)(Virgin)
Blast Chamber [Kyuu Bakukku] (1996)(Attention to Detail)(Activision)
Blast Radius (1999)(Pitbull Syndicate, The)(Psygnosis)
Bravo Air Race [Reciproheat 5000] [Air Race] (1997)(Xing)
Brunswick Circuit Pro Bowling (1998)(Adrenalin)(THQ)
Bust A Groove 2 [Bust A Move 2 - Dance Tengoku Mix] (1999)(Metro)(Enix)
Bust-A-Move 2 - Arcade Edition [Puzzle Bobble 2] (1996)(Taito)
Capcom vs. SNK Pro [Capcom vs. SNK - Millennium Fight 2000 Pro] (2002)(Capcom Production Studio 1)(Klein)(Capcom)
Cardinal Syn (1998)(Kronos Digital)(989 Studios)
CART World Series (1997)(Sony Interactive Studios America)(SCE America)
Castrol Honda World Superbike Team - Superbike Racing [Castrol Honda Superbike Racing] (1999)(Interactive)(Electronic Arts)
Centipede (1999)(Leaping Lizard)(Atari)
Championship Surfer (2001)(Krome Studios)(Ubisoft)
Chessmaster 3-D, The [Chessmaster, The] (1996)(Mindscape)
Circuit Breakers (1998)(Supersonic)(Mindscape)
College Slam (1996)(Iguana UK)(Acclaim)
Contender [Dynamite Boxing] (1998)(Victor)
Contra - Legacy of War (1996)(Appaloosa)(Konami)
Cool Boarders - Extreme Snowboarding (1996)(UEP Systems)
Cool Boarders 2 [Cool Boarders 2 - Killing Session] (1997)(UEP Systems)
Crime Killer (1998)(Pixelogic)(Interplay)
Critical Depth (1997)(SingleTrac)(GT)
Criticom [Criticom - The Critical Combat] (1995)(Kronos DE)(VIC Tokai)
Crusader - No Remorse (1996)(Origin)(Realtime Associates)(Origin)
CyberSpeed (1995)(Mindscape)
Dance Dance Revolution - Konamix (2002)(KCE Tokyo)(Konami)
Dance Dance Revolution (2001)(KCE Tokyo)(Konami)
Dare Devil Derby 3D (1996)(Supersonic)(Mindscape)
Darkstone [Darkstone - Evil Reigns] (2001)(Delphine)(Take-Two)
Dead in the Water (1999)(Player 1)(ASC Games)
Dead or Alive (1998)(Tecmo)
Destruction Derby (1995)(Reflections)(Psygnosis)
Devil Dice [XI [sái]] (1998)(Shift)(SCE)
Die Hard Trilogy (1996)(Probe)(Fox)
Die Hard Trilogy 2 - Viva Las Vegas (2000)(n-Space)(Fox)
Doom (1995)(id)(Midway San Diego)(Williams)
Ducati World Racing Challenge [Ducati World] (2001)(Attention to Detail)(Acclaim)
Duke Nukem - Land of the Babes (2000)(n-Space)(GT)
Dune 2000 [Dune] (1999)(Westwood)(Electronic Arts)

Enjoy.

edited 5:38 PM EDT June 24, 2010
by anewuser at 6:30 PM EDT on June 24, 2010
a rather big ps1 update x_x
I need to clean my hdd, deleting /pron isn't doing it anymore x_x
Thanks<3knurek

edited 6:30 PM EDT June 24, 2010
by iloveyou at 11:47 PM EDT on June 24, 2010
Thank you~ Knurek ^^
by RukarioGyiyg996 at 7:01 PM EDT on June 25, 2010
asfjafsjaflkjads

I downloaded the soundtrack to "Crusader" it sounds god awful... Why did they use XA's of badly rendered versions of the game's music than trying to make sequences of them...? Man it's the same thing that happened to the Dreamcast version of UT99..

I was expecting some high quality PSX hardware render's of the music... I'm pretty disappointed in the PSX port now...


(goes to download Army Men - Air Attack)
by unknownfile at 12:08 PM EDT on June 26, 2010
Adding channel muting / mixer crap at the moment. 17 games supported woooooooo
by Dais! at 10:44 PM EDT on June 30, 2010
we support your support~

Ah, are there any GSF plugins/players of note besides viogsf and Highly Advanced? I want to run some simple tests with a few sets, see if my memory is failing me or if there's audible differences that don't fall into the "holy shit this isn't right at all" category.
by unknownfile at 10:52 PM EDT on July 3, 2010
as far as i know, no

although mess added gba support recently so i guess something will come out of that
by Mouser X at 12:42 AM EDT on July 4, 2010
There's a GSF thing written for Linux (see the GSF Central page), and of course the source code. But I've never used it, and I have no idea how well it works. Besides, I figure you want something for Windows. It seems to me that a command-line tool would be most appropriate for your needs, but I don't know of any, other than possibly the Linux one (which may or may not be "complete").

Sorry I couldn't help, but I figured I should throw in what little information I have. Hope it's useful. Mouser X over and out.
by unknownfile at 2:08 AM EDT on July 4, 2010
also the mame options system is needlessly complex
by Dais! at 5:17 AM EDT on July 7, 2010
Thanks guys. Seems there's nothing of note beyond what's been mentioned, although your answers did remind me about gsfopt having gsf2rom, which might help some in comparing memory to reality.

MAME can be a bit unintuitive indeed...
lol, CPS-3 by unknownfile at 3:43 PM EDT on July 7, 2010
driver init at approx 0616a7b2
driver sound select @ ????? (registers written at around 06174432)

some init shit going on around 616a982
driver work memory at 02068d50

i'm also feeling really sorry for the bridgem1 mixer window :(



edited 5:14 PM EDT July 7, 2010
sad news by unknownfile at 9:11 PM EDT on July 9, 2010
Genesis support will not be returning to this new version of M1

you are more than welcome to guess why

(hint: laziness)
by Elven Spellmaker at 2:50 AM EDT on August 14, 2010
Does anyone know whether Shining Force: Resurrection of the Dark Dragon has been ripped?

Or is it a custom driver? (Which I auto-assume is the case)
by Mouser X at 5:29 AM EDT on August 14, 2010
I tried to check vgm.hcs64.om, but most of them didn't work. Specifically, only mdx.hcs64.com, fmtowns.hcs64.com/, usf.hcs64.com/, and 2sf.hcs64.com/ are working. I sort of understand 2SFs and USFs, but why MDX and FMtowns? Where'd the NSFs, GBS files, GSFs, etc. go? I downloaded the NSF set just 2 weeks ago, so I know it was here....

Anyway, hopefully whatever happened there can be rectified. Once it's available again, check gsf.hcs64.com, and see if it's available. If it's not, it hasn't been ripped. The GSF collection on HCS's site was, if I recall correctly, assembled by Knurek. He used Saptapper on a whole slew of games (pretty much any it worked on, I think), and that collection was the result (I think it also contains all the GSFs on GSF Central, using Knurek's naming scheme).

Sorry I couldn't be of more help. Hopefully the VGM sub-site returns in full, and the game has been ripped. If not, I would think you're out of luck. Mouser X over and out.

edited 2:30 PM EDT August 14, 2010
by hcs at 1:59 PM EDT on August 14, 2010
Hm, that's weird. I wonder if removing mudlord's subdomain yesterday screwed things up.

[edit]
Yeah, the bot added quickstart.html to every subdomain without an explicit index. Should be fixed now.

edited 2:05 PM EDT August 14, 2010
by Knurek at 3:44 AM EDT on August 15, 2010
Playstation Music Archive update:

Dance Dance Revolution (1999)(KCE Tokyo)(Konami)[Streams].zip
Dance Dance Revolution 2nd ReMIX (1999)(KCE Tokyo)(Konami)[Streams].zip
Dance Dance Revolution 2nd ReMIX Append Club Version Vol. 1 (1999)(KCE Tokyo)(Konami)[Streams].zip
Dance Dance Revolution 2nd ReMIX Append Club Version Vol. 2 (1999)(KCE Tokyo)(Konami)[Streams].zip
Dance Dance Revolution Best Hits (2000)(KCE Tokyo)(Konami)[Streams].zip
Dance Dance Revolution Extra Mix (2001)(-)(Konami)[Streams].zip
ECW Anarchy Rulz (2000)(Acclaim Salt Lake City)(Acclaim)[Streams].zip
Eliminator (1999)(-)(Psygnosis)[Streams].zip
Emperor's New Groove, The (2000)(Argonaut)(SCE America)[Streams].zip
ESPN Extreme Games [1Xtreme] [ESPN Street Games] (1995)(Sony Interactive Studios America)(SCE America)[Streams].zip
ESPN MLS Gamenight (2000)(Saffire)(Konami)[Streams].zip
ESPN X-Games Pro Boarder [X Games Pro Boarder] (1998)(-)(Konami)[Streams].zip
Evil Zone [Fuujin Ryouiki Eretzvaju] (1999)(Yuke's)[Streams].zip
Excalibur 2555 A.D. [Lost Sword - Ushinawareta Seiken] (1997)(Tempest)(Telstar)[Streams].zip
Expendable [Millennium Soldier - Expendable] (1999)(Rage)(Infogrames)[Streams].zip
Extreme Go-Kart Racing [Kart Race - Kimete wa Drift!] [Wai Wai Kart] (2000)(Now Production)(Media Gallop)[Streams].zip
Extreme Pinball (1996)(Epic MegaGames)(High Score Productions)(Electronic Arts)[Streams].zip
F1 2000 (2000)(Visual Sciences)(Electronic Arts).zip
F1 Championship Season 2000 (2000)(Visual Sciences)(Electronic Arts).zip
F1 World Grand Prix - 1999 Season (1999)(Lankhor)(Eidos).zip
F1 World Grand Prix (2000)(-)(Eidos).zip
Family Card Games Fun Pak (2002)(-)(Mad Duck).zip
Fantastic Four (1997)(Probe)(Acclaim).zip
Fatal Fury - Wild Ambition [Garou Densetsu - Wild Ambition] (1999)(SNK).zip
FIFA - Road to World Cup '98 (1997)(EA Canada)(Electronic Arts).zip
FIFA Soccer 2002 [FIFA Football 2002] (2001)(EA Canada)(Electronic Arts).zip
FIFA Soccer 2003 [FIFA Football 2003] (2002)(EA Canada)(Electronic Arts).zip
FIFA Soccer 2004 [FIFA Football 2004] (2003)(EA Canada)(Electronic Arts).zip
FIFA Soccer 2005 [FIFA Football 2005] (2004)(EA Canada)(Electronic Arts).zip
FIFA Soccer 97 (1996)(EA Canada)(Electronic Arts).zip
Fifth Element, The (1998)(Kalisto)(Activision).zip
Fighting Force [Metal Fist] (1997)(Core Design)(Eidos).zip
Final Doom (1996)(id)(Midway San Diego)(Williams).zip
Ford Racing (2001)(Empire).zip
Formula 1 (1996)(Bizarre Creations)(Psygnosis).zip
Formula 1 98 (1998)(Visual Sciences)(Psygnosis).zip
Formula 1 Championship Edition [Formula 1 97] (1997)(Bizarre Creations)(Psygnosis).zip
Formula One 99 (1999)(Studio 33)(SCE Europe).zip
Forsaken (1998)(Probe)(Acclaim).zip
Freestyle Boardin' '99 (1999)(Atelier Double)(Capcom).zip
Gauntlet Legends (2000)(Atari Games)(Midway)[Streams].zip
Gekioh Shooting King [Geki Ou - Shienryu] [Shienryu Arcade Hits] (1999)(Warashi)[Streams].zip
Geom Cube (1994)(Technos Japan)[Streams].zip
Goal Storm (1996)(-)(Konami)[Streams].zip
Goal Storm '97 (1997)(-)(Konami)[Streams].zip
Golden Tee Golf, Peter Jacobsen's (2000)(Incredible Technologies)(Wizard Works)[Streams].zip
Grand Tour Racing '98 [Gekisou!! Grand Racing - Total Drivin'] [Total Drivin] [M6 Turbo Racing] (1997)(Eutechnyx)(Activision)[Streams].zip
Grid Runner [Grid Run] (1996)(Radical)(Virgin)[Streams].zip
Grinch, The (2000)(Artificial Mind & Movement)(Konami)[Streams].zip
Grudge Warriors (2000)(Tempest)(Take-Two)[Streams].zip
Gubble (1998)(Actual)(ASK Corporation)[Streams].zip
Gundam Battle Assault (2001)(Natsume)(Bandai)[Streams].zip
Gunship (1996)(MicroProse)(Spectrum HoloByte)[Streams].zip
Hexen (1997)(Raven)(id)(GT)[Streams].zip
Hi-Octane (1995)(Bullfrog)(Electronic Arts)[Streams].zip
Hot Wheels - Extreme Racing (1999)(HotGen, Atod)(THQ)[Streams].zip
by Elven Spellmaker at 4:16 AM EDT on August 15, 2010
@Mouser: Ooo thats interesting thanks, however its not there though unfortunately. =(

However the ROM works with GBA2MIDI 0.8.0 so does that mean that its Saptapper compatible?

edited 4:17 AM EDT August 15, 2010
by Knurek at 4:59 AM EDT on August 15, 2010
@Elven Spellmaker:

Not necessarily, some games using Sappy still need manual ripping. Quite a lot of them actually.
by Dais! at 2:59 PM EDT on August 15, 2010
Before it passes from my head again, does anyone readily know (or can easily identify) what sound format the music of Alone in the Dark 2/3 for Saturn and PS1 uses?

A sample of the weird yet catchy unpleasantness of the soundtrack:

http://www.youtube.com/watch?v=arhixczDgQU
by Elven Spellmaker at 4:37 PM EDT on August 15, 2010
@Knurek: If it can be read by GBA2MIDI then surely the driver has been found at some point?

Or does the program bypass that entirely because its not playing the original files just converting them to MIDI?
by Knurek at 6:40 PM EDT on August 15, 2010
@Elven Spellmaker: Driver is found, the VSync function (which is needed for playback) isn't though.
by iloveyou at 9:09 PM EDT on August 15, 2010
Playstation Music Archive update~
Thank you~^^
by Elven Spellmaker at 5:49 AM EDT on August 16, 2010
@Knurek: I really wish I knew the slightest bit about ripping all these formats. XD

(Thats odd considering Shining Soul and Shining Soul II are ripped, both from the same company, same sorta game. One would have thought that they would use the same VSync. >.>)

edited 5:59 AM EDT August 16, 2010
by RukarioGyiyg996 at 8:27 AM EDT on August 16, 2010
@Dias!

The Saturn most likely uses CD Audio, and maybe the same for the PSX, (although it might possibly be using XA)

A note about Alone in the Dark 2's music though... The soundtrack you hear is coming from a Roland MT-32 sound module (from what I can judge by ear..), recorded and saved as a audio stream.

Alone in the Dark 3 uses something custom though, I think... Can't really be too sure, but some instruments I recognize from the demoscene group. May be another MIDI synthesizer with a custom patch synth.
by SmartOne at 4:08 PM EDT on September 6, 2010
I lost the Mother 3 GSF set that worked. The latest set plays back with static. Can someone please upload the version that worked? It was tagged except for the 999 tracks.

EDIT: False alarm. For some reason (lol, WASAPI issues) playback decided to be scratchy through my laptop speakers. The latest Mother 3 set is still good with viogsf 0.5, but not 0.7 if I remember correctly. Different VBA-M versions/timings, I guess. :(

edited 4:42 PM EDT September 6, 2010
VGMToolbox r687 by snakemeat at 10:13 PM EDT on September 30, 2010
Updated VGMToolbox to r687. Grab it from Sourceforge

-= NEW =-
[XMA CONVERTER] Add tool to batch convert XMA (or XMA containing files). Required .exe files are not included.

[BYTE REMOVER] Added byte remover to remove chunks of a file.

-= UPDATED =-
[FILE EXTRACTION] All tools that extract files will rename dupes instead of overwriting without warning.

[VFS EXTRACTOR]
- Add option to execute user entered mathematical expressions against found values. Uses a javascript wrapper, so any javascript formatted expression should work.
- Add option to calculate offsets using length and a byte alignment.
- Presets now load and save for all items.
- No longer extracts files with 0 for length.
* Validation is incomplete on this tool (file record section), but it is very functional.

[GENH CREATOR]
- New Layout
- Add code to retrieve loop values and frequency from the file.

-= FIXED =-
[HOOT XML BUILDER] Fixed to properly parse nezplug .m3u files with escaped commas.
by iloveyou at 7:22 PM EDT on October 1, 2010
snakemeat~ Thank you 0.0
by Elven Spellmaker at 8:33 AM EDT on October 5, 2010
@SmartOne: What are the main differences between Highly Advanced and in_viogsf?

Is it possible to disable interpolation like in Highly Advanced in in_viogsf?
by Elven Spellmaker at 8:33 AM EDT on October 5, 2010
Double Post... >.>

edited 8:43 AM EDT October 5, 2010
by manakoAT at 10:53 AM EDT on October 5, 2010
[10:47] <@manakoAT> need a new keyboard
[10:47] <hcs> or more patience with Return
by SmartOne at 2:57 PM EDT on October 5, 2010
Highly Advanced is based on VBA. The code is extremely messy (hacky), so I don't even trust it's a perfect transplant of VBA's core.

"GSF Decorder" (viogsf) is VBA-M. This is much improved over VBA, though timing is still an issue. It uses blargg's GB APU ("8-bit," chiptune stuff) and sounds much better on tracks that use that hardware. (Sonic Advance 2)

You can completely disable interpolation. I recommend leaving it off because most of the instruments you hear are rendered in software and crammed into two PCM channels. Instead of hearing clean, separately interpolated channels, you get PCM smear.

As stated above, use viogsf [0.05] to avoid timing issues of the newer versions.
by Elven Spellmaker at 7:10 AM EDT on October 7, 2010
Where is this plugin stored?

I'd like to try it for interests sake.

EDIT: Pretty sure its in the foobar.jp uploader area, which is behaving reaaaaaaly badly atm.

edited 7:42 AM EDT October 7, 2010
by SmartOne at 3:03 PM EDT on October 7, 2010
"GSF Decoder" 0.08 appears to have fixed the Mother 3 skipping:

"0.08 (2010/09/29)
Disabled: Inline function expansion(Mother3)."

Thank you Mysterious Plugin Guy!
by Lunar at 6:12 AM EDT on October 8, 2010
fukken sick. today is a good day.

the mother 3 set is almost perfect now. Rock and Roll Mild and Spicy sound the same to me, everything else is perfect (assuming everyone has the final tagged version i upped here a while ago.. haha, probably not)
by SmartOne at 12:01 PM EDT on October 8, 2010
I consider VGM @ HCS the "official" archive, so I have that one. Differences in playback?
by Lunar at 2:12 PM EDT on October 8, 2010
nah it's the same set, just the tags are unfinished in the one that's up on hcs - for instance, the 999 tracks are missing the song title fields, and there's a few other titling differences, like "Sound of Siren (No Intro)" was renamed to Flint's House. actually that may be the only title change, i don't remember now.

the problem with the rock & roll mild and spicy tracks is still there though.

anyway here is my set update from about a year ago for anyone who cares: http://www.shakal.net/lunar/temp/Mother3GSF.rar

EDIT: my post from 11 months ago is here.

edited 2:14 PM EDT October 8, 2010
by SmartOne at 2:37 PM EDT on October 8, 2010
If I knew what was wrong with those tracks, I might be able to hear it.
by Lunar at 8:20 PM EDT on October 8, 2010
my bad, everything's fine. I didn't realise just how similar the two rock and roll tracks are. the differences are subtler than i remembered.

edited 8:27 PM EDT October 8, 2010
by SmartOne at 9:59 PM EDT on October 10, 2010
Super Bust-A-Move PSF2 set? I remember it sounding sequency...
by Apx at 7:14 AM EST on December 15, 2010
@unknownfile
What's the current progress on the M1 rewrite?
by Lunar at 8:29 AM EST on January 9, 2011
is there a good mirror for GSF sets? zophar and caitsith's site both have about 5% of the total rips it seems, and i don't have them all saved locally.

i'm particularly interested in seeing if Dora's World Adventure has been ripped.
by Knurek at 3:41 PM EST on January 9, 2011
i'm particularly interested in seeing if Dora's World Adventure has been ripped

It's not on my HDD, so I guess it hasn't been ripped yet.
by Lunar at 9:00 AM EST on January 10, 2011
doh. thanks for checking.
VGMToolbox r714 by snakemeat at 12:34 AM EST on January 23, 2011
VGMToolbox r714 released. Grab it on Sourceforge.

-= NEW =-
[PSP DATA FINDER] Adding PSP Sequence Data finder for MID/PHD/PBD data, in case future sequence format supports it.

-= UPDATED =-
[ADVANCED CUTTER] Add NDS - SMD/SWD plugins.

[GENH CREATOR]
- Added GENH editor, but for now it only loads existing values. No editing possible yet.
- Update to allow "bytes to samples" conversions via the GUI for all types.

[NDSto2SF] Add option to use internal SMAP names for files.

[VFS Extractor]
- Made output of logs and .bat file optional. Much faster with them disabled.
- Add read header to EOF option.
- Added a reset button.

[XMA CONVERTER]
- Add POS file creator.
- Add preset saving and loading with some sample presets based on bxaimc's ripkits.

-= FIXED =-
[ADVANCED CUTTER] Update to properly save "Include Terminator in Cut Size" and "Endianness" values for a preset.

[GENH CREATOR] Fix to allow byte to sample value of zero.

[MIDI EXTRACTOR] Fixed issue with clearing Hashtable on initialization that made extractor pretty much useless.

[VFS EXTRACTOR]
- Fixed to properly empty the Calculation fields (when applicable) on preset loading.
- Fix file name path creation.

-= THANKS =-
Thanks to bxaimc for the XMA ripkits.
by iloveyou at 3:11 AM EST on January 23, 2011
Many thanks ^(00)^
VGMToolbox r715 by snakemeat at 6:51 PM EST on January 23, 2011
Quick fix for XMA Converter presets. Be sure to update before creating any presets! Grab it at Sourceforge.

edited 6:52 PM EST January 23, 2011
VGMToolbox r716 by snakemeat at 10:47 PM EST on January 24, 2011
Added the option to get frequencies and channels via offsets for the XMA Converter and a plugin for Dead Rising.

Grab it at Sourceforge.
by alphard at 12:16 PM EST on February 16, 2011
Can someone reupload the SRW GSFs, if they were already ripped?
VGMToolbox r760 by snakemeat at 11:03 PM EDT on March 14, 2011
VGMToolbox r760 released. Grab it at Sourceforge.

-= NEW =-
[MPEG CONTAINER DEMULTIIPLEXER]
Added demultiplexer for MPEG Video Containers. Attempts to determine output file type and add appropriate file extension (and header if desired), but will assign .bin if it cannot determine the output stream type.

Supports the following formats:
- DVD Video (Audio: .ac3, .dts, .lpcm; Video: .m2v)
- MPEG1 [MULTI] (Audio: .mp2; Video: .m1v)
- MPEG2 [MULTI] (Audio: .m2a; Video: .m2v)
- PAM [PS3] (Audio: .ac3, .at3, .lpcm; Video: .264, .m2v)
- PMF [PSP] (Audio: .at3, .lpcm; Video: .264)
- PSS [PS2] (Audio: .ss2; Video: .m2v)
- SFD [MULTI](Audio: .adx, .aix; Video. CRI .m2v)

Notes:
.264 can be added to a MKV container using MKVMerge for playback.
LPCM support for PMF untested, and GENH header will not be added.

[FILE RENAMER] Added tool to rename files based on name data within the file itself. Accepts an offset and length/terminator and looks within the file to get its name.

-= UPDATED =-
[XMA CONVERTER] Update to allow negative values in the Offset text boxes. Negative values for offset will go backwards from the end of the file.

[SSF MAKER] Add ability to use a custom MAP file.

-= FIXED =-


-= THANKS =-
Thanks to the following people for sharing source and/or tools that helped in creation of the MPEG Container Demultiplexer:
MPUCoder (awesome documentation of the MPEG formats)
FastElbJa (extract_audio tool)
Alpha23 (quickbms header scripts)
Unknown author of pmfdemuxer.exe
Thanks to bxaimc for pushing the File Renamer until I did it.
by Mouser X at 6:03 PM EDT on March 15, 2011
Because they're no longer hosted on HCS's site, I was wondering where I might look for the most recent collection of NSFs, GBS files, HES files, etc. I think the set(s?) I have are from early 2010. Is there anything newer than that? Newer extended M3U playlists? Where would I look for them?

I'm asking, because someone has ported various features of Game Music Emu (v6 here, v5.5 here, and v5.2 here) to Rockbox (see the patches for GBS, HES, and NSF). The GBS and NSF sets I have on my MP3 player are years old, and I'd like to make sure I have the most recent versions to compare against, so that I can make sure I'm up-to-date on my MP3 player.

I only mention this, since I'm already here (and mentioned the codecs above), but if there's any programmers here who are interested (and want to improve Rockbox), check those links (to the patches) I posted. The guy who's working on adding them to Rockbox has implemented support for the "extended M3U" playlists, but apparently he did it wrong. If anyone here wants to give it a look (and see if they can implement the support "properly"), it'd be greatly appreciated by anyone who uses GBS/NSF (not NSFe, since that's already working)/HES files, and the M3U playlists that go with them.

Anyway, thanks in advance for directing me toward the most recent GBS and NSF collections. Hopefully these new patches/codecs are included in Rockbox soon! Mouser X over and out.
by lordskylark at 3:42 AM EDT on March 16, 2011
Are there any up-to-date 2SF archives?
by Mouser X at 5:25 AM EDT on March 16, 2011
As the entire collection? There might be, but I'm not sure where it is. Have you looked in the 2SF thread? There's still updates, after all.... They might not be hosted here, but they are getting posted. Checking the appropriate thread is recommended.

On that note, is there an "appropriate thread" for NSF/GBS discussion? I'm thinking there might be, and I just missed it.... If I did, sorry about that. Mouser X over.

edited 8:10 PM EDT March 16, 2011
by Lunar at 5:45 AM EDT on March 16, 2011
we need a new thread with all the good game music format repositories in a list. i know the 2sf ones were reuploaded to joshw's space, but for a lot of others i'm not really sure right now.
by Knurek at 6:08 AM EDT on March 16, 2011
Give me some time, Mouser X, and I'll up my current chiptune collections to sendspace or whatever. They are not that big, 10-ish MB each, so it shouldn't be that much of a problem.

Here you go:

Game Boy
Master System & Game Gear
NES
PC Engine
Wonderswan

edited 8:20 AM EDT March 16, 2011
by anewuser at 1:59 PM EDT on March 16, 2011
Thank you knurek, updating after all this time without a stable&reliable internet source.
by Mouser X at 8:35 PM EDT on March 16, 2011
Knurek, thanks for uploading those! I've dated them all as "2011-03-16", though I expect that they're from earlier than today.

As anewuser said, it's awesome that you're still updating, even though you no longer have a "stable" internet location to store them at. Thanks again. Mouser X over and out.
VGMToolbox r762 by snakemeat at 10:29 PM EDT on March 26, 2011
VGMToolbox has been updated, grab it at Sourceforge.

-= NEW =-
Nothing.

-= UPDATED =-
[GENH EDITOR] GENH editor is now fully functional.

-= FIXED =-
[MPEG CONTAINER DEMULTIIPLEXER]
- Updated the PAM demuxer and PMF demuxer to skip seek tables before looking for MPEG start bytes.

-= THANKS =-
Skyknight for extensive testing of the PAM demuxer.
by Dais! at 4:39 PM EDT on April 29, 2011
Er, have I missed something or is there currently no mirror for the HES+stream packs archive?

Also, what's the preferred KSS player? NEZplug+?
by SmartOne at 10:31 PM EDT on May 1, 2011
As far as I know, NEZplug++ is preferred. Or GEP.

Final Fantasy VI Anthology hasn't been ripped?

Or Final Fantasy IV?

edited 10:55 PM EDT May 1, 2011
by Mouser X at 11:18 PM EDT on May 1, 2011
Final Fantasy IV on the PSX is streamed. At least, the PSF2 rip I have of it says so. It's about 80 MB, IIRC. It was ripped as PSF2, because it required the streaming driver for it to be ripped (and no such driver existed for PSFs).

As for FF6, I can't remember if it was ripped or not. I seem to recall that it used the same driver as Chrono Trigger for the PSX (which didn't work the first time it was ripped), but it's been many years since this topic of discussion, and I simply can't remember for the life of me. I think CT has since been ripped, so maybe FF6 is as well?

Sorry to not be much help. Look around. I'm pretty sure the FF4 rip exists, in one form or another. Good luck finding it. Mouser X over and out.
by Sir-Sabin at 9:44 AM EDT on May 2, 2011
It was ripped i have it on my pc
by bxaimc at 9:49 AM EDT on May 2, 2011
I have FFIV ripped here as GENH since it has MIB. once i finish adding loop points i'll release it.
by Lunar at 4:39 AM EDT on May 3, 2011
guy records zombi daisuki DS music manually and uploads it on youtube
doesn't (and refuses to) supply download link
MFW

oh well, i saved all the vids, transcoded to mp3 despite quality loss, going to retag them and distribute a multiupload everywhere anyway. hate people who do this. what a hilarious channel, i couldn't even send a message to ask kindly because of friend lock, and friend requests aren't accepted without subscribing. clearly not uploading soundtracks from the perspective of sharing great music but more doing it from the perspective of their own grandiose sense of self-importance-on-the-internet ~ illegally, i might add. ya i mad, but i'll have the last laugh.

edited 7:43 AM EDT May 3, 2011
by Sir-Sabin at 11:45 AM EDT on May 3, 2011
i have a psf rip of FFVI, forgot where i got it
by SmartOne at 12:04 PM EDT on May 3, 2011
I got Final Fantasy VI from Zophar's Domain.
by Josh W at 4:21 AM EDT on May 4, 2011
The set on Zophar's matches the one i ripped (with tags added).

Or it just could be a coincidence...

by bxaimc at 11:27 AM EDT on May 4, 2011
Or it could just be that the one on Zophar's is yours...
by KGN-004 at 2:30 PM EDT on May 8, 2011
Why do the psf rips of "Misadventures of Tron Bonne" play waaaaaay too fast? I tried them in foo_psf and Audio Overload.

Compare this psf rip http://www.emuparadise.org/music/psf/Misadventures_of_Tron_Bonne,_The/1316

to these proper sounding tracks http://www.legends-station.com/?page=motb/music

I really wish this would work. I don't have the hardware anymore to make a recording, and I hear this game crashes in every emulator.
by Mouser X at 3:35 PM EDT on May 8, 2011
The last time I tried, it was fully playable in ePSXe (though, it did crash when I paused the game...), and I know that pSX works way better than ePSXe.... I don't know that I tried MoTB on pSX though, since my control method isn't working....

As for playing way to fast... I'll have to listen again. It's been a long time since I listened to PSFs (for a number of reasons. Rockbox is one of those reasons), so I may be remember incorrectly. It's also possible the method used to rip them was somewhat improper (wrong driver? Incomplete information?)

Anyway, try playing MoTB in pSX, and let me know how that goes. It should work just fine. Sorry I can't offer more help though. Mouser X over and out.
by KGN-004 at 4:20 PM EDT on May 8, 2011
I tried both pSX 1.13 and ePSXe 1.7.0. They both do this thing where it will freeze or act really fruity unless you skip all the dialogue and cutscenes. And it freezes when you pause. And from what other people have said, there are numerous other points in the game that cause it to freeze. Just google it. I think it's going to be hard for me to manually record all the different musics with that going on.

I tried mounting the image in daemon tools and running from cd with epsxe, as I read that as being a solution. That had no effect.

I haven't tried any different epsxe plugins or settings, though. Sigh. Such a pain in the ass.

I could really use a proper psf rip of Misadventures of Tron Bonne / Tron ni Kobun.

edited 4:21 PM EDT May 8, 2011
by KGN-004 at 3:58 AM EDT on May 10, 2011
Is there anyone who tell can me why the rip is like that? Is there a problem with ripping this game in particular? Can someone re-rip/fix it? I would love you. Maybe pay you, if that's what it takes. ;P

Like I said, it's way too fast. Compare "ST00_02(01)" in the psf rip to the proper sounding "04-Nakkai-TeiselBonne" mp3 on that other website I linked.

edited 4:05 AM EDT May 10, 2011
by KGN-004 at 12:49 PM EDT on May 13, 2011
Anyone?
by arbingordon at 6:17 PM EDT on May 13, 2011
I think if anyone could help, they would have.
by KGN-004 at 9:25 AM EDT on May 14, 2011
I don't think so. You guys are just mean and lazy. ;)

Someone should be able to tell me SOMETHING. Mark Grass just posted here the other day. Doesn't he know a lot about psf and the ripping of them? I bet he could have told me why if he looked into it. And I bet he could rip it himself if he wanted.
by snakemeat at 10:40 AM EDT on May 14, 2011
Tutorial on ripping PSFs here. Maybe this will be your first of many rips.
by Knurek at 11:18 AM EDT on May 14, 2011
Oh wow, KGN-004 wins this year's internet awards for being a total douche.
by arbingordon at 12:29 PM EDT on May 14, 2011
Hm, perhaps I should clarify:
I think if anyone could help and has the time to spend on a rip of some game they have never heard of, they would have.
by KGN-004 at 4:25 PM EDT on May 14, 2011
If you couldn't tell by the winking smiley, I was just trying to joke around. By the way, the Silver Surfer nsf in your archive (and most other archives I've tried) freezes at track 9, the high score theme. You should fix that, you douche. The nsf at Arc-Nova's works.

Anyway, I know it's pretty time consuming to do these rips, and I wasn't expecting anyone to go out of their way and do a ton of work they don't care about and have no time for. I was just hoping for some sort of helpful comment as to why a psf would playing too fast, if there was just some simple fix for it, or what exactly it would entail to fix it.

But I guess such inquiries offend LORD Knurek. *rolls eyes* Well excuuuuse me. Dick.

edited 5:13 PM EDT May 14, 2011
by MarkGrass at 6:54 PM EDT on May 14, 2011
@KGN-004:

Hello,

I have seen multiple requests for a proper rip of Tron Bonne, so I have written a SEQ converter for the data located within the DAT\\ directory.

The sequence format is very similar (perhaps, the same?) as used in Bio Hazard 3 | Resident Evil 3.

I'm not sure if these are 'better' than the original rips, but they use my latest psf driver, so the reverb, etc. levels can be adjusted.

Tron Bonne Psf Sample

I'll get around to a complete set, hopefully soon.

edited 6:57 PM EDT May 14, 2011
by Mouser X at 7:22 PM EDT on May 14, 2011
TL;DR version - ah, like you even care... Check the bottom, but it's probably not much better.

Actually, they offend most people, when you say it the way you did at the top of this page. Knurek is just more vocal about it (though, I'm certain that if arbingordon had responded first, it would have been worse...).

That said, joking or not, it wasn't very nice, regardless of how it was intended. If you *truly* intended as a joke, you certainly shouldn't have responded the way you did (on the great and mighty INTERNET, responding to an attack with an attack usually makes you look like the bigger jerk/doofus/stupid-head).

Yes, I'm certain there are people who are capable of re-ripping the set, or figuring out what's wrong with the current one. However, most of those people are unable to do it anymore, for one reason or another. Unfortunately, the person who would, likely, have been one of the best candidates passed away a year or so ago ( :( RIP ugetab. Though, he was much better with USFs).

Loosely speaking, those here aren't douche-bags (even arbingordon can be nice sometimes!), but often, they get tired of hearing the same thing again, and again, and again, and again. When someone responds the way you did, joking or not (which, regardless of the emoticons, is extremely difficult to interpret over the internet), it's frowned on, regardless of who you are.

Closing paragraph (to the above topic): Although you might not have liked the way Knurek responded to you, your interpretation and response was equally condescending (perhaps more, under a certain interpretation, but I don't have time to go into that). For future reference, if you actually want people to pay attention to you (instead of ignore you outright from now on (or flame you first, and ignore you later), which after this is entirely possible), assume that everything you say is offensive, and therefore you need to remove as much offense as possible.

Knurek is not a bad guy. By default, his response was, although in poor taste, appropriate. Obviously the default response could have undergone interpretation alterations (thus making it no longer the default), but a simple read of your message does in fact make you sound pretty terrible. I, for one, try to give people the benefit of the doubt, most of the time. Your post, which even I had difficulty interpreting as a joke (actually, I didn't think it was a joke... but I didn't think it was as malicious as others might have interpreted it), is difficult to swallow.

TL;DR - Basically, I feel an apology is in order, even if your intention was completely different from what was received. If you give a heartfelt gift to someone, even if you truly intended it to be good, if they hate you for it, you should still say you're sorry. Unfortunately, offense is in the eye of the receiver, not the giver. You gave a "gift" (it was probably in poor taste, the way you gave it...), and it was received with offense. Rather than an appropriate response of a gift (good or otherwise) poorly received, You responded with another even worse "gift" (though, at this point, it's obviously no longer a gift).

Anyway, there's my $2 on the matter (I figure with that much typing, it's worth more than 2 cents, and I gave it for free!). If I were to go on, I'd be wasting my time (for reasons that aren't worth my time to explain right now. Besides, I'm quite certain there's those who think I've already wasted my time). Sorry to go into this. I just prefer that people play nice with each other. It usually makes things run better, and people feel better all around. Mouser X over and out.
by Mouser X at 3:16 PM EDT on May 15, 2011
After posting my above message, I remembered that some PSF sets have been known to have speed issues, so a new tag was added. Check the PSF FAQ, specifically "Why is the tempo is wrong in some songs?" (It's nearer the bottom, than it is the middle). Have you tried that (adding/editing the tag, using Highly Experimental, or psfPoint to edit the RAW tags)? Can you find a number that seems to be sufficient for it to work properly?

I suppose that, at this point, such a recommendation is unnecessary since apparently Mark Grass is looking into it after all. Awesome job Mark! We all (those who love the Megaman Legend series) appreciate it!

Sorry I hadn't thought of this earlier.... Hopefully it's helpful. Mouser X over and out.
by Lunar at 4:12 PM EDT on May 15, 2011
how about you all shut up and listen to zombie daisuki music.

http://www.multiupload.com/U9DTORSQGV

not 2sf unfortunately, but it does nicely for now.
by KGN-004 at 4:08 PM EDT on May 20, 2011
Thank you, Mark. I would be very appreciative if you got around to doing the complete soundtrack. That would be amazing. I hope one day Legends 2 is able to be ripped (I know it uses some custom sequence format and it hasn't been cracked yet, or whatever).

Mouser, I don't know what you're going on about. I really don't understand how someone could NOT see that I was just being cute and cheeky. What else would winking suggest with such a comment? Anyway, it's not a big deal. You don't have to write a book about it. ;)

Knurek, I see you still haven't added the proper Silver Surfer nsf rip to your archive. Would someone please directly inform him? I mean, come on! It's a Tim Follin soundtrack for crying out loud!

Also, Gil-Galad has ripped many more nsfs this past year or two, with the most recent update being May 1st this year (and fixed some others that weren't working correctly, or at all) that your archive is lacking. Might want to update it? AT LEAST replace Silver Surfer, please.

edited 4:30 PM EDT May 20, 2011
by Knurek at 5:35 PM EDT on May 20, 2011
I don't have the access to music archives and hadn't had it for quite a while, so they will stay the way they are.
by KGN-004 at 6:10 PM EDT on May 20, 2011
???

Alright. Well, if anyone cares: http://www.mediafire.com/?pjbx3k8g1yd9tix

It's Knurek's nsf archive with a fixed Silver Surfer and all the recent rips and fixes from Gil-Galad. And the PCM drum enabled battletoad nsfs (you need to use Nintendulator with those).

The recent Gil-Galad rips weren't labeled with detail, so maybe a couple unlicensed games found their way into the normal folders, and vice versa. You can just find the recently added stuff by arranging the folder contents by date.
by snakemeat at 10:09 PM EDT on May 20, 2011
Thanks for the update.
by Josh W at 11:53 PM EDT on May 20, 2011
hey knurek,

i thought i gave you access, i know i made you an account...

didn't i?
by Knurek at 2:47 AM EDT on May 22, 2011
JoshW, I know I asked for you doing so, but I didn't receive any login information from you - if you sent me an email with it, it must have found its way to the spam folder, which I haven't been reading for the last few years.
by Splashman at 12:07 PM EDT on May 23, 2011
Can anybody make an estimate yet what type of music format we can mainly expect to see in a future 3DS archive?
I'm just curious, because from the few games I have so far I can't really tell if they're sequenced or streamed. Though I guess the hardware and storage should be quite capable of handling fully streamed soundtracks?
by bxaimc at 1:01 PM EDT on May 23, 2011
For 3DS, we can expect more streamed stuff. Most likely between 32-44khz stuff. Most likey something lossy but not extremely bad like XMA. Listen to Ridge Racer 3D (not the OST version but in-game if you own it).
by agu fungus at 10:57 PM EDT on September 27, 2011
OK, so I tried the SPC Timer from Ugetab's website ( http://www.angelfire.com/nc/ugetab/SPC_Timer_Ugetab_Update.zip ). Now the question is, just like gsfopt, is there any chance to add the function to directly tag those times to the SPCs?
by Knurek at 1:04 PM EDT on October 31, 2011
New Naomi sequenced rip:

Sega Strike Fighter (Naomi)(2000)(-)(Sega)
by Knurek at 4:04 PM EST on November 23, 2011
Uncharted Waters [Daikoukai Jidai] (1992)(Koei)[Sega Genesis][VGM]

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source