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by iloveyou at 6:34 PM EST on November 23, 2011
New VGM~ Thank you^^
by Knurek at 5:56 PM EST on November 24, 2011
And one more:

Romance of the Three Kingdoms 3 - Dragon of Destiny [Sangokushi III] (1992)(Koei)[Sega Genesis][VGM]

Composer credit fix for earlier Romance of the Three Kingdoms 2 rip:

Romance of the Three Kingdoms 2 [Sangokushi II] (1991)(Koei)[Sega Genesis][VGM]
by iloveyou at 7:36 PM EST on November 24, 2011
Yep~ Thank you
by Knurek at 8:10 AM EST on November 26, 2011
The Lost Vikings SNES recordings based on the SNSF rip - might be usable for people wanting to play them on a portable player:

Recorded from BSNES,tags by Sir-Sabin, timers by me.

Lost Vikings, The [Lost Vikings, The - Viking no Daimeiwaku] (1993)(Silicon & Synapse)(Interplay)[SNES][FLAC]

Lost Vikings, The [Lost Vikings, The - Viking no Daimeiwaku] (1993)(Silicon & Synapse)(Interplay)[SNES][MP3]
by Koto at 8:18 PM EST on November 30, 2011
Great Knurek! I'd love that soundtrack. Will you do the same with TLV2?

And now one question: I have downloaded the Soul Calibur GENH set and there's no way to make it loop, even once: Always fade out after the first play. Any way for make it loop forever?

See ya
by Knurek at 5:11 AM EST on December 1, 2011
@Koto: Sure, just need some motivation to do so - SNES emulators are kind of crappy when it comes to additional features - for the life of me, I can't find a good one with a wavewrite option.

In other news, another VGM set:

Taikou Risshiden (1993)(Koei)
by Koto at 9:12 AM EST on December 1, 2011
Can someone help me with the Soul Calibur GENH loop issue?

See ya

edited 9:26 AM EST December 1, 2011
by bxaimc at 11:11 AM EST on December 1, 2011
I never got around to adding loops to it. I guess I might as well do so now.
by Koto at 6:05 PM EST on December 1, 2011
bxaimc, will you do it? I could, if you haven't enough time and it's not very difficult. If I'm right, it's like adding loops to a VGM, but using the vgmtoolbox, isn't it?

Anyway, I have a question... What kind of format is GENH? I mean, it's some custom format like adx or .ogg or it's more... """authentic""" like XA, brstm, etc...?

It's by far the most obscure format for me. Thanks for the help provided!

See ya
by bxaimc at 10:31 PM EST on December 1, 2011
eh....it's just a Generic header (GENH)
Soul Calibur uses headerless dual file PCM.
by Mouser X at 2:50 PM EST on December 2, 2011
GENH is just a "wrapper", or a "container format". GENH stands for GENeric Header. In other words, when a game is ripped that either doesn't have a header, or the header doesn't contain enough information, then those files have a GENH header added on to them, to complete the missing information. It's kind of like how AVI contains different formats (as in, AVI isn't technically a format by itself, and thus, GENH isn't a format by itself).

Nothing to be confused about. GENH, being only a header, can "contain" any format out there, so long as support for that format it exists. Hopefully that clears up any confusion. Mouser X over and out.
by Knurek at 5:43 PM EST on December 2, 2011
One new VGM pack and a fix for the earlier Taikou Risshiden release:

P.T.O. - Pacific Theater of Operations [Teitoku no Ketsudan] (1992)(Koei)

Taikou Risshiden (1993)(Koei) v1.01
by Koto at 7:11 PM EST on December 5, 2011
Hello Knurek, do you still have the xmp-mod15 plugin for XMPlay? You talked about it in page 151 (dead link). I've been looking for it and it was impossible for me to find at the moment.

Could you upload it for the pleasure of Exotica lovers?

And another question: What I need to play David Whittaker files in XMP? This xmp-mod15 plugin? Or another one? Thanks for the help, your Amiga-XMPlay guide was very useful :)

See ya
by Knurek at 1:12 PM EST on December 6, 2011
@Koto:

Here's xmp-mod15: http://www.multiupload.com/H0RBSN7NIZ

David Whittaker files can be played with xmp-delix, available here: dhost.info/pieknyman]dhost.info/pieknyman
by Koto at 4:00 PM EST on December 6, 2011
Thanks for the plugins Knurek.

But doesn't solve my problem. Files didn't play because I didn't have the latest zip plugin. I have to get used with this player ^^U Thanks anyway.

See ya

by Knurek at 10:13 AM EST on December 10, 2011
Two new SPC sets:

Shanghai III (1994-09-15)(Kuusou Kagaku)(Sunsoft)

Super Nichibutsu Mahjong 3: Yoshimoto Gekijou Hen (1994-07-29)(-)(Nichibutsu)

And one more:

Super Mahjong Taikai (1992-09-12)(-)(Koei)

And another three:

Super Nichibutsu Mahjong (1992-12-18)(-)(Nichibutsu)
Super Nichibutsu Mahjong 2: Zenkoku Seiha Hen (1993-10-29)(-)(Nichibutsu)
Super Nichibutsu Mahjong 4: Kiso Kenkyu Hen (1996-09-27)(-)(Nichibutsu)

edited 12:47 PM EST December 10, 2011

edited 3:32 AM EST December 11, 2011
by nensondubois at 5:38 PM EST on December 12, 2011
Shanghai III definitely wins an award for having the worst videogame music ever.
by Knurek at 12:09 PM EST on December 16, 2011
I'm looking for all sensible input/suggestions concerning a new project of mine - could you download the file linked below and let me know your opinion?

http://www.multiupload.com/6FONB0Q4CU

Every single thing will be appreciated - do you find this format of storing music nice, does it even work in your setup (no problems for my XMPlay+NEZPlug++ combo, but YMMV).

Thanks in advance, guys.
by Electric Keet at 9:08 PM EST on December 16, 2011
It's kind of neat in that GSF+miniGSF way but... foobar2000 with foo_gep doesn't have any clue what to do with those playlist files. If they were instead a single playlist file with a name matching the GBS, however, it'd be just fine. (I have plenty of those.)

I personally might throw some odd little script together to convert between single-playlist to playlist-per-subtune, if we start seeing rips of this style.
by Dais! at 2:28 AM EST on December 18, 2011
Individual M3Us for each subtune has always felt weird to me, although I can see the appeal. Personally, I create a lot of needless clutter in my life by myself, so going beyond just the (file)+M3U pair feels like I'm making a mess. Using the product code (DMX-whatever) also seems kind of weird - I feel like I should have some objection to raise over the way different regional codes might do....something, but I guess stuff like that really isn't important unless there's someday a comprehensive GBS ripping project that can compare regional versions of games and stuff like that.

It seems to work fine with Winamp (5.621) and NEZPlug++, though, so I don't have any real objections to this format being pursued. I mean, as long as there aren't currently plans to replace, say, the way things are stored at joshw.info

But as Electric Keet noted, this won't work for foo_gep, at least currently. Kode54 actually just updated the plugin, but only for some minor fixes.

Hopefully he'll have some time to look at recent posts in the corresponding forum topic - there's a request in there to implement the NEZPlug ability to read loop information from M3U files, which would save me the trouble of making separate playlists for Winamp/XMPlay and Foobar. This extremely important decisive critical detail is obviously the sole thing keeping me from finishing all the GBS M3Us I have started.

--

Knurek, where did you find the composer details for Motocross Maniacs? Were they mentioned in interviews somewhere?

I wonder if Yamane did BGM #4. It's kind of reminiscent of some moody stuff from SOTN. Ah, if only we could see a collaboration between these two again..

(come to think of it, I have to check the useless staff roll of MM2 against who at Konami has worked in sound on other games)

How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(



oh! While I'm here, there's something else I want to ask. A while ago I noticed the nifty "[ut]" part of HES sets which have playlists but haven't been tagged/timed. In the unlikely instance there's ever revived interest in creating such M3Us for NSF/GBS/KSS/etc, would it be too much trouble to see that 'feature' implemented for those formats as well? I don't know if there's some central place where these kind of decisions are made or what. I mean, besides here, I guess.
by Knurek at 8:36 AM EST on December 18, 2011
@ElectricKeet:

I have a python script that will convert from foobar-like playlists to single tracks, so if you'd like to write something, just make the one that works in reverse. :)
Would definitely come in handy, I have plans on converting *all* the emulated formats with this approach.

@Dais!:

Here's another example, this time with working foobar tagging data.

Tetris (1989-06-14)(-)(Nintendo)

This illustrates quite nicely why split m3u are a nice thing - Tetris has some music difference depending on the version used and with split m3u and two GBS "libs" you can have a properly ordered set.

And I personally like the serial code for filename approach. You have all the relevant data (game name, year, developer, publisher) in the set name/folder, and this way you can easily determine which region version the game was ripped from.

I don't like foobar all that much, but since it seems to be popular, I'll include the tagging data for foo_gep, even if it leaves things a bit messy.

Composer detail for Motocross Maniacs were taken from Japanese Wikipedia. Michiru Yamane's page states that she just did score the Game Over tune.

I just hexedit the data, though there have to be some editors for it - I couldn't be arsed to look for one though.

As for the [ut] sets... I kind of plan on going through all of them and timing them, there's not that much untimed PCEngine sets to do, about 160 IIRC. Definitely doable.

edited 8:37 AM EST December 18, 2011
by snakemeat at 6:03 PM EST on December 18, 2011
How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(

You can update GBS tags with VGMToolbox:
1) Goto Examine/Exploration Tools > Tag/Info Viewer.
2) Drag and drop one or more GBS files onto the window.
3) Right click the file name of the GBS file you want to update and select "Update Tags"
4) Update you tags and click "Update"


Should work for MDX, NSF, S98, VGM, and xSF too, but VGM and xSF have better dedicated tagging tools in VGMToolbox already.
by bxaimc at 6:48 PM EST on December 18, 2011
How do you change the built-in Artist field for a GBS file? Please don't say hex editing. Please :(

You can update GBS tags with VGMToolbox:
1) Goto Examine/Exploration Tools > Tag/Info Viewer.
2) Drag and drop one or more GBS files onto the window.
3) Right click the file name of the GBS file you want to update and select "Update Tags"
4) Update you tags and click "Update"


Should work for MDX, NSF, S98, VGM, and xSF too, but VGM and xSF have better dedicated tagging tools in VGMToolbox already.


That, or.....



Hex Editing
by Knurek at 3:55 AM EST on December 20, 2011
Okay, first round of big VGM reorganizing work I've been doing lately:

SNES Music Archive

* All SPC soundtracks from SNESMusic (up to and including 2011.11.22 update) + quite a number of basic sets from other sources.

* All available SNSF sets.

* [NEW FEATURE] A bunch of games that are undumpable to SPC have had a game recording added (like The Lost Vikings set I've linked to earlier).

* All tagged files renamed from 8+3 format into something more readable.

* All sets compressed with 7z for better compression than RAR. XMPlay users just need to add xmp-7z do their player directory, foobar users have foo_unpack_7z, Winamp has in_zip as the post below mentions, people using other players are on their own, sorry.

* [NEW FEATURE] Prototype sets moved into a separate directory.

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

If anyone wants to I can create a torrent with all the data, though I'd much rather use my bandwidth for uploading other systems.

Massive thanks to JoshW for providing the hosting.


edited 5:00 AM EST December 20, 2011
by Mouser X at 4:46 AM EST on December 20, 2011
Apparently, in_zip for Winamp (in_zip on Winamp's forums) is not well known here (oddly enough, since it's how I play the majority of my music now, and DrO posted bug fixes for it numerous times here...). It works great the majority of the time, though I do occasionally have problems.

Problems I have noticed:
7z (especially in solid archives) takes a lot longer to extract than either ZIP or RAR. While patience will usually get you through, it seems to cause problems for files that require multiple parts (aka, *.minixSF+*.xSFLIB)

There's 3 main ways to have in_zip "import" the data in the archive - numbers (each file in the archive is given a number, based on its order within the archive), file names (pretty self-explanatory), and playlists (though, once the playlist is read, it uses one of the previously mentioned methods). The numbers are the most "stable" method, so it's what I usually use (though I prefer file names). For whatever reason, sometimes when the file names are used, they display properly in Winamp, but they don't play, so you have to reopen (by "playing" the archive) the archive using numbers instead. As for playlists (if the archive has a playlist in it), it's really hit and miss, and is generally unreliable in my experience.

I haven't had an outright crash using in_zip in ages, so it's good there. But sometimes, files won't play (*.XA files almost never play (if ever) using VGMstream+in_zip) at all (regardless of being in a ZIP, RAR, or 7z), unless extracted first.

As a general rule, if it's a 7z file, you're usually better off extracting it first, due to the amount of load-time between tracks. Obviously, the larger the file is, the worse it gets, and since I listen to all the streamed sets without extracting them first, 7z can be pretty bad (500 MB 7z file? Yes, that takes at least 4 seconds between each track). However, with smaller files (say, SPC sets? I haven't tested 7zipped SPC sets), it might not be such a problem.

For the most part, I have little to complain about with in_zip. That said, I'm fairly certain the version on DrO's site (and on Winamp's forum) is not the most recent version. I'm running "v0.6.9.5 Dev Build Tue Feb 17 21:48:02 2009", and as stated, it seems fine overall. So, if you're using Winamp, and want to listen to your music without extracting it from the archives, I'd strongly recommend giving in_zip a try. It may not be as "pretty" (aka, seamless?) as XMplay or fb2k's archive support, but it gets the job done far more often than not. And since I don't think I mentioned it, in_zip supports ZIP, RAR, 7z, and ACE.

If for some reason in_zip doesn't work for you (especially in the instance where multiple files are needed (*.minixSF+*.xSFLIB)), you can check the settings, and alter how in_zip handles such files (you'll probably want the "Rules Editor" tab). By default, in_zip supports the "common" xSF formats (I've had to add support for QSF, SNSF, and probably DSF, SSF, and 2SF), but there's a few other things it can do as well (for example, in NGC streamed sets, some songs have separate files for the Left and Right channels. Theoretically in_zip can support this. I've had it work (I was the one to request and test it), but I'm not sure the version I have actually does the job right).

Anyway, since Knurek has provided a wonderful resource for us users, and even made sure it works with his preferred player(s), I felt I should mention that Winamp can also play files from within archives, with the right plugins. Hopefully in_zip works as well for others as it does for me (either that, or I've just learned how to work around or ignore its quirks? I've been using it so long, that I have no idea what a new-user's experience might be with that plugin). Hopefully someone finds this useful. Mouser X over and out.
by Knurek at 10:25 AM EST on December 22, 2011
3 new basic SPC sets, freshly dumped by YK:

Earth Light - Luna Strike (1996-07-26)(-)(Hudson)

Light Fantasy 2 (1995-10-27)(-)(Tonkin House)

Sugoro Quest++ Dicenics (1994-12-09)(-)(Technos Japan)
by Mouser X at 12:10 PM EST on December 22, 2011
Yay! I've been wanting a rip Light Fantasy 2 for years (more than 10, as near as my memory can tell)! Though, obviously, it was so long ago, that I'm worried I won't be able to find the song (because I don't remember it, but I'm 100% certain it was from Light Fantasy 2) I'm looking for. I haven't seen YK since he was on PSF_Rippers, so please give him a HUGE THANK YOU from me!!! I plan on listening to this as soon as the opportunity presents itself. Mouser X over and out.

edited 6:20 PM EST December 22, 2011
by Knurek at 2:17 PM EST on December 23, 2011
And one more for good measure:

Mahjong Taikai II (1994-09-30)(-)(Koei)

//Edit

And another one:

Leading Company (1993-02-26)(-)(Koei)

edited 4:12 AM EST December 24, 2011
by Knurek at 4:54 PM EST on December 24, 2011
New Genesis set, by Amiga demoscene legend Raphael "Audiomonster" Gesqua:

Shaq-Fu (1994)(Delphine)(Electronic Arts)

//Edit

And two new SPC sets:

Winning Post (1993-09-10)(-)(Koei)

Winning Post 2 (1995-03-18)(-)(Koei)

edited 2:57 PM EST December 25, 2011
by Knurek at 5:25 PM EST on December 25, 2011
Second round of VGM reorganization:

Genesis/MegaCD Music Archive

* All VGM soundtracks from Project2612 + a few sets not added yet to the site.

* All available Redbook tracks from MegaCD games

* [NEW FEATURE] Prototype sets moved into a separate directory.

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] MegaCD Redbook tracks renamed to GameSerial_Track# format (for example from 02.mp3 to T-60024_02.mp3)

WonderSwan Music Archive

* All available rips from WonderSwan/WonderSwan Color games

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] Actual WSR and M3U filenames changed from full game name to GameSerial (for example from Alchemist Marie & Elie - Futari no Atelier (WSC)(2001-10-25)(Gust)(E3 Staff).wsr to SWJ-HTRC01.wsr).

Merry VGMstmas.

edited 5:26 PM EST December 25, 2011
by iloveyou at 5:53 PM EST on December 25, 2011
Many thanks^^
by Knurek at 6:07 AM EST on December 26, 2011
Third round of VGM reorganization:

Game Boy Advance Music Archive

* All currently available GSF rips (~700 sets).

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

Neo Geo CD Music Archive

* All Redbook tracks from Neo Geo CD games

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.
by Knurek at 10:10 AM EST on December 29, 2011
Updates to SNES Music Archive

* All sets from SNESMusic.org December 25th, 2011 update
* New sets: Operation Europe - Path to Victory 1939-45 [Europa Sensen] (1993-01-16)(-)(Koei), Lodoss Tou Senki (1995-12-22)(HummingBird, Group SNE)(Kadokawa Shoten)
by agu fungus at 7:47 AM EST on January 12, 2012
I finally checked out the GSF archive. Now, may I request something? Now that the beta versions of Diddy Kong Pilot and Banjo Pilot are out (look up Rareware Central), is it posible to extract the GSFs from them? I ask this because I noticed that there are some differences between the beta and final versions of the tracks, like "Monkey Madness" from Diddy, and "Bottles' Theme" from Banjo. I'm going to update the SNES Donkey Kong Country set soon, by the way.

And thanks for the archive.

edited 7:47 AM EST January 12, 2012
by Knurek at 2:08 PM EST on January 18, 2012
nenson is a thief

He's also an idiot, because he can't even mask his theft competently.

http://i39.tinypic.com/e5jt3t.png

Left column -> nenson's "rip"
Right column -> GBgbs (automated GBS ripper) file

Rest of the file is bytewise identical.

This is true for all of his, so called, "rips".

edited 2:09 PM EST January 18, 2012
Epic FAIL by bxaimc at 2:27 PM EST on January 18, 2012
bwahahahahahahahahahahahahaaaaaaaaaaa!!!

BUSTED
by Knurek at 5:44 PM EST on January 18, 2012
If anyone is interested how a manual rip looks compared to GBgbs one, here's a comparison for kingshriek's rip of Akazukin Cha Cha (GBgbs on the left panel, ks on the right):

http://i42.tinypic.com/2dan1vk.png
by kami68k at 10:18 PM EST on January 18, 2012
Wario Blast feat. Bomberman (Bomberman GB) (1994)(Hudson).zip
should be
Wario Blast feat. Bomberman [Bomberman GB] (1994)(Hudson)
by Dais! at 11:18 PM EST on January 18, 2012
is it a safe and correct assumption to make to believe that all the games which could be auto-ripped via this GBgbs tool have indeed been ripped and put in the archive?
by nensondubois at 7:00 PM EST on January 19, 2012
@knurek What about the extra bank in Pro Mahjong kiwame GB that I found myself? You can't add that with the automated GBS ripper, nor can you add all the sound effects into my rip of the French version of Link's Awakening with the program either. Nice try titlicker.

I'll admit one or two were used as a basis to find things like the Init and PLAY addresses, but the rest were my own findings; TMA, and memory dumps are mine.

PS. Maybe you want to see my Game Boy codes over at GSCentral and my discoveries at TRCF.net.

Also, that picture is a poor defense for you feeble argument. How so, I did not rip Cha Cha and let's go further: the two files mostly share no direct resemblance to each other. Do you get high off coffee grinds and slam your ballsack onto the keyboard and hit submit, because that's what it looks like.

I could also prove that Yakuman wasn't stolen, if i may. Keep a lookout for my Youtube videos showing a tutorial on how to rip a GBS as promised to a few other people. Yakuman will be used as an example.

edited 7:20 PM EST January 19, 2012
by Mouser X at 1:02 AM EST on January 20, 2012
I am posting here, because I feel it is appropriate to provide a teaching lesson at this time. If you want to make enemies, then please see the previous post. It's a great example to all.

Seriously, if you want to be mean to Knurek, and offend him, that's your thing. However, that message is offensive to read at all. I have absolutely nothing to do with this stupid argument, and you're post makes me hate you just for that alone. That was a really lousy move. If you want people to actually respect you, or even listen to you, you *NEVER* respond that way, regardless of the situation. If someone says to you "YOU'RE A FREAK OF NATURE!!!! If you died in a fire, slowly, you'd be doing the world a favor! (throw in about 20 expletives for good flavor)" You don't respond in kind. Doing so only validates them. Instead, acknowledge their opinion. Tell them you appreciate any advice on how to improve (aside from suicide, preferably). In this instance, provide counter-proof. So, his picture is "bogus"? How so? Perhaps you could post exactly in what ways Knurek could be mistaken? Post some pictures of your own, illustrating your exact point (preferably with the above example, since people are already "familiar" with it, due to Knurek's picture). I read these forums daily, and it's noticeable to me that you don't seem to be entirely popular. With the attitude that post shows, it's blatantly obvious to me why people don't like you.... And that's entirely ignoring any rips of any kind whatsoever. Just your attitude alone is reason enough for someone to not like you. Want to change that? Do you want people to stop looking for reasons to dislike you? Then stop giving them things to look for! Be nice, even if they aren't.

Normally, I would make an effort to restate your post in such a way as to make it useful, instead of offensive. However, unfortunately for me, my imagination is too vivid, and the imagery you use is too much for me to even consider the attempt. Seriously, as far as I'm concerned, regardless of whether you're right or not, regardless of whether your rips are legitimate or not, you have failed as a human being. I have always tried to maintain a neutral "tone" when reading posts here, and thus have tried to consider all posters as a person worth paying attention to (or at the least, with "not ignoring" them), but from now on, you've lost all of that from me. Even if you do prove that Knurek is wrong, even if you prove that Knurek is a psychotic mental patient whose level of stupidity is so bad, that his IQ levels are in the negatives, I won't listen to you. You've destroyed all respect I have had for you. Good luck on having anyone listen to you, after that mindless tirade.

Thanks a lot, jerk. Yes, this is one of the "worst" posts I've made in a long while. But if it offends anyone, at least it won't be to the general populace. It should only be one person who might take offense at this, and that person deserves it, as far as I'm concerned. Mouser X out.

edited 1:04 AM EST January 20, 2012
by arbingordon at 2:32 AM EST on January 20, 2012
nenson is a 'tard, what else is new?
by Knurek at 10:04 AM EST on January 20, 2012
@nenson: Honestly, if you knew anything about low-level music ripping, maybe you could pull off a theft like that - put the init code after the music data, change the load address accordingly. Size optimize the rip, since GBgbs doesn't do that at all. Write your own custom init code that doesn't reek of something being written with the 1200+ GBgbs rips in mind.

You know, things that require actual coding/hacking skill.

What you did though, is just change the GBgbs init function label (INITDATAGB) to your nick. That's whole of your 'ripping' process, hex-editing few bytes of unneeded data to, unsuccessfully I might add, mask your theft.

Oh no, sorry, you also changed the song order table for the Yakuman rip. Right, that's another 4-5 bytes you had to reorder in the file.

Obviously, a feat like that should be enough to give you credit for the whole process, right?

Honestly, I don't care what you do with your time - there are enough bigger idiots on the Internet. The only reason I posted this at all, is because your ineptitude here is so damn hilarious, and I was sure some members here would get a kick out of it as well.
by nensondubois at 11:19 AM EST on January 20, 2012
Whatever, you can write paragraphs all you want, the proof is there. I am no longer going to reply to this idiocy.

Did you even look at my code? I even said I'd make a tutorial on HOW TO RIP A GBS!

I offered proof and you all refuse to accept it. Not my problem. Bye. There's not much more to say or prove unless you can think of something, of course, I'm open to put this to rest.

edited 12:02 PM EST January 20, 2012
by bxaimc at 5:30 PM EST on January 20, 2012
BUUUUUUUUUUUUUUUUURRRRRRRRRRRNNNNNNN

The only reason I posted this at all, is because your ineptitude here is so damn hilarious, and I was sure some members here would get a kick out of it as well.

hahaha we sure did
by Dais! at 9:23 PM EST on January 20, 2012
thanks guys
by Lunar at 10:13 AM EST on January 23, 2012
lulz

It makes no difference to me how soundtracks get ripped. It's about getting the music, not about showing off your hacking chops. That said I don't see any reason to be dishonest.

I didn't realise there was even any way to automatically rip GBS files so it's news to me.
by Knurek at 4:35 AM EST on January 24, 2012
Let's just say that uberManly is entering testing phase at this moment.

I suggest you all check your testosterone levels. :)
by Electric Keet at 5:28 PM EST on January 24, 2012
Er.... mine are rock-bottom. Is the testosterone a hard requirement, or just suggested system specs?

I can emulate testosterone, anyhow. I'll just start typing like you lot, and arguing a whole bunch.
by snakemeat at 9:48 PM EST on January 24, 2012
Let's just say that uberManly is entering testing phase at this moment.

Oh dear, Uber Manley V8 Super Oil Clam Zero Angel Gaiden.

Raging Testosterone.
by Knurek at 6:31 AM EST on January 25, 2012
@snakemeat:

You sir, are a scholar, a gentleman and a saint.
by agu fungus at 5:45 PM EST on January 25, 2012
@Lunar
At least they could have let him explain his side of the story, looking at his so called tutorial, then come to real conclusions. Unless of course it's actually as hard as manually ripping GSFs. *shrug*

(Not taking sides, just being neutral on things)

edited 5:49 PM EST January 25, 2012
by Mouser X at 7:27 PM EST on January 25, 2012
@ agu fungus:

My post has essentially nothing to do with tutorial, or even the accusations of ripping. My post addresses the fact that nenson's response was woefully inappropriate, regardless of whether Knurek deserved it or not. His attitude in general is, in my observations, one of the big reasons people don't like him. Sure, things like this are also big reasons, but the attitude makes a big difference.

In other words, if not for the attitude and its offensiveness, I'd essentially remain neutral as well. At least, most likely. Mouser X over and out.
by agu fungus at 10:31 PM EST on January 25, 2012
^ Oh, O.K., I see.
by Knurek at 2:05 AM EST on January 26, 2012
@agu fungus:

Having ripped a small amount GBS files myself and a few dozen SIDs, I can tell you that it depends on the music driver.

The ones I did were very, very easy - GHX driver can be ripped pretty much automatically. Most of the other drivers does require some serious hacking voodoo though. Kingshriek's rip of Keep the Balance took him almost a year of on and off work.

What nenson did though, amounts to someone scribbling a small N in the corner of Mona Lisa painting and claiming credit for it. Would you really want to watch a video by that person, proving that he's the author of the painting?

Come to think of it, a video like that would be amazing. Guaranteed Academy Award for Best Comedy of the Year. ;)

Now, I'm not saying that using GBgbs is wrong, I've been doing so myself for my collection, filling in the blanks. I'm just not claiming that the rips made this way are my work, like I don't claim Saptapper rips as mine, or all those 2SF rips using either CaitSith's or unknownfile's ripkits. Simple as that.
by Knurek at 10:55 AM EST on February 1, 2012
Repost from nesdev forums, I may have more luck here:

For the few past months I've been working on a site that will host music from all handheld systems, starting with mono Game Boy and going through all games released up to... well, whatever system will be supported by then (currently, the newest on is PSP).

Games will be released in chronological order, with a set number of releases per day - depending on how fast I can process them. All games will have timing data for both NEZPlug and foo_gep plugin (for formats that it supports, obviously), and the whole idea is to have the site work as a sister site to SNESMusic.org, sharing composer/company/ripper/etc data.

So far I've processed all games up to beginning of 1991, about 160 sets in all, and I must say that some of the stuff people have been able to make with Game Boy sound hardware is just plain amazing.

I've uploaded progress spreadsheet here:
https://docs.google.com/spreadsheet/ccc?key=0AtIJBoOATMHydEhrM3VkM3BaUkJoeFpqUTl5eHBiX1E&hl=pl#gid=0

Now, the thing is - I'm using both the existing GBS rips and a tool called GBgbs, which is able to extract music data from ROMs. But GBgbs only supports games that have been released in Japan, and not all of them at that (64 out of 1200 entries are not supported according to the site).

I have marked the games that don't have a rip in red in the spreadsheet, and did the same for games that have buggy rips (those are in yellow).

If any of you can possibly help in any way with this - whether by ripping, providing composer or tagging information, everything will be greatly appreciated.

I've managed to find the information below on GBgbs forums, maybe it will help with ripping - I haven't been able to do anything with that, but then, my Z80 knowledge is close to non-existent.

Dexterity [Funny Field] (GB)(1990-06-15)(-)(SNK) - instructions for the japanese rom,

driver:cut from 0x4000~0x8000, load at 0x4000

init:
push af
call 0x659c
pop af
ld (0xc87d),a
ret

play:0x5310

Lunar Lander (GB)(1990-09-21)(-)(Pack-In-Video) -instructions for the japanese rom:

driver & data cut from 0x0000~0x8000, load at 0x0000

init:

ld a,0x01
call 0x0688
ret

Music sets the HL register with these values:
0x6b9a
0x6eb8
0x6ba4
0x71c2
0x729c

play:0x0185
by Electric Keet at 9:28 PM EST on February 1, 2012
If you're looking for folks to dig through existing rips and time'n'tag them, I'd love to contribute, especially since I was already setting up a list of games I wanted to work up timings for. I wish I'd known of this project earlier!

Sadly, I have zero ripping experience and even less interest in trying to learn how. My programming chops are barely enough to use Python to throw together simple hackish tools for my own use.

Do you have a list anywhere of what still needs doing for each of these tasts (ripping, timing, tagging)? You know, something that could be used to make sure efforts aren't being duplicated or overlooked? That sheet seemed to only have stuff that was already being worked on, unless I misread it.
by Knurek at 2:35 AM EST on February 2, 2012
@Electric Keet:

There's no need for timing, there's an autotimer tool for GBS files, works quite good most of the time (it's off by a two, three seconds usually, so you still need to check the files, but it finds the looppoints in most of the files I've tried).

The spreadsheet I linked has a list of games I already processed, those marked in green are tagged (Column U will show you who did the tagging for the game).

The rows in white or yellow still need tagging data - if you fancy any of them, just tell me, I'll upload the sets for you. The site will have a nice, shiny button "Contribute to this set" for every game entry, so once it's up it will be even easier to do so.

I'll compile a list of tagged games that I haven't gotten around to later today, so that you don't double someone's work.
by Dais! at 5:05 AM EST on February 2, 2012
what's the auto-timing tool for GBS files? Is it converting to miniGSF and using optgsf on that?

If I recall correctly, that doesn't work for some games, although the only one I can think of off the top of my head is Castlevania Legends, and I suppose it's probably not a widespread problem.
by Knurek at 5:38 AM EST on February 2, 2012
@Dais!:

Yeah, I have a python script that reads the timing data from the mingsf files and builds a NEZPlug/foo_gep playlist.

It still needs manual checking and SFX trimming, but from 150+ games, the timings are close enough most of the time.

//Edit

Game Boy Tagged Games list

edited 11:38 AM EST February 2, 2012
by CapComMDb at 12:12 PM EST on February 4, 2012
Looking forward to when you get to Metroid II. I was looking at the music again awhile back and realized some of the songs are constructed much differently from other game music I have encountered.

While some tracks such as the main caves theme use standard loops, others like the last BGM track before the ending treat the sound channels individually. What I mean by this is the track will have a loop for one of the square wave channels that lasts 13 seconds and one for the second channel that lasts 15 seconds. Then there will be a third loop for the triangle wave that is 11 seconds. Since they don't sync together, in order for the track to sound EXACTLY as it does when it begins, the loop point would be something like 53 minutes, which is ridiculous.

Basically, these tracks do not correspond to standard loops and timing, as with other game music I have encountered. And that makes Metroid II unique. What I did to try and solve this problem was look for the channel with the longest loop and use that as the point of where to time my rips. It's easier to tell if you use a program where you can turn on and off each of the sound channels and look at the wave form.

Since we're on topic, I was curious if anyone had encountered any other soundtracks that do something similar.
Hey, Knurek. by Electric Keet at 12:45 PM EST on February 7, 2012
So I started my GBS tagging effort with "Tetris Attack" and posted that somewhere on this forum, though I didn't include JPN or EUR release info. Should I go back and fill that in, or are we covered?

Anyhow, it looks like "Castlevania - The Adventure", "Double Dragon", "Quarth", "Dr. Mario", and "Teenage Mutant Ninja Turtles - Fall of the Foot Clan" were already in my queue to work on, so if you have timed sets to work with, I'd gladly take the tagging effort from here!
by Knurek at 4:41 PM EST on February 7, 2012
@Electric Keet:

Here you go: Game Boy Playlists

I have the Tetris Attack, and will use it... well, in 2015, I guess. ;)
Pedanticism. Pedanticness? Pedanticality. by Electric Keet at 5:27 PM EST on February 8, 2012
And here I go, making trouble for myself....

1) The @TITLE line in the M3U comment block shows up weird in fb2k, which interprets it correctly as an album name except for leaving the "@TITLE" in there... seriously. I have no idea why. Thus, I've added a comment with the game's title by itself up there, and that works fine.

2) Should I be working to get the Japanese track names and other info in there when available? Perhaps as a commented-out alternate list or the like? I'm not sure how thorough you wish to be with the metadata for all of this.

What I have right now for "Castlevania: The Adventure" can be seen at this Pastebin – feel free to yell at me until I get things to where you wish them, Knurek. *grin*

edited 5:27 PM EST February 8, 2012
by Knurek at 2:25 AM EST on February 9, 2012
@Electric Keet:

1) That's clearly a bug in foo_gep - @TITLE tags with a colon get misinterpreted. It's up to kode54 to fix it, and if you want to have it look okay, try changing it to a hyphen (haven't tested it yet, though).

2) Additional data is up to you, I'm not going to remove anything that's relevant - if you want to, you can even add a review of the music. :)

Looks okay to me, thank you very much.
by Dais! at 6:04 AM EST on February 9, 2012
looking forward to that tagged m3u for Quarth, EK.

regarding Japanese tags, I think when you have something like the Castlevania Adventure music where we have basically all the information about it for both languages, it would be a nice touch to have a separate Japanese version of the playlist. Anyone really curious can open both files to compare them, and it's a bit friendlier to any Japanese contributors the site might attract.

Knurek, I see that in addition to here and at NESDev, you also posted about the new archive at the Gaming Force forums. Is there any one central place you're discussing your plans for the site? I have about a half-dozen questions concerning it, mostly in line with what Electric Keet already asked and further matters of redundancy and such. Should I just ask them here?
by Knurek at 8:15 AM EST on February 9, 2012
@Dais!:

This seems to be a good place - threads on other forums don't seem to get any responses. :)
by Dais! at 10:29 AM EST on February 9, 2012
Okay then. Bear with me, my thoughts on this aren't exactly organized...

1. Could you please list all the systems/formats you're currently considering for this site? Just to show where I'm coming from, these are the relevant formats I'm currently aware of:

GB/C - GBS, GBR, miniGSF, VGM
GG - KSS, SGC, VGM
NGP/C - VGM
WS/C - WSR
GBA - (mini)GSF
DS - (mini)2SF, streamed stuff, the occasional weird thing like that pool game with some module format
PSP - streamed stuff, probably other things I don't know about

With currently no (?) representation for:
-3DS, Vita (by the time you get there, there might be)
-Virtual Boy
-Lynx
-Pocketstation & VMU (not sure they are even relevant)
-Weird stuff like the Gamate, Game.com, Gameking, Supervision, etc
-Odd hybrid systems like the GP-whatevers, N-gage, cellphones, iOS/Android/whatever stuff, etc

Although some of those could probably be covered under the VGM format eventually. The later mobile stuff that could possibly be relevant is a quagmire, but it will be a while before those decisions have to be made.

2. What is being considered with regards to redundancy between formats? For example, if both a GBS and GBR are available for a game and the GBS contains all the sound data, will the GBR not be put up? I'm going to assume VGM is the preferred format for Game Gear music, but will you still have KSS/SGC rips? If someone creates a VGM set for a Game Boy game which has a perfectly functional GBS, will it also get put up if submitted?

{as an aside, maybe you could collaborate somehow with the forum set up to discuss non-Sega VGM rips)

3. I'm probably over-thinking this, especially in terms of how significant of a problem it might be by the time the issue is raised in your updates, but what do you think about some games having their sets combined to save space/bandwidth? For example, both sets are fairly small, but I believe the 2SF part of the sets for Front Mission DS and Front Mission 2089 DS are (practically speaking) identical outside of the sequences (and streaming file) added to the latter. In a more meaningful example, I think some of the ADX files in the Doki Majo Shinpan games are identical. This issue/opportunity will probably come up with some PSP games as well.

4. Will the site include the few SPC sets related to Super Game Boy titles?

5. What kind of, uh, system is going to be in place for verifying whether data on things like developer/composer/etc is valid/useful? I would assume there's going to be something like the forum that accompanies SNESMusic.org, but I'd like to know by what process it would be determined that, say, I would decide who to credit for Dragon Slayer Gaiden.

Let me outline my trouble with this particular game:
-The credits list last names only, and sound is credited to "Ootaka" (おおたか).

-I looked up that the game was developed by Agenda (AKA Argent), and they developed another 1992 GB title for Epoch, Doraemon 2, where an Akira Ootaka (おおたか あきら) is credited for sound.

-The same composer is presumably the one who worked on Doraemon 4 SFC, where he can be seen credited for sound here (which is how his name ended up on SNESMusic, I presume)

-GameMusicMEMO lists him for the two GB games and some X68k game (Flappy 2), but the "大高亮" given for his name hasn't led me anywhere for confirmation, just to sites mirroring the same basic information given above or talking about what appears to be totally unrelated things/people

-Even assuming I'm confident that Akira Ootaka is the dude I want, what do I make of the "Akira Ohtaka" listed in the credits for Prince of Persia PCE-CD and Spider-man: Lethal Foes? Both are Agenda/Argent games, but neither credit him for audio work. And of course, some person at Mobygames thinks it should be "Akira Ōtaka".

I guess this is more whining about doing internet detective work and having nothing conclusive to show for it, but what kind of process/discussion will determine who the composer should ultimately be listed as? Tagger's best judgment?

6. Similarly, where are reports of errors in sets going to be submitted - through the same submission method for tagging and such? I've found a small number of GBS sets that seem to be missing some tracks, although the one you're closest to is Knight Quest - I don't have my notes at the moment, but I'm fairly sure that the song that plays when you pull up the map isn't in the set available in the current GBS archive, and there may be other tracks missing.


I probably have more questions bubbling up from the back of my brain, but this will certainly do for now.

edited 10:35 AM EST February 9, 2012
by Electric Keet at 2:22 PM EST on February 9, 2012
Aaaaaaand it seems that I can't cajole foo_gep into not choking terribly on any form of UTF-8 playlist. I've tried it with BOM, without BOM, named as an M3U, named as an M3U8, and I even threatened to make GEP watch a marathon of MLP:FiM episodes, and none of it worked, because foo_gep stops parsing the playlist the moment it sees anything that's not a nice happy Latin-1 character.

The solution, for now, is simply to mirror the playlist with all the Japanese info after the non-Unicode-containing English playlist. Commented out, but easily recovered should one desire.

. . . this is a terrible format, isn't it? I'm not sure if I should be blaming GBS, M3U, or GEP more at this point. Ah, well. On to Quarth, at Dais' request.
by Knurek at 3:45 PM EST on February 9, 2012
@Electric Keet: Try saving the playlist in Shift-JIS encoding, seems to work fine here after that (tested with some KSS playlists).

@Dais!:
1, 2) Regarding formats, basically, what you just wrote. I'll try to use one format for each system if possible (so, GBS instead of GBR/VGM for Game Boy, SGC or KSS if the former doesn't exist for Game Gear).

I'd like to include Lynx and Virtual Boy as well, but no formats for those, and I'm not crazy enough to record music for these systems in an emulator.

3) I'll probably end up including all music from a game in a set, so, for instance, Pokemon Crystal will have both Silver/Gold songs and new ones. Space shouldn't be a problem till we reach NDS, and by then, if we still assume 3 games released per day, we should all be living in the matrix.

4) No plans on including SGB SPC sets but datschge is writing the frontend for the site, so adding a link to SNESMusic.org's page for the game should be trivial (since both sites will be sharing composer/company/etc databases).

5) You are aware that the two GB games GameMusicMEMO lists for Akira Ootaka are Doraemon 2 and Dragon Slayer Gaiden? ;)

Basically, I'm going for the totally unscientific approach of having some trusted sources (GameMusicMEMO, ROM text/Game Staff Roll, Composer Homepages/Interviews, VGMDB) and treating every other source (GameFAQs, Wikipedia, people submissions) as false until verified from one of the trusted sources.

6) There should be a big "Contact Me" button on each set page, with my email address, so if anyone wants to send any corrections, they will reach me. This forum works as well - I'll start a proper, new thread once the site is live.
I'm checking all currently available rips against GBgbs/SGMkss output, to see if there isn't anything missing, so I hope to have complete sets for each game.
by Jackalope at 11:11 PM EST on February 10, 2012
I'm fairly certain we don't have a Super Tempo set, so I made a preliminary rip.

There are probably a fair number of unused songs, but I only largely ripped those I encountered in the game because I encountered so many sound effects brute forcing; I'll go back and be more thorough later. Like a bum, I also failed to make notes of which song was which level, track and bank.

There was one song I couldn't rip, which I made notes on:
"-I couldn't rip the Bremen variants of level 2, no doubt because it's a layered song whose parts fade in.
[0x09D0] SEQUENCE_VOLUME (0x05): control=0x00 volume=0x7F fade=0x00
[0x09E0] SEQUENCE_START (0x01): control=0x00 bank=0x02 track=0x02 priority=0x00
[0x09F0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x01 midi_data1=0x0B midi_data2=0x7F
[0x0A00] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x02 midi_data1=0x0B midi_data2=0x7F

[0x0AF0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x04 midi_data1=0x0B midi_data2=0x7F

[0x0AB0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x03 midi_data1=0x0B midi_data2=0x7F
[0x0CF0] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x05 midi_data1=0x0B midi_data2=0x7F
[0x0D00] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x06 midi_data1=0x0B midi_data2=0x7F
[0x0D10] MIDI_DIRECT_CONTROL (0x09): midi_cmd=0x03 midi_chan=0x07 midi_data1=0x0B midi_data2=0x7F
Taking a guess, bank 2, track 4 seems to hold the midi data and activate it as you find the band members. I don't know how to capture that."
Five GBS playlists. by Electric Keet at 2:14 PM EST on February 12, 2012
Oi, Knurek! I got these five "finished".

I say "finished" in quotes because... well, I want to be sure this is adequate. I feel bad because I have some of the Japanese track names, but not all, and I honestly don't know the language enough to fake the rest, so I just sort of culled most of that except from the one Castlevania title.

Oh, and the trouble with the playlists turns out to not be Unicode at all, but a few absurd rules like not having a colon in the @TITLE line and, wouldn't ya know, remembering to turn the commas I turned into tabs back into commas after editing. Uh... oops.

Still, what a screwy format. I haven't yet played with whether I can get commas into song names yet, but I'm afraid that if I try to do that I'll end up accidentally summoning Cthulhu or something like that. I keep thinking we should instead have metadata in some sane format and then scripts to easily convert into whatever playlist files are desired. Of course, I also want to turn all the GBSes into miniGSFs. And I want a pony. A pretty pegasus pony.

I'd request more sets to work on, but I have a couple other projects to clear up first and I don't want the temptation. I'll let you know when my plate's clear again... but let me know if there's any more work I need to do on these, 'cause I can bang that out quickly!
by Lunar at 2:44 PM EST on February 12, 2012
I am doing a partial retag of the Tomodachi Collection 2SFs based on the Club Nintendo Platinum soundtrack that was released at the end of last year. However for some reason FB2K isn't letting me add Japanese characters into the tags. Is that a limitation of 2SF format itself? I recently got a new computer so I'm on a fresh install, and I don't remember if I encountered this issue before (or if I got around it; I may have done.)

Of course it wouldn't be a problem if there was a translated tracklist available, but unfortunately there isn't at the moment, so I just want to do what I can.
by snakemeat at 3:15 PM EST on February 12, 2012
Is that a limitation of 2SF format itself?

The PSF format allows UTF8 tags, but not all apps support it. I cannot get WinAmp to do it either. VGMToolbox should let you add Jp tags using the "xSF Tag Editor."
by Knurek at 3:52 PM EST on February 13, 2012
@Electric Keet:

Thank you for these, and for future reference, if you want to have a comma in NEZplug M3U format, just add backslash before it (so \,).

I've added all five and even tagged Solar Striker on my own to boot.

Unfortunately, not everything is honey and peaches - it turns out that NEZPlug doesn't like playlists with long (150+ chars) title tags. Some of the Castlevania tracks had hit that limit, causing all kinds of weird behavior (player crashes mostly).

This is a pity, since that means those nifty tagged split M3U format rips are not really possible. I will have to think what to do with the whole thing now, should I just use the one-in-all M3U file or use split M3U with more basic data (skipping game title, developer/publisher and year would work fine, I guess)...

Instead of

Opening - Tomoko Nishikawa, Michiru Yamane - Teenage Mutant Ninja Turtles: Fall of the Foot Clan - ©1990 Konami

we would have

Tomoko Nishikawa, Michiru Yamane - Opening

Not as nice, I know, but them's the breaks...
by Dais! at 1:57 PM EST on February 24, 2012
Knurek, would you mind posting the untagged sets for...let's see...
Battleship
Boomer's Adventure in ASMIK World*
Nemesis*
Batman
Gargoyle's Quest*
Skate or Die: Bad 'N Rad
Pop'n Twinbee/Twinbee Da!!*
After Burst*
Tower of Druaga*
Chase HQ*
R-Type*


I've put an asterisk by games that have official album releases (whether directly for the game or for the arcade game they are adapted from), just in case someone else wants to do them before I do. I'll poke around for info/play for tags on nearly anything else you throw my way, although it'll probably take me a while if it's something like mahjongg...

The way that foo_gep reads m3u timing data is still being worked on, so if anybody has any other suggestions to be made to kode54, now would be a good time to bring it up over on those forums. Once the two plugins work in (relative) harmony on this matter, I think it might be possible to hammer out a somewhat more thorough and easier to work with format for the playlists.
by Knurek at 3:36 PM EST on February 24, 2012
@Dais!: Here you go:

http://www.sendspace.com/file/dwob8s

I'm wrapping up June of 1991 currently, I'll put the updated spreadsheet online later today.
by Knurek at 1:40 PM EST on March 6, 2012
80 new, basic HES playlists, timers only

Do enjoy.
by Knurek at 6:20 PM EDT on May 15, 2012
So, it turns out that there's a hidden track in the French version of Link's Awakening, completely different than the hidden track in the German version.

Nenson did 'rip' it (read, used GBgbs and did some basic bank splicing), but his rip weights at 700kB, 90% of which are 0x00's (because nenson, that's why).

It's gonna show up eventually on PMH, but since it will be few months before I hit June of 1993, here's the proper version:

Legend of Zelda: Link's Awakening French version

edited 6:21 PM EDT May 15, 2012
by bxaimc at 9:06 AM EDT on May 16, 2012
because nenson, that's why

lol
by Lunar at 5:42 PM EDT on May 16, 2012
The Legend of Zelda: Link's Surrendering

sorry.

actually I'm not sorry.
by Knurek at 2:12 PM EDT on May 17, 2012
GBS rip from the newest Game Boy scene demo:

Demon Blood by Youth Uprising

Very nice music. :)

edited 2:13 PM EDT May 17, 2012
by Knurek at 4:47 PM EDT on May 17, 2012
20 New Timed HES Playlists

Includes:

Bomberman (1990-12-07)(Hudson)
Bomberman '93 (1992-12-11)(Hudson)
Cratermaze [Doraemon - Meikyuu Daisakusen] (1989-10-31)(Nichibutsu)(Hudson)(Hudson)
Dennou Tenshi - Digital Angel (TCD)(1994-11-16)(Game Technopolice)(Tokuma Shoten)
Dragon Knight & Graffiti (TCD)(1995-03-31)(elf)(NEC Avenue)
Ginga Ojousama Densetsu Yuna 2 - Eien no Princess (TCD)(1995-06-30)(Will)(Hudson)
Ginga Ojousama Densetsu Yuna FX - Kanashimi no Siren (PC-FX)(1996-03-08)(Will)(Hudson)
Go! Go! Birdie Chance (TCD)(1996-06-28)(HuneX)(NEC)
Hatsukoi Monogatari (TCD)(1994-04-28)(Game Technopolice)(Koga Game Factory)(Tokuma Shoten)
Himitsu no Hanazono (TCD)(1993-12-10)(Game Technopolice)(Koga Game Factory)(Tokuma Shoten)
Honoo no Toukyuuji - Dodge Danpei (1992-09-25)(-)(Hudson)
Kuusou Kagaku Sekai - Gulliver Boy (TCD)(1995-05-26)(Hudson)
Power League 3 (1990-08-10)(-)(Hudson)
Private Eye Dol (TCD)(1995-08-11)(HuneX)(NEC)
Sonic Spike [World Beach Volley] (1990-07-27)(-)(IGS)
Super Metal Crusher (1991-11-29)(Make)(Pack-In-Video)
Tenchi Muyou! Ryououki (TCD)(1995-05-26)(TamTam)(NEC Avenue)
Veigues Tactical Gladiator (1990-06-29)(Game Arts)(Bits Laboratory)(Victor)
Virgin Dream (TCD)(1996-05-31)(C-lab.)(Tokuma Shoten)
Wizardry I+II (TCD)(1993-07-23)(Sir Tech)(Access)(Naxat)
by Pixel_Crusher at 7:05 AM EDT on May 18, 2012
Can someone make a GSF rip of Sigma Star Saga and xXx?
by Knurek at 8:34 AM EDT on May 18, 2012
Sigma Star Saga is available at GSF Music Archive
by Knurek at 8:49 AM EDT on May 22, 2012
20 new timed HES playlists part 2

Includes:

Dragon Knight II (TCD)(1992-08-07)(elf)(TamTam)(NEC Avenue)
Dragon Knight III (TCD)(1994-07-22)(elf)(NEC Avenue)
Final Blaster (1990-09-28)(Aisystem Tokyo, Namco)(Namco)
Hany in the Sky (1989-03-01)(Sankindo)(Face)
Hany on the Road (1990-09-14)(Arc)(Face)
Jigoku Meguri (1990-08-03)(ITL)(Taito)
Makai Prince Dorabocchan (1990-12-21)(-)(Naxat)
Momotarou Densetsu Gaiden (1992-12-04)(-)(Hudson)
Momotarou Densetsu II (1990-12-22)(-)(Hudson)
Momotarou Densetsu Turbo (1990-07-20)(-)(Hudson)
Momotarou Katsugeki (1990-09-21)(-)(Hudson)
Power League 4 (1991-08-09)(-)(Hudson)
Power League 5 (1992-08-07)(-)(Hudson)
Power League '93 (1993-10-15)(-)(Hudson)
Rabio Lepus Special (1990-10-19)(Minakuchi Engineering)(Video System)
Somer Assault [Mesopotamia] (1991-10-04)(Atlus)
Star Breaker (TCD)(1994-02-10)(RayForce)
Startling Odyssey (TCD)(1993-10-22)(RayForce)
Startling Odyssey II - Maryuu Sensou (TCD)(1994-10-21)(RayForce)
Super Momotarou Dentetsu II (1991-12-20)(-)(Hudson)
by Knurek at 11:09 AM EDT on May 23, 2012
And 15 more:

HES playlists part 3

Bubblegum Crash - Knight Sabers 2034 (1991-12-06)(Artmic)(Naxat)
Circus Lido (1991-04-06)(-)(Uni Post)
Fire Pro Wrestling 2 - 2nd Bout (1991-08-30)(Human)
Fray CD - Xak Gaiden (TCD)(1994-03-30)(Microcabin)
Genji Tsuushin Agedama (1991-12-13)(-)(NEC)
J.League Greatest Eleven (1993-04-14)(Cream)(Nichibutsu)
Pro Yakyuu World Stadium '91 (1991-03-21)(-)(Namco)
Skweek (1991-08-02)(Loriciel)(Victor)
Spin Pair (1990-12-14)(-)(Media Rings)
Spiral Wave (1991-12-13)(-)(Media Rings)
Stratego (1992-07-24)(Accolade)(Victor)
Titan (1991-03-15)(Titus)(ISCO)(Naxat)
Toy Shop Boys (1990-12-14)(-)(Victor)
Tricky Kick [Tricky] (1991-07-06)(Alfa System)(IGS)
TV Sports Hockey (1991)(Cinemaware)(NEC)
by Knurek at 3:37 PM EDT on May 27, 2012
And another batch:

HES playlists part 4

Alshark (TCD)(1994-08-26)(Right Stuff)(Victor)
Atlas, The - Renaissance Voyager (TCD)(1994-03-04)(Artdink)
AV Poker - World Gambler (1992-12-24)(-)(Games Express)
Battle Lode Runner (1993-02-10)(Hudson)
Cal II (TCD)(1993-03-31)(Birdy)(NEC Avenue)
Cal III - Kanketsuhen (TCD)(1994-03-25)(Birdy)(Flight-Plan)(NEC Avenue)
Cosmic Fantasy 4 - Ginga Shounen Densetsu (TCD)(1994-06-10)(Telenet Japan)
Gomola Speed (1990-09-28)(UPL)
Hi-Leg Fantasy (TCD)(1994-09-16)(-)(Games Express)
Kyuukyoku Mahjong - Idol Graphic (1992-04-16)(-)(Games Express)
Kyuukyoku Mahjong II - Super Idol Graphic (1993-10-08)(-)(Games Express)
Lady Sword - Ryakudatsusareta 10-nin no Otome (1992-07-13)(-)(Games Express)
Mamono Hunter Youko - Makai-kara no Tenkousei (TCD)(1992-03-13)(NCS)(Masaya)
Mamono Hunter Youko - Tooki Yobigoe (TCD)(1993-01-08)(Tenky)(Masaya)
Strip Fighter 2 (1994-03-26)(-)(Games Express)
by Knurek at 1:18 PM EDT on May 29, 2012
Only 45 games to go:

HES playlists part 5

Bouken Danshaku Don - The Lost Sunheart (1992-01-04)(-)(I'Max)
Doraemon - Nobita no Dorabian Night (1991-12-06)(Now Production)(Hudson)
Eternal City - Toshi Tensou Keikaku (1991-04-12)(-)(Naxat)
Idol Hanafuda Fan Club (1991-12-26)(-)(Games Express)
Kidou Keisatsu Patlabor - Chapter of Griffon (TCD)(1993-09-30)(Riverhillsoft)
PC Pachi Slot - Idol Gambler (1992-09-14)(-)(Games Express)
Power Gate (1991-08-30)(Make)(Pack-In-Video)
Quiz Toukou Shashin (1994-05-13)(-)(Games Express)
Ranma 1-2 - Toraware no Hanayome (TCD)(1991-12-06)(Tenky)(Masaya)
S.C.I. - Special Criminal Investigation (1991-01-25)(Taito)
Shougi Shodan Icchokusen (1990-08-10)(Home Data)
Toilet Kids (1992-03-06)(-)(Media Rings)
Wallaby!! - Usagi no Kuni no Kangaroo Race (1990-12-14)(Tenky)(Masaya)
World Jockey (1991-09-20)(-)(Namco)
Zipang (1990-12-14)(Tecmo)(Arc)(Pack-In-Video)
by anewuser at 5:41 PM EDT on May 29, 2012
man, are you using a tool to detect loop points and to time?

Thank you so much for the playlists! Can't believe you made so many out of nowhere in such a short ammount of time.
by Knurek at 5:47 PM EDT on May 29, 2012
Nope, there's no autotimer for HES files AFAIK. Everything is done by ear. :)

I just hope I haven't made too many mistakes with the timers, so if you spot anything that doesn't sound correct, be sure to let me know.
by Knurek at 11:07 AM EDT on June 2, 2012
And another batch:

HES Playlists 2012-06-02

Body Conquest 2 - Kyuuseishu (1993-02-23)(-)(Games Express)
Burning Angels (1990-12-07)(Zap)(Naxat)
Champion Wrestler (1990-12-14)(-)(Taito)
Dragon Half (TCD)(1994-09-30)(Microcabin)
Kattobi! Takuhai-kun (1990-11-09)(Advance Communication)(Tonkin House)
Maerchen Maze (1990-12-11)(-)(Namco)
Naxat Stadium (1990-10-26)(Sting)(Naxat)
Pachio-kun - Juuban Shoubu (1992-03-12)(-)(Coconuts Japan)
Power Eleven (1991-06-21)(Westone)(Hudson)
Ryuu Kyuu (1990-10-26)(ASCII)(Sankindo)(Face)
Sindibad - Chitei no Daimakyuu (1990-06-02)(-)(IGS)
Tsuppari Oozumou - Heisei-han (1993-02-19)(-)(Naxat)
World Sports Competition [Power Sports] (1992-10-10)(Make)(Hudson)
Yawara! (TCD)(1992-10-01)(-)(Sofix)
Yawara! 2 (TCD)(1994-09-23)(-)(Sofix)
by banshiryuu at 1:06 AM EDT on June 6, 2012
Hmmm... I'm trying to get some files for making PSF2s from Atelier Viorate and it seems it's in a file named "RPK.bin", but I can't find anything to successfully open it. Is there any tool that'll let me open this?
by snakemeat at 10:06 PM EDT on June 6, 2012
Thanks for all the HES playlists Knurek!

Hmmm... I'm trying to get some files for making PSF2s from Atelier Viorate and it seems it's in a file named "RPK.bin", but I can't find anything to successfully open it. Is there any tool that'll let me open this?

I think I looked into this after a while back. If it's like Atelier Judie, I seem to recall the file system table will be in the PS2 executable. So, you'll need to open it in a hex editor and find it. I then used VGMToolbox's VFS Extractor to unpack the file system. Lastly, you can use Asmodean's exar2.zip kit, which contains unlzr.exe, to unpack the LZR files.

You may be able to changes some settings in the exar2.zip to point at the right place in the PS2 executable and extract the RPK directly, but I do not remember.

It is a bit confusing, but you'll learn a lot of new skills extracting this data.

edited 10:06 PM EDT June 6, 2012
by Knurek at 11:44 AM EDT on June 9, 2012
Only 20 games to go:

HES Playlists 2012-06-09

3x3 Eyes - Sanjiyan Henjou (TCD)(1994-07-08)(Nihon Create)(NEC)
Cadash (1991-01-18)(Taito)(ITL)(Taito)
Chibi Maruko-chan - Quiz de Piihyara (1992-01-10)(-)(Namco)
Farjius no Jakoutei - Neo Metal Fantasy (TCD)(1992-08-29)(Human)
Mahjong Haouden - Kaiser's Quest (1992-02-28)(UPL)
Team Innocent - The Point of No Return (PC-FX)(1994-12-23)(Hudson)
Terra Cresta II - Mandler no Gyakushuu (1992-11-27)(Make)(Nichibutsu)
Top wo Nerae! - GunBuster Vol. 1 (TCD)(1992-06-25)(-)(Riverhillsoft)
Top wo Nerae! - GunBuster Vol. 2 (TCD)(1993-03-26)(-)(Riverhillsoft)
W Ring - The Double Rings (1990-09-28)(Naxat)
by banshiryuu at 10:46 PM EDT on June 10, 2012
So I found the .sq, .hd and (I'm assuming) .bd files within the aforementioned RPK.bin and extracted the first set I found, but I can't seem to get it to play. Since I'm not very familiar with the file types maybe I'm doing something wrong but could somebody take a look and see what might be wrong with these? The guide in the PSF2 rip kit mentions that "If you've seen it before, you know what to look for." in regards to the .bd file, and since I'm not familiar it might be that that's causing the problem, but I'm not sure.

This is only the first set that was in the file, that there were two .hd files before the .sq and then .bd ones, so I included both the .hd. Again, since I'm not experienced with this kind of thing I might have made very obvious mistakes, but I can't stand my favorite soundtrack not having a proper psf2 rip.

http://www.sendspace.com/file/e1rbg2
by anewuser at 4:20 PM EDT on August 1, 2012
Bleep! updated? it was reported on bsnes' boards as so.

Bleep!
by klarthailerion at 11:47 AM EDT on August 2, 2012
Knurek, the links for the HES playlists are dead now... do you have those files up anywhere else online?

Nice work with it all (one older link wasn't on that same hosting as the newer dead links). I'm a fan of PMH as well.
by Knurek at 12:56 PM EDT on August 2, 2012
Sure, here you go. I hope this is everything from the sendspace packs:

HES Playlists part 2
by klarthailerion at 6:39 PM EDT on August 2, 2012
Thanks a bunch. Looking back through the thread, it looks like you've got everything from the sendspace packs in that file.

This may be a dumb question, but I see that some CD-based games (and even a few PC-FX games) have HES files. Can all CD-based games have their audio contained in HES, or do some use other formats not supported by HES (like CD-DA)?

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