Cel Damage (GCN) Audio by puggsoy at 4:21 PM EST on December 16, 2014
The Gamecube version of the game Cel Damage has a file called talkToMe.dat that contains audio. I managed to extract the files from it, but I don't know what format they are.

I suspect that they're unheadered files of some format, because the PS2 version has a similar file with unheadered VAG files (after adding the header they can be decoded with vgmstream).

Here are some of the extracted files. If someone would be able to figure out their format I would appreciate it immensely.

edited 9:27 PM EST December 16, 2014
by soneek at 6:07 PM EST on December 16, 2014
It's little endian Nintendo DSP. The coefficients are the first 0x20 bytes, and the sample rate is at 0x38.
by puggsoy at 3:07 PM EST on December 18, 2014
Ah, thank you. Do you know where I can find a good DSP documentation so I can build the header?
by bxaimc at 5:07 AM EST on December 19, 2014
The header is already there. That's where soneek was reading the info to you from.
by puggsoy at 6:22 PM EST on December 19, 2014
Well yeah there's some sort of header, but apparently not a standard DSP one since vgmstream can't read it. I'd like to turn it into a format so vgmstream can read it and I can get it in WAV form.
by starerik at 6:42 PM EST on December 19, 2014
Does the GCN version have any exclusive music? If not, have you tried the Xbox version? It might have a more common format, just an idea.
by puggsoy at 7:09 PM EST on December 19, 2014
I have managed to extract and convert the files from the PS2 version, which has as far as I know exactly the same sounds (it at least has the same number).

At this point I simply want to be able to convert the GCN files out of curiosity more than anything.


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