Mario vs Donkey Kong (GBA): extract MIDIs from XM files by kapodamy at 7:42 AM EST on December 18, 2014
lately I've been trying to extract midis from Mario vs donkey kong but it was not as expected, apparently the game does not have the "sappy" sound engine. instead a pseudo-tracker modules. In the ROM I found XM files. Now I say XM because in the header of each Sequence (SEQs) is a string with the "filename" followed by "XM". below attached some files ...
>>Er....was ANY GBA music streamed? I mean, the cartridges weren't all that big....
Actually, there are some games that use streamed music. The Lost Vikings, Pac-Man Collection, Namco Arcade Collection, SEGA Smash Pack, Pitfall: The Mayan Adventure, to name a few. (Source: Audacity)The first one on the list, however, uses ADPCM, which I have written about in another post. The music in this game, however, doesn't appear to be streamed, as after importing it in Audacity, I don't hear full songs, but instruments, although some parts are streamed, such as drum loops. Very strange...
Kingdom Hearts (on the GBA, of course) also uses some streamed music. CaitSith ripped the streams some years back. The audio quality is *much* better, but the Winamp plugin, surprisingly, takes a lot more CPU to emulate playback of those streams. At least, that's what I recall. It's been years since I listened to the KH GBA streams. Mouser X over and out.