Asterix & Obelix XXL2 .rws header issue [Fixed!] by RebeccaSugar at 9:33 PM EST on February 28, 2015
So basically these files are headerless and I thought "Hey! maybe I could find the header or make one up easy now!" since these kinds of request posts don't get very much traction, or any, I thought I'd solve it myself without relying on an external source and waiting billions of years for a tumbleweed to pass by.

I was wrong, god was I wrong, I've spent nearly every possible combination trying out different headers and input file formats with surprisingly, some sort of actual progress.

I need that last stretch though, I could very well hear music being played during the fight sequences in this game, I'm not making this up either, listen to the scratchy ass sample and you'll see what I mean.

Modified GEHN File
https://mega.co.nz/#!aJFHnaTA!YobZzKoASe_FV1_osc2LnYe1nClJKzfSrZJodCfRUBU
<TURN DOWN YOUR VOLUME>

(If it helps I used Microsoft 4-bit IMA ADPCM, Header skip 0x80, Interleave 0x10000, frequency 48000 [the one that foobar told me, I've tried lower, made it worse] and 2 channels)

Modified GEHN File V2.0
https://mega.co.nz/#!GZtFkLIC!EwUFxre-OfUEj136pR0VyERdGS11ivWF0cghDuOJ2nA
(I used XBOX 4-bit IMA ADPCM, Header skip 0, Interleave 0x4400 frequency 48000 and 2 channels)

I tried following this

but it was of no use with the PlayStation input.

I'm getting some sound now, which is good- this is getting closer to my goal.

What it should sound like
https://www.youtube.com/watch?v=G9MkGxVdCHw

This is probably something so obvious but I'm dumbfounded as usual.

Now before you point out the obvious, foobar and vgmstream don't like this file very much either and only play static which is a shame.

Here is the untouched file.

Vanilla Renderware Sound File
https://mega.co.nz/#!WENE0R5C!DC2WNFplXh-ZXUBEXCy_cqd0lhkFz3LUbHF1j-F68WQ


If somebody could at least guide me with what I need for this to play correctly then that would make me a very happy camper!


tl;dr make this play right and I'll suck your dick
https://mega.co.nz/#!WENE0R5C!DC2WNFplXh-ZXUBEXCy_cqd0lhkFz3LUbHF1j-F68WQ



edited 4:25 PM EST March 1, 2015
by haspor at 10:45 AM EST on March 1, 2015
Not my area of expertise but I found a tool including source code that might help you.

http://oezmen.eu/gameresources/files/bs3.zip
(rws2wav.exe filename.rws)

at least in my opinion it sounded normal after conversion
by RebeccaSugar at 11:10 AM EST on March 1, 2015
That did it, that actually did it, this was honestly worth my sleep deprivation.

Thank you so much, I feel relieved, now if you don't mind- I'm gonna gonna pass out now.
by TheMygoshi at 12:51 PM EST on March 1, 2015
WINAS22 = Windows Audio Stream 22
You are trying to rip the PC version, just rip the PS2 version with vgmsream, this is the same quality (48 khz)

edited 6:02 PM EST March 1, 2015


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