Asterix & Obelix XXL2 .rws header issue [Fixed!] by RebeccaSugar at 9:33 PM EST on February 28, 2015
So basically these files are headerless and I thought "Hey! maybe I could find the header or make one up easy now!" since these kinds of request posts don't get very much traction, or any, I thought I'd solve it myself without relying on an external source and waiting billions of years for a tumbleweed to pass by.
I was wrong, god was I wrong, I've spent nearly every possible combination trying out different headers and input file formats with surprisingly, some sort of actual progress.
I need that last stretch though, I could very well hear music being played during the fight sequences in this game, I'm not making this up either, listen to the scratchy ass sample and you'll see what I mean.
Modified GEHN File https://mega.co.nz/#!aJFHnaTA!YobZzKoASe_FV1_osc2LnYe1nClJKzfSrZJodCfRUBU <TURN DOWN YOUR VOLUME>
(If it helps I used Microsoft 4-bit IMA ADPCM, Header skip 0x80, Interleave 0x10000, frequency 48000 [the one that foobar told me, I've tried lower, made it worse] and 2 channels)
Modified GEHN File V2.0 https://mega.co.nz/#!GZtFkLIC!EwUFxre-OfUEj136pR0VyERdGS11ivWF0cghDuOJ2nA (I used XBOX 4-bit IMA ADPCM, Header skip 0, Interleave 0x4400 frequency 48000 and 2 channels)
I tried following this but it was of no use with the PlayStation input.
I'm getting some sound now, which is good- this is getting closer to my goal.
What it should sound like https://www.youtube.com/watch?v=G9MkGxVdCHw
This is probably something so obvious but I'm dumbfounded as usual.
Now before you point out the obvious, foobar and vgmstream don't like this file very much either and only play static which is a shame.