vgmstream: buggy playback of PSS (.ADS) audio files by Nisto at 4:48 AM EDT on April 4, 2015
Was about to start uploading a set for Clock Tower 3 (PS2) when I realized a couple of PSS tracks plays back static in fb2k/vgmstream. The error is not in the files themselves -- I extracted the .ADS files from a simple VFS file with a custom Python script I wrote. I should also add that PSound converts them to WAV flawlessly.
Okay, the problem turns out to be that the file is larger than specified in the header, which causes some unexpected problems for vgmstream I guess.. Luckily it turns out exact file sizes ARE specified in CT3's VFS file, not just start sector and sector count as I initially thought.