vgmstream: buggy playback of PSS (.ADS) audio files by Nisto at 4:48 AM EDT on April 4, 2015
Was about to start uploading a set for Clock Tower 3 (PS2) when I realized a couple of PSS tracks plays back static in fb2k/vgmstream. The error is not in the files themselves -- I extracted the .ADS files from a simple VFS file with a custom Python script I wrote. I should also add that PSound converts them to WAV flawlessly.

Sample

Any chance for a bugfix?
by Nisto at 1:50 AM EDT on April 5, 2015
Okay, the problem turns out to be that the file is larger than specified in the header, which causes some unexpected problems for vgmstream I guess.. Luckily it turns out exact file sizes ARE specified in CT3's VFS file, not just start sector and sector count as I initially thought.

edited 7:21 AM EDT April 5, 2015


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