Super Smash Bros. 64 Soundfont by dj4uk6cjm at 6:30 PM EDT on May 14, 2015
Super Smash Bros. 64 Soundfont made by punk with the help of SubDrags new tool, just had to share this here. Awesome stuff!!
The soundfont is automatic once again and pairs up with these midis here. It's best suited to play them using the soundfont in Synthfont as opposed to foobar2000.
What's the benefit of synthfont (or more specifically the .... opposite of benefit.... of foobar2000)?
Also, why is there not a "literal" opposite of "benefit"? You'd think that it'd be malefit, right? Benevolent, malevolent, etc? Anyway.... I shall try le soundfont (after dinner).
...:P lol because punk told me that soundfonts made with SubDrags tool have a problem with playing back the percussion, apparently foobar2000 and bassmidi can't read channel 10 so yeah. Synthfont is better because it can play the percussion and all.
Is that percussion thing the same reason why the Super Mario RPG MIDIs I ripped with VGMTrans replaces the percussion with some kind of synthesized lead instrument?
Also, I always forget how to actually use soundfonts with synthfont. I always end up having it manually ask me which instruments I want for each channel or something weird. I'm probably doing it wrong.
I'm using foobar2000 and the drums play fine, just out of sync on some MIDIs (unless that's what you meant). For reference, I have version 1.242 of foo_midi (the latest version I believe).
Also, what the heck is seq08?
Also, where is "Subdrags new tool"? It's all nice saying what was used, but not even a hint as to what, or where is it?
No, basically what punk told me was 2 things "some instruments could be on channel 10 and that's reserved for drums on some players, the second is that a lot of N64 sequences use notes inside of each other while a long note is being played and most players stop when there is another note inside of another. It's a unfortunate inconsistency with players like BASSMIDI"
So that probably isn't the reason why your SMRPG Midi rip isn't working, VGMTrans and nintspc replace the percussion instrument track with something else by default because I remember the same thing happening to the spc midi rip I had of DKC. I basically have to just change the instrument track in question to a percussion track and adjust the octave in Mixcraft, its easy and you know the problem with VGMTrans and nintspc not ripping the pitch and other controller parameters right? Well me and punk have found a way to insert them track by track in Mixcraft.
I'll show you how and make a tutorial about it someday if you want @TUK and to load a soundfont for all tracks in Synthfont, open up the program and click on "SF File" and then "Change Default Soundfont" and just search for the corresponding soundfont file you want to use in windows explorer and load it up and when the program says "Do you want to change the soundfont now for all tracks with the current default soundfont assigned?" click yes, keep clicking close if you get a small window about which instruments to use. Load a midi, play and you're good to go.
seq08? I have no idea actually :P probably a beta song or one that should not be there, hcs did the rip long ago so I wouldn't know.
Also SubDrags new tool hasn't been released yet, it's just being beta tested for now.
seq08 sounds like it has the percussion of "Mushroom Kingdom" (i.e. Super Mario Bros's main theme), combined with random broken parts of Yoshi's Story.
Ironically, or coincidentally, depending on how you see it... Yoshi's Story isn't actually in the rip at all.
Luckily we have a Yoshi's Story midi rip here already but I couldn't find that specific song but whatever hcs used to rip the SSB64 midi rip (probably the N64 version of VGMTrans) ripped some other songs too, strange but I vaguely remember ripping some songs from mario party 64 in the mario kart 64 rom using the N64 version of VGMTrans. That program does some strange stuff now and then.
I can't use SynthFont. There's this thing called a "trial period", which is in the status, commonly known as "expired".
Unfortunately, there's no way of actually registering for the full version, at this moment. I can't simply "get money". PayPal is being a cunt, and keeps fucking e-mailing me saying "Your account is limited until we hear from you" or some shit. Doesn't exactly tell me anything about what I'm supposed to do. JUST FUCKING ACTIVATE THE FUCKING ACCOUNT!
Download the free version "Synthfont 1.713" from here it's old but I use it and it still works great, I've never upgraded to the 2nd newer version called Synthfont2 which is payed now.
God dammit. They made it sound like you needed a license for both versions (i.e version 1 and 2).
Also, does anyone know why the MIDIs converted from SPCs in a recent version of VGMTrans, has most of the instruments playing OK, however, has the following annoying things:
ALL the drums in Super Mario RPG are replaced with a high pitched instrument.
Some of the instruments in the DKC series are replaced by whatever. For example, the percussion of Bayou Boogie is replaced by the sound of a Kremling being defeated, or the sound of a Klubba screeching.
And most importantly.... there is absolutely NO pitch bending.
Also if you get a nag screen like this about the registration in the older version just click on "I will continue to use the program and evaluate it for free" and there, problem solved! Haha. :D
OK, so I have a question. I know what to do. But it's a matter of how. I'm using the Bayou Boogie MIDI with the Bayou Boogie soundfont. All I need to do is replace a certain program number to another. However, how do you do that? Specifically how do you "replace all events that change the program to #11 to whatever"? And more importantly, how do you know what instrument you're replacing it with, without actually being able to hear it?
EDIT: Never mind.... the lack of pitch bend just makes it worthless. I can't believe they don't even have pitch bending. Yoshi's Story has all the events. Infact, in the tune officially called Come Again Yoshi (known as Yoshi Reggae in the MIDI rip), I used to think that "Wah" effect (it's basically a fluctuating volume pattern) was an actual instrument, but it's simply the volume event going up and down rapidly.
I don't know about the SMRPG midis as I haven't explored those yet but for the DKC midis you'd just have to replace a track from the VGMTrans version with one from a spc2midi version in a DAW like Mixcraft for example and you can remove all the unwanted midi controller parameters from the spc2midi one or copy all the effects from one midi track or whole midi to another midi and paste them in the tracks. Of course there will have to be some tempo changes and movements of the notes because both VGMTrans and spc2midi rip at different speeds but it can be done with time.
Heres a partially fixed midi of the Rockface Rumble theme from DKC3. The midi was ripped with VGMTrans but the midi controller parameters were copied and pasted in track by track from spc2midi thanks to Mixcraft, as you can tell it still needs some work with the note and effect position but this was just a basic demonstration to show my friend punk that it was possible to copy the pitch and everything else from a midi rip into another.
I'm sorry, I wish I could help more but I don't have much experience with snes soundfonts, at least using them by a automatic program basis :P the last time I did something related to that was manually with the spc samples of aquatic ambience from DKC and used the C700 VST in Mixcraft to test it with a midi rip of the same song. The results were less than plausible though...and for Yoshi's Story you're talking about the midi rip from SEQ64 right? Yeah that program is shit to be quite honest. What I noticed is that for example the midi rip of Yoshi On The Beach there are missing notes in the first main steel drums track that are actually in the Super Happy version of the same midi with awful pitch effects, yikes!
Your right, it was an octave down, hm that is strange because the last time I loaded it up the song didn't play the extra notes that were an octave down. Thanks for checking though, let me know if you still need help with the pitch bending in Bayou Boogie. My method could work for it.
I can't listen to the Rockface Rumble MIDI. It just plays nothing but piano instruments. I can't even recognize what it's playing. It's definitely not Rockface Rumble.
I've played all samples in the soundfont. The "Unsure" is actually a harpsichord. Has the soundfont creator never heard a harpsichord before? Bro, the harpsichord might be ancient, but it still has some popularity. I mean, have you played Undertale? Have you heard the track "Undyne"? That was in 2015 and it used a harpsichord.