Super Monkey Ball 1's ADP Files by Cornholio309 at 1:51 PM EDT on May 25, 2015
Hi everyone. Have a small question here that I can't really seem to find much information about.
Super Monkey Ball 1 stores it's music in .ADP files, and these are playable in VGMStream just fine.
However, they don't seem to loop and fade out right when it reaches the loop point. I assume this is because of how the game handles the ADP files, but I could be wrong.
Does the game store the looping information anywhere on the disc? Would I have to recreate the loop point by hand, or is there an easier way?
I want to be able to make each one of the game's tracks loop twice before fading out if this is by any chance possible.I am aware the Xbox version of Deluxe has the normal main game stage themes in ADX files, but it's missing the minigame themes from 1 if I'm not mistaken.
If I can get any help on looping these files without having to do too much manual labor (hooray for laziness!), I'd appreciate some information.
I'm planning on checking something similar out with Bomberman Generation. I've manually looped a few songs, but I would like to see if the game has loop points stored somewhere.