Ocarina of Time 3D/Majora's Mask 3D cue points are driving me insane! by robotortoise at 1:00 PM EDT on June 9, 2015
So, for MONTHS I've been looking for OOT3D and MM3D tracks that are .wavs with loop points.

I've tried to export vgmstream2000 files with cue chunks.
Not cue samples, cue points.

This is not an easy task, apparently.

All I want is a version of the Majora's Mask and Ocarina of Time OSTs that has .wav files with cue points.

I can't use the MM3D streams. I can get them to export as .lwav files, but they have cue SAMPLES, not cue points.

I've tried the MiniUSFs, but none of the rips have an accurate tempo.

I've tried the OOT3D soundtrack and just looping it manually, but it sounds awful and I can't find the proper loop points for some songs. (Like the Great Fairy's fountain themes)

I've tried to look for auto cue finding software, but i can't find anything within my price range.

This is driving me crazy! Does anyone have any ideas?!

I want the OSTs for two Zelda-related TF2 maps that my friends are working on.
by kode54 at 3:39 PM EDT on June 9, 2015
I already posted this in another thread, but they will have the correct tempo in LazyUSF or LazyUSF2 if you add the _enablefifofull tag to the .usflib bank, which would save you the trouble of adding it to every single .miniusf.

I don't know if this method will play properly with any other USF player out there.
by robotortoise at 6:37 PM EDT on June 9, 2015
Ah, yep, that fixed the N64 OOT and MM USF files, thanks!

Now all I have to do is find a way to get foobar2000 to export it as a .wav with cue points.


Is that possible?
by robotortoise at 1:34 PM EDT on June 15, 2015
EDIT: Nope, not fixed. OOT3D still runs faster....
by TGE at 3:41 PM EDT on June 24, 2015
Why don't you try exporting the streams to wav and use the provided loop samples to loop them in your audio editing program. Then you can export them in the format you desire it to be in.
by robotortoise at 9:43 PM EDT on June 28, 2015
The problem is I can't get them to run at the correct speed.

If I could, then I would just loop them manually.


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