Named sfx instead of hex values in extracted bcsar
by
robotortoise
at 7:29 AM EDT on July 2, 2015
Hi, I extracted the sfx in Majora's Mask 3D's JokerSound.bcsar, but all of the sfx are unnamed and not grouped with similar sounds.
Does anyone know how to extract a .bcsar so the sounds are named, instead of going off of memory addresses? (Like 0x1A0CA0.BCWAV)
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