Named sfx instead of hex values in extracted bcsar by robotortoise at 7:29 AM EDT on July 2, 2015
Hi, I extracted the sfx in Majora's Mask 3D's JokerSound.bcsar, but all of the sfx are unnamed and not grouped with similar sounds.

Does anyone know how to extract a .bcsar so the sounds are named, instead of going off of memory addresses? (Like 0x1A0CA0.BCWAV)


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source