Mark Grass generic psf driver update? by snakemeat at 12:53 PM EDT on September 11, 2015
@MarkGrass - I tried emailing, but maybe your address has changed. In any case, someone recently posted a purported updated version of your generic psf driver on the 2ch sound file board. Apparently it was extracted from a generated PSF?
Since I don't want to include a hacked out version, if the current generic psf driver version is greater than v3.0, would it be possible to share your latest driver with looping enabled so I can update VGMToolbox?
I'm sorry, I actually did get the email but I got really busy with life and completely forgot to respond. Please, forgive me.
The current version is 4.2.2, and includes the ability to mute channels, a cleaned up/proper reverb engine and maybe other stuff that I forgot about. Of course, these parameters would have to be set with something like PSF-o-Cycle. I included the readme text file detailing these parameters.
@MarkGrass - Totally understand about being busy, no problem at all. Thank for the driver, I'll test it out and add it to VGMT when I get things right.
@hcs - Thanks for the mirror. Watching the IPFS demo now. Interesting concept.
Off topic, but will the vgm tag editer ever get updated? I tried using it in r1004 to tag newer vgm's which had Namco c352 support, but the whole file got screwed up.
Again, vgmstream has nothing to do with VGM files, which require chip emulators to play, and have nothing to do with streams of sample data. (Well, except for the stream/chunks of PCM data in the VGM files, but those still go through a chip emulator.)
You want foo_input_vgm, or in_vgm. Don't forget to disable VGM support in foo_gep, as it doesn't have tag editing support.
Might I ask why you would require the source code?
I'd be more than happy to add any requested features.
by Squaresoft74 at 11:28 AM EST on December 20, 2015
Just thought that some day i should really start learning how things really work on the real thing so i acquired an Xplorer FX after reading this : http://onorisoft.free.fr/retro.htm?psx/tutorial/tuto.htm http://www.psxdev.net/forum/viewtopic.php?f=60&t=722 https://github.com/simias/rustation/wiki/Xplorer-FX-setup
Maybe some nice plugin/player could be made to allow playback of seq/vab files on the real system.
So having your source code available somewhere could maybe be helpful.
Or perhaps this could inspire you another project. :)
edited 11:33 AM EST December 20, 2015
edited 11:46 AM EST December 20, 2015
by Squaresoft74 at 5:30 AM EST on February 24, 2016
Bumping this thread so you can read this: http://www.psxdev.net/forum/viewtopic.php?f=52&t=451&p=8807#p8807
If that is something you may consider but you'd prefer to keep your source code private, i still could give you a Xplorer cartridge. ;)
Programming visuals/menu for the current PSF/sequence driver would be a breeze and likely a fun little project to work on.
A re-programmable Xplorer cartridge would be especially useful, for many different things...! I'm not sure that I have the proper ("old") hardware to properly utilize it, however.
EDIT: Also, I'm terribly sorry for the delayed response!
I wouldn't necessarily require a Xplorer cartridge because I can test with both PC emulators and actual hardware, though the latter requires a new disc for each test.
The cartridge would allow for much faster, hassle-free hardware tests and results (plus it would be cheaper).
My only problem is that I'm not sure that I have the proper PC hardware that can connect to and communicate with the Xplorer device.
What are the PC and OS requirements for the Xplorer?