Pac-Man World 3 Sounds Encrpyted? by Mario123311 at 7:15 PM EDT on September 13, 2015
So I managed to rip the "generic" files from Pac-Man World 3 ((The PS2 version)) yet when I load these in PSound, All I get is the generic death fizz of the enemies. I loaded one of the .wav's into audacity and the data is there, but it won't play. Messing around with it for a bit I could make out one of Pac-Man's death sound, although VERY distorted and staticy.

Anybody think they could play around with these and make 'em hearable?

https://www.mediafire.com/?do8dv875nfzxor4
by Kirishima at 9:18 AM EDT on September 14, 2015
They're Sony adpcm that psound seems to despise. Use vgmtoolbox's genh creator.
by Mario123311 at 7:54 PM EDT on September 14, 2015
It doesn't seem to be working for me, Not to mention I can't find "Sony" but only PS4 and other systems like Gamecube and whatnot. Did you put anything in? Just curious.

EDIT it was "Playstation 4-BIT... my mistake, trying now.

edited 7:57 PM EDT September 14, 2015

ANOTHER EDIT: Still not working... Anything I should put in specifically in the boxes?

edited 7:59 PM EDT September 14, 2015
by Kirishima at 3:06 PM EDT on September 15, 2015
Just whatever sample rate and 1 channel. Also try playstation adpcm bad flags, that's what i did and got usable sound.
by Mario123311 at 5:46 PM EDT on September 15, 2015
Okay, So I made a GENH file and extracted it with the same stats as you pointed above, It still won't play on my mediaplayer.

Is there something I am doing wrong? How do I play a GENH file anyway?

If not what sounds did you exctract? Sorry if I am sounding dumb here.

edited 5:51 PM EDT September 15, 2015
by Infernus Animositas at 6:14 AM EDT on September 16, 2015
GENH is a custom format to be played back using vgmstream. There's a foobar plugin or a winamp one.

Get that and the external DLLs as well and GENH will playback for you.
by Mario123311 at 5:15 PM EDT on September 16, 2015
I tried again with what you reccomended. I accidently hit it to 3 channels so the sound didn't play, so I made another one. Now when I try to drag and run it over test.exe it closes in a milisecond without playing anything. This is getting really irritating now...

If possible, Think you could convert the files I have in the ZIP to wavs? Just so they are playable in mediaplayer. If they have their pitch/speed messed up I can just play with it in Audacity.
is not encrypted by kapodamy at 10:26 PM EDT on September 16, 2015
follow this instruccions im VGMToolBox:
1_drag 'n' drop files in Sony ADPCM Extractor (path in Misc. Tool/Extraction tools/Streams)
2_ goto to GENH Creator add files in subfolder called _sony_adpcm_ext, use the format:
Playstation 4-BIT, ¿freq 32KHz? without loops, 1 channel.
by Mario123311 at 12:04 AM EDT on September 18, 2015
Again, I don't understand. I did as you said above, And VGMStream still crashes and closes in a milisecond for no reason when I drag n drop it. And if I try to extract the sound manually, it gives me an error. What am I doing wrong?
by Mario123311 at 12:04 AM EDT on September 18, 2015
I just did what was said above and VGMStream still closes itself basically. And extracting it in VGMToolBox still won't make the file playable. Since it's all working for you, think you can link me to the fixed playable WAV's by any chance? Sorry, but this is beggining to annoy the piss out of me. No offense.

((Just me being confused and an idiot I guess))

edited 12:14 AM EDT September 18, 2015
by Mouser X at 1:26 AM EDT on September 18, 2015
The "test.exe" progam part of VGMstream is a command-line tool. In other words, you need to open a command prompt (on Windows, you can hit your "start" key, and the "R" key at the same time, which will bring up the "run" command. Type "cmd" into the text box, hit enter, and that will bring up the command prompt) and run "test.exe" from the command prompt.

It's not crashing. It's running perfectly normal. If you read the readme file that it comes with, it will tell you that you need to run "test.exe" with certain arguments/parameters for it to work. Dragging+dropping a file onto "test.exe" doesn't provide any of these parameters, and thus the program doesn't know what it is you're trying to do. It does display an error message, but you never see it, because the window closes, because "test.exe" closes.

The other option (and often easier option, depending on your familiarity with the command prompt) is to install foobar2000, and the necessary component to play GENH files (this component will also enable you to convert the GENH files to MP3, WAV, OGG, FLAC, etc.), or to install Winamp, and use the plugin contained with the "test.exe" application (see the included readme on how to install the plugin for Winamp).

While I prefer Winamp, I would suggest installing foobar2000. It's much easier to convert from a VGMstream supported format, to something else from fb2k (or so I've heard). Also, it's often easier to install components in fb2k (it has a built in component installer, whereas Winamp doesn't have that). And to top it off, VGMstream in fb2k has had more development attention than the Winamp version ( :( ).

If you want to avoid installing a media player application (aka, you don't want to install fb2k or Winamp), then learn how to use the command prompt (the commands you need are "change directory" ( "cd" ) and possibly "list files in the current directory" ( "dir" )). It's not as hard as you may think. Lots of applications still use it today. It's just that most of them *also* have a GUI (Graphical User Interface) component/frontend. No one ever wrote a frontend for VGMstream, because it's pretty simple to use without a frontend, and there's also GUI progams that use VGMstream (foobar2000 and Winamp), as an alternative.

Hopefully that clarifies what's going on. Good luck on figuring out the GENH files (creating "proper" ones, and getting them to play/convert). Mouser X over and out.
by hcs at 2:48 AM EDT on September 18, 2015
Here it is decoded to normal PCM .wav via vgmstream: pmw3_decoded.zip
by Mario123311 at 9:45 AM EDT on September 18, 2015
Thanks. Sorry for me being confused. The sounds you linked are perfect. Some are a bit too sped up but again, It's simple to just play around with in Audacity.


Again, Many thanks.
by birdmanager6 at 9:33 PM EDT on September 23, 2015
@Mario123311
Make sure you change the sampling rate, not edit the speed!


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