Request: Rip offsets of GEMS sound driver from Genesis games by birdmanager6 at 11:25 PM EDT on October 7, 2015
Recently, I've discovered three tools that have completely solved some of my problems I've had when ripping some sounds from Genesis games, which are GEMS2MID, GEMSScan, and GEMSPlay, the first two of which are on the same page: http://vgmrips.net/forum/viewtopic.php?t=816
So, I've had some very decent results with all three programs, but the problem with GEMSScan is that it has only worked with about half my ROMS which I know to use the GEMS sound engine. Others would completely fail. And I know this is for sure the program's fault, not the games not using GEMS, because GEMSScan failed with Super Mario World 64, yet its extracted data is included with GEMSPlay.
So, can anyone extract and upload those data files via offset? I'm a complete failure at knowing hexadecimal offsets, so I would request some extract files for some games that use the GEMS sound engine, but fail with GEMSScan. Particularly many Disney games. Also, the page saying which games use which sound driver is wrong about games such as The Lion King and Mickey Mania: The Timeless Adventures of Mickey Mouse using that sound engine - they use a driver by Matt Furniss.
P.S. Also, why is the Super Mario World 64 rip missing the title screen and level 1/ level 5 exit songs? Those are the two songs I wanted the most from that game...
by RB at 8:46 AM EDT on October 8, 2015
There are multiple versions of GEMS and multiple ways to call it, so you need to check multiple signatures to find it at times. M1's Genesis support was about 50/50 auto detecting sound drivers and good old finding the code manually and specifying that in the m1.xml.
by birdmanager6 at 2:49 PM EDT on October 8, 2015
What's M1?
by Kirishima at 3:01 PM EDT on October 8, 2015
@birdmanager6

http://rbelmont.mameworld.info/?page_id=223
by birdmanager6 at 7:16 PM EDT on October 8, 2015
@RB I understand. But the program won't allow me to check multiple signatures.

Here is a list of all the games I tried.

Worked:
Aladdin
Awesome Possum Kicks Dr. Machino's Butt!
ClayFighter
Comix Zone
Cool Spot
Earthworm Jim
Earthworm Jim 2
Ice Age
Spirou
SpongeBob

Failed:
Aero the Acro-Bat (only found driver, didn't extract anything else)
The Jungle Book (I'm very surprised this one failed, considering the same person worked on this as some of the other games that worked. Also only finds the driver.)
Pinnochio
Pocahontas
Super Mario World 64
Toy Story





edited 12:28 AM EDT October 9, 2015
by MarkGrass at 1:01 AM EDT on October 9, 2015
Forgive me for being random, but does anyone know how to extract/convert the sequence data from games using the SMPS Z80 engine? Specifically, I'd love to get the set from "Mega Man Wiley Wars".
by RB at 8:26 AM EDT on October 9, 2015
Mark,

Check out Sonic reverse-engineering sites like Sonic Retro; they've successfully imported new music into SMPS Z80 games (Sonic 2/3/Knuckles).

Their page of tools is here, for instance:
http://info.sonicretro.org/Sonic_Hacking_Utilities
by MarkGrass at 1:01 PM EDT on October 9, 2015
Thank, RB! :)

I looked into this further, and found this list which gives pointers to each sequence data in Mega Man Wily Wars.

With a bit of luck, I also located a SMPS2MID utility (v043). The problem is that I either have no idea how to use it with non-Sonic games, or this version just simply doesn't support Mega Man. However, I also sound this SoundCloud page where someone apparently was able to use it properly with Mega Man, thus leaving me kind of confused.

Really, all I need is proper MIDI data so that I can learn to play more tunes on piano. NSF->MID just doesn't cut it. Any further help would be greatly appreciated.

edited 1:01 PM EDT October 9, 2015


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