USF Tempo by Soulis at 10:19 AM EST on November 25, 2015
I remember a few years ago when i tried the Zelda (N64) USF files and the tempo was wrong, so i tried again today thinking that they may be updated but they are still in "slow motion".

I was wondering if you guys have noticed this. They play slower than normal and this affects other games as well, Starfox being one but haven't tested all games.

Is there a way to fix the tempo to the correct speed? Either by updating the files themselves or the plugin? I tried a tempo Winamp addon but it crashes the USF plugin :(

edited 10:20 AM EST November 25, 2015
by TheUltimateKoopa at 2:41 PM EST on November 25, 2015
Oh no.... *cough*.... no one has ever ..... *cough* noticed.... anything.... about the USFs being slow...... nope.

http://www.hcs64.com/mboard/forum.php?showthread=40219
by hcs at 7:11 PM EST on November 25, 2015
kode54 mentions in that thread that OoT plays faster with _enableFIFOfull, but elsewhere notes "not necessarily the correct speed".
by Soulis at 9:01 PM EST on November 25, 2015
Thanks for the thread link but i can't get this to work. I downloaded foobar, installed the component but i cannot tag the usflib files. Tried the command line tool (psfpoint) but it seems i can't figure it out.

Edit: OK, nevermind, i made it work. It does indeed play faster now. Thanks again.



edited 9:12 PM EST November 25, 2015


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source