Will you create a ROMC Type 2 Compressor? by TeconMoon at 1:08 AM EDT on March 17, 2016
Hi there,
Been tinkering around with rom injection on the Wii (Yes I know so old xD), Mario Party 3 specifically. I can get Mario Party 3 to run by injecting it into a Mario Party 2 WAD using Type 0 or Type 1 (LZH8 crashes), but it crashes either at the title screen, or if you let the intro play long enough when you see Mario on his lawn chair.
I'm wondering if this is because the resulting ROMC from Type 0 & 1 is too big, or maybe it's just because I'm running it on Dolphin, or because Mario Party 3 on the Wii was never meant to be.
To that end, do you think that having a Type 2 Compressor available would solve this problem (probably not) and do you think that would be something you'd even want to work on? (Also probably not)
Thanks for reading!
EDIT: Well my theory on Type 2 improving performance for Mario Party 3 is busted, I just injected MP3 into Bomberman Hero which is even smaller and it hasn't crashed at all yet, although it does flicker a ton.
I agree probably no to both of your questions. The ROM is almost certainly uncompressed into Wii RAM before running, so I don't see how size would be an issue.