[ACNL/General Music] How to create a .sf2 sound font for .cseq files? by P-Kong at 1:26 PM EDT on June 13, 2016
New Leaf has a huge amount of .bcwav files consisting of just sounds between TV channel BGM and item sounds it's not even funny.

But yeah, before I continue, is there already one?

Well, I have my own ACNL "Sound" archive, and inside it are two (accurately) named folders and one .bcsar:

–stream (.bcstm files, of course)
–GardenSound.bcsar
–asr

I cut the .bcsar with 3DS Audio Ripper and got these folders:
–bcwav
–cseq
–csar
Their names all are hexadecimal-esque, but in a hex editor you can see some human language titles.

Stream, bcwav and cseq all open in foobar2000, asr and csar don't.
I have no idea to handle those, so a hint would definitely be appreciated.

But that's not the main question:
I have converted all .cseq files to .mid MIDI files.
But the built-in soundfonts all can't substitute the ACNL sounds.

Which are all in the bcwav folder… But not all tracks there are sounds. Yay..!

I imagine I'd have to pick the fitting sounds manually to create a sound font, but first, how, and second, what's the best way?

And yes, I put up a similar thread on gbatemp.
But I assume I'm better off here, since there seem to be much more VGM enthusiasts in here.

edited 1:28 PM EDT June 13, 2016


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