Usf to Midi? by cheezer at 5:55 PM EDT on September 16, 2006
I'm sorry if this is a newb question, but there are usfs in the archive which are basically midis, well I mean certain games like both the zelda files use general midi to begin with... so I was wondering if it was possible to convert these into midi. I thought it might at least be possible with ocarina of time and majoras mask as they use Midi to begin with.
by marioman at 9:38 PM EDT on September 16, 2006
I have wondered about that too. Although I have yet to see such a converter for any xSF format. (NSF excluded.)
by cheezer at 9:45 PM EDT on September 16, 2006
Can someone please confirm or deny that this is possible?

edited 2:09 PM EDT September 17, 2006
by marioman at 3:40 PM EDT on September 17, 2006
Possible? Yes, according to Neill Corlett's PSF FAQ Page.

Is there one avaliable now? Not that I can find.
by hcs at 4:16 PM EDT on September 17, 2006
If they literally use general MIDI then you should be able to find the sequences in the ROM. If not, which I consider more likely, and it is just a MIDI-style system, there will be more trouble, but it should be possible to decode the sequences. The USFs might be a place to start looking, at they contain less data to sift through than the full ROM.

The other possibility is to generate a MIDI sequence basd on what notes are played. While this is semi-practical for systems with hardware synthesis it is impractical to impossible for N64 games, which use software synthesis.

There is a lovely program called VGMTrans which extracts sequences from N64 games using the standard sequence format (cSEQ), but Zelda isn't one of those games and VGMTrans isn't really released yet.
by cheezer at 8:38 PM EDT on September 17, 2006
Your are going to have to treat me as an idiot. I want to do this, but I have NO programming skills of any kind. How would I extract a midi from the zelda usf. I already know it probably needs a hex editor tho.
by hcs at 9:25 PM EDT on September 17, 2006
I don't know how to do it, either. You asked if it was possible... with software few things are impossible.

edited 9:26 PM EDT September 17, 2006
by BigCN401 at 1:27 AM EDT on September 18, 2006
The only "good" 'ROM sequence to MIDI' that I know are for GBA and NDS.
by F3582 at 9:31 AM EDT on September 18, 2006
I think that it IS possible.

Look, how SPC2MIDI worked: It just calculated a "base" frequency for every instrument that was played and then let the user decide which instrument to assign to which channel (starting with everything being played as Grand Piano). Similar efforts like SPC to MOD were also pretty successful.
by BigCN401 at 1:51 AM EDT on September 19, 2006
About SPC2MIDI, it doesn't output a "proper" midi file unlike the GBA and NDS. It's still playable but not edit-able in a MIDI composer program.
by F3582 at 9:31 AM EDT on September 19, 2006
This is because SPC2MIDI uses an INSANE MIDI structure. Things like one hundred pitch changes per second (Remember, it only converts sample manipulation data to MIDI instructions). It still is a "proper" MIDI file. If it used a more intelligent detection method (considering that the current one is pretty aged), you should be able to create a pretty good listening experience at a reasonable file size.

And SPC2MOD (using the Impulse Tracker engine) makes wonderful copies at a good file size.
by Tiberious at 6:50 AM EDT on September 21, 2006
hcs: I've tried looking for that VGMTrans program, but can'r find it anywhere. Would love to try some thing out with it if you could find a way to send a copy over :3
by marioman at 8:15 AM EDT on September 21, 2006
Here.

http://vgmtrans.com/
by cheezer at 11:22 AM EDT on September 23, 2006
Similar efforts like SPC to MOD were also pretty successful.

This isnt exactly on topic with usf to midi... but there is a program called Spc2Mod? Link please. I have openspc but it makes too many false and unlistenable passages. I'm doing a search but so far nothing.
by F3582 at 3:39 PM EDT on September 24, 2006
OpenSPC does a pretty good job. Zophar's should have it.
by cheezer at 8:29 PM EDT on September 24, 2006
I know about openspc, but I want to try SPC2MOD.

edited 9:28 PM EDT September 24, 2006
by unknownfile at 10:23 PM EDT on September 24, 2006
No such program; moving on, folks!
by F3582 at 9:37 AM EDT on September 25, 2006
Yep, I just mentioned that name as an example, because I didn't know which program I used back then. I just remembered it and in my opinion it did an awesome job converting the song I tried (King Dedede from Kirby's Dreamland 3).

edited 2:08 PM EDT September 25, 2006
by ner'zhul at 1:52 AM EDT on October 3, 2006
Ive always liked to rip them to ogg vorbis myself. I dont like the drop in quality of midi, and I want to be able to use them on my mp3 player.

http://home.hccnet.nl/th.v.d.gronde/dev/filewrite/index.html
That is a link to a winamp plugin that will allow you to change the usfs to mp3 or ogg easily. Its what I like to use.

NER'ZHUL HAS SPOKEN!
by F3582 at 5:13 AM EDT on October 3, 2006
Well, this thread was basically started to ask whether it's possible or not to convert USFs to MIDI. Since such a thing is possible for SPC, it might be possible for USF, too.

However: After a little more thinking, it dawned to me, that it might become pretty hard in the USF case, because unlike SPC or PSF the N64 uses software mixing instead of hardware mixing. Basically, the N64 SPU gets completely pre-mixed streams. Therefore the sample/pitch detection would have to happen fo each game individually by analyzing their sound driver (some heavily-modified debugger might be needed).
by marioman at 8:44 AM EDT on October 21, 2006
*Thinking* Hmmm.... I wonder if VGMTrans would work on a usflib. I will have to put that on my to-do list.

--EDIT--

Nope, it isn't as smart as I hoped it would be. :)

edited 9:17 AM EDT October 21, 2006
by unknownfile at 12:57 PM EDT on October 21, 2006
USFLibs don't work since they use an algorithm to compress the data around the ROM. You could try unpacking that, though I don't know if that would work.


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