Next Page

Mobile - Music by datschge at 2:34 PM EDT on June 17, 2017
Thought this might deserve its own thread and more exposure. On the one hand mobile games are low hanging fruits (especially the F2P ones) on the other hand mobile games are constantly disappearing, may that be due to losing compatibility or discontinuation of service. Especially the latter case most often leads to loss to digital nirvana.

The music definitely can be worth it, e.g. just check out the new SINoALICE by Yoko Taro/Keiichi Okabe of Nier fame.

I personally started by network sniffing as surprisingly many games (like discontinued Skylock, Valkyrie Anatomia, Valkyrie Connect) get data from servers that are also reachable with a browser. I moved on to Bluestacks to get file system access which is way more comfortable, though quite some games seem to detect that environment and just don't start, so I guess a real Android device which can be put in development mode only when required may be more suitable. I'd love a rip of Terra Battle (by Nobuo Uematsu), Heaven x Inferno (by Yuzo Koshiro), Star Ocean anamnesis etc.

Then there's formats and encryption. My impression so far is that most games use Ogg Vorbis or CRI (mostly HCA, but some ADX) along unidentified stuff. User furrybob posted a program to get the key for encrypted ADXs, user ssh managed to get keys for encrypted HCAs. Samples can be found in their respective APK (really zip) files, but never take an APK as complete. Nowadays they are only like installers that get most of the data at a later point.

Tool wise aside the obvious VGMToolbox I suggest UnityEX as extractor for diverse Unity files (which most mobile games appear to use).

Long story short, I hope more people look at that field. Plenty traditional VGM composers are active there so I'm sure there's good stuff to unearth. Also maybe some other sites and people already did work that can be brought together here?

edited 8:26 AM EDT June 18, 2017
by datschge at 8:46 AM EDT on June 18, 2017
Star Ocean anamnesis appears to use some tri-Ace specific container (starting with " CAA") which includes plain Ogg Vorbis starting at some later point, simply cutting it there makes it playable. Two untouched samples

Tales of Asteria is completed but unplayable. The files look headerless, I guess that is a case for genh? I think if somebody manages to make it playable it can be directly uploaded to joshw.info.

Heaven x Inferno uses SPK files with headers that start with "SLZ", maybe some compression container? Two untouched samples

edited 8:50 AM EDT June 18, 2017
by bnnm at 10:09 AM EDT on June 18, 2017
Tales of Asteria are likely encrypted, or unlikely a very, very custom Ogg, as basically you can't have headerless Ogg.

tri-Ace uses AAC for their PS3/X360 games too. They include loop points and stuff.

I take HxI are compressed somehow? Seems soneek was able to extract them, see here
by MurraySkull at 4:32 AM EDT on June 19, 2017
Super Mario Run also seems to be encrypted .ogg
http://www.mediafire.com/file/tp8f5wvz2yxeyos/Super+Mario+Run+files.zip
by datschge at 10:36 AM EDT on June 23, 2017
Hope Soneek joins this thread sometime.

Also let's hope those ogg files use some standard tool, otherwise there'll be no chance all of those nondescript ogg files can ever be decrypted.

Uploaded Sengoku Night Blood a couple days ago, it's already up, overall nice piano centered soundtrack.

Looking at mobile games with music by Hitoshi Sakimoto, what a wasteland...
- SEGA did Chaos Dragon and The World End Eclipse, and both have service discontinued already. Anybody have full installs of these (not just APK, actual game data while those where still in service)?
- Battle Charms/Little Noah uses Unity and the data seems to stay in the UnityCache. The _data in the directories
fd79ab0a5e448742519304bca9def9fcf591b314
0cb5de5373ec18ce6e637af3ad420f91eb6f6c7a
9c0604aff2c82a2697174ddb0b5086a655d6e935
appear to contain music, but both UnityEx and AssetBundleExtractor fail to extract the content for me.
- Memories of the Blue won't start in my Bluestacks...
by Knurek at 11:36 AM EDT on June 23, 2017
Re: Unity - have you tried looking for FSB5, 'WAVEfmt' or 'vorbis' strings?
You might luck out and the game uses standard files. You'd be missing filenames, sure, but that's not a huge issue... :)
by datschge at 3:14 AM EDT on June 24, 2017
Good call on FSB5, that's indeed found in there (though it seems to be combined with LAME/MP3 data, not Vorbis). But the issue is not whether the files are playable, but how to extract them from the container (which is the purpose of UnityEX and AssetBundleExtractor). UnityCache uses UnityFS container files that can potentially contain dozen to thousands of files, and I'd rather not have to cut all of them out manually even if that's somehow possible to do cleanly. =P


Onto mobile games with involvement by Yoko Shimomura...

Discontinued:
- Demons' Score, service discontinued in 2014. Game was by Yoko Taro/iNiS with plenty known composers. Maybe Square Enix can relaunch it to more success with the current Yoko Taro craze.
- Kishi to Dragon, service discontinued end of 2014.
- Chronos Ring, service discontinued early last year.
- V.D. Vanishment Day, service discontinued early this year. At least there's actually a soundtrack for that one.

I failed, somebody please take over:
- Egglia, paid game.
- Rise of Mana, won't start...
- Bravely Gate, won't start...
- Summons Board, won't start...
- Himetame, starts but no way to proceed from title screen?
- QLTON/Happy Ranch, starts but no way to proceed from title screen?

Some progress:
- Clash of Panzers, ripped and uploaded.
- Kurokishi to Shiro no Maou, ripped and uploaded.
- Tagatame/Dare ga tame no Alchemist/For Whom the Alchemist Exists, obfuscated cri stuff, needs matching awb/acb pairs. I think it's all ripped, but I'd prefer non-random file names. Anybody knows if the ACB files contain some info (like MD5 hash or something) that helps finding the matching AWB? If not I'll upload the set as is.


Btw. @Knurek - Feel free to delete the old sets of Valkyrie Crusade and Samurai Empire. The new ones supersede them.
by Knurek at 3:34 AM EDT on June 24, 2017
@datschge:

Just use this settings in VGMToolbox:



You might have to binary join some files afterwards, but it still beats manually extracting them.
by datschge at 8:21 AM EDT on June 24, 2017
That's quite the brute force approach. Since the containers include other file types as well there's bound to be quite some dead wood at the tail ends of the output. Is there are format parser/player capable of cutting unnecessary data at the end of streams? Will check playtimes and file sizes, crosscheck that with the file table in the containers, and upload the result...
Edit: Looks like vgmstream/foobar refuses to detect/play an fsb with mixed data anyway. Wish I could get the info at what address the data starts mixing/gets invalid...

edited 8:50 AM EDT June 24, 2017
by Knurek at 8:49 AM EDT on June 24, 2017
From my experience with Unity + FMOD games, they always have music in a separate resource file(s) that only contain the music, so the dead data has not been an issue yet.
by datschge at 8:51 AM EDT on June 24, 2017
You haven't experienced UnityCache yet then. It's used in all Unity mobile games nowadays.

Edit: I suppose having to manually touch up 10 files out of 108 is alright, if those can be easily resolved. Though some of the broken files actually seem fine by the look of them. Does the FSB5 header set file length and/or checksum?

Edit2: deleting unwanted sfx to the rescue, only one file left to fix. =P

Edit3: Uploading set. The broken file in question is now a short jingle. If somebody wants to take a look and try to make it into a longer piece that it may or may not be, give it a try.

edited 10:13 AM EDT June 24, 2017
by bnnm at 2:09 PM EDT on June 24, 2017
Your FSB is missing 0x30 bytes at the end. The full file should be values @0x0c + @0x10 + @0x14 + constant 0x3c

Note that Unity's FSB5 always seem to lack loop points. Probably extra Unity stuff elsewhere, so you may want to keep the original data for now...
by datschge at 3:01 PM EDT on June 24, 2017
All Unity FSB files I have seen so far have simple 0x00 padding at the end.
by soneek at 8:58 PM EDT on July 6, 2017
The Star Ocean files from Android use some form of IMA it seems, but it hasn't been completely figured out yet. I'm guessing the samples uploaded here are from the base IPA. If we can get the rest of the AAC files from a jailbroken system after downloading the game data, we should be okay to go.

See here regarding SLZ files from Heaven x Inferno.
by ChillyBilly at 2:15 AM EDT on July 8, 2017
It's not much, but I got a couple mobile rips here (both Android):

Dragon Collection (Didn't have time to sort out the sfx, but there are a few jingles mixed in among them)

Puzzle & Dragons
by McStoat at 4:16 AM EDT on July 8, 2017
Should mobile game rips have any special tagging? You know, to know which version the rip is from since some games get music added constantly through updates. Or will they just be rips of whatever is in the base game?
by datschge at 11:28 AM EDT on July 8, 2017
@McStoat - Yes, we absolutely should keep info about game versions as well as outline what's covered how (since most mobile games load additional data at different points, some even completely on demand). But right now there is no good place for storing said info. I plan to extend vgm.hcs64.com with tagging/notes capability which I'll use for this purpose.
by despycl at 6:33 PM EDT on July 24, 2017
Is there a possibility that someone could rip dragon land music? Is a game made by social point (same dev as dragon city)
by soneek at 1:55 PM EDT on August 5, 2017
It looks like the service has ended for Heaven x Inferno, so we won't be able to download any game data for it unfortunately. We're stuck with the base APK/IPA songs as source material.
by ChillyBilly at 11:32 PM EDT on August 11, 2017
Got another Android rip here:

DJMAX Ray
by ChillyBilly at 12:43 AM EDT on August 13, 2017
One more I wanna add, again for Android:

MAH-JONG FIGHT CLUB Sp
by Vector Harbor at 7:42 AM EDT on September 13, 2017
Is there a way to get the music from Sonic Forces Speed Battle Please ? I do have the apk : Sonic Forces APK</a>




edited 7:43 AM EDT September 13, 2017
by bxaimc at 5:15 PM EDT on September 13, 2017
Some sfx is FSB5/Vorbis. Music is ¯\_(ツ)_/¯
by Vector Harbor at 7:43 AM EDT on September 14, 2017
Nowhere to be found ? Well that's a shame :/
by datschge at 11:23 AM EDT on September 14, 2017
Pretty much all APK files of modern games are little more than glorified installers that load the vast remaining data on first run (some few like Valkyrie Connect even do it completely on demand during playing). Just looking at the content of APK archives usually yields little more than maybe the title music etc. This is why it's important to install and run them while they are still in service.

Unfortunately Sonic Forces crashes my BlueStacks on Mac during loading so I can't help out with this.

Btw. for me apkpure was vastly faster than mediafire so you could link to that instead rehosting. Even better would be posting the unique game id (in this case com.sega.sprint).

edited 11:24 AM EDT September 14, 2017
by abuse of circ at 1:18 PM EDT on September 14, 2017
Is it common for games to contain lists of the music/files to be downloaded, like the csv mentioned to exist in Dandy Dungeon, or is it more of a case-by-case thing?
by datschge at 5:22 PM EDT on September 14, 2017
Case by case. Lately games don't even make single HTTP requests for files anymore but transfer everything through one single TLS connection, so such lists won't help anymore (not to speak of e.g. Unity heavy obfuscation through its file cache etc.).
by marcusss at 10:41 PM EDT on September 14, 2017
Sonic Mania OST is out for anyone interested ;-) rutracker has it
by RebeccaSugar at 11:36 PM EDT on September 14, 2017
So is it the official one, or another rip? '
Oh, apparently it's the official rip.
Which is Vinyl, without the custom endings for some reason...?

It's warmer sounding compared to the official soundtrack as well, which is expected of a vinyl, but it came out nearly a month earlier than the official date, it's been online since the 5th while the official comes out in the 22nd?
Something is fishy here.



edited 12:56 AM EDT September 15, 2017
by MurraySkull at 7:29 AM EDT on September 18, 2017
About Sonic Forces Speed Battle:
I have determined that the music tracks are in scenes_preboot:
http://www.mediafire.com/file/yygm776n4ne90wr/Preboot.unity3d
You can see in this uncompressed file two FSB5 headers.

However, when I try to extract with fsbext, this is the result:
http://www.mediafire.com/file/0456qabn7026ol7/Sonic_Forces_Speed_Battle_FSB5.zip
by marcusss at 9:39 AM EDT on September 18, 2017
Good work. Actually 2 FSB5 music tracks are in there :-)..Oh and 1 nice background picture. At least it is 48Khz audio but 60-70 ish kbps vorbis...aaargh
2 x FSBs

I figured how to treat these files especially ones with Unity FS header (UnityFS.....5.x.x.5.6)
, was to treat the unity3d files as a "bundle" Using Unity Studio I extracted using the "extract bundle" option on your unity3d file and it exports 11 Files. Then run again the extracted files with Unity Studio and you can see the 2 audio FSB tracks amongst other stuf..

I had to use this method for quite a few Android games recently.

Hope you can do the rest . Cheers



edited 10:14 AM EDT September 18, 2017

edited 10:36 PM EDT September 18, 2017
by Vector Harbor at 3:35 PM EDT on September 18, 2017
For some reason, i can't access to marcusss links. Can someone make a mirror of it please ?

I suggest to back up the music here : https://vgm.hcs64.com/


Edit : Nevermind, thank you so much !!

edited 3:57 PM EDT September 18, 2017
by marcusss at 9:44 PM EDT on September 18, 2017
No problem. Good to see some FSB5 songs actually contain loop info.

edited 9:48 PM EDT September 18, 2017
by MurraySkull at 12:28 AM EDT on September 29, 2017
Here's the update for Super Mario Run:
https://www.mediafire.com/file/44tzoa330qayuz5/Super%20Mario%20Run%20updated.zip
Still can't play them, seem to be headerless vorbis.
by Vector Harbor at 12:03 PM EDT on September 29, 2017
I think you should try the method that marcuss did for sonic forces.
by despycl at 2:41 PM EDT on September 29, 2017
Hassonic forces been ripped? Really liking the music and the game itself, have collected 700 cups so far :p
by MurraySkull at 6:28 PM EDT on September 29, 2017
despycl: Yes, Sonic Forces: Speed Battle has been ripped.

Vector Harbor: That won't work, what I provided is what was downloaded onto the SD card when I started the game.
by despycl at 11:44 PM EDT on September 29, 2017
Could someone provide a link for the sonic forces stuff please? Seems like it hasnt been submited to vgm.hcs64.com
by mariofan12ify at 12:05 AM EDT on September 30, 2017
Man, I wish we could listen to the Mario Run files...
by MurraySkull at 11:05 PM EDT on September 30, 2017
First off, I think I uploaded the wrong files.

Here are the correct files, from the DeALProject folder:
https://www.mediafire.com/file/wsw8kwaujairrwi/Super%20Mario%20Run%20correct%20BGM.zip

Also, here a couple of .json files I found in the DeALProject folder:
https://www.mediafire.com/file/r4zxm581fy9wwd1/DeALProject.json.zip

There are at least couple of things gleaned from these.
1. The files contain 2 channels.
2. The frequency of the files is 32000.
by mariofan12ify at 11:26 PM EDT on September 30, 2017
What do the DeALProject files do?
by MurraySkull at 4:56 AM EDT on October 1, 2017
You can open them with WordPad.
by bnnm at 6:29 AM EDT on October 1, 2017
Super Mario Run is encrypted, keys are probably in the companion files (256 bit, maybe some kind of AES).

You could try to ask aluigi in his board as he knows a lot about encryption.
by despycl at 10:03 PM EDT on October 3, 2017
Do you think a modern combat 5 rip would be possible?
by MurraySkull at 10:40 PM EDT on October 8, 2017
Regarding Super Mario Run:
"It can be anything from a fixed key xor starting with the bytes 0x8a 0xec 0xb3 0xa2 to a xor with incremental pseudo number generator.
You can verify the first idea by searching those 4 bytes in the executable of the game.
I don't know why there is a 32bit size value at the beginning at the file and what are all those bytes after at the end of the file"
by MurraySkull at 11:47 PM EDT on October 9, 2017
Something else:
"They seem to be encrypted with AES keys. There's functions like DeALSetting$$get_OggEncryptionAesKey and AssetBundleSetting$$get_SimpleEncryptionKey, as for where to find these keys, I still don't know."
by mariofan12ify at 4:20 AM EST on November 5, 2017
Is there any kind of update for Mario Run?
by marcusss at 7:17 AM EST on November 5, 2017
Probably never will be cracked..

edited 7:19 AM EST November 5, 2017
by Vector Harbor at 4:18 PM EST on November 29, 2017
Anyone is going to post the bgm update of fire emblem heroes ?
by MurraySkull at 4:27 AM EST on November 30, 2017
Princess of Ice:
https://www.mediafire.com/file/f3s33n3j03ad6uc/Princess%20of%20Ice.zip
by Vector Harbor at 1:08 PM EST on November 30, 2017
Thank you.
by notveryhelpful at 12:22 AM EST on December 4, 2017
Here are a few games that haven't been ripped (I'm wondering if ripping them is possible):

Terra Battle (mentioned in OP) - main composer Nobuo Uematsu, guest composers like Mitsuda, Shimomura and Sakimoto
Terra Battle 2 (released just a while ago) - main composer Uematsu
Granblue Fantasy - Nobuo Uematsu, Tsutomu Narita (http://gbf-wiki.com/index.php?BGM - lots of tracks, mostly unreleased)
Justice Monsters Five - many composers, discontinued, based on FFXV minigame
Star Ocean anamnesis by soneek at 12:29 AM EST on December 27, 2017
Good news. For some reason, the Android version of the game switched from using that IMA-like stuff to using Vorbis. I added support to vgmstream, and the latest music from the game will be on JoshW's site soon.
by mariofan12ify at 1:34 AM EST on December 27, 2017
Been a while since I asked this, so any updates on decrypting Super Mario Run?
by mariofan12ify at 7:29 AM EST on February 18, 2018
I know this tread is kind of old, but is there any news on Super Mario Run being decrypted yet?
by MurraySkull at 6:10 AM EST on February 19, 2018
I also want to know this.

I am continuing to ask over at ZenHax: http://zenhax.com/viewtopic.php?f=6&t=5038

I have also made a topic over at XeNTaX as well:
http://forum.xentax.com/viewtopic.php?f=17&t=17721

edited 6:11 AM EST February 19, 2018
by bxaimc at 11:01 AM EST on February 20, 2018
If only I knew how to use IDA properly and read assembly. Strangely enough, there are 3 or 4 sets of the music but none of them have matching data although the sizes are the same. This is probably not some simple-xor but maybe AES crypto.
by mariofan12ify at 10:57 AM EST on March 8, 2018
Well, I hate to say it, but I think no one is working on decrypting Super Mario Run's ogg files. :(
by bxaimc at 6:21 PM EST on March 8, 2018
AES encryption is not easily crackable, especially if there aren’t any exploits to vulnerabilities found in other components that connect to the crypto.
by datschge at 7:04 AM EST on March 10, 2018
May be worth noting unripped mobile games that are announced to stop service soon so that data can be preserved before that point.

- Nintendo's Miitomo will close on May 9th.

marcusss, since you do a lot of mobile game rips, would you mind outlining your setup for ripping so that others can learn from you? Personally I'm especially interested in how you get access to the data of iOS games.
by marcusss at 8:00 PM EST on March 10, 2018
Hi Datschge

Actually these days I have no time so the best way is to download the .ipa images which are the iphone and ipad game images much like .apk or mac os ones which are the usual .dmg files. Usually you can unpack and explore them with 7zip or poweriso since most use zlib or similar compression.

The games are easier to rip as the music is usually in the main directory and usually mp3,caf or aac but also fsb ogg when using unity.. they do ha e their own archive formats which can be hard to figure out or encrypted but even archives with odd extensions can regularly use zip compression or if you cannot open the file you can extract with those
typical common audio format extractor programs like Raviolli Tools e.g.

Games on iOS using Unity never uses split archives like Android does like .split1 .split2 etc.. so less stressful ;)

The easiest way to rip games is just to grab the .ipa files from online..from many russian websites or.easier ones like 4pda, iphonecake etc . Some links can all be broken for certain games so you may need to hunt endlessly for them but when finally a link works it feels good. Hah.

Anyway that is what I do these days. The hardest part is finding certain games as they can be rare.

Finally the archives that are .pak .iso etc can bs anything like pc archives as a few games I haven't been able to rip. The files are online so would be good if others want to rip too

edited 8:30 PM EST March 10, 2018
by datschge at 6:54 AM EDT on March 11, 2018
Thank you marcusss!

And thanks for the rip of Miitomo MurraySkull!

edited 8:06 AM EDT March 11, 2018
by MurraySkull at 7:19 AM EDT on March 11, 2018
Miitomo:
http://www.mediafire.com/file/a780h7skcxz96i8/Miitomo.zip
by simonmkwii at 9:34 AM EDT on March 11, 2018
The Rhythm Of Fighters:

Download from MEGA

Complete with every single sound effect, voice clip and music file (excluding DLC).

Changed the extension of the ".rof" files to ".ogg" as they're just standard ogg files.

Requested by @rcsb!

edited 9:34 AM EDT March 11, 2018
by MoldyPond at 7:38 PM EDT on March 11, 2018
Requesting a bit of help on this one.

I've tried ripping UNO (for iOS) with success, but the audio files are MSD, which foobar doesn't support. Here are the files for anyone who knows anything about this: https://www.sendspace.com/file/miacam

(Long shot but) does anyone happen to have the old click-wheel iPod version of UNO? I remember the files being MP3 but for whatever reason I never saved a copy of them.
by simonmkwii at 9:36 PM EDT on March 11, 2018
@MoldyPond - UNO for iOS:

Download from MEGA

Regarding the iPod version: if you connect your click-wheel iPod to iTunes with the same account UNO was purchased on, there should be an option to redownload it under "Games".

Once you do that, you should have a ".ipg" file, which is just a renamed standard zip file.

Inside should be the music assets!

EDIT: Listening to the music, it's identical to the WiiWare, XBOX 360, PSP and DSi versions, so I wouldn't be surprised if the iPod version just used the same music.

edited 9:41 PM EDT March 11, 2018
by MoldyPond at 9:44 PM EDT on March 11, 2018
@simonmkwii Well thanks a bunch! ̶̶̶H̶̶̶o̶̶̶w̶̶̶'̶̶̶d̶̶̶ ̶̶̶y̶̶̶o̶̶̶u̶̶̶ ̶̶̶g̶̶̶e̶̶̶t̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶m̶̶̶ ̶̶̶t̶̶̶o̶̶̶ ̶̶̶w̶̶̶o̶̶̶r̶̶̶k̶̶̶? Had tried changing the file extension to MP3 but not M4A :D

Also for the click-wheel version I lost my iPod years ago, but they got rid of click-wheel games from iTunes at least like 5 years ago and they got rid of the option to redownload them as well. I've found multiple dumps of many click-wheel games but UNO never ends up being one of them. (Though thankfully Peggle was, and for some reason is higher quality than the iOS and Android version (Willing to upload as well)).

Any info on a download of UNO would be greatly appreciated.

edited 10:01 PM EDT March 11, 2018

edited 10:09 PM EDT March 11, 2018

edited 10:10 PM EDT March 11, 2018
by simonmkwii at 10:03 PM EDT on March 11, 2018
@MoldyPond They were just standard M4A files with a slightly modified header, so I just needed to fix the headers and rename it to .m4a!

Here's what I have found regarding Gameloft's UNO so far:

All versions use the same music.

iOS uses AAC, Wii uses OGG and I'm currently checking the rest.

EDIT: Although on second thought, the leading null bytes in the header probably didn't need to be removed, as the MP4 standard allows that.

edited 10:06 PM EDT March 11, 2018
by MoldyPond at 10:13 PM EDT on March 11, 2018
Regarding Peggle, I have the files from both the iOS and click-wheel version. The click-wheel ones are 192kbps while the iOS ones are 128kbps. This is why I'm wondering if UNO's the same.

Lastly, I'm trying to extract the game's launch icons, which are PNGs, but they only come up as black pictures. The ingame buttons are PNG as well but they extract just fine.

edited 10:18 PM EDT March 11, 2018
by MoldyPond at 10:17 PM EDT on March 11, 2018
Didn't know about the Wii, DSi or PSP versions! I have it for Xbox 360 though and it's completely different from the others.
by simonmkwii at 2:57 AM EDT on March 12, 2018
@MoldyPond UNO for iPod is officially lost media now!

There is not one trace of it anywhere online, and Apple likely removed it from their servers by now.
by MoldyPond at 7:07 AM EDT on March 12, 2018
I'm sure there's still someone out there with it installed to an old iPod so I'm still holding out hope. At least there's the other versions :)
by bxaimc at 10:09 AM EDT on March 12, 2018
I liked that jazzy theme for the Xbox 360 version.
by simonmkwii at 10:50 AM EDT on March 12, 2018
@MoldyPond I hope so too...

I decided to search my old iPod Nano 5G, turns out I bought Asphalt 4 and Sonic The Hedgehog, so I backed up those for anyone interested!
by MoldyPond at 12:26 PM EDT on March 12, 2018
Cool :)

So I finally dug through the mobile archive and didn't see Bejeweled (3), Peggle Classic, Plants vs. Zombies or UNO there. I've got all of those for iOS but I've never uploaded to this site yet for the archives so I'm not sure how to do it exactly.

Regarding the click-wheel games (like Peggle, I have both the click-wheel and iOS versions), should those be uploaded (knowing it's an incredibly small amount of games that are completely out of circulation), and if so, to the mobile archive or its own section? (Assuming anyone cares enough in the first place :D )
by MoldyPond at 7:33 PM EDT on March 12, 2018
Actually I've got another game. Super Soviet Missile Mastar. The files are IMA4 though and I've tried changing them to various extensions with no success.

https://www.sendspace.com/file/3ercyd
by marcusss at 7:41 PM EDT on March 12, 2018
@MoldyPond : As far as I have seen, qt ima4 is not supported in vgmstream yet whether it is .wav .caf etc.. but it works with vlc or a decent media player as I have ripped a few games using that codec or even some use alac too that don't work.

Anyway enjoy ripping.

You can find lots of games on iphonecake or 4pda sites (lots more but are russian mainly. Lol), so maybe check there as well but it never hurts to rip something yourself as well. You will find images to be .ipa or .dmg normally

Asphalt 9 came out but is a bit of a pain to rip. Older ones are more than welcome

Some good ios shooter music you might like.

Quantum Revenge
Star Horizon
Walking Mars
Morphite
Operation Dracula
No Gravity
Subdivision Infinity
Robot Tsunami
Meltdown


Good music IMHO and was glad to rip them ;)

edited 8:01 PM EDT March 12, 2018

edited 8:09 PM EDT March 12, 2018
by MoldyPond at 8:12 PM EDT on March 12, 2018
@marcusss They load just fine into audacity as well :3

Ok so now I've got all those games ready to upload to the archive, but I'm not sure of the process to do so.
by marcusss at 8:35 PM EDT on March 12, 2018
Use the usual format

Name (yyyy-mm-dd)(developer)(publisher) iOS [MoldyPond].7z


The preferred format is 7zip compressed archives
Upload using the Upload Tool

edited 8:38 PM EDT March 12, 2018
by MoldyPond at 9:33 PM EDT on March 12, 2018
@marcusss Thanks a bunch! :D

I noticed the mobile versions of Transport Tycoon and Pokémon Shuffle hadn't been uploaded yet so that's done now too :3

Btw, Super Soviet is a mobile port of the flash port of a minigame from Alien Hominid. The results music is what eventually became the Cyanide & Happiness theme.

Just thought I'd throw that out there :)

edited 9:40 PM EDT March 12, 2018
by MoldyPond at 10:30 AM EDT on March 13, 2018
@marcusss You said you were checking the other versions of UNO? Were you able to check the PS3 version? I ripped the WiiWare version and it looks like it didn't have the 3 bonus backgrounds you can unlock so only the iOS version has the extra files. Just wondering if the PS3 does or doesn't have them either.
by marcusss at 8:41 PM EDT on March 15, 2018
Hi MoldyPond. I don't have the game but the ps3 ver. can easily be downloaded but I have lots of things before that but can take a look at it at some stage if someone else doesn't already.
by MoldyPond at 10:11 PM EDT on March 15, 2018
No worries, I'm not forcing you to check :D

Unfortunately, I don't own a PS3 (or any Sony console for that matter), nor know the ways of ripping PS3 games.
by marcusss at 11:09 PM EDT on March 15, 2018
I will try to download the ps3 version and take a look ;)
by MoldyPond at 11:37 PM EDT on March 15, 2018
Thanks a bunch :3

Honestly the only reason I'd like to know is because I can't find a single video that shows changing the backgrounds in it. There's a 99% chance it'll be exactly the same as the Wii version though.
by MoldyPond at 6:50 PM EDT on March 31, 2018
@marcusss I just remembered that the Klondike card game built into the click-wheel iPods had a pretty jazzin' song https://youtu.be/g0FxieTKG1M
https://soundcloud.com/rushing-ent/stuart-dubey-aces-wild

I honestly can't remember if plugging the iPod into a computer allows you to view the contents of the built in games without hacking of any sort, but would it be possible for you to check it out at some point?

edited 6:53 PM EDT March 31, 2018
by simonmkwii at 7:35 PM EDT on March 31, 2018
@MoldyPond - See the music archive thread of awesome!

Thanks for the request by the way. I'll do it.
by bnnm at 5:15 PM EDT on April 20, 2018
PSA, games closing:

* King's Knight (SQEX) - June 25
* Puzzle Fighter (Capcom) - July 31

In case somebody wants to do some ripping magic.
by MoldyPond at 6:35 PM EDT on April 20, 2018
I'll try to get Puzzle Fighter up later tonight (pls god no Mario Run encryption)
by MoldyPond at 12:04 AM EDT on April 21, 2018
I tried the iOS IPA and I can't access the actual files for some reason. Tried the Android APK but there's a million files with no extension that don't play in foobar so I'm out of ideas.
by MurraySkull at 5:55 PM EDT on April 21, 2018
Looked into Puzzle Fighter - seems the music is in multiple files in the SD Card cache, and has the header (multiple in the case of arcade_audio) of RIFF FEV FMT

Here are a couple of samples:
http://www.mediafire.com/file/843yt311cl4pa1c/Puzzle%20Fighter.zip
by marcusss at 6:08 PM EDT on April 21, 2018
Files are in Unity fs format. Using script or unity studio you can decompress it and then open again in studio or your fav unity audio extractor to extract.



edited 6:09 PM EDT April 21, 2018
by MurraySkull at 10:11 PM EDT on April 21, 2018
I get the feeling he already knows that.

Anyway, I managed to get some better samples:
http://www.mediafire.com/file/ijk9r6riazf98e6/Puzzle%20Fighter%20%28Better%20Samples%29.zip
by bnnm at 4:42 AM EDT on April 22, 2018
Try this FSB5 extractor: https://pastebin.com/4LbFA7Ar

Songs seems to have "main + fast + intro" subsongs, you can create a .txtp text file like this to play as a single song btw:

#"Arena00.txtp"
Arena00__000.fsb#3
Arena00__000.fsb#1
Arena00__000.fsb#2
loop_start_segment = 3
by winterbreezesrule at 10:23 PM EDT on April 26, 2018
So I dunno if I should ask here or what, but Cookie Run is a mobile game (series), and since I've figured out the .fsbs, I figured I could dump my resources and ask for help.

https://www.dropbox.com/sh/rwic7xmxgd67mbw/AABUCGY6opKHaSJvG2UpP_fda?dl=0 contains all of the sounds from the most recent versions of Kakao/Line Cookie Run and Cookie Run: Ovenbreak. I do intend on adding not only files from Ovenbreak and Ovenbreak 2, but the .oggs found in earlier iterations of Cookie Run. (Keep in mind the Cookie Run files currently aren't super organized, I'm planning on getting to that.)

Now, for my question: Ovenbreak does use .mp3s encrypted/stored in .fsbs for sound effects, but handles background music through .midis that seem to be...encrypted? In some way? I'm not sure. I looked at one in a hex editor and didn't see anything immediately identifying it as another kind of file, though I will admit I didn't copy/paste/research/blah blah. The soundfonts I've got both in .sf2 and .dls--in the APK itself, the .dls is disguised as a unique .crb.

The soundfonts: https://mega.nz/#!CwthiD5J!6CEWavFZUkqisI2SDPTOYtUyxzk_3TaqhyU0Gsh5w9w (I can post them in .dls if wanted)
The BGM: https://www.dropbox.com/sh/znwmi2qztlrce1w/AADg2qc3Vv--hOeLsN4dP1r_a?dl=0

Cookie Run's sound stuff in general is really great, so it'd be nice to recreate the Ovenbreak BGM however possible. All the rips on youtube are just poor recordings of game audio.

EDIT: Whoops, posted the wrong link for the BGM. Sorry.

edited 10:24 PM EDT April 26, 2018
by datschge at 6:53 PM EDT on July 19, 2018
Capcom's Puzzle Fighter (jp.co.capcom.smash.retail) is being discontinued on July 31. Neat (Unity based) game with some nice music. The app was already removed from the store, but installing the APK still works fine right now.
by Vector Harbor at 12:18 PM EDT on September 28, 2018
It is possible to get the music from Dragalia Lost
? It got some pretty good music there.
by MurraySkull at 6:29 AM EDT on October 5, 2018
Well, here is the opening, if you can figure out how to play it:
http://www.mediafire.com/file/aaz9wi2sblf453q/Dragalia_Lost_opening.zip/file

As for the rest, it is in the cache somewhere, but trying to find it is another matter!
http://www.mediafire.com/file/egsj4pojue28ag1/Dragalia_Lost_cache.zip/file
by marcusss at 9:05 AM EDT on October 5, 2018
It looks like that .awb with afs2 header that was mentioned some time ago in xentax forum.. Something like that. There was a bms script

edited 9:06 AM EDT October 5, 2018
by Slashiee at 8:23 PM EDT on October 6, 2018
The only issue with getting Dragalia Lost's music is that we don't have the key to decrypt the HCA files.

Next Page
Go to Page 0 1

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source