SMG1&2 Soundfont by forumguy at 4:44 AM EDT on June 25, 2017
I made this a few months back, but today I'm gonna share it to you. This is a Super Mario Galaxy 1&2 soundfont in development. The goal of this soundfont is to use every sample found in SMG1 and SMG2's files. It's not 100% accurate, but I am currently making it as accurate as possible. Some of the instruments are not looped well at all and there are A LOT of instruments missing. You can use this to almost recreate the sequenced music found in both games, but I am telling you again, not 100% accurate. Another version might come sooner or later, as I am currently fixing the violin (samples are not mapped correctly), flute (release is a little bit too high), and maybe the brass (doesn't loop well). The samples are actually ripped by the members of this very forum. Thanks for sharing the samples!

For now, here's the first ever version.

by mariofan12ify at 11:09 AM EDT on June 25, 2017
Finally, someone has started to make one. I can't wait for it to be finished.
by dj4uk6cjm at 5:16 PM EDT on June 25, 2017
Hey this is pretty neat, nice work! I just tried it and the violin sounds fine to me but the brass from both games were always hard to loop from my experience, I'm surprised at how small the SF2 file size is which is great and I can't wait to see further progress on your soundfont in the future.

Here are some experimental loops I made in the past you could use or add if you want https://drive.google.com/drive/folders/0B8rHgE_H8aJsY3lrOXhOd3QwRW8
by forumguy at 12:42 AM EDT on June 26, 2017
The problem with the violin is that I tried the violin in the Slider midi and the violin at the end didn't sound quite well. That's what I meant about it not being mapped correctly. Version 2 is coming this way, but you'll have to wait :)

edited 12:43 AM EDT June 26, 2017
by forumguy at 12:48 AM EDT on June 26, 2017
Also, here's a little funny note. I'm working on this on 2 computers. I am not kidding.
Help with the sitar by forumguy at 8:51 AM EDT on July 4, 2017
Before I release Version 2, I need help with recreating the sitar. You see, I need to achieve this effect with the sitar. I don't know how to do it. I tried the sitar with the Slider midi but it didn't pitch well and just sounds awful. If anyone has some info on how to do this please tell me. If no one can help, I'll just release V2 anyway.
by Mr.Sanic at 3:14 PM EST on November 9, 2017
Use FL Studio
It is very helpful.
See some FL Studio pitch tutorials and you're done.
BTW, Release V2 please plase ;-;
by forumguy at 5:26 AM EST on November 17, 2017
https://drive.google.com/open?id=0B7JiGU_JyVNPWVJmb1JtNXFBeTg

Version 2! :D
by dj4uk6cjm at 3:31 PM EST on November 17, 2017
I just realized other than the yoshi bongos, it's missing the rest of the percussion instruments from the games. Good soundfont though, thanks for version 2 release! That harp sounds beautiful. :)
by Mr.Sanic at 6:33 PM EST on November 23, 2017
I don't want to sound rude,but...
will you make V3? XD

edited 6:34 PM EST November 23, 2017
by forumguy at 9:56 AM EST on November 25, 2017
yes
by forumguy at 9:58 AM EST on November 25, 2017
im going to work on the drums
Version 3 by forumguy at 10:34 AM EST on November 25, 2017
https://drive.google.com/open?id=0B7JiGU_JyVNPWVJmb1JtNXFBeTg

Version 3 is out! This one adds one new type of piano and a beta drum kit. Have fun!
EDIT: You might need to use some reverb on the drum kit.

edited 10:35 AM EST November 25, 2017
by Mr.Sanic at 8:12 PM EST on November 25, 2017
@forumguy

Tell me,how do you do those things?
i know Most of wii games uses sequences,but how do you get the instruments?
by forumguy at 12:54 AM EST on November 26, 2017
honestly, i just found the samples in the internet. i did manage to figure out how to extract the samples, but i had forgotten. sorry!
by Mr.Sanic at 4:16 PM EST on November 26, 2017
Oh, it's ok then.
hehe
Version 4 Build 1 by forumguy at 12:52 PM EST on December 1, 2017
https://drive.google.com/open?id=17W3vrxYyCQKraypEEwUxDy0uduE8QiE3

1st beta build of V4. Adds Soprano Sax only.
by Mr.Sanic at 4:47 PM EST on December 1, 2017
You should put some vibrato on it, maybe would be almost like the one in-game
btw you're getting good on those things :)
by forumguy at 12:08 PM EST on December 15, 2017
i dunno how to add vibrato, sorry
Version 4 by forumguy at 1:12 PM EST on December 15, 2017
Yay.

CHANGELOG:
Added Soprano Sax.
Lowered Trumpet's release (Matches Hightail Falls Galaxy)
Reverted Banjo back to Version 1 (Semi-fixes the Banjo)
Added release to the Drum kit.
Added vibrato to some instruments. (Nevermind what I said)

EDIT: Wow. I'm an idiot. Here's the download link:
https://drive.google.com/open?id=0B7JiGU_JyVNPWVJmb1JtNXFBeTg

edited 1:14 PM EST December 15, 2017

edited 11:02 PM EST December 15, 2017
by Mr.Sanic at 4:20 PM EST on December 23, 2017
@forumguy

Are you working on other soundfonts?
i would love to see an Mario Kart Wii Soundfont.
someone told me that it's sequenced,and everything is on the brsar,but i'm on linux and almost no shit works :/
by Kurausukun at 5:48 PM EST on December 23, 2017
Mario Kart Wii is definitely not sequenced. I think there are a few additional beats that are sequences, but basically every song is just a brstm.
by Mr.Sanic at 7:39 PM EST on December 23, 2017
@Kurausukun

nope nope nope, nope.
hehe
i figured out how and made a soundfont of it.
a already posted it here but here we go:
https://musical-artifacts.com/artifacts/539
by forumguy at 6:48 PM EST on December 30, 2017
I am only focusing on SMG1&2.
by forumguy at 6:49 PM EST on December 30, 2017
Although I guess I'll do it as a side project.
Version 5 by forumguy at 4:34 AM EST on February 27, 2018
https://drive.google.com/open?id=0B7JiGU_JyVNPWVJmb1JtNXFBeTg

CHANGELOG:
Added new Violin (old violin moved to Fiddle)
Added Electric Picked Bass and Fretless Bass
Added Percussive Organ
Some couple other changes I don't remember

weew

edited 4:44 AM EST February 27, 2018
by Mr.Sanic at 11:38 AM EST on February 27, 2018
loved it!
i recently discovered more instruments on the system files, but i forgot how to extract them :/

edited 4:34 PM EST February 27, 2018
by Mr.Sanic at 11:43 AM EST on February 27, 2018
Hey, i noticed you left a lot of samples unused, some brasses, strings, whistles, harps, guitars and marimba (there's even an original celesta).
i can make another one for you, with proper reverb and echo, if you know from which track those samples came from.
by forumguy at 12:53 PM EST on February 27, 2018
I actually left those unused samples in for convenience so it doesn't really matter
by Chocolate2890 at 7:33 PM EST on February 27, 2018
Once this is done, will it work with the extracted midis that i don't know how to get
by Mr.Sanic at 7:51 PM EST on February 27, 2018
@forumguy

I compiled the SMG 1&2 Samples and named them according to instrument name, and key range.

http://www.mediafire.com/file/kivkkjxa9qzxl1v/SuperMarioGalaxy%201%262.zip

@Chocolate2890 Jaiseq.szs maybe contains them.

edited 7:52 PM EST February 27, 2018
by ArcticJaguar725 at 8:32 PM EST on February 27, 2018
@Chocolate2890 Check out this thread. These MIDIs won't work with any soundbank for it without manual intervention since almost every MIDI channel is mapped to the same instrument. That being said, each MIDI channel has a name corresponding to a number that likely represents the instrument it uses.

edited 8:32 PM EST February 27, 2018
by forumguy at 11:46 PM EST on February 28, 2018
@Mr.Sanic THANKS
by Mr.Sanic at 6:09 PM EST on March 1, 2018
@forumguy

anytime.
by Mr.Sanic at 6:09 PM EST on March 1, 2018
sorry double posted ;w;

edited 6:09 PM EST March 1, 2018
by Mr.Sanic at 12:11 PM EST on March 2, 2018
@forumguy

are you going to release Version 6?
by EpicLPer at 1:29 PM EDT on March 25, 2018
Oh nice, I was waiting for something like this too!
by Mr.Sanic at 7:50 PM EDT on March 26, 2018
@forumguy

i named more wavs, you can add it to the soundfont.

http://www.mediafire.com/file/y68jsj68ttippi5/Super%20Mario%20Galaxy%20WAVS.zip

and if you want, you can make a NSMBWii Soundfont too.

http://www.mediafire.com/file/9xeik13vrb6xc4d/NSMBWii%20Sounds.zip
by forumguy at 3:24 PM EDT on March 27, 2018
About the question if we can use the soundfont in the extracted MIDIs....



Yes, we absolutely can! I have already made a pretty accurate version of Hightail Falls Galaxy and I might share the .FLP (FL Studio project) in the future.

@Mr.Sanic Alright. I'll try to get to it ASAP.
by Mr.Sanic at 4:48 PM EDT on March 28, 2018
@forumguy

but who will recreate the midis?
i'm pretty sure that other super mario galaxy midis are inaccurate (except Gusty Garden, someone literally recomposed it.)

and i have A LOT of wii games samples, we can put everything toghether in a soundfont and start recreating music!
or even make a youtube channel!

(sorry i got a little excited ehheeh)
by Mr.Sanic at 5:11 PM EDT on March 28, 2018
so, what about the Version 6 of the SMG soundfont?
by ArcticJaguar725 at 8:45 PM EDT on March 28, 2018
@Mr.Sanic keep in mind a vast majority of the music from both SMG games is streamed, as the bgm was recorded by a live orchestra. While almost every stream has a MIDI to go along with it, most of them are entirely useless and don't serve much of a purpose whatsoever (and I think the reason they exist is probably to do with in-game sound effects like launch stars and coins). Essentially, the only MIDIs worth your time include power-up themes, game jingles, and maybe like two other sequenced bgm tracks. The main music people generally care about would have to be unofficially recreated, and people like us have no advantage over anybody else in terms of note accuracy.
by Mr.Sanic at 11:51 AM EDT on March 29, 2018
@ArcticJaguar725 yes, i know that.
but we could at least try to remake them, it would be awesome to recreate the entire soundtrack, but it would require a lot of people to work with.

if we agree to remake the soundtrack, we could create a discord server just for that.
by forumguy at 10:58 AM EDT on March 31, 2018
Keep in mind that I have the ACTUAL real MIDIs used for the sequenced tracks. The purpose of this project is to recreate every seqeunced track with 100% accuracy. Also, Mr.Sanic, I need your Discord ID if you have one. I need to talk to you.
by Mr.Sanic at 9:10 PM EDT on March 31, 2018
Ok.

Mr.Sanic #4342

also enter in the VGM instruments discord
Galaxy Orchestra 2 by forumguy at 12:32 PM EDT on April 4, 2018
Galaxy Orchestra 2 is finally here! I've figured out how to get every instrument with accurate ASDR and loop points! Also, the file size is much smaller too!


https://drive.google.com/file/d/1hqZCGE7ai_EP_8rlmuACHYA0p8DZ8ejM/view?usp=sharing
by mariofan12ify at 12:48 PM EDT on April 4, 2018
@forumguy - I think it's smaller because it only has "Mario" as an instrument.

EDIT: Oh shit nvm, you got me.

edited 12:48 PM EDT April 4, 2018
by Mr.Sanic at 1:03 PM EDT on April 4, 2018
aaaagh

you've got us ;-;

edited 1:05 PM EDT April 4, 2018
by mariofan12ify at 1:12 PM EDT on May 6, 2019
Sorry to revive another old thread, but is there a chance of getting a newer version of this soundfont at some point?
by mariofan12ify at 12:40 PM EDT on May 27, 2019
Thought I'd ask again, but has there been any progress lately? I'd like to make a good gamerip of the SMG2 and I need a good soundfont.
by Mr.Sanic at 8:19 PM EDT on July 4, 2019
@mariofan12ify actually i'm kinda "trying" to continue this project, and at the moment i have 750MB of sounds to create a "newer" soundfont, i'll keep you guys updated.
by mariofan12ify at 3:47 AM EDT on July 6, 2019
Well, I wish you luck. I'm looking forward to seeing what you come up with.
by mariofan12ify at 8:40 AM EDT on September 5, 2020
I'ts been well over a year since anything from this has been talked about, has there been any progress about it? Sorry to bring up an old thread btw.
by kode54 at 9:42 PM EDT on September 6, 2020
They last posted on this forum a year ago.


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