Resident Evil SND format by MarkGrass at 12:00 AM EST on December 28, 2006
BioHazard Rebirth uses the same sound formats found in BioHazard Zero, only they are archived into a single file with SND extension.

The sound formats are as follows:
POO
PRO
SAM
SDI
SON

//======//
//Header//
//======//
Offset    Size     Description
-----------------------------
0x00    4    //POO Offset
0x04    4    //POO Size
0x08    4    //PRO Offset
0x0C    4    //PRO Size
0x10    4    //SDI Offset
0x14    4    //SDI Size
0x20    4    //SON Offset
0x24    4    //SON Size
0x28    4    //SAM Offset
0x2C    4    //SAM Size
0x30    4    //Dummy Size
0x34    4    //SND ID

Defined offsets and sizes are in hex value.


//==========//
//Dummy Size//
//==========//
4bytes: Determines how many dummy bytes are located in the SND archive. After every POO, PRO, SAM, SDI, and SON data, there is system reserved dummy bytes usually beginning with the hex value "FDFD FDFD".


//======//
//SND ID//
//======//
4bytes: Determines the ID number of the SND file.

EXAMPLE:
The file SG0A.SND defines offset 0x34 as "0000 000A".
The file SG15.SND defines offset 0x34 as "0000 0015".


Now to crack the POO, PRO, SAM, SDI, and SON formats...;)

Site:
The Coroner

edited 12:04 AM EST December 28, 2006
by unknownfile at 1:39 PM EST on December 28, 2006
Is this just sequenced data?
by valiant at 8:21 PM EST on December 28, 2006
Resident Evil uses a mixture of streamed and sequenced tracks. Some are prerecorded while others are completely sequenced.
But reverse-engineering ist not really necessary since I made a complete rip about a year ago with all songs and beta tracks.


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