//==========// //Dummy Size// //==========// 4bytes: Determines how many dummy bytes are located in the SND archive. After every POO, PRO, SAM, SDI, and SON data, there is system reserved dummy bytes usually beginning with the hex value "FDFD FDFD".
//======// //SND ID// //======// 4bytes: Determines the ID number of the SND file.
EXAMPLE: The file SG0A.SND defines offset 0x34 as "0000 000A". The file SG15.SND defines offset 0x34 as "0000 0015".
Now to crack the POO, PRO, SAM, SDI, and SON formats...;)
Resident Evil uses a mixture of streamed and sequenced tracks. Some are prerecorded while others are completely sequenced. But reverse-engineering ist not really necessary since I made a complete rip about a year ago with all songs and beta tracks.