Ripping files from .BRSTM by Mr.Sanic at 2:43 PM EDT on October 7, 2017
HELLO GUYS!
Today i had a little trouble extracting .brstm's from Super Paper Mario and Mario Kart Wii.
while extracting the brstms via dolphin i heard you can "hack" those.
so,can you extract files/samples from brstm?
Please i need help asap.

Thanks.
by bxaimc at 10:05 PM EDT on October 7, 2017
By hack, it really means speed hack. Since Paper Mario BRSTMs have an incorrectly specified sampling frequency rate in the RSTM header, renaming the files to .SPMBRSTM and playing them with vgmstream enables use of the so called hack to play them at normal speed.
by Mr.Sanic at 5:55 PM EDT on October 9, 2017
But can you extract samples from those?
i really,REALLY need super paper mario samples for my hack ;-;

EDIT: from new. super mario bros. Wii too


edited 5:56 PM EDT October 9, 2017
by ArcticJaguar725 at 10:01 PM EDT on October 9, 2017
I'm a little confused by what you're trying to ask. BRSTMs are streamed files; in other words, each BRSTM file contains a standalone track that is encoded similarly to how a WAV or MP3 file would be encoded. Extracting instrument samples from a BRSTM is impossible because there are no individual samples to extract in the first place. However, if you are looking to extract the streams from the BRSTM files, look no further than vgmstream. If you're looking to replace the BRSTM streams with your own, a simple Google search should provide you with a program capable of creating custom BRSTMs.

On the other hand, could you be thinking of BRSAR files instead? The three games you've listed appear to have their music streamed, but generally you'll find that sampled information will be stored within a game's BRSAR depending on the game.
by Benjamin at 9:14 AM EDT on October 10, 2017
Your best bet to find samples for streamed music is to look through keyboards, sample CDs, VSTs, and whatnot from back then. The VGM/Others Instrument Source Thread might help you a bit as well.

New Super Mario Bros. Wii uses plenty of Roland Fantom X and Apple Logic Pro, and the Bowser battle themes use Peter Siedlaczek's Advanced Orchestra.

Super Paper Mario definitely uses a Roland keyboard as well, I believe it's an XV since I heard the Floro Sapien Caverns phaser pad in there.

Peter Siedlaczek's Advanced Orchestra is also used plenty and some GarageBand kits and ES2 patches from now and back when Emagic owned Logic might be used as well.

Zero-G Ambient, Ueberschall 8 Bit Stylez, Ueberschall Techno Identity, Best Service Ethno World, Best Service XXLarge Club Edition volume 4, and maybe Yellow Tools Pure Drums are all used too, but beyond that I don't really know what else SPM uses.

edited 6:52 PM EDT October 10, 2017
by Mr.Sanic at 11:57 AM EDT on October 10, 2017
Thank you guys!
This helped me a lot,
i will search for more information!
PS:How to extract BRSAR Samples?
Thanks again!
by Vector Harbor at 12:55 PM EDT on October 10, 2017
I think you have to use BrawlBox for that

Link


edited 1:03 PM EDT October 10, 2017
by Kurausukun at 2:51 AM EDT on October 11, 2017
No, it's better to use VGMToolBox for extracting sample collections, etc. from BRSARs.
by Mr.Sanic at 8:56 PM EDT on October 11, 2017
Downloaded it,seems helpful.
but how do you open the BRSAR's,Kurausukun?
by ArcticJaguar725 at 11:12 PM EDT on October 12, 2017
To extract everything, you'll want to open VGMToolbox and navigate to Misc. Tools/Extraction Tools/Generic/Advanced Cutter in the side bar. Next, in the Presets box, you'll want to select "Nintendo Wii - RWAV Streams" and press Load. Finally, take your source BRSAR file and drag and drop it into the "Files to Search" box.

You'll be left with an archive of RWAV streams. These can be played back and/or converted to WAV using vgmstream. Additionally, all looping sounds will have their loop points stored within the RWAV files, and those can be found again by using vgmstream.


EDIT: I strongly recommend installing foobar2000 along with the vgmstream plugin if you haven't already. It should make playing back, converting, and parsing through the RWAV files tremendously easier.

edited 11:24 PM EDT October 12, 2017
by Mr.Sanic at 3:13 PM EDT on October 13, 2017
Thanks!!
by Mr.Sanic at 3:20 PM EDT on October 13, 2017
But do you think Super Paper Mario Uses BRSAR?
by Vector Harbor at 3:59 PM EDT on October 13, 2017
While we are talking about BRSAR file, I have the Sonic 4 Episode 1 BRSAR file. And i couldn't figure out how to extract the music from it.

Here's the folder : Sonic 4 Episode 1 (Wii Sound Folder)

I did try to dolphin method...but it didn't not work for me.

edited 3:59 PM EDT October 13, 2017
by ArcticJaguar725 at 5:19 AM EDT on October 14, 2017
I don't actually have Super Paper Mario, so I cannot confirm for sure. However, if it does have a BRSAR, it likely just contains sound effects and other information since there appears to be a sizable archive of music from the game that can be found here, hinting that most or all of the game is probably streamed and not sequenced.
by ArcticJaguar725 at 5:37 AM EDT on October 14, 2017
@Vector Harbor The BRSAR works with the Dolphin method, but you have to make sure the extension is lowercase or the program will not actually recognize it.

Additionally, there's a pretty lengthy discussion on the Dolphin thing that can be found in this thread. If you're not sure what you're doing, I would reference that discussion and some of the other threads showcased in that discussion to see if you can get it to work. If you have any questions not addressed over there, feel free to ask.
by Mr.Sanic at 8:00 PM EDT on October 14, 2017
I tried the VGMToolBox to extract Sonic 4 audio,as Vector Harbor mentioned,isn't working.
Tried all extensions and...
nothing.
can you explain what we are doing wrong or even try yourself?
i'm really tired to search the whole thread trying to figure out how to extract it.
by Mr.Sanic at 8:07 PM EDT on October 14, 2017
OH
NEVERMIND
I EXTRACTED ALL OF THEM!
ugh,finally
i just forgot to add the extension
hehe
by Vector Harbor at 9:20 PM EDT on October 14, 2017
Wait did you find the music for Sonic 4 episode 1 ? Could upload the music please ?
by Mr.Sanic at 9:32 PM EDT on October 14, 2017
For sure!
but it's not music boi
it's the 100 samples that MAKES the music.

but wait a few minutes so i can upload to mediafire hehe °-°
by Mr.Sanic at 9:55 PM EDT on October 14, 2017
DONE!
https://www.mediafire.com/folder/iq4qoj54r9sh5/BANK_WII_STH4
by Vector Harbor at 10:00 PM EDT on October 14, 2017
Sweet ! but could you put all the sample into a zip please ? I don't want to download one by one ?
by Mr.Sanic at 10:05 PM EDT on October 14, 2017
Oh,sorry!
It's on the way.

Ta-Daa!
https://www.mediafire.com/file/1bdnih8h22qmau2/BANK_WII_STH4.zip

edited 10:13 PM EDT October 14, 2017
by Mr.Sanic at 10:20 PM EDT on October 14, 2017
Anyways,i want to know some games that uses .BRSAR Audio Collection,can someone tell me some of them?
by Vector Harbor at 10:22 PM EDT on October 14, 2017
Good ! now that we have the sample...Do we have to recreate the music ? Or should go back with the dolphin method ?
by Mr.Sanic at 10:24 PM EDT on October 14, 2017
Try making a soundfont out of it.
Download Polyphone Soundfont maker and import the samples.
To be less confusing,separate the Drums and the instruments,creating a separate soundfont,and it's a lot easier.
For the music try recreating Sonic 2 Music,since STH4 Was inspired in STH2.
New Topic! by Mr.Sanic at 1:18 AM EDT on October 15, 2017
oh,and an interesting discovery...
most Sonic 4 Sounds are from MY KEYBOARD,it's an Yamaha,not sure which model.
Especially that synth bass, that's exactly the same sound!
and i'm working oh the soundfont.
Now figured out how to extract samples from .BRSARs.


and is there a way to rip instruments from the Wii Channels?

example:Mii Channel
by ArcticJaguar725 at 2:44 AM EDT on October 15, 2017
I haven't personally messed with Wii Channels myself, but other people on this forum have. I would recommend looking through some of the other threads that have previously discussed the topic like this one to help you figure it out. Make sure you've searched through the entire site before asking more questions on the subject, as people generally don't like it when questions that have been answered previously are repeated.

In case you aren't aware, this site does have its own search function that can be used to look through different threads and posts. It will likely help you find some of the information you need, for I know there are plenty of past discussions dealing with BRSAR extraction to be found on the site. Also, forgive me if all this sounds condescending; I don't mean to sound offensive if it's coming across that way.

edited 2:57 AM EDT October 15, 2017
by G-Boy at 4:16 AM EDT on October 15, 2017
Mario Kart Wii uses Korg Triton, Roland Sound Canvas, Roland Fantom X, E-MU Proteus/3 World and Peter Siedlaczek's Advanced Orchestra. You can find more information about the instruments that the games used here.
by Mr.Sanic at 12:12 PM EDT on October 15, 2017
Well recently i'm working on soundfonts,and came across my mind:Why not make a soundfont out of my keyboard?
So,i'm working on a Soundfont of my Roland JV-2080
Tomorrow it will be done.
by Mr.Sanic at 2:38 PM EDT on October 15, 2017
ArcticJaguar!

I found SPM .BRSAR
But VGMToolbox refuses to extract it files!
Can you extract for me?
;_;
by ArcticJaguar725 at 6:37 PM EDT on October 15, 2017
@Mr.Sanic I don't actually own Super Paper Mario, so I'll need a copy of the brsar first before I can attempt to extract the files from it.
by Mr.Sanic at 7:20 PM EDT on October 15, 2017
Oh,ok.
wait a second...

here:
https://www.mediafire.com/file/yitxjdbz5lz4fz4/wiimario_snd.brsar


and i know it may sound hard,but can you separate instruments and SFX?

edited 7:26 PM EDT October 15, 2017
by ArcticJaguar725 at 8:46 PM EDT on October 15, 2017
Rather than extracting each individual sound, I extracted the soundbanks and converted them to SF2. Download: http://www.mediafire.com/file/0fdg0o9apym2ufg/SPM+Soundbanks.rar

This was done using Jasper's VGMTrans build, which can be found here. For your purposes, it may be more useful than VGMToolbox, but I don't think it can find SFX, plus it isn't that stable.

edited 8:55 PM EDT October 15, 2017
by Mr.Sanic at 8:53 PM EDT on October 15, 2017
OMG Thank You!
It's perfect!
How did you do that?
by ArcticJaguar725 at 9:07 PM EDT on October 15, 2017
If you take a look at VGMTrans (specifically the one I linked to above), you'll find it'll support BRSAR files. If you open one, the program will load in all of the instrument sound collections, banks, and sequence data in the menu on the left. If you right click on any of the items listed, you'll be left with options that allow you to save them externally, either in a standardized format (i.e. WAV, SF2, MIDI) or in the original format used in the game. If you right click one of the items listed in the larger menu at the bottom of the program, you'll be left with options to save both the MIDI and corresponding SF2 simultaneously. The items in the bottom menu can actually be played back through the program.

Aside from that, I don't really know what else VGMTrans can do since I haven't really used it much. I'm also not sure which other game formats this build will support.
by Mr.Sanic at 7:06 PM EDT on October 16, 2017
Hey,

hehe...

i need your help again.]
Do you know how to extract actual samples from older consoles like:
SNES,Dreamcast or even Sega Saturn?
by ArcticJaguar725 at 10:35 PM EDT on October 16, 2017
I've been able to extract (emulated) music streams from SNES titles before, but I have no experience dealing with individual samples for those games. As for Dreamcast and Sega Saturn, I know practically nothing about those consoles, so I'm afraid I can't help you there.
by Mr.Sanic at 5:31 PM EDT on October 17, 2017
Oh Okay.
Can you get me some Mega Man X3 Streams?
i found it easy with mega man because it doesn't
have so much samples.
by Mr.Sanic at 7:22 PM EDT on October 17, 2017
Oh,talking about samples,
i purchased that roland Soundcanvas VA
And New Super Mario Bros. Wii uses:
SC-8820PRO-70's E. Organ
SC-8820PRO-Hollow Mini (Used in underwater Theme)
SC-8820PRO-Fantasia 4

That's what i could find.

i'll post it on VGMInstruments Thread
hehe
by ArcticJaguar725 at 11:56 PM EDT on October 17, 2017
Here is an archive of Mega Man X3 FLACs: http://www.mediafire.com/file/fadbk82jlxobtvd/Mega_Man_X3_FLACs.rar

I generated the streams using the SPC files from the game, so really the number of samples it uses makes no difference in difficulty of extraction. It's all one direct conversion.

edited 12:02 AM EDT October 18, 2017
by Mr.Sanic at 1:27 PM EDT on October 18, 2017
hey i found Some Wii Sports and Super Paper Mario instruments in both BRSARs!
I always knew that nintendo hides instruments in BRSARs!


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