Hall of Lost Files Update by hcs at 11:19 PM EDT on June 23, 2005
Someone just sent me the latest version of the foobar winamp input plugin that I know of, 0.0.5, with all the documentation.

The Hall of Lost Files concept works!

If you have anything that you think might qualify by all means let me know.
by Anonymous at 3:15 AM EDT on June 24, 2005
I used to have some GREAT Nanna Gibson porn before my hard drive failure. Never been able to find it again. ^_^
by hcs at 5:42 PM EDT on June 25, 2005
My excuse will be that I don't have the server space...
by hcs at 9:48 PM EST on February 2, 2010
In '07 someone pointed out this cool little puzzle involving nested encrypted rars. I was looking for it again now and it seems to have vanished from the face of the net, so I dug it up from a backup and put it on the Hall of Lost Files. Woo.
by nensondubois at 9:52 PM EST on February 2, 2010
Could this topic be sticked?
by hcs at 12:08 AM EST on February 3, 2010
Nope, no such functionality in the forum. I used to link to Lost Files from the main index, but it really didn't have much of interest.
by arbingordon at 2:39 AM EST on February 3, 2010
i could always just repeatedly bump this topic
by hcs at 4:40 AM EST on February 11, 2010
I put up pdfs of some papers by T. W. Malone about learning and video games. I couldn't find the last one (heuristics for instructional video games) free anywhere, so I figure this might help someone in the future who's looking for it. It seems like the ACM allows noncommercial reproduction.
by hcs at 12:07 PM EST on March 5, 2010
Since the foobar2000 Wiki Uploader is apparently refusing to give out files, I've put xsf players in the hall.
by RukarioGyiyg996 at 2:43 PM EST on March 5, 2010
Thanks for uploading those hcs! I've been wanting to update vio2sf today.
by mudlord at 8:07 PM EDT on March 18, 2010
One request: The Super Jukebox 3.3 source code.

Thanks
by RukarioGyiyg996 at 9:42 PM EDT on March 18, 2010
Does anyone remember the program "OpenSPC" for MS-DOS? Is there any source code floating around for that?

It was practically the only SPC player that supported sequencing to IT file, but the IT sequencing was horribly bugged and off tune, I'd love to take a shot at fixing that shit and also porting it to win32...

Then again, I keep hearing of this "VGMTrans" but does that only make DLS banks and MID files? Or can it sequence game music to ImpulseTracker v2.00 modules?
by JILost at 9:50 PM EDT on March 18, 2010
VGMTrans only makes MIDI files and DLS files, yes. It might also export SoundFonts (I forget offhand), but it certainly doesn't export modules.

There must be OpenSPC source floating around somewhere because I've found Link to the Past MIDI sequences floating around claiming to have been converted from the SPC's with a "modified version of OpenSPC"...which means someone had to have modified the source in the first place. I wouldn't know where to begin telling you to look, but my guess is it's out there somewhere.
by hcs at 12:13 AM EDT on March 19, 2010
@mudlord: done, pulled from my ZD backup
@RukarioGyiyg996: Also put the latest OpenSPC sources I could find, some from the ghost of ZD.

Both in the Hall!

edited 12:21 AM EDT March 19, 2010

edited 12:29 AM EDT March 19, 2010
by RukarioGyiyg996 at 12:39 AM EDT on March 19, 2010
Thank you SO much hcs.

I'm probably in for a surprise looking into this code...
by JILost at 2:09 AM EDT on March 19, 2010
@RukarioGyiyg996:
Step 1: Swap butcha's SPC core for blargg's.
Step 2: Fix problems you mention.
Step 3: Pretty Windows GUI.
Step 4: Release to public.
Step 5: ????
Step 6: Profit!
by RukarioGyiyg996 at 2:30 AM EDT on March 19, 2010
@JILost

I'm merely looking into porting to win32, (Pretty DAMN important), keeping the basic thing it had in window, fix the ADPCM decompression routines and writing so that the fucking samples aren't scratchy and off tune, fix the IT Dump so it's intelligent and adheres to some sort of standard instead of "Shittons of rows and play them really fast" bullshit.

All in all, it wont be easy, especially someone who isn't adept at C.
by JFD62780 at 4:08 AM EDT on March 19, 2010
@ RG996: As for the infamous offkey-problem that adhered to pre-SNESAmp SPC players, I do believe they played the pitches at a factor of 1.024:1. For example, they play 8khz samples at 8192hz and the 32khz samples at 32768.

In short, the modern SPC players play at 1:1 perfect-pitch as they should.

How do I know this theory, you may ask? Simple. I'm a MOD-fanatic, and know that the base 8363hz frequency used in the Amiga is a perfect key of C. 8192hz, is just higher-enough pitch than 8k-even, for myself to notice. Even-multiples of 1k (2k, 4k, etc) are more a C and B hybrid note if you will; one can never tell, it's that offkey! :P

P.S.: Try to make it an 8-channel IT with panning commands, as opposed to 16 channels with volume commands, and we'll call it even.

As for why the IT seemingly HAD to have that many commands at once, I have two words for you: SPC-Rape.

edited 9:34 PM EDT March 19, 2010
by Lunar at 6:20 AM EDT on March 19, 2010
just like to mention that i'd also like to see an improved OpenSPC, as it's been getting a lot of mileage for sample collecting in recent times. however someone reliably informed me that the sample decoding is kind of iffy, maybe that could be improved as well... though i guess you already know.

that said, SPC tool seems to work well for this purpose.
by JILost at 7:07 PM EDT on March 19, 2010
@RG

That's why my plan is the perfect one. Putting blargg's core in would fix all those things, minus the IT-related stuff.
by mudlord at 7:25 PM EDT on March 22, 2010
@RukarioGyiyg996

I had a look at the source...
Main thing, IF you want to port the code, is getting the core to assemble...The version I seen uses GAS ASM which to me, the syntax is hideous. The GUI port shouldn't be that hard, same with the Win32 audio output. I have a very petite libAO clone in WinMM that works great, and blargg has wrote a SDL driver thats even better....

If I wanted to do a Win32 port, I would at least use MASM. Or at the very best, NASM.

That said, snes_spc would be awesome. Shouldn't be too hard shoehorning it into OpenSPCs's interface.
by mudlord at 7:30 PM EDT on March 22, 2010
As a repayment of my eternal gratitude to HCS for the SJ source, I give you people this to put into the Hall.

http://www.sendspace.com/file/1dlyid

Its a patch that fixes one of the biggest problems in Star Wars Rogue Squadron (PC version): the issues in the camera engine. Now the game is 100% playable, and as a added bonus, now you don't need the discs...

I tested it only on Windows 7 x64 though. But it works fine here for version 1.00 so I figured some gamers might like to play the game until the Nintendo 64 version has its microcode figured out.

edited 7:30 PM EDT March 22, 2010
by hcs at 11:23 PM EDT on November 3, 2011
We're back!

Now with a bootleg video of Koji Kondo playing piano at a concert I went to in October, which had been deleted from Youtube. Not my video, don't recall whose it was and don't know how to find out.

I had accidentally deleted my copy, but I had made a backup last week (which I spent all last night recovering), and Mouser had saved another format as well.

edited 11:26 PM EDT November 3, 2011

Yay, just got another addition, CHEAP version 0.4, which is a Hoot extension I don't know much about.

edited 12:10 AM EDT November 4, 2011
by Knurek at 2:24 AM EDT on November 4, 2011
It's a playlist builder with automatic song switching, something that basic Hoot lacks.
by cooljacker at 9:45 PM EDT on November 4, 2011
I got a question - anyone have proper, full length version of the track that was used in Mass Effect 2 E3 trailer and in Assassin's Creed Revelations teaser trailer?

Some say it was made especially for ME2 trailer by, at the time, Bioware employee Jarrett Lee. However, since Ubisoft used the same track for ACR teaser, it's been suggested the track isn't Lee's - that was really made by Methodic Doubt (music library) and that it's maybe called "Black Dawn".

The best version currently available is a heavily edited clip with almost no sfx and voices left from the trailers (that was a monster job, kudos to whoever pulled it off):

http://www.megaupload.com/?d=18GGNLPX

or

http://www.mediafire.com/?cyzjm3a3f2cgcy9


edited 9:50 PM EDT November 4, 2011
by CapComMDb at 9:54 PM EDT on November 4, 2011
This is a great idea! Thanks, hcs!


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