Ripping Wii Startup Sound from BRSAR by ArcticJaguar725 at 1:50 AM EST on February 16, 2018
So I've been having problems trying to rip the sounds found in the Wii System Menu's BRSAR archive. The sound I'm looking for in particular is the sound that plays as soon as the Wii Menu is loaded (surprisingly not part of the actual BGM I've discovered). So far, all of the tools I've tried to use (including VGMToolbox) have either failed completely or fail to find the sound that I'm looking for. I believe it has a name of WIPL_SE_WII_START in the archive.
The Wii Menu music is all sequenced. The closest you'll probably ever come to an authentic rip is to dump it using Dolphin (unless you're going for a midi rip, in which case that should be possible I'd imagine).
...aaaaand that's what I thought. Ripping with Dolphin isn't an issue except that its volume for dumping audio seems to be significantly quiter than it should (Try dumping any one of the streamed files from Mario Party 4, then open the actual streamed file itself and you'll know what I'm talking about)
I mean, there's no real reason you can't just amplify the dumped audio yourself if it's too quiet. The worst case is when the audio clips (which it absolutely does on a real Wii, though line-in is probably the best you can do with that anyway).
On the topic, I can share some of my personal Dolphin dumps of the Wii System Menu (with intro sound), the Wii Shop Channel, and all four variations of the Mii Channel. I've converted these all as lossless BRSTMs.
Note these were recorded through use of the actual Wii channels themselves, as the dvdroot method isn't capable of processing any reverb, which matters especially for the Wii Shop Channel. Because of this though, the Mii Channel variations are all recorded as separate tracks since I can't mess with and dump the channels individually.
EDIT: I can however include my dumps of the Mii Channel and Wii Shop Channel with no reverb if anybody's interested. The Mii Channel this time around is a single 8 channel BRSTM.
@mariofan12ify there's a slightly complicated method that can be found in this thread. This method is a bit of a pain to work with, but it allows for more control over the playback of sequenced BGM found in BRSARs. I used it to dump all of the music from Animal Crossing: City Folk, but I didn't actually notice the lack of reverb was an issue until recently, so I'll have to look at the main game and figure out whether or not I have to redo some or all of the dumps at some point.
"by simonmkwii at 9:11 PM EST on February 16, 2018 Wii Menu music files: Wii Menu BGM Midi + Soundfont Wii Menu BGM Samples Wii Menu BGM WAV Multitrack
The MIDIs and soundfonts can be extracted using Jasper's fork of VGMTrans. I'll admit the build is extremely unstable, but it should be capable of extracting what you need.
wow, thank you *so* much. I've been trying to reverse engineer the main menu theme for the last week or so but it's proved quite difficult to do by ear, these files will prove immensely helpful