[Resident Evil 5] - Convert .FWSE sound effects to .WAV by Amy at 4:53 PM EDT on April 30, 2018
Hello everyone!

I have a question, is there any tool capable of converting .FWSE format files to .WAV from Resident Evil 5?

I have looked everywhere into it but I can't seem to find any. I am also 0% skilled with coding so writing a tool myself would be nearly impossible (trust me, I tried coding a calculator in C++ once and I got a headache after 4 hours of trying).

File sample: http://www.mediafire.com/file/z6yw34qbspe3e56/25.FWSE

Thank you very much for your answer,

Amy.
by DINNER SUPREME at 11:07 AM EDT on May 1, 2018
If somebody can pull this off. It's super appreciated.


I've been told that the FWSE files are in some form of "IMA ADPCM" (Probably a Capcom format variation?) and that they'd be easy for a coder to make an encoder/decoder (or converter) program for.
by simonmkwii at 11:22 AM EDT on May 1, 2018
The second I pulled it up in a hex editor I knew it was ADPCM!

It has a very distinct structure.
by simonmkwii at 11:22 AM EDT on May 1, 2018
Oh yeah, lemme just write a quick decoder in C
by DINNER SUPREME at 12:34 PM EDT on May 1, 2018
We're very thankful. If you pull this off....I'm definitely giving you huge credit.
by bxaimc at 1:15 PM EDT on May 1, 2018
Is this for PC?
by DINNER SUPREME at 2:28 PM EDT on May 1, 2018
Yeah for PC. This is for Resident Evil 5 Gold Edition on Steam

EDIT: I want to clarify something. If there is priority between encoding and decoding....it would be more priority on encoding (conversion of .WAV to .FWSE instead of the other way around).

The reason why is since we are already able to convert from the files of the Xbox 360 version of the game to .WAV format to hear what they sound like. Thus we can identify the FWSE files with the XNA files from the Xbox 360 game as reference.

We just can't convert back to FWSE for the PC files, so an encoder for .WAV back to .FWSE is more crucial. However if we can achieve, both an encoder and a decoder then kudos!

edited 2:28 PM EDT May 1, 2018

edited 5:21 PM EDT May 1, 2018

edited 5:23 PM EDT May 1, 2018

edited 5:25 PM EDT May 1, 2018
by DINNER SUPREME at 10:28 PM EDT on May 2, 2018
Any updates on this?
by simonmkwii at 1:59 AM EDT on May 3, 2018
It's just IMA-ADPCM with the "capcom hack."
by Amy at 3:08 AM EDT on May 3, 2018
Do you think you can help us converting from WAV to the "capcom hack format" and vice versa?

I‘d really appreciate it if you could.

edited 3:16 AM EDT May 3, 2018
by DINNER SUPREME at 2:19 PM EDT on May 3, 2018
@simonmkwii Sorry if I misunderstood but when you say that. Are you implying that there's already a tool on here we can get that can do the conversion from WAV to FWSE?
by DINNER SUPREME at 2:04 PM EDT on May 4, 2018
Are we supposed to use "VGMToolbox"?

If so....how do we set it up inside the program and what steps to take?

I don't see a "capcom hack" option in there as well.
by AnonRunzes at 2:27 PM EDT on May 4, 2018
where's that "quick decoder" simonmkwii has said it would write a tool for lol
by DINNER SUPREME at 7:26 PM EDT on May 4, 2018
idk but a "quick ENcoder" is more priority if anything.
by AnonRunzes at 7:30 PM EDT on May 4, 2018
well, to write an "encoder" for the format is another thing entirely...

edited 7:30 PM EDT May 4, 2018
by DINNER SUPREME at 7:34 PM EDT on May 4, 2018
I'm pretty sure it is...that's why I had to re-emphasize the idea. I'm hoping it's still more or less as quick when he mentioned the "quick decoder".

EDIT: If we got a decoder and no encoder then we would still progress nowhere. However if we get an encoder and no decoder then at least that is still enough for us since we can just listen to the files from xbox 360 iteration by converting the xna files to wav and use that as reference for the PC files (FWSE files) which we can thankfully do.

edited 7:37 PM EDT May 4, 2018

edited 7:38 PM EDT May 4, 2018
by DINNER SUPREME at 10:08 AM EDT on May 7, 2018
@simonmkwii sup man. Any updates on the encoder?
by Amy at 12:28 PM EDT on May 9, 2018
Anyone?
by Night Furious at 1:21 AM EDT on May 15, 2018
Some news about this?
by Night Furious at 11:47 AM EDT on May 24, 2018
Up! Guys, your help will really be very useful.
De-/Encoder by onepiecefreak at 6:12 PM EDT on August 14, 2018
Hey there, I didn't test files from RE5, but I found FWSE files on some games by capcom on Android, that also didn't use standard encodings like OGG.
And as Simon pointed out (as much as I dislike him), it's IMA ADPCM with a shifted index_table, that's the hack he mentioned.

Here's a link to a de-/encoder that at least can de-/encode this IMA ADPCM variation. If it doesn't work for the ones in RE5, open up an issue with some sample files and I will look into it.
https://github.com/onepiecefreak3/SEWConverter
by Night Furious at 4:21 AM EDT on October 31, 2018
@onepiecefreak,
Hey. Yeah, your tool does not support RE5.FWSE
Some guys sent you some samples on github, so you can take a look. Thanks for your help!


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