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by Mouser X at 5:04 PM EST on February 11, 2013
Okay, I have to know what that is. My (admittedly minimal) attempts to Google it result in lots of videos, and no explanations. And anything that's not a video isn't in English. If it *is* in English, it's about something completely different, or it's relating to the word "gimmick" and not G.I.M.I.C.

[EDIT] Well.... Some <expletive> seems to have changed the language either on this machine, or this browser, to default to Japanese. And, because it's in Japanese, I of course can't figure out how to change it back to English. I'm mildly perturbed.... If I were to guess, I have an idea of who it could be. There's a kid who, almost every time I've been to the library, is on this computer, playing some online game. He *more* than perturbs me, as he seems to have figured out how to disable the timer on the computers, so he spends hours and hours (I've been here 5+ hours, and he was here the entire time, on the same computer) without ever being booted off because there's people waiting in line to get on the computers. Bah.....[/EDIT]

Is it a device that allows you to "upload" a SPC to a SNES soundboard? Or is it something else? It certainly looks interesting, and although I certainly can't afford it, I'd like to know more about it. Mouser X over and out.

edited 5:14 PM EST February 11, 2013
by Knurek at 5:16 PM EST on February 11, 2013
snakemeat, what's the song that's playing in this video, can you link to SPC version? It sounds way better than I thought SNES could ever sound.
by Dais! at 6:33 PM EST on February 11, 2013
hoyo~
I had forgotten about the people who made Touhou music on an SNES. Um, let's see...they had a site where you could download SPCs...oh, hello.

http://picopicose.com/
http://picopicose.com/c80.html
http://picopicose.com/software.html

Because it's Touhou, you can of course find a thousand places to download the actual album.

See also: http://www.youtube.com/watch?v=2YCuNTD_pk4
Or: http://gimic.jp/index.php?Getting%20Started%20with%20GIMIC

Now how does of any of this work? I don't know! Ahaha....well, you guys don't need me to explain things you understand better than I do.

It reminds me of how I have to investigate those Romancing SaGa 3 hacks which add music via MML:
-Written Invitation to Death
-Wicked Melody
-Divine Battle (DS version)
-Some Touhou
-Some more Touhou
-Still more Touhou
-Yes, it's Touhou

etc.

edited 6:37 PM EST February 11, 2013
by hcs at 6:57 PM EST on March 2, 2013
A few little applets as part of my Computer Graphics homework:

Line editor
Transformation matrix
Geometry

I got a high score on the Battlezone cabinet at the Museum of the Moving Image one day during Indiecade East, not that it's much but it's the best I've done (both of the top scores are me).



---

"Another vital action is to design video tools that not only shed light on what learners are doing, but also on what learning researchers are doing when using video. That is, researchers need to reflect on the reflections of their framing in a reflexive and, if possible, a critical manner." ARGHBLE

edited 8:28 PM EST March 2, 2013
by hcs at 9:55 PM EDT on March 13, 2013
Woot, earlier wireframe in JavaScript, plotting each pixel. Capable of crashing the Android browser in under a minute. (possibly due to the ugly hack I'm using to clear the framebuffer). (yup, fixed)

edited 12:11 AM EDT March 14, 2013
by hcs at 2:27 PM EDT on March 27, 2013
modit may be the best thing ever.

In detail: It is a site with games and apps that run in-browser and invite you to edit them in-browser. And lets you develop extensions to the editor in-browser. Whee!

I'll just leave this here

edited 11:34 PM EDT March 27, 2013
by Knurek at 10:32 AM EDT on March 28, 2013
hcs, looking at all those multi-hundred pages threads on this forum, and given that we don't generally post a lot of pictures here, would it be possible to up the default number of posts per page from 10 to 100? Or at least add that as an option for registered users?
by hcs at 7:29 PM EDT on March 28, 2013
This is the easiest solution for me: a modded version of the forum with 100 posts per page.
by Knurek at 7:55 AM EDT on March 29, 2013
Thanks, works like a charm. :)

Lest I forget to ask, are you okay with bandwidth usage from pmh so far? Do you foresee any problems with both NDS/PSP sets (~20/70 GB) and eventual cmh start (~100 GB for all systems)?

//EDIT

Of course those values above are system totals. 4 new sets added daily will not get larger than... 1 GB in the worst case scenario.

edited 8:08 AM EDT March 29, 2013
by hcs at 1:25 AM EDT on April 14, 2013
Ok I very much want to stop tweaking this project so here it is:
Super-basic raytracer in JavaScript, using web workers for multithreading. (blah)

edited 4:57 PM EDT April 14, 2013
by Lunar at 5:52 AM EDT on April 15, 2013
so i herd u like chiptunes

Noisechan & Nugget: Adventures in Chiptunes

we put together this album for Child's Play Charity. it's made over $1,000 so far! though it's pay what you want, so you can have it for free too! has some great artists on it - virt, coda, Fear of Dark, hally, others you may or may not know, and yours truly ;3
by hcs at 1:12 AM EDT on May 6, 2013
I gotta check out that album some time, been busy, thanks for plugging it.

My latest mess: A realtime-ish JS raytracer with noise
Don't look too closely or you'll see

a) supersampling artifacts (esp. in the clouds)
b) jaggies to hell and back due to no antialiasing

But it runs pretty nice on Chrome and FF.
by Lunar at 11:21 PM EDT on June 6, 2013
I wrote an album. It's a fusion of 2a03/NES chip music with all-gear audio production, with an emphasis on retro sounds, chiptune techniques and inspired by video game soundtracks! I've released it via Ubiktune, and you can grab it on Bandcamp (free or pay what you want): http://blitzlunar.bandcamp.com/album/triptunes

edit: thanks for the purchase Knurek ;>

edited 8:57 AM EDT June 7, 2013
by RukarioGyiyg996 at 4:05 PM EDT on June 7, 2013
I'm recreating (not really) Goldeneye 64 in Unreal Tournament using models from old versions of the obscure "AgentX" mod.

Thanks to SubDrag's N64SoundListTool I have pretty much the sounds needed to get started with the whole thing, and right now I'm wondering if I should replace the UT99 hud with GoldenEye64's hud...
by anewuser at 11:40 PM EDT on June 25, 2013
blitzlunar finally an album! will listen to it after thursday, my thesis tutor is way strict and I have put fun off the activities until after I meet him for my weekly sessions with him *nightmares*

no, I have no money, I sell my body cheap though an eye, a liver...heh.
by hcs at 9:12 PM EDT on July 1, 2013
Balance and Ruin, OCRemix's FF6 album, is out!
From what I've heard of the first disc it's great!
by hcs at 9:51 PM EDT on July 14, 2013
Got a surprise, was reading a New York Times post about vulnerability markets, saw that they led off with a company in Malta run by aluigi (who I'd only known for quickbms). Isn't surprising given his abilities, but weird to see his name come up unexpectedly.
by SmartOne at 6:57 PM EDT on August 1, 2013
Why is audio in Linux Wii and Geexbox Wii scratchy?

According to Google, no one else has a problem.
by RukarioGyiyg996 at 9:30 AM EDT on August 2, 2013
My mate in misguided rage smashed my headphones apart and now I barely managed to get one part of it to work, can't find the other half anywhere in the room to try to piece together.

Price to replace this is about $30~...

I'm contemplating when I get my replacement harddrive in the mail should I continue using Windows 7, or move back into Linux where 99% of the things I use work flawlessly.
by Datevaio98 at 11:29 PM EDT on August 3, 2013
Duh, EmuDigital.net is dead!
I'm spending my time now reuploading N64 stuff since then...
It was one of da best N64 communities there you know :'-(
...bah whatever, somebody wants SM64 hacks?
by Knurek at 3:55 AM EDT on August 5, 2013
Well, either my PSU or my mobo died yesterday. :(

Computer just shuts down after a few seconds, booted once into Windows, so at least I can hope that the HDDs are not fried.

Let's see if I can manage to bring the machine into working order soon. :\
by RukarioGyiyg996 at 7:19 PM EDT on August 6, 2013
3D modeling!
by hcs at 6:30 PM EDT on September 11, 2013
If you're running Chrome (or other webkit) or a Firefox with Web Audio support (scheduled for 24, in nightly now), check out
ADX Player
by Yoshinkeru at 10:41 AM EDT on September 13, 2013
Speaking of modeling (especially with Blender), I'd love some advice. I'm tired of waiting for an upload of Yoshi's SSB Melee model, so I thought I'd try my hand at it myself. Couldn't load anything from my physical disk, so I buckled and downloaded the ISO. When viewing with GC-Tool, I see a bunch of DATs, some of which I picked out from the names that might be related to Yoshi, but I'm not sure what to do with them. Can I do anything with the DATs, and/or do I also need to get Dolphin?

I just don't like messing with emulators unless I absolutely have to if I can help it, I'm weird like that. I remember grabbing a bunch of N64 ROMs trying to extract the MIDIs with another tool, but most of them haven't been supported yet.
by hcs at 2:37 AM EDT on September 29, 2013
I played two games for the first time today that were released last year.

Fez (picked up in the last Humble Indie Bundle):
Pretty much what I'd expected, a 2D platformer where the 2D perspective can be rotated around your character in a 3D world. I had dreamed about something like this, of the games I've seen a similar idea (e.g. Super Paper Mario) this feels like it's closest to what I had in mind. Mostly the pixelization (I was thinking voxels though I didn't know the term) and the intro w/ village & old man who hints at the beyond (though I guess it plays on cliches) and the exploration flavor. Looking forward to playing the game of my dreams, I'm sure there will be pleasant surprises.

I'm also thinking of it as a lower-dimensional projection of Miegakure, which I eagerly await.

Frog Fractions:
I didn't know what to expect from this, besides "don't judge by how it starts" and many claims of brilliance. I feel that I was greatly rewarded, it's clever and funny and wacky and hyper-game-literate. Heartily recommended, if you missed it last year give it a shot.

And also one that's a bit older (Shockwave!):
Arcadia, in this you play four randomly selected Atari-ish games simultaneously (in split screen) until you lose all your lives in one of them. The interface is all via mouse so there is no switching between them, you just click in the appropriate subscreen to issue a command to that game. I'd heard about this one over the years but just got to try it today. Fun, and more playable than it might seem at first.

Apparently there is also an Arcadia REMIX that I haven't played.

---
I also ran across a bit of news, apparently the music for the FF7 PC port has been updated in response to complaints.
---

I ran across the above because I was trying to find an endless runner (I think? It was at least a platformer) with a split screen that I vaguely remember. Didn't find it yet, and I hadn't played it, it was new not too long ago, I probably just saw a screenshot and caption. It isn't one of the ones where you can flip between worlds, more that there are two near-parallel worlds and you control a character in each simultaneously. I feel like there have been several of these but I can't locate them.

The reason I'm thinking about this (and why I looked up Arcadia) is that I am giving some thought to similar games where several things are going on that you have to switch between, monitor, and selectively ignore, as part of some research involving executive function.

Importantly I am not looking at multitasking behavior with rapid switching between several tasks that need attention now. I'm looking at something that feels a little more like Super Hexagon (though less twitchy) in that there are recognizable patterns that require different amounts of effort to traverse, and once you've recognized it you can go on autopilot. In Super Hexagon you need to be able to master this in order to pay attention to the next pattern. In Hypothetical EF Game there would be several channels like this, you'd need to focus on one at a time, and knowing which don't require care for a few beats lets you concentrate on tasks that do need finesse. It may even be necessary to ignore something for a higher priority, while remembering that you will therefore need to do some cleanup on the lower priority thing when you have the time. But in general the game will always make it possible to focus one place at a time, it is the cost and reliability of the switch that is interesting.

Gonna have some mighty weird dreams tonight.
What the hell Firefox... by RukarioGyiyg996 at 6:31 PM EDT on September 29, 2013
So 24.0 comes out and apparently web audio isn't implemented yet.

Where can I get their nightly that has it?
by hcs at 7:31 PM EDT on September 29, 2013
http://nightly.mozilla.org/
by anewuser at 3:01 AM EST on November 27, 2013
Finally listened FFVI Balance and Ruin which was in the queue since the longest time. It's great. These two stood out among the fantastic work overall:

A Fistful of Nickels (Shadow) https://www.youtube.com/watch?v=3PbAebwc2zE
Not usually into vocals in tracks but this made me reconsider voice in music.

Ending suite (ending theme)
https://www.youtube.com/watch?v=RgB-GyWJeXM
15 minutes of gold.

by dj4uk6cjm at 7:13 AM EST on December 1, 2013
Well some of you here probably already know I had attempted to work on the wind waker soundfont this year and I got some good results. I was a little worried though as I have spent my time working on it all month using my own alternative method to looping the samples and writing down and keeping a memo of the loop points, I actually finished the soundfont this friday.

Yep completely finished with absolutely perfect loops but my computer malfunctioned and I lost all my saved loop points lol you better believe I was pissed but luckily as I said before I wrote down some of the loop points for each sample I was able to loop and I got back most of what I lost and put together what I had, It was rushed but I'd say roughly about 30% of the samples are moderately to perfectly looped and 30% of the samples are there with some missing. I'm not going to zip file the folder because I'm going to be updating it with some of those missing samples throughout the week.


So here it is for now https://www.dropbox.com/sh/sd18lzr2tlt5uad/1I1m4EB4zz just the looped wavs, I'm too lazy to rename them :P haha if this doesn't increase my popularity here I don't know what will and this is how I spent my time. εїз

edited 7:17 AM EST December 1, 2013
by Level99 at 1:53 PM EST on December 12, 2013
Might as well chip in since I've been a lurker of these boards for ages and finally decided to become active. I spend most of my time working, but whatever little free time I have I spend over at ocremix.org. I've been part of site staff there for a few years, mostly heading up the site album projects backend and getting things ready to release. I do make a good amount of music, and am part of the site's house band: OverClocked University. I am currently learning French, and brushing up on my Java while learning Ruby on the side.

Oddly enough I see someone mentioned the FF6 Balance and Ruin album. Good to see some OCR love here!
by Mouser X at 9:24 PM EST on December 22, 2013
I'm posting this from my WiiU. I needed to update the systm software, so I had to carry it off to someone else's house, where I could get an internet connection. I'm now running 4.0.2, which allows me to use multiple output methods (HDMI or A/V. I'll probably use A/V out for audio, and HDMI for video. The speakers on my TV are really crappy).

I realize that few people (probably no one, really) actually care, but I really wanted to post on the forums from my new WiiU. So, this is how I spent my time today. Once I'm done here, I'll be playing LEGO Marvel Superheroes. Mouser X over and out.
by bxaimc at 12:42 AM EST on December 23, 2013
YOU BELONG!
YOU BELONG!
YOU BELONG!
YOU BELONG!
TO THE MERRY MARVEL MARCHING SOCIETY!
by nothingtosay at 8:30 PM EST on December 23, 2013
I got a Wii U about a month ago and am using it right now with HDMI video and analog audio. Pretty cool they enabled it to do that. I have to use my older receiver which doesn't have an HDMI input because the newer receiver kinda caught a bit on fire.

I envy people with HDMI capture cards. The Wii U has no copy protection when it outputs so you should be able to record the 5.1 PCM output losslessly with a capture card able to record 5.1. Most don't but I found at least one that does. $200 isn't really worth it to me though just to record a few games probably with unavoidable sound effects.

In other news, I wanna say I just got Super Mario 3D World. I'm not gonna say it's more fun than the original Mario World necessarily, but it is highly creative and inventive. Lots of new enemies, new abilities, level play styles, etc. I'm on world 6 and surprised at how it keeps presenting me with new things. It makes me think of even more ways it could be bigger and better, so I'm excited about what could be done in a sequel.
by snakemeat at 11:46 PM EST on December 23, 2013
Kids are growing too quickly.

SMT IV is a nice challenge. Gravity Rush is pretty cool too. Damn, we need a way to rip 3DS and PS Vita music.
by hcs at 5:00 PM EST on December 27, 2013
Grm, tracked down a PSX disc, ripped some XA, turns out there really is a glitch in this one track. Sucks as it's my favorite track, happens 548,862 samples (/37800=14.5 seconds or so).

from LBA 34871 on SCPS 10037
<small>
0200 : DC FF 11 FF 0D EF 02 F0 DB 20 13 00 22 31 04 20
0210 : 22 72 11 00 47 73 FA 10 25 25 24 24 25 25 24 24
0220 : 01 10 01 16 01 10 01 16 17 34 0F 88 34 32 0F 10
0230 : 30 0F 0F C0 0F FF 0F 00 DC BB FF 00 BB DD 0F 00
0240 : D1 CF 0F 00 F0 EF 0E 00 DC 11 C7 00 ED 21 07 00
0250 : F0 02 57 00 EF 22 00 00 FD 23 00 00 10 21 80 08
0260 : F3 01 70 00 13 EE 00 00 F5 FF 30 00 F0 D0 31 18
0270 : 0F F1 27 F0 20 F0 07 00 32 FE A0 00 32 0D 00 00
0280 : FE FE 00 00 1F 0D 00 00 31 03 00 00 01 34 00 00
0290 : 22 F1 07 00 53 FE 08 00 0C 0C 0C 0C 0C 0C 0C 0C
02A0 : 12 02 24 24 12 02 24 24 00 00 00 D1 00 00 00 20
02B0 : 00 00 00 34 00 00 00 54 00 00 00 34 00 00 00 62
02C0 : 00 00 00 FF 00 00 00 BB 00 00 00 AB 00 00 00 DD
02D0 : 00 00 00 BE 00 00 00 F0 00 00 00 53 00 00 00 23
02E0 : 00 00 00 32 00 00 00 10 00 00 00 02 00 00 00 23
02F0 : 00 00 00 F0 00 00 00 EF 00 00 00 F0 00 00 00 00
0300 : 00 00 00 FF 00 00 00 F2 00 00 CC 10 00 00 D0 1F
0310 : 00 00 D0 11 00 00 EF 0F 25 25 24 25 25 25 24 25
0320 : 24 24 24 25 24 24 24 25 D0 F1 0F 21 01 11 FF 14
0330 : 56 FF 12 F1 26 12 43 13 CD 32 31 FF 9C 53 2F D1
</small>

Bolded stuff is mostly junk. There seem to be weird header bytes along with the weird sample nibbles, so this seems to be from before CD-XA ADPCM encoding.

Grumble.

--

Oh, and hi Level99, great work for OCR (Coiled Copper Wire comes to mind immediately).

edited 10:23 PM EST December 27, 2013
by hcs at 6:57 PM EST on January 18, 2014
1: Hello sir, I would like you give you a potato.

2: I do not want a potato.

1: Very well. Hello sir, I would like to take from you any potatoes that may be causing you distress.

2: ...

1: You see, I serve both functions, adding and removing potatoes so that all can be potato-optimal.
by RukarioGyiyg996 at 9:01 PM EST on January 18, 2014
I don't like potatos anymore now...

Also I'm in the process of writing a company website, for my boyfriend and I...

Why the hell do people rely on flash and javascript so damn much when using CSS is just as good?
by Level99 at 11:29 PM EST on January 20, 2014
Much appreciated, hcs! I intended to do a whole album of MM2 in that acoustic style, and still one day may do it. It's actually thanks to the work done at places like this that I'm able to get my kick discovering new source tunes to arrange. Don't stop doin' what ya doin'.

--------------

My wife and I started fostering a new dog at the beginning of this year. She and our current dog are getting along pretty well except for a few strange things. One, the foster tries to mount our other dog quite often (they are both females, both have been fixed, so maybe its dominance?). Two, they clean each other in very gross ways. Three, they sometimes lick each other's faces so it looks like they're making out.

I think my pets might be dogsbians.

Also writing my second movie soundtrack, first one I've done in full and am getting paid for. Definitely a so-cheesy-its-bad thing going on, going to be a lot of fun to pump this thing out.
by dj4uk6cjm at 2:10 PM EDT on March 10, 2014

Yes! My new UX16 finally came in the mail today :) can't wait to test out this keyboard lol freaking badass!!!

edited 2:11 PM EDT March 10, 2014
by hcs at 2:56 PM EDT on March 11, 2014
It's been up for a while, but I've been digging into the Vorbis specs more closely so I thought I'd watch the Xiph.org video on digital sampling. Very nicely done. The only problem is that now whenever I read something on Xiph.org (like this) I'm hearing it with Monty's intonation.
by nothingtosay at 10:47 PM EDT on March 11, 2014
Yes, that's a fantastic video. My girlfriend is, at best, peripherally interested in the technical aspects of audio (she sometimes curses me for teaching her to pay more attention to sound quality when she now notices that something sounds bad), but she nonetheless had a good time watching that and Monty's previous video. I highly recommend it and his semi-lengthy but enjoyable article about high bit depth and sampling rate digital audio and why it makes no sense. Monty's a cool guy. I actually have similar mental impressions of you and him, hcs. :D
by hcs at 11:32 PM EDT on April 9, 2014
I was checking out some of my chiptune CDs from the Blip Festivals on MusicBrainz, and I can across an oddity with Tugboat - Man of the Year.

On the CD-R I have, which I bought at blipfest 2006, Never Enough (track 9) is 3:26, it's a bit differently timed than the 3:00 one released elsewhere. I guess it was an earlier revision?

For your amusement: Tugboat - Never Enough flac (22 MB), ogg vorbis (3 MB).

For comparison, the other version on YouTube and all of Man of the Year.

... also apparently the search function has stopped working? Wonder how long that's been broke. Probably since I upgraded to PHP 5.3, blah.


edited 11:54 PM EDT April 9, 2014
by hcs at 11:42 PM EDT on April 10, 2014
Ah, yep, from 5.3 incompatible changes: "The behaviour of functions with by-reference parameters called by value has changed. Where previously the function would accept the by-value argument, a fatal error is now emitted."

Search should be ok now.

edited 11:52 PM EDT April 10, 2014
by Dais! at 3:31 AM EDT on April 11, 2014
thanks for the fix.
I don't think the site needs a huge chunk of search options, but would it be easy to add a feature that reverses the chronological order of results? Or just a general way to navigate faster than ten pages at time from past to future?
by hcs at 10:01 PM EDT on April 11, 2014
I know what you mean, I hate that result order. I should be able to give a page list like we have for threads.
by hcs at 11:53 AM EDT on May 20, 2014
I just ran across an interview with Dan Hess, composer of Pilotwings 64, which Nintendo Life ran last year. Awesome!

I hadn't realized that he also did the soundtrack for F-1 World Grand Prix, cool to note. Also seems like he was a real professional audio tech guy, just what they needed to get sound into a launch title. There's a funny story in there about the Birdman song.
by hcs at 3:33 AM EDT on June 30, 2014
Been doing lots of weird stuff:

I got a Java Ring (tiny smartcard-ish computer with a Java Card VM) off eBay and I've been trying to interface with it, so far done a bit with a Bus Pirate I got around the same time and owfs over a 1-Wire USB adapter.

My goal is to be able to read the RTC, it isn't far from there to loading and running applets, but it is under quite a few levels of protocol. So far I'm just able to read some interface registers and I can write the 128-byte Intermediate Product Register which is the main bulk communication channel.

----

Today I was trying to remove the irritating "not recommended for new designs" watermark from the datasheet for the DS1954 iButton that's the heart of the Java Ring. The method I ended up with is:

1. extract each page with pdfseparate (from poppler)
2. convert each page to svg with inkscape
3. strip out any figures with the style used in the watermark (which seems to be unique)
4. convert back to pdf with inkscape
5. put back together with pdfunify (also poppler)

I have also added a 6th step which goes something like "drive yourself crazy trying to compress the resulting PDF with ghostscript". After step 5 it ends up about 2x the size of the original, I think this is mostly due to the fonts being embedded on each page. Ghostscript is great but there is some weird combination of fonts and glyphs that is causing it to lose apostrophes, treating them as having negative width.

---

I just today learned about radare, which does a whole lot of reverse engineering stuff (binary manipulation, disassembly, limited emulation). I had somehow managed to never hear about it (or I forgot), it may not be the answer to everything I have ever needed but it is a darn sight better than the limited hex editors I've been using.

---

I picked up a HP Chromebook 11 with Verizon Wireless mobile internet and I've been messing around with it a lot, including taking it apart to disable the firmware write protect.

Arch Linux ARM runs fantastic on it, at least with a lot of tweaking.

---

I am expecting in the mail today some old technical reports by Robert Fano, a colleague of Claude Shannon. These are his account of information theory, "The Transmission of Information", which includes his publication of Shannon-Fano coding. For whatever reason this is explicitly not included in the DSpace archive where they belong, tech reports 65 and 149 are skipped in the numbering. Nor is it available online anywhere else as far as I can tell. I intend to fix that.

edited 8:46 AM EDT June 30, 2014
by bxaimc at 4:29 AM EDT on September 15, 2014
It's that day of the year again. King hcs' birthday :P
88mph?! by Mouser X at 3:10 PM EDT on June 22, 2015
Years ago, in the chatroom, I was having a discussion (IIRC, it was with HCS) about the DeLorean Time machine, and its method of operation. The biggest question was, why does it have to reach 88 mph? IIRC, HCS thought it might have something to do with the Time Machine's speed, relative to the nearest/strongest gravitational object (the earth, in this instance), but he wasn't certain how it was related (again, IIRC). I think I've got a pretty good explanation for that one.

There's numerous fan-theories out there, and the majority of them say that the time machine generates its own wormhole. It occurred to me, that if it's generating a wormhole, and has to travel through said wormhole, then there must be a time frame in which that wormhole exists (and therefore must remain in existence). Perhaps Dr. Brown couldn't keep the wormhole open very long (1.21 jigawatts is a lot of power...), so he calculated a "happy medium" between speed (how fast do I need to be moving, to get the entire DeLorean through the wormhole before it collapses?) and power (I can generate 1.21 Gw... barely).

It should be noted, that the stock DeLorean engine was replaced in BttF 2 and 3 with a porsche engine, because they had a hard time getting it up to 88 mph.... So it seems reasonable that 88 was the "best" number Dr. Brown could come up with to get his car up to speed.

In case you're wondering, I've been listening to the BttF game's music recently. As such, I was reminded of this conclusion I reached a few months ago, and this conversation I had a few years ago. I just thought it was an interesting, and "realistic" reason for the 88mph speed requirement. Mouser X over and out.
by hcs at 8:54 PM EDT on June 22, 2015
Of course the real reason is that 8 lights up all segments of a 7 segment display :)
Ubuntu gnome-flashback nvidia-auto-select by hcs at 3:49 AM EST on January 3, 2016
Spent a good deal of time and anger figuring this out...

I just got a gaming PC (nothing to brag about, but serviceable) and I've been suffering trying to get it to work right with my TV over HDMI in Ubuntu.

So I'm running Ubuntu 15.10, with the proprietary Nvidia drivers, and I installed gnome-flashback (which gets rid of the irritating Unity interface in favor of a traditional GNOME 3 setup). There is an issue wherein the TV cuts off something like 50 pixels on the border of the screen when the resolution is set to the full 1920x1080, so I've bumped it down to a lower resolution that actually fills the screen (1360x768 if you must know).

The problem is that every time I restart and/or log in, the resolution resets to the best the monitor supports, 1920x1080. I've tried setting this in the settings ( unity-control-center, Applications -> System Tools -> System Settings ) as well as in the NVIDIA X Server Settings ( nvidia-settings, Applications -> System Tools -> Administration -> NVIDIA X Server Settings ), thus writing it to /etc/X11/Xorg.conf, but neither worked.

I saw a piece of advice that advised me to copy my ~/.config/monitors.xml (which had the correct resolution) to /var/lib/lightdm/.config/; this fixed the resolution on the login screen (which is the lightdm greeter). But the other advice in that thread, which involved explicitly running xrandr to fix the resolution, struck me as just papering over the problem. (It didn't work straight away, either; the /usr/share/lightdmxrandr.sh script worked great when I ran it but I had to add it as a Startup Application ( Applications -> System Tools -> Preferences -> Startup Applications ) to get it to fix my session. I abandoned this in favor of the fix I describe below.)

The problem manifested in the Xorg log ( /var/log/Xorg.0.log ) as the following line appearing:

(II) NVIDIA(0): Setting mode "HDMI-0: nvidia-auto-select @1920x1080 +0+0 {ViewPortIn=1920x1080, ViewPortOut=1920x1080+0+0}"

I didn't want this, and I couldn't tell where it was coming from.

Eventually, after blundering around in dconf-editor for an hour (dconf-editor comes from the dconf-tools package which isn't installed by default), I found the answer: There is a setting org.gnome.gnome-flashback.display-config which defaults to true. "If set to true, then GNOME Flashback application will be used to provide the display configuration."

Now I have no idea where GNOME Flashback is supposed to get the display configuration from, but it evidently isn't the same place as where unity/gnome-control-center does. I don't know where that is anyway; there's a lovely little thing called org.gnome.settings-daemon.plugins.xrandr which seems like it is involved in the initial resolution setup, as toggling the active flag off then on will set the resolution, but the default-configuration-file points at a nonexistant path. I'm assuming that this plugin gets run before GNOME Flashback gets its chance, And then GNOME Flashback reads no particular setting and thus defaults to auto-selecting the mode.

So by setting org.gnome.gnome-flashback.display-config to false I prevent things getting screwed up on login, much better than papering over the problem. Why this is set by default when there is no apparent way to actually configure flashback's display config is a mystery to me.

Glad that's over. I should probably post this on the Ubuntu forums somewhere, but I just wanted to get it online at all, so here it is.

[edit]

Hm, here's a possible clue: I was looking into why the sound indicator applet's "Sound Settings..." doesn't work, looking at the log (which is in ~/.cache/upstart/indicator-sound.log) it turns out that it is trying to run gnome-control-center:

indicator-sound-WARNING **: service.vala:231: unable to launch sound settings: Failed to execute child process "gnome-control-center" (No such file or directory)

instead of the unity-control-center which is actually installed. This is a little odd as indicator-sound doesn't require *-control-center, it recommends either unity-control-center or gnome-control-center, but clearly it doesn't know to look for unity-control-center.

This makes me wonder if gnome-flashback is actually looking to be configured by gnome-control-center, and thus why it has the trouble it does with the display configuration. gnome-flashback in general is I guess not very well supported.

edited 4:54 AM EST January 3, 2016

Anyway I fixed it with "sudo ln -s /usr/bin/unity-control-center /usr/bin/gnome-control-center". I wonder what terrors await.

edited 4:56 AM EST January 3, 2016
by TabuuAkugun at 11:55 PM EST on January 8, 2016
Been hard at work developing a Smash fan game in Unity 5. A lot of TMR, TSoR and even music from here has come in handy. :) It's not playable yet, but I've got a working title screen and save file creation system.
by TOURIGNY6x at 2:54 AM EST on January 10, 2016
Hi, i'm new to this forum.
by Can of Nothing at 9:36 PM EST on January 12, 2016
This is really half post and half question, but I felt it was better than making a whole topic for this:

As of late I've been getting back into Namco's franchises (especially their older arcade games), and what struck out to me was just how good the Namco WSG sounds. I'm surprised that so few people have set out to emulate its sound, although part of it might have to do with the difficulty of doing so.

I've been using Chipsounds' Wave channel (sourced from the DMG) and using the Audacity N163/FDS plugin myself, but a big problem is finding rips to work with. Mostly I've been using songs that either have a section where only one note plays, or has a conversion to vgm format (Namco WSG games are not compatible, alas) that sounds reasonably accurate (ie: Namco Classic Collection and PC-Engine games), but I've recently read that Hoot can play Namco WSG games. I've been trying to get it working, as a result, but I just can't quite figure out how to open files in it. Any help would be very much appreciated.
by Dais! at 6:56 AM EST on January 13, 2016
Hoot can be rather tricky. Have you used it before? Where did you get your copy and associated files? I usually suggest MIJET's curated Hoot bundle to people who haven't used the program before, but it's set up somewhat differently from how the program normally is.

On the specific matter of loading files, you generally need to make sure that the necessary sound data is in the appropriate folder. In this case, you'd probably want the MAME-compatible ROMS for the games (or just their relevant sound data) still in zip format, and they should go in a folder called "roms". After that, you should run the program and hit Ctrl-R to have Hoot scan for new files. After that, it should appear as something you can select in the bottom listing, using the up/down keys and Enter.

Actually, it looks like that curated version of Hoot is compatible with the CUS15 sets available at the JoshW Hoot archive if you stick them in the "Data - Other" folder. CUS30 sets don't seem to be working, though. And you'll have to exit and re-enter set playlists to reset the tempo, it seems. That, or Hoot is just acting particularly weird, which it is very good at doing in any configuration. Whatever the case, you'll want a more conventional installation to hear other stuff.
by Can of Nothing at 6:26 PM EST on January 14, 2016
Thank you so much for the help! The curated version's working, as you said (doesn't seem to work with Pac-Man or Pac-Land, but I have ways around both). I don't think I would've found out about that unless you hadn't told me, ahaha.

I'd been using a convoluted mash between this version's executables, and the xmls on the JoshW archive - I guess it's no wonder why it didn't quite work. Since my primary reason for using Hoot is for isolating individual channels of Namco songs, this version you've showed should more than do, though!
by einstein95 at 2:30 PM EST on January 22, 2016
Shameless plug here for my hoot_xml repo.

Using the latest version of the executable. It's a combination of the official XMLs, WIP XMLs from kurohane, the JoshW XMLs (with fixes) and various other XML entries from 2chan, the Hoot arcade wiki and a Japanese BBS.

edited 2:34 PM EST January 22, 2016
by hcs at 4:01 AM EST on January 23, 2016
@Can of Nothing:
I'd prefer if you start a thread, in general.
Threads are cheap!

---

Myself, I've been plugging away at finishing TIS-100. I first played it back in July when it came out, but I left a few puzzles at the end unsolved. Finally finished the last of the main series today, the sorting puzzle, after banging on it for a few days as it was really tricky for me to fit into the level. There's a whole 'nother set of contributed puzzles from the community, but I don't know if I'm going to dig into them again...

---

...mostly because The Witness is coming out in a few days (Jan 26)! Been looking forward to this since 2010, it's pretty much my religion at this point. I'm expecting it to not just have clever puzzles, but puzzles with a point to teach.

---

I also worked through Human Resource Machine recently. It's another assembly game, sort of like TIS-100 but with a more standard, single-thread architecture and a lot more user-friendliness (it's entirely mouse-driven, by the World of Goo guys and it has a similar drag'n'drop feel). It is similar to World of Goo with optional optimization goals, I felt compelled to get those and finally did a little while ago. (in Spacechem/Infinifactory/TIS-100 there's a histogram to give some background to how you're doing, but no particular performance goal, besides getting the solution to fit in the level, which can be pretty hard)

I didn't really find HRM particularly interesting, for some reason. Maybe someone never exposed to these ideas before would find it interesting, it does seem to go quite out of the way to be friendly. I'd like to see how non-programmers play it. Anyway I felt like I had to beat it and understand it, given that I'm always thinking about programming games, but I think it may have revealed to me that an "intro to programming" game isn't really what I'm after.

---

Another game I played recently and enjoyed a lot is Toki Tori 2+. I felt like it contained incredibly clever puzzles and did a brilliant job helping you to figure them out without saying anything. The minimalism of the controls explodes into a huge variety of possibilities.

My favorite thing about TT2+ is that you're only limited by what you (as a player) know how to do. You gain power by learning ways to manipulate various combinations of enemies and environment. The game gives you a power not by something you collect, but with a puzzle where some new combination of mechanics is the obvious (more or less) solution. Then you learn it and it is a part of you, the player.

Part of the magic of it for me was that I hadn't read anything about it before I played it (I ran across it in this Game Maker's Toolkit video and grabbed it on the strength of the recommendation), so a lot of the specific UI touches caught me by pleasant surprise, such as tweeting songs. There is almost no text in game, yet a lot of things are very successfully communicated nonverbally. I have to admit, though, that I had the main goal of the game backwards: I thought I was working to somehow repair the crystal, not destroy it, so the end sequence caught me by surprise!

---

Anyway, yay for video games. Here's me on Steam.

---

I've also been reading through The Digital Antiquarian in Ebook form, a blog dealing in the history of interactive fiction (considered pretty broadly). This isn't a genre I've ever cared much for playing, but Jimmy Maher is a good writer and it is a pretty interesting story to follow.

Other recent reads I've been bouncing between:
Leibniz: An Intellectual Biography
I'm not sure how I got to Leibniz but I feel like I ought to know more, in part because of Neal Stephenson's Baroque Cycle, maybe also because of Kurt Gödel's interest in him. Speaking of whom:

Incompleteness: the proof and paradox of Kurt Gödel
I don't know nearly enough about the man, and I understand this is a well-written biography, but I haven't gotten past the introduction yet (which got me distracted with Einstein).

Two Jack Copeland histories I'm trying to get into:
Alan Turing's Automatic Computing Engine
I've read a few things (mostly the misleadingly-titled Turing's Cathedral) around the Princeton Institute for Advanced Study computer, von Neumann's dream machine, but I'm interested in what kind of computer Turing wanted to build once he got the chance.

Colossus: The Secrets of Bletchley Park's Code-Breaking Computers
There's quite a lot in here about code-breaking which isn't keeping my interest, unfortunately.


Working Effectively with Legacy Code
I'm thinking of this as something to mine for game design, it involves a lot of treatment of specific issues that come up in understanding and refactoring legacy code. My first real job involved a fairly large module I was given ownership of, which I struggled to get my head around and debug, so I'm also hoping to get some useful techniques. So far he can't say enough how unit tests are what separate maintainable code from unmaintainable.


Against a Dark Background
Sci fi set against a planet with a long, long history of lost technology and knowledge. I've enjoyed Iain M. Banks' "Culture" books and The Algebraist, though this one isn't really grabbing me irresistibly yet.

Some stuff from The Teachable Agents Group
This is kind of in line with an idea I'd had where a player tries to teach an AI how to do things. This could be a different approach to a programming game, and also touches on "learning by teaching".

edited 4:04 AM EST January 23, 2016

edited 5:46 AM EST January 23, 2016
by Nisto at 4:49 AM EST on January 23, 2016
hcs, do you follow Security Now by any chance? You seem to dig similar types of games/books as Steve Gibson. A recently discussed game on the podcast was Auralux. Ever tried it?
by hcs at 5:46 AM EST on January 23, 2016
Never heard of the podcast or Auralux, I'll check them out. RTS isn't really my thing, but I dig "abstract, essentialized, and simplified".
by Knurek at 5:59 AM EST on January 23, 2016
Trying to read the newest Stephenson novel, Seveneves.

He still hasn't learned how to write an ending, he always just seems to run out of pages in his works. This time at least he wrote a 300 page epilogue, that doesn't really have anything in common with the main book.

Still recommended.
by hcs at 6:09 AM EST on January 23, 2016
I had Seveneves out from the library but had to return it before I got far, didn't even get to the darn earth being destroyed. What I did read I didn't care enough about to want to start reading it again. Didn't like Reamde either.

I wish he'd do another historical fiction like The Baroque Cycle or Cryptonomicon or pseudo-historical like Anathem.
by hcs at 1:27 AM EST on January 24, 2016
Is Auralux something like Eufloria (aka Dyson)? Looks kinda like it, I'd played that once years ago.
by hcs at 6:56 AM EST on January 29, 2016
Been bingeing on The Witness the last few days, got pretty much everything I know about complete, including the credits which were an awesome surprise (except for some secrets that I know how to do in principle but which aren't essential to my happiness). 439 panels complete.

Stuck on the shipwreck, which I really just don't even know how to approach. This is the last puzzle I know about besides one which I think will only unlock when everything else is complete.

Then again I may be overlooking something...

[edit]
Yep, definitely missed something.

edited 7:34 AM EST January 29, 2016
by dj4uk6cjm at 11:39 PM EST on January 30, 2016
Well I've been catching up on some of my favorite cw shows supernatural and vampire diaries lately and I'm quite surprised how things turned out this week for the start of the new season, I actually love and hate that cass is the new lucifer now because he should've stayed in his cage and cass was a fool to merge with him but at the same time I'm happy lucy gets some screen time.

Vampire diaries has been just disappointing thus far since the salvatore brothers died and had their souls trapped inside the phoenix stone, whether it was real or fake they actually had damon kill everyone he loved when he escaped the stone lol the series is going down hill, it was better when nina dobrev was still on the show. Hopefully she returns to undo the mess thats befallen mystic falls.
by hcs at 12:20 PM EST on January 31, 2016
I finally, after many hours over the last few days, completed "a certain challenge" in The Witness. Still have a lot of little secret things to pick up, but that was the main thing I wanted.
by AnonRunzes at 12:50 PM EST on January 31, 2016
I'm trying to rip a USF using the newest version of Project64(that is, the last build I got from somewhere). Can someone responsible for the IDA plugins/scripts/libraries/tools required for USF ripping update these for the newest version of Project64?
by hcs at 1:50 PM EST on January 31, 2016
USF ripping mostly involved being able to compile Project 64 yourself to put in hacks and generate sparse save states/ROMs. I don't know anything about the newer Project 64, and I'm not involved with N64 stuff anymore, really.

I wrote the IDA plugin, but I don't have a setup anymore where I can compile IDA plugins. I think the source is online, but it didn't do much anyway besides load the RAM and start auto-analysis at the current PC (iirc).
by hcs at 2:45 AM EST on February 21, 2016
I've just (in the last day) backed two video game music arrangement crowdfunding projects:
Triforce Quartet's New Album: Ultima Phantasia
Video Games Live: Level 5

Played The Talos Principle a week or so ago, nice puzzles and some interesting ideas. It seemed very unfocused and busy with careless detail to me, after coming from The Witness. I can see why some people like Talos more, the story is more coherent and the subtext more explicit, but I didn't really find the story all that interesting or the shallow tie-in between the philosophy and the game very compelling.

I think the explicit stuff in The Witness is just there to give you something to think about, if you want, while doing puzzles and exploring, but Talos seems to feel like it is telling you what the game is *about*, though it seems largely disconnected from what you actually do.

For instance, a lot of the stuff you do for the extra bonus stars is a subversion of the implicit contract with the game, but this isn't actually tied in with the whole "disobedience" plot at all, which seems like a wasted opportunity. There is a throughline through the game's plot which seems to involve a lot more choices and gives you credit for going your own way, but it is obviously the thing that you actually should do. The stuff that actually requires you to figure out how to "break" some things, breaking out of the apparent puzzle structure, is just treated as sanctioned bonus content. I think this is because they want people to play through the linear plot, so there can't be plot in stuff which is supposed to be hard and hidden, since people may not find it.

Also dug out Infinifactory again, played that a bit with my brother giving advice.

edited 2:49 AM EST February 21, 2016
by hcs at 10:50 AM EDT on March 16, 2016
Chronicles of Time, a 5-disc Chrono Trigger arrangement album, came out last month and I missed it somehow. Run by the same guy who put together Spectrum of Mana, it's the same kind of mixed bag, mostly good, though.

It's only available for sale, unlike SoM, I think the minimum is $20, but it's properly licensed (supposedly) and proceeds go to charity.
by hcs at 8:26 PM EDT on April 5, 2016
I made a short little PuzzleScript game: Add Man

edited 8:27 PM EDT April 5, 2016

Major improvements in the sequel: Add Man 2: This Time It's Arithmetical

edited 6:09 PM EDT April 6, 2016
by AnonRunzes at 9:24 PM EDT on April 5, 2016
I'm playing some Wonderswan games. Ah the memories of playing through an emulator...
by hcs at 6:17 AM EDT on April 13, 2016
Trying to work on a time travel puzzle in PuzzleScript, having trouble making good levels though. So over the last day I've ported/cloned a puzzle that goes by Net or NetWalk: Net in PuzzleScript. You rotate tiles to recreate a network tree, one of my favorite puzzles. The whole random puzzle generation thing was interesting to get working, and I did a lot of other crap too to make this a pretty complex example of what you can do in PuzzleScript.
by hcs at 3:42 AM EDT on May 13, 2016
Just finished a cool game, Perspective, about playing a 2D platformer inside the screen of a 3D game, lots of fun ideas. It's also free!

I also just finished finished the story mode of Glitchspace, which I found to be a pretty boring tutorial of a visual programming system, with a handful of good puzzles stretched thin in a lot of empty space, wouldn't recommend. Maybe some fan-made levels will improve it.

I've been making slow progress through Stephen's Sausage Roll, a very tough 3D puzzle game. It shows a lot of restraint in puzzle design, though, so things don't really get tedious, just hard. (Or so it seems so far, I haven't nearly finished it, maybe halfway)

Just ran across a pretty neat PuzzleScript game called Newton's Crates, which adds Newton's cradle mechanics to Sokoban. Interesting but tough levels, I haven't beaten it yet.
by Nisto at 5:24 AM EDT on May 13, 2016
Here's one you might like, hcs: the sequence

It's not available for free afaik, but they say it's worth the 99 cents.
by hcs at 5:41 AM EDT on May 13, 2016
Thanks Nisto, I do have The Sequence already. I didn't finish it, as it tended to get on my nerves.
by AnonRunzes at 9:29 AM EDT on May 14, 2016
Well, I`m playing Final Fantasy X/X-2 HD Remaster and... I'll tell you about my experience when I'm finished.
by SmartOne at 11:09 AM EDT on May 14, 2016
What instantly turns me off to "remasters" is audio quality. Audio is always prioritized below graphics. Sequences > streams. Plus they were lazy about the Final Fantasy X arrangement. Great games, though.
by mudlord88 at 6:07 AM EDT on May 15, 2016
Been busy doing demoscene crap, as well as tons of compression stuff.
by dork at 8:47 AM EDT on May 20, 2016
I've been trying to get lossless soundtracks for my favorite games. I honestly prefer game streams over CD rips, for the games I've been ripping they sound a lot better and contain more audio data.
by SmartOne at 9:25 PM EDT on May 21, 2016
Interesting that you prefer streams over CD soundtracks. Why do they ruin the CD soundtracks? Examples:

Final Fantasy X (Thunder Plains, Jecht's Theme)
Final Fantasy XII (Stupid mixing and reverb hell. Give it to me dry.)
Disgaea 2: Cursed Memories (CDs not terrible, but I recently noticed mastering differences that make the CD perceived as louder/edgier than the ADPCM)
Ys: The Ark of Napishtim (CDs not terrible, but I recently noticed mastering differences that make the CD perceived as louder/edgier than the ADPCM)
Mystical Ninja Starring Goemon (Loud/edgy mastering. The game already had CD-quality sequences, but they are practically ruined by bass that appeals to the lowest common denominator, TV-only audio system owners by compensating. Spyro the Dragon is another example of bass compensation.)
by dj4uk6cjm at 3:35 PM EDT on May 23, 2016
I've been trying to beef up my highscore on mario kart 8 all week lol I'm almost there at 1 million VR points and I don't know why I didn't used to take the game seriously but now that I'm so close I just figured I'd try to make it there but damn so many people have already made it past that million mark! I've seen people have as high as 7 or 8 million, most of them japanese of course so you know they've been playing forever.

I hope one day nintendo actually cares enough to add more DLC tracks because that would be so dope, I'm tired of everyone picking that cheeseland remake course. :P
by hcs at 4:11 PM EDT on May 23, 2016
Just finished Stephen's Sausage Roll last night, well worth the $30.
by SmartOne at 10:06 PM EDT on May 28, 2016
Playing Gamecube Twilight Princess digitally and wirelessly with Wii U Pro Controller on Wii U using Nintendont.

Using an Action Replay code to disable the bloom lighting. Makes the game much more enjoyable.

Mario Kart 8 needs bloom lighting turned off the most. It looks washed out most of the time (and drops to 59 FPS).

This is the era of enhancing your games to make them play how they should have played in the first place.

edited 10:06 PM EDT May 28, 2016
by Bonboon228 at 11:12 PM EDT on May 28, 2016
Playing a self modified Kirby's Return to Dreamland, with modified Music from all across the Kirby Series, and some songs from a few games outside the series too!
by hcs at 7:53 PM EDT on June 8, 2016
Found a relic from the first web site I made, it was a choose-your-own-adventure maze type of thing. I'd thought everything was lost, but here's the title image of a pyramid:


and a door:


That's all that remains until I can recover a Zip disk that has most of my older stuff.

I don't think this could have been later than 1996, though the date in the backup is 1997.

edited 7:54 PM EDT June 8, 2016

It's possible that this is from a later attempt to remake the site, too, I know I made that pyramid in Paint more than once.

edited 4:13 PM EDT June 9, 2016
by AnonRunzes at 12:19 AM EDT on June 11, 2016
I just made some .at3 out of these .dls soundfonts I extracted out of a N64 ROM(and converted to .wav using Awave Studio since each of their .dls files had only one sample) thanks to a tool.
Here they are.

edited 12:20 AM EDT June 11, 2016
by dj4uk6cjm at 5:20 PM EDT on June 22, 2016
Well its summer time yet again and I didn't save up much money to go on vacation so I'll probably be spending most of my summer break time catching up on some old games I haven't played in ages and working on miscellaneous music projects.

Last night I achieved the desired highscore VR points online on Mario Kart 7 as well and finally put the game back in the case and will never look at it again in relief, felt like I had really accomplished something in general lol even though it really doesn't seem like it.

I can't wait until the 4th of july, family should be coming over and they'll have a cookout for us so maybe we'll do something fun. Hope everyone else has a good summer here too and stay safe fellow hcs64 users.
by SmartOne at 9:06 PM EDT on July 13, 2016
My Panasonic TC-P50GT50 TV vertically overscans a 480p signal via HDMI. No way to disable.

The Wii U's upscaling is over-sharpened and the colors are extremely vivid. Awful. Color banding, too. But it's the only way I can see all 480 lines, because my TV doesn't overscan a 1080p signal.

The Wii U's upscaling also results in a shrunken image (black borders around the entire thing, even when using all 720x480 pixels). Probably a stupid decision made by Nintendo to defend (defensive programming === evil) against overscanning for people with crappy TVs who don't know any better. Wonderful.

edited 9:09 PM EDT July 13, 2016
by hcs at 3:28 AM EDT on August 5, 2016
Video Games Live Level 5 is out today! Get it here if you missed the Kickstarter, discounts and bundles aplenty available.

I haven't listened to it yet, but I'm looking forward to the Okami track. There's also Chrono Cross, Zelda, Ico, Metroid... fun times.

edited 3:31 AM EDT August 5, 2016
by AnonRunzes at 8:50 PM EDT on August 6, 2016
TRUTH KNOWS NO BOUNDS

I just wanted to know that your bfbs tool doesn't work with the Xbox version of the game.

edited 8:58 PM EDT August 6, 2016
by SmartOne at 8:33 PM EST on November 30, 2016
Blew the fuses on my Magnepan 1.7 speakers doing the test here (probably thanks to non-linear DAC):

http://www.xiph.org/~xiphmont/demo/neil-young.html#toc_1ch

http://www.magnepan.com/

Good thing they came with a set of spares!

Moral of the story: Slap a 48 kHz downsampler on your digital output so that stuff that shouldn't be audible doesn't blow your junk up. Or buy a smart DAC.

edited 3:39 PM EST December 1, 2016
by hcs at 5:17 AM EST on December 4, 2016
Whoa, somehow I missed that, back in September, Super Guitar Bros released their second album, called just Nice. (reminds me of Rare Candy's "Finally"). Looks like a nice selection, bunch of DKC, though I am a little disappointed to not have a studio version of their crazy Ocarina of Time medley.

edited 5:24 AM EST December 4, 2016
by hcs at 2:53 AM EST on December 9, 2016
Picked my first lock today, at a session st the Mozilla All Hands.
by Kurausukun at 12:00 PM EST on December 9, 2016
How difficult is it actually?
by hcs at 10:01 PM EST on December 10, 2016
With a rake and a lousy padlock, pretty easy once you get the hang of it. I spent a while at it before I got frustrated and gave up, watched people for a while, and it came much easier the second try. Interested to try again some time.

edited 10:08 PM EST December 10, 2016
by SmartOne at 5:33 AM EST on December 20, 2016
I always thought the CD audio for Ys Books I and II for the TurboGrafx-CD sounded harsh/bright. The game was release in 1989, which is in the common era for pre-emphasis. Using a de-emphasis DSP in foobar2000, I think it sounds better. I wonder if the original discs had the pre-emphasis flags set, or if the CD was incorrectly mastered with pre-emphasis. Either way, pre-emphasis is specified to be post-de-emphasized with an analog filter, so I wonder if the TurboGrafx-CD mixes CD and chip audio in the analog domain, like Sega CD does for video, etc.
by mudlord88 at 3:48 PM EST on December 22, 2016
Been spending it coding demos, figured it being a better use of my time. Turned out it was, met tons of new friends and it seems I have some talent.

Been working on some other stuff too, the EXE packer is nearing completion, I am rewriting with a proper PE parser to allow for x64 exes and to not make assumptions about the PE format.
by kode54 at 3:58 PM EST on December 22, 2016
I've been loosely still working on my foobar2000 components and fork of the macOS audio player, Cog.

I've also rejiggered my Windows tower way too many times in the past few months. I bought a Basic license for unRAID before realizing why it was considered LinusTechTips' Go To Storage Solution: Probably corporate sponsorship. I'm now running the same Windows VM with minimal changes to the XML definition on Ubuntu 16.04.1. And now I may still have a few Docker containers around, but that only simplified setup of a few daemons. I'm mostly using the Ubuntu desktop over NoMachine, as it runs on the tower's Intel integrated graphics, to control any GUI apps, rather than using the unRAID solution of a freaking full desktop and noVNC remote for each GUI app.

Oh, and I also set up ZFS for the storage on that machine, including the root filesystem, following a handy guide from the ZFS on Linux project. So far, so good.
by hcs at 9:29 PM EST on January 5, 2017
without redolving to samblimate integity of the resposodon

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