Resident evil Font? by Zetto Kuzuuya at 10:35 AM EDT on August 17, 2018
I think I have posted this before, but there is a so called, "Resident Evil 2 Kit" but it's not well put together, and they are more or less samples which I have no clue how to work work and have NOT been looped. But from what I gather, most n64/playstation games used sequenced music and audio,so given that bit, I can assume the instruments can be ripped from resident evil 2-3 and code veronica and any RE game from the two consoles, but mostly RE 2-3 being that they are both on the n64 and the n64 games and ports used more sequenced and Rippable audio than the playsation, anyone got any advice on this? or any Soundfonds that they, themselves have or had ripped and put together?
I will leave a link to the 2 "fonts" I already have, one of them being the samples, and the other being a bunch of sounds and strings and junk from the game that sounds like 8 bit stuff
" I can assume the instruments can be ripped from resident evil 2-3 and code veronica and any RE game from the two consoles"
PS1 Resident Evil 1, 2, and 3 + Survivor yes, but Code Veronica noooo.... Code Veronica uses ADX.
The easiest way would be to get the psf's off joshw or wherever and plop those in vgmtrans because they use a compatible format. They don't come out correct 100% of the time, though... Then just take the soundfont generated from those (the game used multiple sample banks for individual sequences so as to fit in ram).
Also, only Resident Evil 2 was ever on the n64. Any future games were either developed or ported to the Gamecube, and only the Remake and Zero used sequenced audio on that.
I....literally have no clue what most of that stuff is, honestly a few "soundfonts and kits" were made, I.E that stupid sound kit and the messed up samples I got, those are the only two that exist so I assumed someone else had done it on here, I found nothing so far and I have NO clue how to do this...Vg trans sequencing ADX..P-T whatever stuff. all I know is how to run stuff through VGtrans with a DS game and get some instruments from there, IF IT WORKS, I've tried a few dbz games on there and I've got some...horrid 8 bit stuff, and some drums. I know nothing of this type of stuff I see on the fourms. No clue what a PSF is or anything about any kind of format. All I know is what sequenced and streamed audio is, really and how to use a soundfont on FL studio.
ADX is a streamed format. There are no instruments that can be ripped from that unless it is itself one giant instrument. For playstation psf's you can check:
Like I said, the playstation Biohazard games all have their instruments in small banks for specific music tracks so as to fit in the ps1's puny by todays standards 512kb audio ram, so most of the work in making a more standard general midi soundfont would be on your end once converted to a usable format.
Joshw I drag and drop them, and I I'll send a link to my problem so far, what I've done is made them into .SF2 files for everything that I saw, and I'm able to get them to these un-named instrument banks, but they have no sound.
For the first one which shows what I had https://drive.google.com/open?id=1jSZ0qU-zfg0lBEOmYW2d3bAiJMvqtSGN
and the second, which shows them on FL studio https://drive.google.com/open?id=1mcwTu1c0O0oA7qGFT1iT43eY7kDAetie
You seem to be doing everything correct. I'm unsure of what could be the problem with FLstudio because I don't use it. Also, it's just the vab file you want to convert if you want sf2's.
I have tried multiple sites and still all with no sound, and now so far, with any OTHER midi besides the code veronica boss theme I've been using it with, if I try to put it in, it crashes FL studio
Edit: Okay I can get some wierd audio out of SOME of them so far, and even then it's just VERY high pitched screeches and boops and beeps, could you try something, maybe youd have luck on your end with this stuff?
I've already converted several to sf2 format and they work. I never made them into a general midi sf2, so I'll just post them to see if they work for you. All SF2's were modified one way or another after creation.
Thanks alot! I don't know how you did it, maybe I'm using a differnt version of VGMtrans? but mostly they all work, not exactly how I thought they would be, they aren't really clear and cut like most of the ones I have, like super mario 64 or Ace Attorney where you can tell what each instrument is, in most of the fonts, they are looping like samples, some don't play at all, and others are mostly all string and synth sounds, except mainly the malformations of G, other than that it seems that may be as far as I can go unless I can figure out WHY in the HECK this won't work for me. I can see that they were not converted into a general midi sf2, maybe that's why they loop and don't sound so clear.
I honestly can't think of what could be causing your issues. I just drag and drop, then save as midi+sf2. Most, if not all the sf2's in that file I shared were run through polyphone (https://www.polyphone-soundfonts.com/en/) in order to make adjustments to sounds here and there if there was an issue like using channel 10. I doubt polyphone fixed them in any way, I can only think that the psf's may not work (it happens sometimes even if the original game's format is compatible). I'm tempted to share the original unmodified biohazard 2 bgm files to see if there is better luck with that.
Yesterday night, I was doing some remixes on FL studio and while looking through my folders, I found these, I thin it's all the VABs, but I don't know from WHAT game IF resident evil at all, I have NO clue where these came from because I enver downloaded VBAs, and you never gave me them, the only ones are from the resident evil games, but I have NOT extracted ALL of them, only like..1 or 2, this is over 67 or something!
I only looked through 5 of those, and vab 5 is definitely from Bio 2. It's the save theme. A couple others i didn't recognize, but they might be from Survivor.
Edit: Vab 6 is probably from one of the marshalling yards, likely "The Marshalling Yard (The First Half)"
Huh, wierd. so I guess they are all from the games, the thing is, what I'm trying to do is get them (Mainly an RE2 group) banked and organized all into one soundfont, with labled instruments AND a drumkit, like how super mario sunshine has it's instruments labled and nambed, organized and a drumkit as well
Well, that's something you'd have to do yourself. Vgmtrans just gets the sequences and instruments into a more midi compatible format. They likely weren't labeled in the game, and they are all small soundbanks in order to fit in the ps1's 512kb of sound ram. The dreamcast version also uses sequences and a soundbank, but there is no converter for that version. It doesn't appear to use standard dreamcast formats either, so it hasn't been converted to dsf.
Well, for starters, I need to at least get all of the VABs for each game in a zip file so I know which dang game they are from, and with over 67 VABs or something to look through, and literally no way of actually telling which game they are from, I'm gonna have to rip them myself, but big problem, I kinda CAN'T because VGTtrans won't work for whatever reason. oh man this is so tiring for One dang game! it should be so easy XD Mainly Just RE2, though I am actually curious as to if RE4 for the gamecube uses sequences
Okay, what I am going to do is run it through VGTrans with a d rag and drop like you said, nothing else, and see if it works on FL studio, if this doesn't. I'm going back to RE2 work
Edit: Nothing happened. Back to working on resident evil 2 and Converting them all in an organized soundfont
Edit #2: I...probably? sucessfully converted the 23 songs from the Re2.zip, but uh....It still crashes FL studio which uh... leaves me literally no choice but to use the ones that aren't organized by game, which means if someone wants an re2 font I'll have to spend a few hours of research and estimated guesses of if something is from re2 or 3 or survivor, and this isn't even all of them I think, basically in short of someone else getting them for me, for some odd reason I am LITERALLY unable to make this work. wether IF I rip them or Not
I'll link something else, It's an entire pack of basically what I've been trying to do with this, it's all organized into instruments, not exactly in the soundbank itself, but close enough, though they are samples, I know it's possible to make them into .sf2, I've seen it done with other games. All I really need to do for this is put all the drum samples into an actual kit...which I have no clue how to do.