You may be in luck, MarkGrass re-ripped this a few years ago, claiming to have fixed the tempo. I'm not sure why this isn't the version we have in psf.joshw. It can still be found on IPFS: PSF_Misadventures of Tron Bonne.7z
Nuts, sorry to hear that. Did you try with both AOPSF and the other foo_psf ("PSF Decoder") component? I'm told there are differences between them.
As far as I know there was never a real OST published, so unless someone already did a lossless emulator or line-in rip you might have to do that yourself.
Weirdly the 160kbps MP3 rip (reported in the tags on khinsider to be encoded by "Inferno666 & ID Tagged By Zeon Elite SS"), is 48khz. I wonder what that suggests for the source of the rip.
[edit] Hm, that's only track 1 (Capcom Logo) that's 48khz, track 2 (Title) is encoded by "Liz Sama-Chan & ID Tagged By Zeon Elite SS" and is the more common 44.1khz. A few of the tracks came from the single and are tagged "Nagisa Kaworu & ID Tagged By Zeon Elite SS", these are 320kbps. So I guess it was slapped together from a number of sources.
edited 4:47 AM EDT May 5, 2019
[edit2]
Continuing to dig, I think I found where Liz's rip was first posted, but that was only half of the tracks, maybe more were added over time? At least that provides some small detail for how those tracks were ripped. (Also at some point it was on spores.net, but only this banner was ever archived).
You can install either one with foobar2000 1.4 or newer, you'll just need to re-order or disable either one in the decoder priority configuration that was added in 1.4.
Yeah nakkai desert theme are broken (my favorite, no joke)
I only need 8 tracks from this game, if like that it is easier to take for someone.
-Title -Introuction Theme -Nakkai Desert -Glyde of the Loath Family -Ruined Gustaff -Into the Docks of Primiki Harbor -Gold City -Teisel Bonne's Ending
-The Title Theme is streamed, it's named "TITLE00_00.xa", it's in the link I posted above and will be in the link below. -The Introduction Theme is "ST80B.psf". -Nakai Desert, named "ST0000.psf", is fixed. It seems as if the tempo may have been a bit too fast so I fixed that as well (left in the original tempo version as well). -Glyde of the Loath Family is "ST00_0201.psf". -The Wrecked Gustaff is "ST00_01.psf" -Into the Docks of Primiki Harbor is "ST10_0400.psf" (there's several of these songs though, ST1000, ST1100, ST1200 etc.) -Gold City is "ST0800.psf" -Teisel Bonne's Ending is "ST90E.psf".
The fixed music is here. Make sure you have something like vgmstream to play the streamed audio.
EDIT: Updated the upload in this post (same link/upload is used in my previous post btw) to remove most, if not all, duplicates and fixed up a few things.
Great, everything sound ok, except nakkai desert (my favorite lol) and Primiki Harbor (it seems that the first second or 0.5s is cut) Its a way to fix these two?
I have tested the sound and its very superior to the rip in 160kbps in the first page, you really do a good job ty. But nakkai desert still :(
Glyde's theme sound good, but listen the first 10 seg of the original theme and the psf version after.
Primiki Harbor its not the same tempo, its like 1.0 more fast than the original. But why the original psf file sound so different? Its not the psf driver in the data of the game?
Emulators aren't perfect, there are various filters in the chain that may not be simulated accurately, or tuned the same way as on the hardware the old recordings came from.
The PSF is based on the driver from a different Capcom game. The sequence format seems to be the same, but it may have been tweaked. And different reverb and tempo settings could be applied on the fly by the game for different situations, which don't necessarily get encoded in the sequence data.
edited 11:02 AM EDT May 15, 2019
That last point (reverb, tempo, delay) can probably be adjusted pretty easily. You might be able to dump the settings actually used in the area from an emulator, or just tweak till they sound right. I can't provide instructions for this but maybe someone else can.
@hcs You can use no$psx I/O Map SPU window and try adjusting the driver accordingly. But still, the currently used driver being generic, that might not fully solve all issues so a re-rip using the original driver instead might be considered.
I'll be the first to admit that I don't know how the OST is supposed to sound, but I also want to remind folks that the PSFs I create can be modified in PSF-o-Cycle or my GenPSF app located at RomHacking.Net
Alright, curiosity has smashed my head in with a baseball bat. How do we know that the sound tempo is not being affect by cpu performance? I mean, the ps1 only has the main cpu to control the sound unlike other consoles of the generation before or after. What's the possibility of game related functions like spawn this object, stream that voice, etc affecting sound perfomance or timing in order to maintain game performance?
Took my dumb ass too long to figure out the loop point is off in that desert theme psf. From the looks of it, the psf plays the whole song start to finish without noticing any loop points, similar to the current Resident Evil rip of all things. I ended up just converting the song to midi since waiting for a proper psf rip is pointless since most of that scene has more or less moved on to other things long ago. Added loop points and gave it the same tempo as that psf rip.