Pac-Man World 1 - mass-converting/playing ADPCM files by Mario123311 at 6:18 PM EDT on September 22, 2021
Recently a friend of mine just datamined and dumped pretty much the entirety of this game, as all it's resources were embeded into the executable itself. Sadly, I'm having trouble getting the sounds converted at a quicker pace, Foobar2000 won't read them with the vgmstream plugin, PSound works but takes forever, and I have to manually change the samplerate each time.

There's a manifest .txt file in each folder that has the exact sample rate each specific sound is to be played at, so I'm just wondering if there's a way I could get a better batch conversion for this.

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