Find out USF\'s Samplerate? by NintendoManiac64 at 3:24 PM EST on December 31, 2007
Hey, just found this place and the USF downloads pwn. (I'm an audiophile, what can I say :P)
But one thing that I haven't figured out is a way to find out a specific USF's samplerate. This is so that I can save some space with my WAV or FLAC conversions for audio playback in Moonshell on my DS.
The N64 often used 32 khz for its audio. However, this is not the case for all games. Because the audio uses CPU (it has to "render" the music. It's similar to MOD, IT, S3M, and such, files), there are some games that cut down on the audio quality, to increase CPU speed to run their game more smoothly. As a result, some games use 21 khz, as opposed to 22050 hz. There's a few that are even worse than that. It'd be best if you did what Prime Blue said, and used Winamp's diskwriter plugin, to output the music to WAV files. Some encoders can't handle the weird sample rates, so you may have to experiment with some resampling plugins, or check out the settings in 64th Note's configuration window.
Hopefully that helped. If you run into any problems, please feel free to ask again. Mouser X over and out.
Yeah, I know that the N64 has screwy samplerates and they differ a lot, hence why I wanted to find out the samplerate for each USF.
And you say it says in winamp... either I'm blind or it doesn't in Winamp 5.51 (hence why I asked in the first place). Think you could direct me to a specific spot? :P
I don't use the Winamp "Modern" skins. I'm guessing that you are? In the Classic skin, it tells you the khz of the song, somewhere to the right of the anylizer "window." However, that's not completely accurate, because it only displays up to 2 digits. You'll get a more accurate measurement of the samplerate, if you output to WAV (which you're going to so anyway, right?), and then check the file properties of the resulting WAV file. I think Windows can tell you this in either the properties of the file, or Winamp can tell you in the ALT+3 (info) window.
Doing that would be your best bet. HCS might have a better idea on how to find out the samplerate of the USF itself, but if you're going to want to output to WAV anyway, you might as well get the samplerate using the method I said above.