Formats by AllenSword at 5:34 PM EST on January 21, 2008
I extracted some files that read sound. But, what file formats or extensions are compatible with the plugin for Winamp. When it came back, I got formats ABK, AST, MPF, MUS, BUS, and UBR.
Seeing the "AST" in there implies that it's either Zelda: Twilight Princess, Mario Kard: Double Dash, or Super Mario Galaxy (which won't work with GC based tools. At least, not yet?). Of course, it's possile that it could be Luigi's Mansion, or Super Mario Sunshine, but I would think you'd be seeing AFC, and not AST. AST files can be played using in_cube. However, your best way to tell is file size. How big are the files? If they're at least 1 MB in size, then there's a reasonable chance they're streamed audio. Also, where on the ISO are they? Are they in a filder called "audio," "BGM," "Sound," "Music," or any variation of those? If they are, that's another good indication that they're music.
Really though, the best way to find out what formats in_cube supports is to check out the plugin. Look at the readme file. Look at Winamp's settings. In there, it allows you select filetypes. The number of extensions that in_cube supports is 60+, so I'd have a hard time listing all of them here.
Hope that helps. Again, your best bet is to get Winamp running with in_cube, and check Winamp's settings to see what files it supports. Mouser X over and out.
I tried running the AST files with the Winamp program. It didn't work. The AST file size on the file was 21 MBs. The ABK files vary from 500KB to 2MBs. They were ripped from Goldeneye Rouge Agent from a file called Sound. The ABK files won't run either. I compared the file sizes with other Gamecube Music files. It would seem the ABKs are the ones with the music. The most likely reason the ASTs won't play on winamp, is because the size is too big.
To quote a famous 'philosipher,' "Size matters not... You must unlearn what you have learned" (most of the time. However, in the instaces where size is an issue, it's almost always because the file is too small. It is not because the file is too big). The reason the AST files won't play is because they're not GC PCM, nor are they AFC formatted files. In other words, just because a file is called *.MP3 doesn't mean it's a music file. It could very possibly be a text file, with a weird extension. Or a graphics file. Or even an archive/ZIP/RAR/TAR/7zip/something different entirely. Also, 21 MB for an audio file is nothing. That is to say, 21 MB isn't large at all. 80 MB? Now that's getting big. However, it will still work using in_cube (I've done it).
I just checked the Streamed Database and I'm sorry to inform you that the person who put the Golden Eye entry filled it out wrong. Specifically, I don't know what console the files came from (this is important), nor do I know what files they attempted to play. And, since it didn't work, according to their comment, it shouldn't be given partial status either.
Based one what you've said, the game *might* have streamed music, but it's not a supported format at this time. However, the information that you've currently provided is not complete enough for me to tell if it's streamed, or sequenced. As I said, the files you've told us about indicate that it might be streamed. The problem is, it partially depends on who developed the game, and what they were going for. If they were shooting for good graphics and high framerate, then it's probably streamed.
Considering that it's a shooting game, it's most likely safe to assume that they didn't want to spend extra cycles rendering sequence based music, and thus opted for streamed music. If this is the case, then you're best bet would be to provide a directory listing of the files present in the "Sound" directory (that is where you said they were, right?). Even better would be to upload the entire contents of this directory somewhere (you should put it in a ZIP file first. This will save space, and will conglomerate all the files into one, thus making it easier on your bandwidth (smaller overall), and easier to upload (only 1 file, as opposed to many)).
To sum it all up: The game currently isn't supported -at all- and if you *really* want support, then your best bet would be to upload the content in question, so that someone can look at it. Mouser X over and out.
Well, the music files came from the gamecube. From what I can tell, my best bet is that the ADKs are music. They were found in a file titled Sound, which contained many different files with only numbers as their title like 1_30. Those files contain ADKs, but each file has a different amount of ADKs. The file size of the folder sound with all of the smaller files (1_30 for example) is approximately 530MBs. I could upload the file, but I don't exactly know how or where to upload it here. If nobody has the time to make the ADKs work, maybe I could write a plugin of somesort, yet I don't know how so it's a last resort for me. As for uploading the file, I can do it, yet the computer I'm using has dial-up. I do have access to a high speed connected computer, but it might take me a while to see the computer, but even so where I upload and how is definetly needed, I just hope the people who work on it won't think of it as too much work. (I'm still exploring other gamecube games I have to see if the ADK format exists on other Gamecube games. I'll post more games if there are any.)
There's multiple options to choose from. You can upload it to sendspace.com (among my personal favorite), Bodongo (if I've got that spelled correctly. It's another nice one), Rapidshare (no one really likes that one), or Mega Upload (I don't like this one very much at all. Apparently, that's mostly personal preference). There's many other sites to choose from, but I can't think of them right now.
Anyway, if you upload it to any of those sites, that should be just fine. How big is the resulting ZIP file, by the way? Some of those sites have a file size limit. If the file you're attempting to upload is too big, you might not be able to use that site.
To help you learn a little more about ZIP (and other archive formats) files, I have a little I'd like to share with you. With the correct format (or tools, if it's not natively supported by the format), you can split up large ZIP files into smaller pieces. Also, you don't convert files into a ZIP (or other archive format). You're compressing the files. The ZIP (or other formats) tools are removing redundant data to help make the file smaller. For example: "HHHHHPHHHHH" could be compressed to "hPh" where a 'key' is made that says "h" equals "HHHHH." That's not a good example, but hopefully it gets the idea across. Though, I guess I can see how it's a -form- of conversion. But I wouldn't recommend that as the correct term.
Anyway, hopefully those sites I listed will be helpful (if you're not familiar with them, Google for their names, or something that does free file hosting). If not, hopefully someone can list some that work for you. Mouser X over and out.
The original was 953 MB. I used Winace to convert the file to an ARC file which is the same as a ZIP. That file size is 753 MB. I can upload anytime next week.
Of it's not. However, you certainly haven't done a few things. I know I've mentioned sites that you can upload to: Sendspace, Rapidshare, Megaupload, Bodongo, Fileden, Fileplanet, etc. If for some reason none of those will work for you, try emailing HCS, or contact him on IRC (irc.freenode.net #usf).