Header documentation by Avilla831 at 5:03 PM EDT on September 12, 2023
Hi @Nicknine did you ever create any documentation around the header structures? I’ve been digging into audio files from NCAA 14 and have seem some of the patterns you’ve noted here. I haven’t been able to make enough sense out of the headers to dig in further but I did find the group or SNR files that go with the sbs audio banks. Any info you could provide would be appreciated, I can also post the files if you’re interested. Thanks!
Header documentation by Avilla831 at 5:04 PM EDT on September 12, 2023
Hi @Nicknine did you ever create any documentation around the header structures? I’ve been digging into audio files from NCAA 14 and have seem some of the patterns you’ve noted here. I haven’t been able to make enough sense out of the headers to dig in further but I did find the group or SNR files that go with the sbs audio banks. Any info you could provide would be appreciated, I can also post the files if you’re interested. Thanks!
Prince of Persia PS2 by Locke_gb7 at 2:43 PM EST on January 8, 2024
I have been trying every possible way to get the music from all the 3 prince of persia on PS2 using many programs vgmsrteam psouund, quickBMS, i just managed to get a single song out, what am I missing?
You're missing proper examination of files. Examining header part, mostly.
Miner Dig Deep XBLA .xnb by azer95 at 9:16 AM EDT on June 6, 2024
Struggling to find anything that can open or convert the audio files from Miner Dig Deep from Xbox Live Arcade archive? foobar/vgmstream and quickbms not giving any results.
No, vgmstream does not output data in the game formats it reads. As far as I know the most extensive tool for encoding is VGAudio, there are many more for specific formats, as well as the official middleware or devkit tools.
rugp rio oor file has been successfully extracted by isbndcaw at 11:19 PM EDT on July 10, 2025
Now ps3 disorder6 audio bgm has been successfully extracted,Bnnm thank you for your hard work! [edit] (19 hours left)