Super Mario 64 by unknownfile at 2:16 PM EDT on August 2, 2005
I noticed that while playing through Super Mario 64, there are the following dynamic music spots:

-Dungeons
-Dire Dire Docks
-Big Boo's Haunt

Apon examining the USF rip, it appears that ugetab or whatever fixed up the Dungeon and Dire dire docks tracks, but missed the Big Boo's Haunt songs.

When you go inside the house, some extra notes start playing. Whilst outside, those notes are muted.

I am not sure if anyone has sent anything about this in. I tried modifying a miniusf, but it just crashed on me. A cheat search also failed.

ugetab, if you are reading this, that means get back to work. ;p
by ugetab at 7:22 PM EDT on August 15, 2005
I spoke to HCS about this already. It's a matter of it being a sound effect.

All of the music in the USF set plays by default. I only found a way to mute channels from the USFLib, so the different song renditions could be played.

Since the ghost voices don't play, and nothing I did to the USFLib changed that fact, and just listening to the voices and wind told me that they weren't synched with the music, I agreed with HCS on the matter that it wouldn't be feasable to include those.
by unknownfile at 3:45 AM EDT on August 16, 2005
On the OST, it plays without the creepy marimba thing at first then fades in after a few minutes of playing time.


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