If you think it'll help here's the source to the batch ripper. That isn't the source to the executable referred to in my walkthrough, I tend to change it a lot (actually I'm not even sure if this source works anymore, I tried to make some mods for DK64 and CBFD), but that's all I have.
thanks by Josh W at 3:47 PM EDT on August 16, 2005
Excellent; thanks Josh! Another soundtrack I'd been hoping for. Yeah Loom is an arranged track that wasn't used in the game, just to verify [not to mention being NOTHING like the rest of the soundtrack].
i know there was the "game over" track, but it kept crashing befroe the rip was complete, so i thaught it wouldn't be any use putting in a track that says "game o...". Gotta rip each one twice you know, one to find the max alist count. Another one to rip it up to that count.
But i am still removing code and stuff in it so, it might work after i finish.
But 19-Loom? When i went through looking for the track list i didn't find any others. See, the first 2 (sparse 0 and 1) are empty, 2-20 are the music, 21-23? are empty and anything over that crashes.
But just to keep what is left of my sanity i will go over it again. Loom might not be in it after all as you said, so getting that in it might be a bit hard.
WOW! You are really on the ball Josh! Thanks for putting forth the effort to rip USFs. This place really needs more rippers like you. (Not that I don't appreciate the rippers that are here already, but the more good rippers the better.)
Congrats on the Yoshi's Story set! I'd tried my hand at this before but it beat my brain into submission. Hearing it now I can see it would have been worth some more work, very cool tracks on here.
And your concern with sparse06... it sounds to me like that's how it's intended. Then again I thought the same about Body Harvest (which still needs tagging...) when instruments dropped out randomly.
[edit] And here are the tracks off to OST:
01. Nintendo logo (missing) 02. Yoshi Story (16) 03. Yoshi's Song (01) 04. Yoshi at the Beach (03) 05. Yoshi Curry (04) 06. Yo-Yo Yoshi (08,0d) 07. Yoshi on the Wind (05) 08. Yoshi on the Tower (10) 09. Alpine Yoshi Music (09) 10. Come Again Yoshi (07) 11. Jungle Yoshi Fever (06) 12. Yoshi on the Bottom of the Sea (0c) 13. Penguin Yoshi Athletic (09) 14. They are a Little Strong (0e) 15. Double Master Minibon (0f) 16. The Beginning of the Story (15) 17. First Page (17) 18. Closed Two Pages (18) 19. Three Pages of Clouds (19) 20. Four Pages of Jungle (1a) 21. Five Pages of Ocean (1b) 22. The Last Six Pages (1c) 23. Thirty Fruits (28) 24. Feeling of Yoshi (26) 25. Become a little bit happier (29) 26. Enter Boss' Room (2a) 27. Appearance of the Boss (2b) 28. Fighting the Boss (2c) 29. Yoshi Wins (37) 30. Yoshi's Disco (33) 31. Baby Koopa's Castle (0a) 32. The Mystery of Baby Koopa's Castle (36) 33. Appearance of Baby Koopa (2d) 34. Fight with Baby Koopa (2f) 35. Counterattack from Baby Koopa (30) 36. Yoshi Beats Baby Koopa (39) 37. Baby Koopa Runs Away (3a) 38. Yoshi's Happiness (38) 39. Let's Try (27) 40. Look for Seven Melons (11) 41. Goal!! (12) 42. Seven Melons (13) 43. Fell Down (1f,20,21) 44. Nobody (22) (missing bell thingy from OST) 45. Thank You White Hey Ho (23) 46. Yoshi's Room (24) 47. What is Option (25) 48. Yoshi's Talk (31) 49. Yoshi's Stuff (32) 50. Yoshi't Stuffed Voice (missing, some guy talking over a remix of the main theme)
That leaves 13 tracks unaccounted for, though I'm sure you'll find more duplicates like 6 and 43 if you look hard enough.
Yoshi's Story Tags by marioman at 7:27 AM EDT on August 23, 2005
GREAT JOB JOSH!! I was hoping to get this one soon. Thanks a lot.
I have some tags for you. Just for the record, there were 12 tracks that hcs could not identify. (There are 63 tracks, hcs identified 50, but there were two tracks marked for sparse09.usf.) So, I have identified 11 of those tracks, and I think that most of them are pieces and parts of other tracks in the set.
Correction: 0B - Alpine Yoshi Music (Not 09)
Tags: 02 - Yoshi on the Bottom of the Sea (DUPLICATE) 14 - Turning to next page 1D - Turning to next page (DUPLICATE) 1E - Carried away by Toadies (Sound Effects) 2E - *I have no clue* (Unused?) 34 - Thirty fruits (Chime) 35 - Thirty fruits (Shorter) 3B - Carried away by Toadies 3C - Thirty fruits (Shorter Chime) 3D - Enter Boss' Room (Shorter) 3E - Yoshi Wins (Shorter) 3F - Thirty fruits (Shortest)
Also, I know hcs gave you track names (I even used his track names in my tags), but I found a site that has translated the track names a little bit differently. (Not that I am saying that hcs' track names are bad, but here is another tagging help for you.)
I am absolutely positive that sparse06 is correct. It does sound strange, I do hate it, I don't know what they were thinking when they wrote it, etc. But, it is right.
Also, I agree that the Nintendo logo is missing, but track 50 of the OST is a bonus track and therefore should not be music that you will find in the game. I may be wrong, but it seems like that is how it is.
I should probably use those track titles on the MP3s anyway...
that was quick by Josh W at 2:44 PM EDT on August 23, 2005
Nintendo Logo?
AAAHHHHHHHGGGG!!!
It took me forever to get that removed!!!!!
Originally it played at the start of every single song (i started the music at the Nintendo Screen) and it is apparently not part of the actual music code, rather what i think is a Sound SFX.
Another cool thing is that if you play the Nintendo logo at half speed it is really several people saying "Nintendo".
But if you REALLY want it in, i'll add it. Easy to do.
It's like when I decided not to bother with "It's-a Me, Mario!" or concern myself too heavily with a unified Hyrule Field (hell, there are tracks noticeably missing and I never bothered to fix 'em).
Well, I'm in an internet cafe in Edinburgh, Scotland right now and I see that Yoshi's Story has been ripped. I say really loudly, "WHOOT WHOOT" and everyone looks at me like I'm crazy. Anyways, I'll be home on Saturday, or something.
I don't know if you got my response, I got a warning from your mailserver, so I'll just say it here:
your FTP account is joshw@halleyscometsoftware.com, with the password you requested use ftp.halleyscometsoftware.com as the server joshw.halleyscometsoftware.com is set up.
Speaking of websites, I might just get a .tk domain to land to my site instead of typing unknown.halleyscometsoftware.com or petersconway.dynu.com. It should be fixed to unknownfile.tk. COMING SOON! or something. O_?
yes, i plan on creating a new usflib before then, so i am guessing i will have that to you by monday.
On other news MARIO PARTY 3!!!!
Just now a rip is in progress, though it is taking a long time (131 tracks). Perhaps i can use university resources and do some parallel processing (say 3 pcs @ 3ghz HT per piece)
Well anyway, if you read this before i post again here is a sample rip: Mario Party 3 Sample
Note that this will only run in 64th Note v1.0. I cannot be certain of its effects in other versions.
edited 8:17 PM EDT September 8, 2005
Yessssssss by marioman at 4:40 PM EDT on September 8, 2005
Josh, you are amazing! I am so excited about the Mario Party 3 set! Can't wait to get it. If I have the time, I will try to assist with tagging.
THANK YOU!
by unknownfile at 5:01 PM EDT on September 8, 2005
Parallel proccessing rules. I, however found it strange that it only used 50% of CPU time. I easily fixed this by running 2 instances per pc, assigning each one to a Virtual CPU, thus increasing processing.
Also please inform me if you get any crashes from it. I know i didn't with this rip, and tell me if it was on Initiation, during playing or on Uninitiating.
Here's something weird, my Winamp crashes every three tracks from the Mario Party 3 set. It gives me an error message when initiating the third track. Also, I can consistently get it to crash on two machines. Strange.....
Hmmm, i didnt remember putting it there. It might of put it there itself when i pasted the url in.
Anyway, i removed it and it worked.
Hehe, MP3. I didn't do that on purpose. Would you like me to rename everything to something like mparty3?
HEY, THIS TRIPLEPOSTED. MAybe i need sleep...yawn
edited 10:34 PM EDT September 8, 2005
Sorry by marioman at 6:34 PM EDT on September 8, 2005
I apologize if I am being too negative, but I am not TRYING to be that way; I am just stating observations and hoping that they will be a help in debugging. Sorry.....just trying to be a help. So, now I will be quiet and wait for a full 64th Note debug and/or Mario Party 3 set.
Well, it's running fine for me, except that some songs keep getting skipped (see my post about my prebuffer issues (well, I assume that's what it's related to)). I've run through about 5-10 songs without problems (except for the 1st one. I was listening to a PSF in the "Super Robot Wars Alpha" set (unreleased). The song finished, and it was supposed to load one of the "alpha preview" USF files (not miniusf), but instead died without any warning at all (including no debug.txt from JTFE, which is actually sort of unusual). When I restarted Winamp, the files loaded just fine, and it hasn't given me any problems at all, other than skipping files that shouldn't be skipped (which I'm fairly certain is a plugin problem). Also, I'm skipping through the tracks, and not waiting for them to finish (I'm impatient). All seems well on my end.
marioman, perhaps there's something else you have running that, unknown to you (until now), conflicts with 64th Note (or Winamp in general?). Start from a "clean" install of Winamp (that's what I did to find out what my problem was). Actually, I didn't start with a clean install... I just renamed my plugins folder (making Winamp lose track of it), created a new plugins folder (and of course included the bare minimum to run Winamp, an output plugin, and in_usf), and started copying groups of plugins in until it stopped working. If that doesn't help, then start closing other programs you have running. Of course, none of this may help, and it may simply be a bug in 64th Note that needs fixing (after all, it did crash on Paper Mario once, for me at least). Just some suggestions on how to find the problem.
Josh W wrote: If it crashes...um...dont blame me - you are being too negative.
I think he was joking with you. I don't think he ment it. And, if you were joking back, then that's what the "[sarcasm]" fields are for... Yah, it's kind of hard to read into that stuff on the net sometimes.
Anyway, I really like some of this music. Good stuff. Thanks Josh W! You rock! Mouser X over and out.
Josh W wrote: I just meant that if you think it wont work - then it wont.
Interestingly enough, I know for a fact that is true... My brother once, years ago now, overclocked his CPU by quite a bit more than one should, under normal circumstances. I don't remember the percentige increase, but, for its time, it was a fair amount. Anyway, he got it running stably at that speed for like, 3 days. Then, after deciding all was well, he told our dad what he had done. My dad, having worked with computers for about 30 years was like "No way, it can't be done (well, basically that's what his mentality was)." So, my brother took him into his room to show him his computer, and it had crashed. He was never able to overclock it by that amount again... So, stay positive! You'd be surprised how far it can go...
Oh, and, uh, actually, this post was ment for trying out my "quoting" method, to see if bolding the name looked any better... I guess I'll see in a moment. Hopefully you didn't mind this almost pointless post. Mouser X over and out.
[EDIT2] Apparently, I'm stupid. Thanks Josh W for clearing up my poor vision... [EDIT3] Sorry about my numerous edits... I have a perfectionist strain in me.
Anyway, being positive has the inverse affect on me. I have to be negative.
This can be seen when someone tells me that [something] doesn't work. "But Josh, i tried it three times and it says it wont work - fix it!" I walk up to the computer and just look at it. It then works
Magically it works. Similar to the mouse problem: "Josh the mouse doesn't work - fix it. I say no. Half an hour of complaining i walk into the living room and say "Plug the mouse in" (not knowing that it was the problem). I was left alone for the rest of the night.
This is interesting. From what I can tell, it runs fine. That is, until I run a PSF for an extended period of time (though how long, I'm not sure. Could just be that you wait for the PSF to finish). When it tries to load the USF (I was listening to M Party3), Winamp dies. Admittedly, I have not thoroughly tested this, but it seems to me to be a problem with the plugin (though I could be way off). To test this further, I should play some PSF files, and try to load up USFs from varying sets, and see if crashes occur. However, since it is getting late, and I need to go to bed/defrag my drive, I don't really want to try this out tonight.
Anyway, that's my observations to this point. And this time, I was listening to a PSF ripped by Caitsith2, not the Super Robot Wars Alpha set. That should be all from me tonight. Mouser X over and out.
Yes, and considering i don't have a single PSF on this computer to test it (i do at home), i cant test this.
One of the things i was thinking about is that when memory ius allocated for 64th Note is that it isnt zerod. This might have not the slightest effect on it though, but it is a good option to consider. If i had the source i could test it, but all we can do now is ponder until hcs finds some miracle solution.
Or it can be my fault causing something that shouldnt happen in 64th Note to be called.
Actually speaking of strange things, i made some modifications to the rippert that allowed me to create another working usf of DK64 (Jungle Japes). Ok cool i thaught, tried it numerous occasions and it worked. Then i took a break, and got something to eat, then i went back and looked at the code and tried the USF again. It didn't work, nomatter what i did. WHY WOULD IT WORK, THEN NOT WORK!!!!. Cause its stupid-thats why.
Interesting theorys.
Josh over and out.
I'm glad thats over
edited 1:30 AM EDT September 9, 2005
by unknownfile at 1:24 PM EDT on September 9, 2005
For you people who want Mario Party 3 without any winamp crashes
MP3 TAGS! by marioman at 5:37 PM EDT on September 10, 2005
I have identified the tracks for Mario Party 3. Most of the track names are from the Sound Test in the game. (I didn't think that the OST names sounded right.) I did have to use some OST names because not all of the tracks are in the Sound Test. The OST names may need to be modified because, like I said, some of them just don't make sense. (Bad translation maybe?)
If you see a % after the track name, that means the track name came from the OST.
Also note that there are TWO tracks titled "The Winner is....Me!" One of the tracks is the story duel theme, and the other is the theme for the Backtrack board when you play against Daisy. Weird.
Sparse Number - Track Title
01 - Opening Demo % 02 - Title Screen % 03 - Select File 04 - Castle Grounds 06 - Staff Credits 07 - Inside the Castle 08 - Free Play Room 09 - Star Lift 0A - Preparations 0B - Rules Map 0D - The Adventure Begins 0F - The Adventure Ends 10 - Begin Mini-Game 12 - Here's the Star 13 - Still Going 14 - Mini-Game End 1 15 - Mini-Game End 2 16 - Mini-Game End 3 17 - Commence Attack 18 - Chilly Waters 19 - Deep Bloober Sea 1A - Spiny Desert 1B - Woody Woods 1C - Creepy Cavern 1D - Waluigi's Island 1E - Good Luck! 1F - The Winner is....Me! 20 - The Winner is....Me! (Backtrack) 21 - Foolish Bowser 24 - Bowser Event 26 - Victory! 28 - Heeeere's Waluigi! 29 - Vs. Millenium Star 2A - The End 2C - Defeat 2D - Aim 2E - Don't Hurry 2F - Panic! 30 - Fighting Spirit 31 - Got It? 32 - Let's Get a Move On 33 - Looking Ahead 34 - Big Trouble 35 - What to Do!?! 36 - Mustn't Panic 37 - Nice and Easy 38 - On Your Toes 39 - Prologue 1 3A - Prologue 2 3B - Prologue 3 3C - Genie's Theme 3D - Jeanie's Theme 3E - Start Battle 3F - Bang Out a Drum Intro % 40 - Bang Out a Drum Fill % 41 - Stardust Battle 42 - Chance Time 43 - Game Guy Mini-Game 44 - Item Mini-Game 45 - Mushroom Power-Up! 46 - Game Guy Winner! 47 - Game Guy Loser... 48 - Game Guy Dance 49 - Drum Roll % 4A - Sound Room % 4C - Battle Room 4D - Game Guy's Room 4E - Murmur % 4F - Tension Drums % 65 - Multiplayer Play - One Winner is Determined % 66 - Multiplayer Play - Multiple Winners are Deterimined % 67 - Duel Minigame - One Winner is Deterimined % 68 - Get Item % 69 - New Record % 6A - New Record % (Duplicate) 6B - Miss % 6C - Draw % 6D - Race Start Fanfare % 6E - Map Title % 6F - Get Star % 70 - Gambling Minigame Double Up - Obtain Privilege % 71 - Gambling Minigame Failure! % 72 - Star Stamp % 73 - Gambling Minigame Success! %
This Thread should be renamed by Josh W at 4:35 PM EDT on September 11, 2005
Yes, it should be renamed. I have released 3 sets on this thread and i dont intend on stopping now.
Anyway i have been working on a few routines that have had very good results on finding the MusicSelect values in Roms, which i got the idea when ripping Mario Party 3. Anyway using the same method i have successfully located the routines in Mario Party 2+3, Mortal Kombat 4, Dk64, BombermanHero and Turok 3+Rage Wars.
However i have noticed something strange about the Turoks, is it appears they use Compressed Code, and cause of that i cant rip it - unless i find a clever way of trying to find out how the compressed code is read. I'll leave these to later. Also with Mario Golf, i found a supect location, but when i modify the value to other than what is supposed to be played - nothing happens. I will investigate this further. MeanWhile.
Oh, and a warning, there's only about 9 MB left on the server right now, so be careful about what you upload. I'll be clearing out some temp stuff eventually.
Those of you with slow computers shouldn't have a problem playing the MK4 usfs since it's quite obvious that the music is streamed (when compared with the PC version which uses CD audio) And in some tracks the loop points are very noticeable. But you already knew this right? ;)
It currently uses only about 50 - 60 % cpu usage on a 333 celeron. :P
edited 9:59 AM EDT September 12, 2005
Stupid CD by Josh W at 4:18 PM EDT on September 12, 2005
The cd where i put my files on this morning has corrupted the last session so no files today, so no Mario Party 2
and these routines you speak of, just letting you know I'd like to hear 'em
However with my routines, all it is a simple cheat-type search - except using Jals.
What it does is trace Jals from specific regions and matches same offsets with different values withing a specified domain from a register (i.e. 0x1 - 0x100 in A0) and excludes all other ones called, and outputs the results to the console - usually with great results. Its how i did mp2,mp3,mk4 I will also try this with some new roms i pilfered.
And i will try and upload the files tomorrow - and check the CD to make sure that it actally works ;)
nd in some tracks the loop points are very noticeable.
Yes, it is very noticable. I might try and re-rip it using an even higher alist value to see if that helps (at least 6000)
From thread: Missing Yoshi's Story Tunes
Yes i had a saved copied of an very early test that i found quite strange when playing the usf before all the intruments/dlists were loaded that had some funky guitars and drums that i should get you to test out for me (i dont know what to look for since i havce do idea what it supposed to sound like)
And i swear that i have found more of what must be library routines that have something to do with __osDevMgr or whatever it is called, because i have come across a thread and other routines that have almost exactly the same code in it from other roms.
And speaking of Mortal Kombat 4, i think that it is an exact port from the PC version since i have found so many string references in it (since when does the N64 use XMS/EMS memory and other dos routines eh????). In my opinion it most certanlly does use streamed music becuase it uses the least amount of CPU time (half that of Super Mario 64 theme - 3% on my Athlon XP 1700)
Oh, and a warning, there's only about 9 MB left on the server right now
Ok, i deleted a few old files that have been replaced by newer versions and probally saved a few MB.
And i should check whether roms have been ripped before i try and do one
>> The cd where i put my files on this morning has corrupted the last session so no files today, so no Mario Party 2
Bummer...I was so excited about this rip, I couldn't sleep last night, and I have been sitting in front of my computer all day waiting for you to post it. Now, I think that I am going to cry. *sniff*
Just kidding, I will be looking forward to downloading the Mario Party 2 USF set tomorrow. Can't wait. *resets countdown timer*
Thanks.
by unknownfile at 1:14 PM EDT on September 14, 2005
Toy Story 2 analysis:
Does not use generic sequence format.
I did however find over 255 instances of something, so that might be sound data.
0x524e4301
there are 290 instances of that string.
I savestate'd at the title, and an RNC file was present at around 800bb220 in memory.
I doubt this is of any use, but now you're stuck with it.
I was going to tag the names in, bu i couldn't backtrace a pointer from the rom (there was a nice big list in the rom) but IDA was bogging down my computer with its analysis (it was using about 700Mb ram)
Also i found a solution that doesn't make the set use _enablecompare (by just removing the code in the rom that uses it
Oh, and the source to my modified music search pj64 code for pj64 is Here
Oh frabjous day! MP2 is up, and I'll look thoroughly at your PJ64 code.
Mario Party 2!!!!! by marioman at 5:16 AM EDT on September 15, 2005
THANK YOU JOSH! Again, you are amazing. You crank out rips about as fast as hcs cranks out 64th Note betas. Between the two of you, the USF format/community is expanding incredibly!
When you say that you were going to tag the names in, does that mean that you have the tags ready? If so, that is great because Mario Party 2 is the only Mario Party game that I can't identify the tracks for. If you have the tags, then the fact that I can't get them won't matter. Otherwise, I hope that there is someone else that can give tags for them. (I am sure there is.)
That would be great. I don't think that there is an "official" soundtrack. So, anything will work. Another option would be to get a "complete" save and use the sound test option (if available) to tag the rip.
Thanks for your help.
[Follow-up]
For anyone who wants to know, there is a sound test in Mario Party 2. It is called the "Music Album" and it is found in the Options Lab. Furthermore, as predicted, you do have to beat Bowser Land before all of the music is available to listen to.
edited 12:53 PM EDT September 15, 2005
by unknownfile at 1:17 PM EDT on September 15, 2005
C:\pj64\Interpreter CPU.c(692) : warning C4013: 'Machine_SaveState' undefined; assuming extern returning int C:\pj64\Interpreter CPU.c(729) : warning C4013: 'cprintf' undefined; assuming extern returning int C:\pj64\Interpreter CPU.c(765) : error C2708: 'cprintf' : actual parameters length in bytes differs from previous call or reference C:\pj64\Interpreter CPU.c(771) : warning C4018: '>' : signed/unsigned mismatch C:\pj64\Interpreter CPU.c(772) : error C2708: 'cprintf' : actual parameters length in bytes differs from previous call or reference Error executing cl.exe.
What, how did you get that error? Was that using Visual C?
It doesn't seem like it, because VisualC automatically hides those level of warnings. But the cprintf errors tend to make me think that its prototype cannot be found. Try adding #include <conio.h> at the top.
No, my sources tell me that there wasn't an OST released for Mario Party 2, was for 3 tho. Infact it was using the music album that i derived the Music Select from
I tried to get a song list from that also, but only what was displayed on the current page was in Ram, and i couldnt backtrace into the rom. Maybe later.
Anyway i have done an analysis of Banjo Tooie and it seems that it doesnt use any of but the basic Library functions (i.e. osSendMessage) but somehow i found the Music Select Function and disabled the graphics by exiting a tread that i somehow found by backtracing osInvalDCache) BUT, it seems that it is vunerable to the same problem that stops us drom ripping dk64
And i also have found the Music Select Function in Rush 2, and gunna do that later. A also might try Crusin' world.
But not now, cause as of tommorow i will be on vacation for a week or two.
edited 9:47 PM EDT September 15, 2005
by unknownfile at 5:51 PM EDT on September 15, 2005
I've added an ini file to modify the register and values.
A search is implemented in two sections which are then compared for suspect values.
Press "Numeric 1" to start the first search, then "Numeric 2" to end it (this is done when the music is loaded/started). Then press "4" to start the 2nd search and "2" again to end it. And after that, if your sure that it isn't being called (the musicselect can be in a loop) you can press "3" to start an exclusion search to remove values that might alread be in the list.
Then sfter your done press "5" to display the results.
Note that i got some strange errors while trying mario party 3, but none on dk64...
Speaking of Rush, I just worked on Rush 2049 and found the song select, but I have an odd issue wherein it seems the music won't play when you load right from a save state (as the batch ripper does), you have to start the game from the beginning and then load the save state. Something is missing from the state, I guess...
Also I worked on Rouge Squadron, which no emulator seems capable of handling, but I did find a music modifier. No luck ripping it, though.
I put up a set of tags for Mario Party 2, this is probably all the work I'll do on it. I identified all the tracks that were in the "Orange Playlist", and timed the first few. MP2 Some Tags.
There's an M3U playlist in there that puts the named tracks in the right order. On "Orange Playlist", though, the first 4 tracks were joined together. Nothing was missing.
Thanks hcs, the MP2 track names are looking good. I listened to the remaining tracks to be identified, and I have taken some guesses toward what some of them are. Keep in mind that THESE TAGS ARE ONLY GUESSES, but maybe if I state what I think they sound like they could be, it will help direct us toward a definite answer.
I happen to know that there are two minigames that have music that is only used in that specific game. The two games are Move to the Music, and Toad Bandstand. When you see the names of these games listed below, I have put the actual music names in parentheses. Just because these music names are in a specific order in this list doesn't mean that I know that they match the sparse # on the left. (ex. I do not know that 2C is in fact Toad's Waltz.)
2C, 2D - Toad Bandstand (Toad's Waltz - Flower Waltz) 2E, 2F - Move to the Music (Dancing Star - Rhythm Shakers) 3D - Battle Theme 3F - Board Results 42 - Battle Results 43 - Drum Roll 5E - Mushroom Genie
If someone has Mario Party 2 please listen to these tracks and see if you can help us identify them.
Thanks in advance.
[Edit]
Almost forgot. Hcs, when you say that Rush 2049 has a problem, does that mean that it is un-rippable, or does that just mean that it needs a little more work to get it going?
Man, two weeks with no internet connection sucks. However i was not without a PC, and so i bring back treats. Your two most coveted rips requested by the people.
I tagged some of them, only those that i could remember. Man talk about unorthadox. Many many hours and sleep and coffee went into this, only to find out last night there was an easier way. Which leads me to the rip of... BANJO TOOIE! Is also here
Straight from my hard drive to your ears. And i guess i won.
Little hint on how i did it. One this - wait a little before saving.
Hmmm, i kinda forgot about Yoshi's story, but i will still get to it.
Great news! I should say that I tried to delay the savestate making a bit myself, and that got me a little further but still not to success. It's a competition I'm happy to lose to you!
If you want here's my CBFD notes:
// Conker's Bad Fur Day (the trick is to make a save state after the intro)
Song 1a (my favorite from the soundtrack) is The Temple of Five Doors theme.
Song 31 is inside the machine in Frantic Factory.
More tags:
sparse3c - Pufftoss boss sparse40 - Battle arena theme! sparse41 - lost coins sparse4a - miniboss, as I can remember sparse51 - Dogadon boss (this time, in Fungi Forest) sparse61 - Giant Spider miniboss sparse63 - Rafters sparse6c - Invisible Chunky sparse7b - DK's House sparse7c - Engarde the Swordfish sparse7e - Deep in the Catacombs sparse98 - K. Rool battle sparseae - Nintendo and Rareware Logos
Hm... Very nice work Josh W. But the links are incorrect?And in the hcs preliminary Section aren't sections for DK64. :(
Maybe i should go to the Doctor.It seems that iam blind.THX very Much Josh.Very great...only my favourite Games... DKR,Snowboard Kids,DK64 and Banjo Tooie... Iam crying because of happyness
You happened to hit in the 30 seconds before everything was resolved...
I moved the rips into the preliminary directory (since there's now only 6 MB left on the server) and I just now changed the links in Josh's first post.
I think tomorrow... I will tagg,rename and time DK64.I think...it will take a month.For Rayman 2 i needed 2 Month...If someone else is beginning tagging or wants to tagg the set pls lets work together.If not, I will tag it by my self.After that I think I take the time to tagg Banjo Tooie, too... maybe...
Might I add that Mario Party 2 was one of the first games I got for the N64? Really?
The first game i got was goldeneye, this was back in 1999. Then i got Bomberman Hero, then Mario Kart 64, Donkey Kong 64, then Mario 64, then Top Gear Overdrive, then Rainbow Six, then Pilot Wings, then Lylat Wars, then Mario Party, then Zelda: OOT, then Perfect dark.
I've never played Banjo Tooie.
I've also ripped a PSF of SouthPark for PSX but got no idea what to do with it. The reverbs a bit strong, but it sounds fine in EPSXE?
Since we're discussing it, my first was Pilotwings 64. A few months later came Super Mario 64, then Rogue Squadron, then Zelda OOT and Majora's Mask. Glover, Banjo Kazooie, Banjo Tooie and Paper Mario were all in there but I don't remember the order (and my brother got others but those are the only ones I really played).
I do remember that the first N64 game I ever saw (or at least remember seeing) was Ocarina of Time at a friend's house. I remember thinking how cool playing songs on the ocarina to do stuff was.
My First Game was... Super Mario 64.It was the first 3D Game Ive ever seen.After this experience (I played it on a N64 of a friend) I dreamed much times that I would surf with a Koopa over Lava and Stones.After that I buyed a N64 and buyed also Banjo & Kazooie.Then Later.. PERFECT DARK.The best game ever... After I played Perfect Dark 10 hours a day, weeks, (really, its true), I got much halluzinations and that I must die or that I would die easily.My Mother took my N64 and I then was very agressive and destroyed a big cupboard.1 year extreme halluzinations and bad dreams later, I buyed DK64 and Banjo Tooie.Tetrisphere was very cheap at that time and i buyed it too.My last Game was Rayman 2.That was it. by the way, I cant sleep.
And I think... I maybe cannot tag the sets, because Dk64 and Banjo Tooie are TOOOOOOOOOO big.
I forgot to say: Perfect Dark is forbidden in Germany and I was 15 and get it illegal, imported from Austria.At that time, my english was worther than now (yes WORTHER!).To my luck, the austria version (Pal) has also german language. :)
Ok its an irregular verb.Sorry... Try to speak german ;) I just hope, that u could understand that, what wrote.If there are big grammatical mistakes...Iam sorry for that