HCS Guestbook

Try the new Forum
Posted at 10:44 PM EDT on March 12, 2015 by byc
this is some old school shit
Posted at 7:03 AM EDT on August 23, 2014 by RobRt
This site makes me feel nostalgic for some reason...
Posted at 9:17 PM EDT on May 1, 2014 by Daniel S.
This is such a lovely simplistic site, but the information it provides definitely hasn't been simplified.
Posted at 7:05 PM EDT on May 1, 2014 by Domenico
everything awesome :)
Posted at 11:53 PM EDT on March 31, 2014 by Savestate
WOhwowhwoh an NES emulator for the N64???
GOTTA TRY THIS OUT

I am also an idiot who will post drug advertisements

buy pot
Posted at 5:17 PM EDT on June 9, 2013 by Kargain
Beautifully simple site! :D

Aw, man...so much music, so little time...
Posted at 1:09 AM EDT on June 2, 2013 by Mariodude
Facepunch forever!
Posted at 12:06 PM EDT on May 21, 2013 by FRAUD
Poppin pills like a boss.
Posted at 10:57 PM EDT on April 25, 2013 by An idiot who will post drug adve
Hi. This is a drug advertisement.

I am an idiot.
Posted at 1:59 PM EDT on March 20, 2013 by Midway the Echidna
This site is amazing! SO much useful information! Let me know how I can contribute!
Posted at 10:56 AM EST on November 27, 2012 by 匿名&#12
私はこのサイトが大好きです!
Posted at 3:41 PM EDT on September 3, 2012 by hcs
They're going to be all the rage in the 2090's, just you wait.
Posted at 8:52 PM EDT on September 1, 2012 by zumi
Wow, a guestbook? I haven't seen one of these since the last 90s.
Posted at 10:39 AM EDT on July 25, 2012 by HabitatForDragons
Hello, i've got a question! How do you extract multiple channel brstm's? I know how to do the other things... but please help! (great programs though)
Posted at 10:00 PM EDT on June 12, 2012 by Doug Madigan
Kick ass! Thank you to everyone who contributed.
Posted at 7:26 AM EDT on October 3, 2011 by jin
Good i have found this site for chance... but very usefull!!!!
Posted at 8:39 PM EDT on September 1, 2011 by hi
i was here
Posted at 5:01 AM EDT on August 19, 2011 by the_audio_ripper
AM I THE FIRST FOREIGNER IN THIS FORUM?
Posted at 6:49 AM EDT on August 15, 2011 by Rellix
I typed I am an idiot to see if it would work. It didn't. I was disappointed.
Posted at 1:06 PM EDT on July 25, 2011 by monkeysafari
all 3 thumbs up!
cheers
Posted at 12:55 PM EDT on July 8, 2011 by EvaN
hi
Posted at 8:22 PM EDT on March 24, 2011 by StyleKrong
Cheers.
Posted at 2:42 PM EST on March 8, 2011 by Anonymous
THIS IS FUCKING AWESOME!

I LOVE YOU GUYS!
Posted at 9:25 PM EST on February 6, 2011 by Pissed Off
Can somebody on here tell me this...
HOW THE FUCK DO I USE THIS PROGRAM!?!
Posted at 2:53 PM EST on December 9, 2010 by AiLoco
Cant think...so much information...music... *drools*
Wahoo! Thank you so much for making this available for everyone

Onwards! To the music that holds so kind memories of childhood!


Oh, yeah..:
Kilroy was here :P
Posted at 11:13 PM EDT on August 13, 2010 by Barnaby64
OHOUOHOHOUhohuohohOHUHUOHO

the Jiggaman
Posted at 8:05 PM EDT on July 13, 2010 by TimeSpaceMage
Thanks for making this plugin available. Emulation forever!
Posted at 10:11 AM EDT on July 11, 2010 by Clov56
Thank you! My youtube VGM channel (http://www.youtube.com/clov56) wouldn't be possible without sites like this. Especially with the DS files. <3

Posted at 10:59 PM EDT on July 3, 2010 by hcs
It is, actually:
http://hcs64.com/mboard/forum.php?showthread=16&showpage=30
Posted at 10:54 PM EDT on June 30, 2010 by Mackan
I wish the music from the N64 version of Command & Conquer were available.
Posted at 2:29 PM EDT on May 26, 2010 by unknownfile
lol, new forum, even though it's been here since '05
Posted at 4:58 PM EDT on March 14, 2010 by Matt
You actually have Rocket Robot on wheels! thank you so much for finally doing it!! I was finishing grammar school when i first asked and voted for it in the poll, and even when you took that part out. Now im in my first year of college. thanks alot guys!!
Posted at 9:06 PM EST on March 1, 2010 by Silverwing
i have a rip of Space Bust a Move if ur looking for it :P
Posted at 7:44 PM EST on February 22, 2010 by Kanegasi
I'm in heaven. I could listen to the entire collection forever! You guys have truly made me happy to keep in touch of my nostalgic roots. Keep up the good work for one more fan!
Posted at 4:20 PM EST on December 16, 2009 by nenosndubois
While I lost my hosting here, the people aren't that bad, and the music is what we love most of all.
Posted at 6:05 PM EST on December 13, 2009 by Alexandre
i thank you so much!!
i thank you so much!!
i thank you so much!!
i thank you so much!!
Posted at 1:40 AM EST on November 5, 2009 by jblade
<3<3<3
Posted at 11:16 PM EDT on September 21, 2009 by Wesley
amazing you guys are the best!
Posted at 9:50 PM EDT on September 14, 2009 by NF
YAY.
THANK YOU THANK YOU THANK YOU.
DO WANT DK64.
Posted at 12:12 AM EDT on September 3, 2009 by HitoriNoOkami
A treasure trove of nostalgia. Very nice.
Road Rash 64 USF files would be pretty sweet...
Posted at 2:24 AM EDT on August 30, 2009 by bxaimc
I am not an idiot who will post drug advertisements. I am an idiot who will post VGM.
Posted at 1:13 AM EDT on August 30, 2009 by hcs
Happy Fun Times
Posted at 2:33 PM EDT on August 22, 2009 by Matt
Great site guys! How come you haven't done anything new lately though? But keep it up thanks for being here :) really. N64 music is the best
Posted at 6:22 PM EDT on July 7, 2009 by Nick C
I mean mp3 :D
Posted at 6:22 PM EDT on July 7, 2009 by Nick C
Keep up the good work! These files sound about mp2 quality as well and take up much less space! How does it achieve this?
Posted at 4:28 AM EDT on June 23, 2009 by Ann Silisroute
Good answer, I am looking for the solution of the same question. Find the movies or mp3 you are looking for at central-mp3.com the most comprehensive source for free-to-try files downloads on the Web
Posted at 10:39 PM EDT on June 5, 2009 by Oskenso
Keep up the great work
Posted at 1:16 AM EDT on May 5, 2009 by IRPGuardian
Hey guys, keep up the good work. Hope to see lots more N64 songs, it's good stuff.
Posted at 12:28 AM EDT on April 22, 2009 by hcs
Hi Iam!
This isn't really the place to be asking questions, try the forum!
Posted at 1:40 PM EDT on April 21, 2009 by Iam
Good Software. But the Plug-in "in_cube.dll" make problems. Windamp or XMPlay doesn't run.
In the fist time they started. But now they close itself.

I need help.

Best Regards
Posted at 10:30 PM EDT on March 19, 2009 by Chakra Khan
Thank you for hosting the USF archives - I really appreciate it. A lot of the soundtracks are very entertaining, not to mention nostalgic. You guys rock!

P.S. - please don't ever let this website go "RIP"!
Posted at 3:41 PM EST on March 5, 2009 by ADAM
DAMMMM SILLY FORMAT
MP3, MP3, MP3!!!!!
Posted at 8:14 PM EST on February 12, 2009 by Teften
You guys are the greatest. Been a good long while since I listened to this stuff. Awesome stuff.
Posted at 12:29 AM EST on February 6, 2009 by Dan
Sweet! I wander on back and Legacy of Darkness is done--merci merci. Now I have to figure out how to use bootcamp on my Mac so I can actually listen to it! XD
Posted at 8:21 PM EST on January 19, 2009 by GeneralFatman
HAI!
Posted at 12:53 AM EST on January 18, 2009 by Hi
Kudos for the author on the .2fs format.
Posted at 4:24 PM EST on December 4, 2008 by Maurits
I LOVE YOU WHO MADE THIS!

This is so cool! Almost no hard drive space and lots of music! THANKS A LOT! :D
Posted at 10:30 PM EDT on October 24, 2008 by hcs
I took down the requests list because as far as I know no ripper was paying it any attention. It did do a great job of shutting people up, though, which was its primary purpose, so it may yet go back up.
Posted at 2:28 PM EDT on October 22, 2008 by
What happened to requests? Also great site guys! Id never find any of this stuff anywhere else,I really love this site, and i go on it a lot, thanks for being here! really. Also when are you guys gonna rip rocket robot on wheels?
Posted at 11:44 PM EDT on October 18, 2008 by hcs
testing
Posted at 5:21 AM EDT on October 12, 2008 by n64freak
http://hcs64.com/files/rdp_commands.pdf
http://hcs64.com/files/rspcop0.pdf

Wow, these are awesome docs!! How did you manage to get them?
If only we had the rest. I know people who would pay xxxx $ for the rest of this info.
Posted at 4:19 AM EDT on August 24, 2008 by Dan
Yinz are awesome. Can't wait to see the Castlevania: Legacy of Darkness set finished.
Posted at 12:15 PM EDT on August 16, 2008 by wolupgm6
yeah, im signing a guestbook! now who's awesome?
Posted at 12:06 AM EDT on July 7, 2008 by j-rad
Koji Kondo and Hajime Wakai didn't do the music to Mario Kart 64--Kenta Nagata did. Whoever made the USF might wanna correct that.
Posted at 11:49 PM EDT on May 31, 2008 by FDM
*signs*
Posted at 4:11 PM EDT on May 29, 2008 by hcs
You might want to look at the walkthroughs I've posted, though some links are dead:

http://www.hcs64.com/mboard/forum.php5?showthread=776&
Posted at 7:33 AM EDT on May 25, 2008 by rgs
hey....please rip winback? or is there anywhere i can find a guide to rip it...i do alot of other computer code etc but not nintendo 64
Posted at 2:42 AM EDT on May 24, 2008 by matt
hi cunts!!!!!
Posted at 2:41 AM EDT on May 24, 2008 by matt
hi fuckas!
Posted at 2:40 AM EDT on May 24, 2008 by matt
hi.
Posted at 6:26 PM EDT on May 10, 2008 by darkrift
hi

very nice site!!!

but when u can upload songs from those games:

Dark Rift (!!)
Fighting Force 64
Operation Winback
Command & Conquer 64
Posted at 11:19 AM EDT on April 23, 2008 by Gamer
You should put together a ripkit that lets fans of the true crime series rip the music from the data.pak file on the PS2 versions of true crime streets of LA and NY city discs and make them into wav or mp3 files
Posted at 1:43 AM EDT on April 17, 2008 by DJ Nario
Thanks for all of the amazing DS songs! These have brightened up my week.
Posted at 6:29 PM EDT on April 3, 2008 by Anonymous Guest
The In_cube.dll is great. I was wondering, if there was some chance to reconfigure the plug-in for compatibility with VLC? It would do wonders.
(This site, has a nice feel to it.) Sadly, the Winamp crash is not fixed...but, in time, I will trust, it shall be fixed.
Posted at 6:53 AM EDT on March 30, 2008 by fyjfjgffhg
Ima guest
Posted at 3:47 AM EDT on March 25, 2008 by Elven Spellmaker
I love lots of these N64 tunes :)

I am addicted to this game music from NES right up to Wii, I have all the plugins, and am addicted to Yoshi's Story, such catchy tunes.

It would be great for Pokémon Stadium 2 to be done fully, when I listen to the prelim. version there is no beginning of the title screen...

The three tunes I listen to over and over again (stick the repeat forever on! :) ) from Yoshi's Story are:

Ending Story, Yoshi's Story (Title Screen)and Baby Bowser's Lullaby.

I listened to Baby Bowser's Lullaby for 140 minutes yesterday! ;)

Banjo is another favourite of mine. ;)

And I cannot forget Majora's Mask, so much better than OoT.
Posted at 12:17 AM EDT on March 20, 2008 by Felios
I'm glad to see that this site is still being updated! Can't wait for harvest moon and Shadows of the Empire!
Posted at 7:30 AM EDT on March 12, 2008 by Powerhouse64
I am really glad that you guys are still here, and i am happy that you are still updating the N64 usf's, I have been coming here atleast 3 times a month since a long time ago, some of this stuff i would never be able to find anywhere else, like glover64 music, and i hope that you continue working on it for a long time, and maybe even add Rocket: Robot on wheels or Aerofighters assault to the nintendo 64 music ;) - but thanks for bein here guys, really.
Posted at 7:21 PM EST on February 29, 2008 by dude
thanks! Didn't know about editing song length. that's what I needed. Great work by the way. =]
Posted at 5:49 AM EST on February 29, 2008 by hcs
Simply set the length of the track to the time you want (you can edit in the file info window) and use the Disk Writer plugin to write a .wav.
Posted at 8:34 PM EST on February 28, 2008 by dude
k, thx hcs. second part to the question: Is there any way to export the songs in multiple loops? take for instance, i was listening to a track on the Buck Bumble sound track. The song has a definite "startup" portion that lasts maybe 20 seconds and then it seamlessly transitions to, say, a 1:32 second part of the song that indefinitely (and seamlessly) loops for the duration that you were in the level while playing the game. Would there be a way to export this song, startup portion with say, 3 loops for a total exported song (*.wav or otherwise) that lasted 4:56 total?

Does that make sense?
Posted at 11:11 PM EST on February 27, 2008 by hcs
I don't know what you're asking, dude. Maybe ask again on the forum? If you mean you want it to play forever, there's an option for that in the plugin configuration.
Posted at 1:41 AM EST on February 27, 2008 by dude
Is there anyway to have the USF playback loop like the N64 was actually playing the song (like how Audio Overload does for mac)?
Posted at 5:06 PM EST on February 22, 2008 by Joel
Great work on these! Enjoying them!
Posted at 3:56 AM EST on February 16, 2008 by Marcusss
AWESOME site here. Lots of goodies always to download and heaps of great info from lots of great minds in the forums. :-) Its great to see how well the ripping project of in_cube is going :) Lots of unknown formats or unplayable but I am sure we will get to that in the future.

Thanks :-)

Marcus
Posted at 4:12 PM EST on January 7, 2008 by Magnus_Tsunami
Love collecting more gaming music each time, good thing there's a plugin called chipamp for winamp, :D
Posted at 8:23 AM EST on December 17, 2007 by sub
Awesome. I love it. :)
Posted at 1:21 AM EST on November 25, 2007 by laughing man
i just thank you :)

for what you have done.
Posted at 6:03 PM EST on November 24, 2007 by fox mcloud
yeeeeehhhhaaaaaaaaaaaaaawwwwwwwwwwwww!!!!!11111!!11!!!!!111!1
Posted at 10:59 AM EST on November 23, 2007 by fwf
please consider iggys reckin balls its has a great soundtrack
Posted at 2:26 PM EDT on October 25, 2007 by hcs
Well, it's news to me that there's another OoT rip... I'd like to have it if it does exist, too.
Posted at 5:49 PM EDT on October 5, 2007 by
Correction- my email address is ireclan (at) gmail (dot) com
Posted at 8:06 AM EDT on October 5, 2007 by Ireclan
The Ocarina of Time set is not complete. I know this has been brought up before, but I also have discovered that there IS a complete USF rip of Ocarina of Time floating around the net somewhere. It's file size is supposedly 2.6 megabytes, though this is all I know of it. If anyone could e-mail me at ireclat (at) gmail (dot) com, with the location of it, I'd be eternally greatfull. I know there's an original soundtrack of Ocarina, but it was put together half-assed with some of the songs missing (which I could obtain from the Japanese track, but it truncates some of the songs such as the Fire Temple, and only plays each song once, whereas the English soundtrack plays them twice, which would result in non-consistent uniformity, which would REALLY bother me ;)). Anywho, if anyone has the slightest idea of what I'm talking about, please give a shout out. By the way, it's nice to see that N64 music is finally extractable. Good work, HCS!
Posted at 7:43 PM EDT on September 8, 2007 by icqx
Thanks for maintaining this site!! I especially never thought this site would exist, but thanks to you we can keep great music going on!!!
Posted at 2:10 AM EDT on August 19, 2007 by Azkridth
Hiya! You have a very good website, I love listening to my favorite OST's in their original form thanks to you. Great work, keep it up!

Cheers
Posted at 11:15 PM EDT on August 15, 2007 by Knewman
Very nice work! Really brings me back listening to all these, thanks!
Posted at 8:48 AM EDT on July 12, 2007 by Stevie
Glad to see the soundtracks keep rolling in after all these years!

My goodness, I would do SO many morally unacceptable things just to get the Robotron, Shadowman, and Forsaken USFs. Including donating my cartridges, if necessary.
Posted at 12:47 AM EDT on May 16, 2007 by VERY HAPPY Nintendo 64 maniac
This entire project is a Godsend for game music lovers. Thanks a bunch guys!
Posted at 1:45 PM EDT on April 29, 2007 by moonraker
great stuff, I hope to change the music in this way.
Posted at 3:04 PM EDT on April 28, 2007 by Nitrocloud
I love the work that has been put into the project.
Posted at 6:32 PM EDT on April 26, 2007 by Arron Munroe
Your site's great!
Posted at 4:41 AM EDT on April 24, 2007 by Cabbage
[signed]
Posted at 10:17 PM EDT on April 21, 2007 by not LongJohnSilver
hurry up with the Clayfighter soundtrack :D
Posted at 5:44 PM EST on March 9, 2007 by Sir Stupcarp
Hey stups, we need more downloads. So go ahead and download stuff!
Posted at 7:02 AM EST on February 19, 2007 by CJ
THANK YOU. I've been looking for Donkey Kong 64 music since forever. No game rips seem to exist other than your USFs. You've got so much stuff here, I'm definitely bookmarking this place. :) Eagerly awaiting Gauntlet Legends, another game whose music is impossible to find. Keep up the great work!
Posted at 3:55 AM EST on February 4, 2007 by SYQ
Hi,
Congratulations to this great work. It's nice that this great pieces of N64 music won't be forgotten.

Posted at 8:35 PM EST on January 1, 2007 by anewuser
Happy new year!
Posted at 6:42 PM EST on December 10, 2006 by Stiggah
Thanks a lot for hosting the soundtracks and a even bigger thanks to everyone ripping them <3
Posted at 5:22 AM EST on December 10, 2006 by hcs
Hi killshot, come on over to the forums and stay a while.
Posted at 4:09 AM EST on December 10, 2006 by killshot
hi all
Posted at 12:46 AM EST on December 8, 2006 by Jan
You guys did a great job with collecting all these beautiful n64 tunes...
Great respect and a huge 'Thank you' ! ! !

"The game might be over, but not the fun!"
( credits of sm64 )
Posted at 12:14 AM EST on November 23, 2006 by DaVince
Pretty cool and just what I was looking for. :)
Posted at 10:01 PM EST on November 10, 2006 by UNKNOWNFILE
Yes there is. Check the prelims for it.
Posted at 10:41 AM EST on November 6, 2006 by Arich Boss
Hey, is there a Banjo-Tooie USF rip available? If so, where can I get one?
Posted at 1:57 AM EDT on October 22, 2006 by Just a passer by
Hey hcs, thanks for making the N64 plugin. It's great! Maybe try to give the site some background pics or something, looks a little empty...

Anyway, Thanks a lot! :)
Posted at 8:27 PM EDT on October 13, 2006 by anewuser
Live Svajklubb for all!

Laters.
Posted at 8:24 PM EDT on September 17, 2006 by Affe
Great site!!! Who can resist Nintendos wonderfull music?
Posted at 6:00 AM EDT on September 4, 2006 by newcomer
I appreciated very much this site...it has a lot of stuffs and tools and great musics ( I think a collection of the best ones). Thanks very much, brother!
Posted at 4:05 PM EDT on August 31, 2006 by Captain Stabbin
Top site dawg. Got some good shit, and mad Zelda skillz 2 boot. Keep up the Gd work.
Posted at 2:55 AM EDT on August 21, 2006 by Sonic
Heyheyhey :D Man you rock. I never would have even thought of such great thins. You really rock...

Sonic
Posted at 11:52 AM EDT on August 16, 2006 by Mouser X
Turok 2 is, and I quote, "that one is seriously screwed up"

That's straight from JoshW's fingers (he typed it in #USF). He's tried to rip it, but it's really very broken, apparently. As far as I'm aware, there hasnt' been any major progress on it recently.

Though Gauntlet Legends is seeing some work. It's still quite messed up, but JoshW is learning how it's working, and how to fix it. Basically, don't hold your breath for this, it'll be awhile. But, if he successfully rips it, it *might* open up a lot of previously unrippable games (yah, you'll be waiting a long while for that one, but the possibility is there).

Hope that helps, and hopefully I didn't "spill the beans" as they say. Really though, there is work being done, but don't get your hopes up yet. It sounds like it's still a long way off. Mouser X over and out.
Posted at 7:30 PM EDT on August 15, 2006 by k
turok 2 ready soon? ;)
Posted at 5:07 AM EDT on July 28, 2006 by DiPasquee
Great Website, Simple and easy. Great USF Ripping!
Posted at 8:53 AM EDT on July 3, 2006 by hcs
What are "these"?
Posted at 5:50 AM EDT on July 2, 2006 by Reizo Tokugawa
How the HELL do you play these?!
Posted at 4:27 PM EDT on June 26, 2006 by AdrXidE

Hey !

Good work with all the USF ripping, So far all the big titles are out there, still awaiting those special games that are mentioned on the Wanted List.


HAPPY USF FAN
Posted at 2:49 AM EDT on June 3, 2006 by Dimitris
Awesome site! Good job for archiving all of this, and I'm still waiting for my complete Banjo-Kazooie rip! :P

Also, neat spam protection!
Posted at 8:49 PM EDT on May 23, 2006 by flappie
I like the site. Keep visiting the site, but finally added to my bookmarks. Still waiting for sports games USF like international superstar soccer 98, f1 world grand prix and f1 world championship.
Posted at 4:45 PM EDT on April 26, 2006 by UNKNOWNFILE
I am not an idiot who will post drug advertisements.
Posted at 8:33 PM EDT on April 25, 2006 by hcs
testing new db
Posted at 7:04 PM EDT on April 19, 2006 by darkstar(
I'd love to see a player for Linux - unless there is one and I'm missing it ^^

Thanks for all the ripping work and this great format
Posted at 11:28 PM EDT on April 3, 2006 by hcs
new?
Posted at 7:43 PM EDT on April 3, 2006 by Phyrearms
Yay for the new guestbook.
Posted at 6:13 AM EST on March 21, 2006 by Camdawg
It's good to see someone ripping N64 music. I wonder why it took as long as it did.

I hope you guys get the in-game music to WCW vs nWo: World Tour. That game had the best ingame music in a wrestling game ever
Posted at 2:10 AM EST on March 19, 2006 by straight
Thanks to everyone for their work making these USF sets available. Special thanks for Super Mario, Zelda, F-Zero, and Blast Corps (I was playing that game the other day and one of the tunes was so stuck in my head I wanted to learn to play it on my guitar, I was hoping there would be a USF available, and sure enough!)

I just added my vote for Rocket: Robot on Wheels (my favorite N64 Platformer!).

Thanks again!
Posted at 4:42 AM EST on March 10, 2006 by Jeeba Jabba
Love the site.
Posted at 2:55 AM EST on February 22, 2006 by hcs
Rayman 2 can be downloaded, it just isn't right on the front page because the ripper never was satisfied with it.
http://www.halleyscometsoftware.com/usf/sets/prelim/Rayman%202%20-%20The%20Great%20Escape%20-%20Parasyte/Rayman2-FixedTimings.rar
Posted at 12:54 AM EST on February 22, 2006 by megan
Awesome, awesome site. Can't thank you guys enough for these. I really look forward to seeing Rayman 2 up for download. Any chance of seeing Gex 3 on here? Heh, regardless, thank you.
Posted at 8:23 PM EST on February 10, 2006 by Darg
Wow, I never thought I'd find anything like this. I'm loving the DK64 soundtrack from the site; the official CD version just doesn't compare.
Posted at 1:07 PM EST on January 17, 2006 by dino
I like starcraft, do you rip the USF of 'starcraft 64'?
Posted at 12:47 PM EST on January 5, 2006 by Patrick Dent
I have found an easy-to-use program called Coolplayer that does the trick. Simply unzip the program, place the .dll's into the same folder and run the program. When opening the USF files, remember to change 'All Supported Files' to 'All Files'.
Posted at 3:57 PM EST on January 1, 2006 by Mouser X
SPCs are for the SNES. Check out http://www.snesmusic.org for the SPC sets, and Winamp plugin to play them. Others might tell you to check zophar.net, but I assure you that SNESmusic.org has more sets, better tagged, more complete. Anyway, please enjoy! Glad you could find it. Mouser X over and out.
Posted at 11:22 PM EST on December 27, 2005 by Dodge_RamCharger
this stuff is cool. i have been looking for this kind of stuff for a while now, finally found it. questions - 1- got any of these for the beast wars game? 2- is there something like this for the SNES? cool site!
Posted at 11:50 AM EST on December 21, 2005 by haleman
hi folks!
just wanted to say "THANK YOU!!!" for this great software!
i love it =)

big greez from germany
Posted at 7:51 PM EST on December 13, 2005 by
Hey guys, thanks so much for bringin the n64 sounds on my cpu! Now if only those rush games could get ripped ^_^
Posted at 7:00 PM EST on December 13, 2005 by Usually Dead
It's simply awesome to have N64 music in a squenced format that Winamp can play back... wonders to musical modularity for all gaming formats!
Posted at 4:28 PM EST on December 8, 2005 by Porgos
The plugin is truly great, it's the real way to listen (and rip) N64 music on your pc. I, too, would like the full tagged USF set of Castlevania LOD, it has some really nice tracks.. But since I got the game with the best music (Goemon's Great Adventure - Mystical Ninja Starring Goemon 2 in Europe) I'm already reaaalllyy happy... :) Thanks HCS, you really made my day.
Posted at 11:30 AM EST on November 28, 2005 by hcs
I suspect you're using an old version of 64th Note, which didn't support these games properly. Get 1.0.

And reports like this should go in the forum.
Posted at 2:24 AM EST on November 28, 2005 by
I can't get the mario tennis usf file to play properly. The same with the excitebike 64.
Thx by all those other soundtracks, they are great.
Posted at 4:38 AM EST on November 26, 2005 by Pizza Al
SWEET!!!! Bomberman 64 and Bomberman Hero music is complete done! :D Now I wait for Bomberman 64:Second Attack. thx a lot, Bro :D
Posted at 1:47 PM EST on November 10, 2005 by marioman
Is there a way to fix the savestate?
Posted at 3:13 PM EST on November 6, 2005 by hcs
Rush 2049 does run, it just doesn't play music when coming back from a save state.
The arcade soundtrack Mouser means is that which is playable from the arcade ROM via M1.
Posted at 2:31 PM EST on November 6, 2005 by Glitcher
Really? I didn't know there was an arcade soundtrack available. Could you provide a link please, MouserX? I've had a look through the forums and I can't find the appropriate post. Ta.
Posted at 3:58 PM EST on November 5, 2005 by Mouser X
My understanding is that Rush 2049 won't run in PJ64 (but I'm not the expert on that. I've never played, or seen, the game, so I really don't know if that's the case (though I thought I saw that mentioned by HCS somewhere)). I could be wrong, but I think that's the issued here.

Apparently, there's an arcade version that's already been catalouged, and it has higher quality music (and uses the same songs). There was a message about it in the forums. Hope that helps. Mouser X over and out.
Posted at 4:11 AM EST on November 5, 2005 by Glitcher
Hey, it's me again. I was just wondering if you've given any consideration to ripping the music for Rush 2049. I've been checking back here nearly every day to see if it's on the list, but to no avail. You probably don't pay much attention to requests, but it would be nice if you wouldn't set it aside forever. Ta.
Posted at 12:21 AM EDT on October 25, 2005 by Pesmerga
Can't thank you enough for the Hybrid Heaven rip! Been waiting nearly 6 years now for those tracks.
Posted at 2:15 PM EDT on October 16, 2005 by hcs
It's not that they couldn't automate posting here, I think they have some spider that finds any fields like this and tries to post. This should be different enough from the generic form to stop such abuse. If they were interested in spamming just this page we'd see a lot more than the one or two ads per week we're getting.

I considered the image validation thing, but I thought this would be easier to code and just as effective given the reason I stated above.

I'm glad I could save your life, oll. Pilotwings 64 has that kind of power.
All hail Dan Hess!
Posted at 11:53 AM EDT on October 16, 2005 by oll
THANK YOU SO MUCH FOR THE SIGHT. I CAN NOW LISTEN TO PILOTWINGS WHILST TYPING ASSESSMENTS - YOU HAVE SAVED MY LIFE!!!!!!!!!!! THANKS AGAIN
Posted at 10:15 AM EDT on October 16, 2005 by Lunar
If it's bots doing it, there's them images-with-random-letters-in thingydoos you could try. Otherwise, I guess it wouldn't help much.
Posted at 8:41 PM EDT on October 15, 2005 by hcs
Ok, maybe this little validation thing will cause an extra half second of effort to discourage people from posting their idiot links that don't work.
Posted at 9:57 PM EDT on October 8, 2005 by Jesse
Wow, you guys put in a lot of work! Last time I was here, there were only about ~10 completed sets, and now there are a ton! Thanks.
Posted at 8:24 PM EDT on October 7, 2005 by Will
Nooooooo!!!!!!
Posted at 4:54 AM EDT on October 6, 2005 by hcs
one more time and this guestbook is gone

the bastard (and I assume it's the same bastard each time, because it's basically the same thing) keeps hitting from different IPs
Posted at 5:58 PM EDT on October 5, 2005 by PdZ
What is that?
Someone who has to much freetime and wants to fuck up?
Posted at 10:33 PM EDT on October 1, 2005 by hcs
banned.

but he's done it before from different addresses, apparently thinks this can send email...
Posted at 4:59 PM EDT on October 1, 2005 by UNKNOWNFILE
what the fuck
Posted at 12:06 PM EDT on September 29, 2005 by hcs
Ok, I just put together a history:
http://www.halleyscometsoftware.com/usf/64thhist.txt

we'll see if I decide to put it in the player itself...
Posted at 4:04 PM EDT on September 28, 2005 by TS_Death_Angel
Awsome site man, been coming here for a while. Just thought I'd leave a message ^^
Posted at 2:30 PM EDT on September 28, 2005 by
To the previous statement, asking about having a "progress report" in 64th Note, I've been thinking the same thing. I don't know how hard it would be, but I figured you could simply just display the stuff contained in the txt files. If such a thing was done, I would expect it to show up in the "about" section.Just my thoughts. Mouser X over and out.
Posted at 11:28 AM EDT on September 28, 2005 by AdrXidE

Hey GREAT Work hcs and all the people giving time up ripping USF !!

** LOTS of THANKS **


Some Suggestions for 64th Note:

1) Add a Menu on the 64th Note Configuration showing everything that it does from Bug fixes to extra features.. I think it will look cool Winamp do the same so why cant 64th Note show its development.

Example:

64th Note v1.0 beta15
- Removed a warning
- Added Auto Audio HLE
etc...

2) Resample Output (If Possible)


And thats all for now.

btw is Daikatana on N64 a good game? it dident make it to Australian Shores only NTSC :o(


HAPPY USF FAN!



Posted at 12:46 PM EDT on September 26, 2005 by hcs
you know what makes me speechless?
people advertising drugs on my web site.
Posted at 12:46 PM EDT on September 26, 2005 by spamman
This makes me speechless :) Very well done! ^&*%*(^$%^#$*^
Posted at 7:36 PM EDT on September 18, 2005 by hcs
The guestbook is perfectly suited for brief compliments.
Posted at 7:14 PM EDT on September 18, 2005 by Mouser X
If you want rare, try looking for *.DSF or *.SSF sets... Not that any complete sets exist, though there are some of those files. The player that plays them has some emulation faults, and the format never went anywhere. At least QSF is better off than that (it got out of the "let's see if this works" stage). Anyway, if you ask me, USF has really taken off, which I'm glad to see. Mouser X over and out.

P.S. we have forums for a reason. :P
Posted at 6:29 AM EDT on September 18, 2005 by JinF
Good to see plenty-o-USF sets up and running. Those are rare, next to the QSF soundtracks.
Posted at 2:52 PM EDT on September 12, 2005 by hcs
Yeah, thanks for pointing that out. The installer I made looks for winamp.exe. When I release v1.0 with an installer I won't bother doing that check.
Posted at 9:16 AM EDT on September 10, 2005 by cch
"64th Note now uses NSIS to install without much user effort, however this will not work if you don't have Winamp installed."
I'm used one little tip, i'll create folder "winamp" in "c:\program files\", and simple text file untitled.txt in folder "winamp" then i'm renamed it in winamp.exe, installation been sucessfull

best regards from russia
Posted at 9:24 PM EDT on September 8, 2005 by UNKNOWNFILE
@Hcs:
I have unlimited bandwidth, if you could send me the readme's and such, I could put it up.
Posted at 11:46 PM EDT on September 6, 2005 by Josh W
wow, you got a bit upload per week, i only ger 65MB - per month at school
Posted at 5:20 AM EDT on September 6, 2005 by hcs
Is it just the switching of type and ripper? If so it can wait until I get around to it.

By the way, did you notice that every set but Katamari Damacy is up there now? Because I did :) Thank Swampgas for hosting ZD without any file size restrictions.
I'd put KD up but I have a 512 MB upload limit per week at school and that would blow it all at once. When I get my accounts settled I'll do it at the computer lab.
Posted at 9:33 AM EDT on September 5, 2005 by F-3582
Off-Topic:

Adam, check your PSF2 list at Zophar's! The entry "Phantasy Star: Generation 2" entry has one blatant mistake :D
Posted at 4:11 AM EDT on September 5, 2005 by Josh W
yes i got the message. I think that song sounds strange
Posted at 2:12 PM EDT on September 1, 2005 by Zandro
Yay! Yay! Yay!
Posted at 7:52 AM EDT on August 25, 2005 by Will
Somebody did! Doesn't anyone ever go to the forums?
Posted at 8:53 PM EDT on August 24, 2005 by Robin
Could someone tell Josh that sparse06 IS meant to sound like that? ;)
I remember when it first popped up ingame, very surprising.
Posted at 11:46 AM EDT on August 24, 2005 by UNKNOWNFILE
Ganondorf 2005: Mario Pary is already done, its just that a bug in 64th Note keeps it from playing under the recompiler mode. When it's fixed, hcs might post a complete version.
Posted at 1:43 AM EDT on August 13, 2005 by Ganondorf 2005
Keep up the good work. I cant wait until Mario Party is done, i love that games music. Also Any of the other MP's would be appreciated
Posted at 11:03 AM EDT on August 3, 2005 by UNKNOWNFILE
Fish go m00 oh yes they d0.

Anyways, keep up the good work.

=)
Posted at 12:37 PM EDT on July 31, 2005 by Silph
You guys are awesome, keep up the good work!
Posted at 8:30 AM EDT on July 30, 2005 by AdrXidE

Wow ! Bomberman 64 Preliminary Rip done already !
I wish i knew the process of making these USF audio files you guys are the BEST !

Give yourselves a big HUG because you making alot of video game fans happy !

Music in video games is all i have left to remember the times of spending 10hrs straight playing constantly.. But the music is good :o)

THANKS SO MUCH
Keep up the Great Work !!

USF FAN--> AdrXidE (Andrew)
Posted at 6:49 AM EDT on July 26, 2005 by
The Soul Burns...
Posted at 4:08 AM EDT on July 25, 2005 by Jack Lupino
The Flesh of Fallen Angels!

I've tasted the devil's green blood! It runs in my veins!
Posted at 3:14 PM EDT on July 20, 2005 by márk
conker's bad fur dayt!!!!!!!
Posted at 12:25 PM EDT on July 17, 2005 by Glitcher
I see you're currently ripping Extreme-G2 now. Well done! That's one of my favourite racing series, but I still prefer the music from XG1. I'm a little surprised you're not covering the initial game first, because I'd download it in a heartbeat. There's another futuristic racing game, I'd be delighted if you would consider ripping: Rush 2049. The Presidio track has some of the best techno I've ever heard, and I'll be EXTREMELY grateful if you put that on your to-do list. Thanks in advance. Great site, HCS!
Posted at 8:46 AM EDT on July 15, 2005 by hcs
Actually, I don't have much of a life at the moment (as my mother is constantly nagging me...), it's just that I have several projects I'm working on and I'd like to get at least one of them done this summer.
Posted at 8:35 PM EDT on July 14, 2005 by Mouser X
Geez. Leave HCS alone. I'm quite certain that he has a life. As such, it should be expected that the ripping would die down at some point. For that matter, you should be glad of what you have. Personaly, I think you're rather spoiled to have as much as there is, since most of it was ripped by HCS anyway. Just give him a break. I'm sure everything will work out fine.

As for HCS, good luck with your endevours. As stated before, I'm sure you have a life. Good luck with that. Personally, I look forward, with patience, any rips that may be forthcoming in the future. Thanks again for all you've done.

Last, but not least, a lot of these messages that are being left in the guest book belong in the forums. Perhaps you people should give it a try. It's pretty decent.

K, now I'm done. Mouser X over and out.
Posted at 10:41 AM EDT on July 14, 2005 by hcs
Oh just QUIT WHINING!

Jet Force Gemini will be up shortly.
Posted at 12:22 PM EDT on July 13, 2005 by Nikki
What does that mean, on hold? Are you making an break? Don't stop rippinnnnnnnnnnggggg!!!!!!!!!
Posted at 10:55 PM EDT on July 12, 2005 by Will
He isn't?! You owe me a heart transplant, Dr. Worm.
Posted at 5:57 PM EDT on July 12, 2005 by hcs
Don't be fooled, folks; though he may be called Dr. Worm he isn't a real doctor. I have heard reports that he is a real worm, however.

USF ripping is on hold for now, at least for me.
Posted at 2:02 PM EDT on July 12, 2005 by Will
I agree.
Posted at 11:53 PM EDT on July 11, 2005 by dr. worm
Can you PRETTY PLEASE WITH SUGAR ON TOP rip banjo-tooie music? That would be da bomb.
Posted at 9:05 PM EDT on June 30, 2005 by THE SAME IDIOT
That's right, same IP, advertising drugs this time.
I'm going to fucking ban Mexico if I have to.
Posted at 7:38 AM EDT on June 28, 2005 by Diptera
Finding ripped game BGMs is such bliss for me. Blast Corps is one of my favorite games and soundtracks ever. Good choice!
Now if only someone would do Forsaken64 ...
Posted at 11:22 AM EDT on June 25, 2005 by ChibiLeen
Woah... I didn't even know one could rip music from N64 games. ^^;; A whole new world opens up before me... :P

Thanks a huge bunch for making me discover this, and a huge hug for that Mysticla Ninja soundtrack, I've been looking for it for ages ^^;;

Cheers ^^
Posted at 12:08 AM EDT on June 23, 2005 by Vincent
THANK YOU FOR RIPPING BLAST CORPS !!!!!!!!
I've been trying to get this soundtrack for ages ! With Project64 Zilmar audio plug-in I couldn't isolate the music, there was always some car noise behind the music. But now all the tracks are there, without a single omission ! Thank you so much ! The USF format is such a wonderful thing ! To me, SPC and USF are among the most beautiful things in the world. I hope that Diddy Kong Racing, my second favourite game and soundtrack, will be ready very soon. I do have the soundtrack but they forgot to put Darkmoon Caverns, I don't know why.
Posted at 3:42 PM EDT on June 22, 2005 by Parasyte
Yikes! Been busy, HCS? :)
Posted at 3:06 PM EDT on June 22, 2005 by hcs
It's an empty threat, though, if the guy cared about being able to access this site he wouldn't be spamming in the first place.
Posted at 5:46 AM EDT on June 22, 2005 by Will
I believe spamming guy has been pwned.
Posted at 7:17 PM EDT on June 21, 2005 by idiot spamming a poker site
blah
Posted at 9:55 PM EDT on June 18, 2005 by idiot spamming a poker site
Hi, I'm an idiot. My IP is 148.244.150.58 and my hostname is host-148-244-150-58.block.alestra.net.mx. If I give hcs an excuse my entire domain will be banned, and wouldn't that be fun?
Posted at 3:27 PM EDT on June 17, 2005 by JAK
Has anyone noticed distortion in any of the USF tracks? The music for Congo Jungle in Super Smash Bros. has a lot of it. I've noticed some in Mystical Ninja, Goemon's Great Adventure, and Perfect Dark. It seems when there is a lot of bass it happens. Is it just me?
Posted at 1:09 PM EDT on June 17, 2005 by boob
hey, I like to sex carrots, are you Ranzel???

anywayz, i hope someone stands up and decides to fully tag Banjo-Kazooie.

For god, sakes, will SOMEONE pleeeaaasseee tag kazooie?

great job getting the site back on track, by the way.
Posted at 5:03 AM EDT on June 15, 2005 by Lyphen
Love the site, thanks from bringing back the memories!
Posted at 5:20 AM EDT on June 12, 2005 by Sasuke
OMFG!, You actually went an did it, just heard the Mystical Ninja and Goemon rips, this is the only thing I been dreaming for a long time, HCS, i love you!
Posted at 7:17 PM EDT on June 11, 2005 by hcs
I am aware that DKR has a good many problems, and that JFG is just about useless.
Posted at 8:10 AM EDT on June 11, 2005 by AI-M
DKR USF has some problems. Some tracks don't play on certain songs (such has funky Saw Lead on dkr08 - Darkmmon Caverns)
Posted at 11:47 AM EDT on June 9, 2005 by I like to sex carrots
hey this site just stopped for a few months but now it's really, really moving again. HUGE thanx 2 all rippers!
Posted at 12:24 AM EDT on June 8, 2005 by radorn
THANK YOU, THANK YOU, THANK YOU, for creating the USF format, and to all the people that work to rip the sets. THANK YOU, THANK YOU, THANK YOU.

When I bought the N64 and all I had was the console, my parent's TV and a stereo casette recorder (not even a computer), I used to spend AGES unlocking and recording the music to musicasettes from my games trying to isolate the music from them the best I could (you know, trying that the only thing that sounded was music, and not any sound effects) since very few games had a sound test feature, or it was near to impossible to unlock unless you were THE master of gaming...

Y'know... you can imagine what having USFs means to me :D

THANK YOU, THANK YOU, THANK YOU. No really, I mean it... THANKS!!
Posted at 11:26 PM EDT on June 7, 2005 by SkullWolf
I just want to say that hcs is my hero for ripping Mystical Ninja Starring Goemon. That's the *only* game that I cared about since the announcement of USF.
Posted at 1:17 PM EDT on June 6, 2005 by PdZ
I will Tagg/Rename the Diddy Kong Racing Set.
It will be ready very soon.
Posted at 1:50 PM EDT on June 5, 2005 by BlueWhistler
Now I have something to listen to, all that crap music on tv and radio it makes me bang my head into the walls!
I'm looking forward for the donkey kong 64 USF collection, and many more ofcource.

I wanted to rip to, but i guess i'm not that gifted.

Thanks for doing all of this for us.
Posted at 9:23 AM EDT on June 4, 2005 by Reynard
Thank you all for your hard work making these rips, they are VERY much appreciated.
Posted at 5:18 AM EDT on May 31, 2005 by pick
thank you very much!!
I love that music!!
Posted at 2:29 AM EDT on May 31, 2005 by hcs
According to my records that's the Japanese name for Mystical Ninja.
Posted at 11:28 PM EDT on May 30, 2005 by pick
I'm crazy about USF!!!
Thank you for rippers!
I also recommand "Ganbare Goemon Neo Momoyama Bakufu no Odori".
Would someone rip it?
Posted at 11:43 AM EDT on May 29, 2005 by PdZ
pre-renamed but not ready yet.

http://hey-joeydgh.tripod.com/BC.rar
Posted at 1:57 PM EDT on May 27, 2005 by PdZ
I meant, that i want to tagg the Blast Corps Rip.If this is ok for u.

@hcs
Posted at 8:41 PM EDT on May 26, 2005 by UNKNOWNFILE
Look at the FAQ.
Then, take a look at the forums.
Posted at 4:18 PM EDT on May 26, 2005 by Neeno
Hcs or Unknownfile, could one of you take the premilary sets for Castlevania, Rayman 2 and
Banjo-Kazooie and put them online? The others aren't working on them anymore, so could you take over? Then the list is nearly completed.
Posted at 3:46 AM EDT on May 25, 2005 by SUPAHxAZNxRAVAH
so, is extreme-g on the to-do list of rips?
Posted at 10:55 PM EDT on May 24, 2005 by hcs
In case Maxwill is reading here instead of the forum, the corrected GGA set is up. The credits track was b2, and I found that I has left 70 out of the original rip. You'll need those two sparse files and the updated usflib, all the other files are the same.
Posted at 7:26 PM EDT on May 24, 2005 by hcs
By the way, Maxwill, you probably want to use the forum instead.
Posted at 7:13 PM EDT on May 24, 2005 by hcs
Crap, I suspected as much.
I'll go fix it...
Posted at 6:30 PM EDT on May 24, 2005 by Maxwill
hcs, I detected the well-known error, who was in MN64 in the credits, too. And here in GGA he's in the credits song again ;-) Can you make a fixed version of that song (I forgot the sparse number, but the song is similar to MN64's song).
Posted at 3:50 AM EDT on May 24, 2005 by hcs
You asked for it, you got it:

http://www.halleyscometsoftware.com/mboard/forum.php
Posted at 10:04 PM EDT on May 23, 2005 by hcs
My brother has pointed out repeatedly that the theme song's trumpet sounds a whole lot like that from The Angry Beavers (http://www.tvtunesonline.com/freebies/angrybeavers.asp)

For what it's worth.

Also if anyone wants to know what I'm doing, I'll be working on a generic Smashy driver again, which, if completed, will make nearly half of all N64 games easy to rip.
Posted at 7:46 PM EDT on May 23, 2005 by hcs
Ganbare Goemon Mononoke Sugoroku - a random Japanese-only board game type thing with some cool music prelim now up.
Posted at 6:39 PM EDT on May 23, 2005 by UNKNOWNFILE
Roxx0rman Zero 4 craptap is uploading at GSF Central. Enjoy, you xsf junkies. ;P
Posted at 5:11 PM EDT on May 23, 2005 by Maxwill
What do you think is GGA's genre? Platformer or Adventure? Or both? I don't know...
Posted at 5:07 PM EDT on May 23, 2005 by hcs
Thanks Maxwill, I look forward to seeing what you can do.
Posted at 4:41 PM EDT on May 23, 2005 by Maxwill
Allright, hcs I'll go to work. 178 tracks, eh?
Maybe because it's the japanese version... I'll take a look at it.
Posted at 3:47 PM EDT on May 23, 2005 by hcs
The music, at least, I still haven't played any of them.
Posted at 3:45 PM EDT on May 23, 2005 by UNKNOWNFILE
Hooray hcs ;D
It seems you are a fan of the Goemon series, n'est-ce pas?
Posted at 2:15 PM EDT on May 23, 2005 by hcs
Those tracks are very obviously faster, at least compared to my cartridge.

And it happens that GGA has 178 tracks as well. And the 2.78 MB of it are uploading as I write.
Posted at 12:19 PM EDT on May 23, 2005 by UNKNOWNFILE
"Metallic Mario and Koopa's Road have the wrong tempo."

They seem to work at regular speed to me.

I believe that the Main Theme is off by several beats.
Posted at 12:13 PM EDT on May 23, 2005 by UNKNOWNFILE
Ooops, Adam, but you should put the track number under Donkey Kong 64 not goemon's great adventure.
Posted at 6:08 AM EDT on May 23, 2005 by hcs
Goemon's Great Adventure (Japanese version) running through the batch ripper on dual P4s, should be done by morning.
Posted at 1:37 AM EDT on May 23, 2005 by UNKNOWNFILE
Oh yah, I am also making a low-qual version of the Katamari Demacy rip (eg, converting stereo to mono, putting the rip into minipsf2, etc.) to be less intensive on some systems. I hope it saves about 30% of the space it uses on my system.
Posted at 12:08 AM EDT on May 23, 2005 by hcs
Though I've been able to more or less isolate the music code in DK64 I'm finding it very difficult to use the batch ripper (or even 64th Note with unclean saves). I think I'll put it on hold for now and finish up one of the easier games.
Posted at 7:42 PM EDT on May 22, 2005 by UNKNOWNFILE
I CALL TAGS AND TIMES ON DK64 SINCE I AM l33t ;P
Posted at 7:24 PM EDT on May 22, 2005 by UNKNOWNFILE
[Start readme]
UNKNOWNFILE'S USELESS RIP ARCHIVE PRESENTS:

Lacmod Demo (USF)

Wow! WORKING USF ROMS ;D

These USFs contain a complete, working sp64 ROM image
and savestate.

Due to badwidth limits, I have decided to make a compiler for these.

You need sp64, rom2usf v2 and the lacmod demo with the internal name "toms f--king demo"
to make the USFs. It should be easy to find. If you can't find it then here is the link.
http://roms.consolemul.com/21/LaC%20MOD%20Player%20-%20The%20Temple%20Gates%20%28PD%29.zip
Once you have the ROM rename the ROM to lacmod.v64. Then open omgwtfbbq.bat and have
fun!
One word, though. These USFs are UNCLEAN, meaning that they can eat yummy memory. Have
a good computer speed and stuff, plz kthx. ;P
[End readme]
http://petersconway.dynu.com/xsf/usf/lacmod_usf.rar
and stuff
Posted at 7:23 PM EDT on May 22, 2005 by dudidum
Does any one have the Turok 2 OST (Violence Killer Original Soundtrack)? I mean the full-lenght high-quality soundtracks. Not the short ones from the PC version.
I searched the internet over and over and I got only "Port of Adia" in full lenght and quality.
If someone has got this please tell me!
Posted at 6:43 PM EDT on May 22, 2005 by hcs
PdZ: I'm not sure what you mean by asking to "translate" Blast Corps.

I'm currently working on DK64, UNKNOWNFILE gave me a starting point and I think I should be able to complete a rip soon. We'll see.
Posted at 5:11 PM EDT on May 22, 2005 by UNKNOWNFILE
Donkey Kong 64 USF rip is dead.

I have devoted more time to GSF recently.

USF is a MUCH MORE COMPLEX FORMAT than GSF. It consists of loading a save state (which never works for me) to play a track in an n64 game. As of yesterday, it has been killed.

In the meantime however, I will be ripping Crash Bandicoot 2 N-Tranced to GSF. The USF project is now up for grabs.

And I'm still leaving my research up.

http://petersconway.dynu.com/xsf/usf
Posted at 3:49 PM EDT on May 22, 2005 by PdZ
Very Good Rip Adam.
Thanks for the Blast Corps Rip.I want to "translate" it, if you give me the license to do that.
Posted at 2:24 PM EDT on May 22, 2005 by Vultyrex
Someone needs to do Turok 2... if I knew how to do this.. I would do it myself. Best Music of the N64.
Posted at 11:36 AM EDT on May 22, 2005 by Feena
Hcs, on which set are you working now? Goemon's Great Adventure or Jet Force Gemini? And what's with Donkey Kong 64? Is it canceled?
Posted at 8:27 AM EDT on May 22, 2005 by CaitSith2
And the sound of a train was what went really nice with that track. The proper way was to gold, was to use the crane to drop the TNT on the train station. The proper way to platinum was to use the TNT on the statue hiding a buiding destroying machine. However, the homer simpson trick was the fastest building destroying (bug/feature), for completing the course.

( IIRC ).
Posted at 8:22 AM EDT on May 22, 2005 by CaitSith2
My favourite blast corps track, is beeton tracks. (08 for normal, 14 for collision immenent, 2b for ending long, 41 for ending short.)
Posted at 5:28 AM EDT on May 22, 2005 by Anonymous
Wow... I'm gone for a week, and HCS is back with a bang... even doing Wave Race 64. Man, you are my hero HCS. Thank you.
Posted at 2:04 AM EDT on May 22, 2005 by UNKNOWNFILE
Just for the curious

http://petersconway.dynu.com/xsf/gsf/crash2.rar

Beta rip of Crash2 Ntranced on GBA.
(I'm still waiting for CS2 to fix the rom...)
Posted at 1:57 AM EDT on May 22, 2005 by UNKNOWNFILE
Glad to see you are back HCS.

I have given up on my useless quest to bring dk64 music into homes of many in a 1.4 mb format. This is because:

-I don't know MIPS assembly (ANY type of assembly, for that matter)

-The sparse savestates that Pj64 keeps dumping on me are all the same thing

Sooooooooooooooooooooooooooooo, this project is now up for grabs. ;P
Posted at 10:20 PM EDT on May 21, 2005 by hcs
They are online, they're just not available from the official mirrors yet because the rippers haven't approved them. Click the "preliminary rip complete" link for the preliminary set archive.
Posted at 8:54 PM EDT on May 21, 2005 by UNKNOWNFILE
Posted at 3:26 PM EDT on May 21, 2005 by Cracker_Blue
What's with Banjo Kazooie, Rayman 2 and Castlevania? Do they need taggs and timing? Why arent's they online?

They are not online because the set rippers have not approved the tags/times, or the sets need to be reripped before release.
Posted at 6:26 PM EDT on May 21, 2005 by Cracker_Blue
What's with Banjo Kazooie, Rayman 2 and Castlevania? Do they need taggs and timing? Why arent's they online?
Posted at 11:00 AM EDT on May 21, 2005 by UNKNOWNFILE
In pj64 usf it sez something about a country code then crashes

In 64th note with interpreter turned on it sez SD TLB: %hexnumbers%
Posted at 6:58 AM EDT on May 21, 2005 by hcs
Does it work in interpreter mode? Does the USF work in Pj64 USF? This is a recompiler bug but I don't know what causes it.
Posted at 1:26 AM EDT on May 21, 2005 by
Oops, pressed enter O.o

Anyways 64th note gave me this error
(EnableCompare was enabled)

WTF

BranchLikely
NextInstruction = 3

I need to add more code in GenerateSectionLinkage cause this is going to cause an exception
Posted at 1:24 AM EDT on May 21, 2005 by UNKNOWNFILE (again)
Posted at 12:48 AM EDT on May 21, 2005 by UNKNOWNFILE, teh confuz0r
What is the "trace" function for anyways
Posted at 11:06 PM EDT on May 20, 2005 by hcs
That header looks more or less right to me. A4000040, however, looks wrong.

Maxwill, sure, you can tag Goemon whenever I get to it, and yes I'm working with the Japanese version. I was very happy with your work on the last one.
Posted at 7:08 PM EDT on May 20, 2005 by UNKNOWNFILE
I found my problem with the RAMs.
SR64\..........#..@.@.7.........I.....X.iq|.........KNODK YE GNO 46 ....N....EOD....@..

I believe that this shouldn't be what it is right now.
Posted at 6:36 PM EDT on May 20, 2005 by UNKNOWNFILE
Trace offset which according to nemu should be A4000040, so I am doing a test rip AGAIN.

The sparses will be up as soon as I can get them up, however I doubt they will work.
Posted at 6:13 PM EDT on May 20, 2005 by UNKNOWNFILE
Oh yeah, and this new version save state causes some songs to only play one note.

And I'm still poking at this one HARD AS I CAN. But when it will be released I am not certain. I still need to look for breakpoints that fly to 807458DD (that's the song id function) so I need to modify Pj64usf before I can release a preliminary rip that actually has working sparse save states. Even if I do release it, it will only be one screen with different music playing, like Parasyte's beta Kirby64 rip.

Oh, and thanks HCS for adding me to the list, even if I might fail (which is unlikely because I keep trying until I succeed)
Posted at 6:04 PM EDT on May 20, 2005 by UNKNOWNFILE
HCS, the C compiler I am using is Miracle C

What version do you use?
Posted at 5:53 PM EDT on May 20, 2005 by Leena
New music sets! Wow!! *Joy* *Joy* *Joy* o_o
Posted at 3:04 PM EDT on May 20, 2005 by Maxwill
Oh, and one more thing: as someone said before
do you use for GGA the japanese version?
Because this version includes the theme song,
which sadly isn't in the english version.
Posted at 12:57 PM EDT on May 20, 2005 by Maxwill
Of course. I will talk with him, I'm sure he
takes a look at WPJ2. Let us handle this!
And one more thing: do you allow me to tagg
and time the forthcoming Goemon set? Love the
music and know the soundtrack by heart, as for the first game.
Posted at 10:56 AM EDT on May 20, 2005 by hcs
Thanks for the Blast Corps times CaitSith. Man, these are some long tracks... ah, well, "Time to get moving", as they say.

Also, I was listening over the Wonder Project J2 USF and I thought what a shame it is that half the tracks are untitled. Could anyone (maybe your Japanese-reading friend, Maxwill?) maybe take a crack at this? If not I'll at least be posting an update with numbers for track titles (so the title doesn't default to the file name) and the SFX sorted out (like that damned drumroll).
Posted at 6:59 AM EDT on May 20, 2005 by CaitSith2
Timing Blast corps as I type. I might tag it later from game rips I have on hand.
Posted at 2:48 AM EDT on May 20, 2005 by hcs
Thanks for the clarification, I've gone and updated the Wave Race set to reflect this (put "Shindou Edition" back in the title and added a clarification to the info.txt). Also I renamed the "xth place" tracks to "xth goal" as they were on the OST.

Oh, and great to hear DK64 is working out.
Posted at 12:51 AM EDT on May 20, 2005 by Koji
Oh my gawd you guys are on fire! hcs, thank you so much! :) And it was me who mentioned that about the shindoo edition of Wave Race, but I never said it had more tracks, I said it has _remixed tracks_. Listen to them carefully, they're not the same as the regular version (some of them, of course). I'm sorry if I wasn't clear...
Posted at 11:43 PM EDT on May 19, 2005 by Skycamefalling
Amazing job! MNSG is great and having SS:SV music on my computer is something I've been waiting for since always. Great work and thanks!
Posted at 9:35 PM EDT on May 19, 2005 by UNKNOWNFILE
Greatness in progress, do not disturb.

Anyways, here is another dk64 gameshark code related
to music:

817654F2 0000

This will kill the referring song's identifier.
So if you play one song and come back to it, the song usually will resume. This ends your problem.
Posted at 8:36 PM EDT on May 19, 2005 by UNKNOWNFILE
Several tracks are done

I'd like to say, hcs, that the only prebuilt emulator that supports breakpoints is ultrahle, which doesn't work on dk64. I might get a compiler soon...
Posted at 7:27 PM EDT on May 19, 2005 by hcs
Thanks Maxwill, I'll give it a look compared to the OST to make sure your names are right, if not it'll probably be minor changes, and then I'll have it up.

I did start on Goemon's Great Adventure (gotta put it in the table...) but I was unexpectedly thwarted, I'll try it again sometime next week.

And I hear you about Jet Force Gemini. I already know it uses the standard driver, I'll see if it will crack easily.
Posted at 5:54 PM EDT on May 19, 2005 by UNKNOWNFILE
I am bored, so I will continue work on my latest GSF set: Crash Bandicoot 2 N-Tranced.

Oh yeah, and thx to hcs who tried to help with dk64. Maybe I will screw the state up further in the future. ;P
Posted at 4:53 PM EDT on May 19, 2005 by Mulle
Blast Corps rocks!! Nice job, hcs
Posted at 4:53 PM EDT on May 19, 2005 by Mulle
Blast Corps rocks!!
Posted at 11:24 AM EDT on May 19, 2005 by Maxwill
Check your E-Mail, hcs o_o
Posted at 11:23 AM EDT on May 19, 2005 by SpecialStar
Did I read something about Goemon's Great Adventure?! Please, hcs, PLEASE!! You're my god, you're my master ;-)
Posted at 11:22 AM EDT on May 19, 2005 by
Oh, man. Awesome, awesome, awesome work HCS. I love seeing progress with this again. Heheh, especially Blast Corps. Hopefully a Conker or JFG rip would be possible, although I don't know if it's on your agenda. If you want to check out some of the music though, there's the complete Conker OST and a bunch of stuff from Jet Force here:

http://rareware.com/extra/downloads/download_n64.html

Hope you like it enough to make a rip, although I understand that this is entirely based on free-time, and thus if you don't like it you wouldn't spend time on it.
Posted at 4:18 AM EDT on May 19, 2005 by Crazy_IrocZ_Guy
WOOT!! to the Blast Corps soundtrack... Jet Force Gemini had a awesome orchestrial soundtrack... deff should check it out
Posted at 11:49 PM EDT on May 18, 2005 by GreyDeath
Man this makes me want to read more and more on how to rip the stuff... Still struggling with finding the music itself and what to do once you've found the music and how to go about testing and stuff... argh!

I swear I'll rip Forsaken before the end of the month... Even if it kills me. =]

-Me!
Posted at 10:14 PM EDT on May 18, 2005 by UNKNOWNFILE
Wheeeee, I've given up. ;P

But the modified batchripper and savestate is availiable here:

http://petersconway.dynu.com/xsf/usf/dk64_pj64usf.rar

This needs the (U) version ROM.
So have a nice day.
Posted at 9:15 PM EDT on May 18, 2005 by UNKNOWNFILE
Nah it didn't.

Just my internet connection, which, like Caitsith2, "sucks ass at least tree times a day".
Posted at 9:04 PM EDT on May 18, 2005 by hcs
Think it might've changed since then? :)

Thanks anyway. And to anyone who wants to tag these, go ahead, it'll be fun even if someone else gets me a better set. I know there have been a lot of calls for Blast Corps so it must have many fans out there (and understandably so, I like what I hear).
Posted at 7:30 PM EDT on May 18, 2005 by UNKNOWNFILE
Last time I checked, my computer was clocked at 3 GHz with a 800MHz side bus and 1 MB L2 cache.
Posted at 7:04 PM EDT on May 18, 2005 by hcs
I have access to both a 2.4 GHz and 2.8 GHz machine and I divide the effort between them, it still takes a while to run everything, including the RSP, in interpreter mode while keeping track of all data accesses.
Posted at 6:36 PM EDT on May 18, 2005 by UNKNOWNFILE
Hcs, if you want, I could do the batchrip for you so it wouldn't bog your computer down. I have the tewlz ;)
Posted at 6:34 PM EDT on May 18, 2005 by CaitSith2
Sweet, been waiting for blastcorps.
Posted at 6:32 PM EDT on May 18, 2005 by UNKNOWNFILE
Song select byte is located at 0x807458DD

I am now doing a test rip using trace offset 0x807458DE.
Posted at 6:28 PM EDT on May 18, 2005 by Zool_128
Goemon's Great Adventure, eh? Great idea! Music rocks!
Posted at 6:27 PM EDT on May 18, 2005 by Lunar
"OK, Wace Race prelim now up~
someone try yoshi's story
I would if my machine wasn't currently bogged down with batch ripping Blast Corps."


These are the three best sentances in the world.
Posted at 6:25 PM EDT on May 18, 2005 by hcs
Blast Corps prelim is up (was done a few hours ago but I fell asleep waiting...)
Posted at 3:05 PM EDT on May 18, 2005 by Maxwill
Hcs, if you allow it I'll tagg the set.
Posted at 2:55 PM EDT on May 18, 2005 by Red_Lightstar
Is a Mytical Ninja: Goemon's Great Adventure rip
in progress? The music is awesome! Have you heard the music, hcs? I bet you like it. Its more upbeat and dancy than the first game.
Posted at 2:22 PM EDT on May 18, 2005 by hcs
I would if my machine wasn't currently bogged down with batch ripping Blast Corps.
Posted at 1:29 PM EDT on May 18, 2005 by bob
someone try yoshi's story
Posted at 11:05 AM EDT on May 18, 2005 by hcs
OK, Wace Race prelim now up, I'd appreciate someone tagging, timing, and testing because even though I have the OST I'd rather spend my time ripping another set :)

I ripped this from the Shindou Edition, someone mentioned there were more tracks than in the regular version? All I know is that this seems to, by numerical inspection, have all the tracks from the OST.
Posted at 3:33 AM EDT on May 18, 2005 by TM
Niiice. Needs more Wave Race. =(
Keep it up!
Posted at 1:51 AM EDT on May 18, 2005 by hcs
Do you know where that variable (the song select value) is read? That's a good place to start. Try an emulator with a debugger with breakpoints (I'd tell you to just modify PJ64 to tell you but apparently you can't compile it anyway).
Posted at 11:38 PM EDT on May 17, 2005 by UNKNOWNFILE
Well I managed to sparse index 0x1A in dk64 (The temple of 5 doors theme) before it crashed with 5 "Failed to open save state" errors. I don't know where to begin the trace offset though.
Posted at 11:28 PM EDT on May 17, 2005 by UNKNOWNFILE
Woah, this is the weirdest error ever
_________________________________________
ERROR
_________________________________________

{X} TLB ERROR
BadVaddr:001e16fe
what:8c8e0000 where:[random symbols]
_________________________________________
Posted at 10:59 PM EDT on May 17, 2005 by hcs
http://www.halleyscometsoftware.com/files/Project64batch2.zip

Ripping dialog now contains a field for what directory to output to. You probably don't have an H: drive and that was likely the problem.
Posted at 8:27 PM EDT on May 17, 2005 by ad
Thanks for all that ripping job!
ad
Posted at 5:49 PM EDT on May 17, 2005 by UNKNOWNFILE
Well, the new pj64usf is quite unstable. It crashes when it "can't load save state" when there already *is* a save state in the folder, and that it isn't able to load "new sparse save state". Then it crashes.
Posted at 5:02 AM EDT on May 17, 2005 by hcs
Ha ha ha to whoever registered me with the University of South Florida (USF).
Posted at 1:37 AM EDT on May 17, 2005 by CaitSith2
For that minigsf utiltiy, Grab it, (and the source code) here. http://www.caitsith2.com/gsf/tools/minigsf.rar
Posted at 12:58 AM EDT on May 17, 2005 by UNKNOWNFILE
Nah not really.

I do have a compiler (cygwin), but it's a pain in the ass to use because I don't know Unix commandline usage.

Oh, and to Anonymous, I have finally decided to release minigsf.exe. I don't have any use for it any more, and I want people to start ripping gsfs when they are concentrated on craptaps and csl rips which is almost completely automated.

I used this for some of my gbs2gsf conversions. Now, you can too ;)

http://petersconway.dynu.com/xsf/gsf/tewlz/minigsf.rar

I will take this file down if CS2 asks me to remove it.

Posted at 12:26 AM EDT on May 17, 2005 by hcs
Binary's up
http://www.halleyscometsoftware.com/files/rom2usf.exe
I actually already had that in place but for some reason thought you had a compiler...

And is that default a problem?
Posted at 12:12 AM EDT on May 17, 2005 by UNKNOWNFILE
Oh yays ^_^

hcs, I have one favor:

could you please compile the binary for rom2usf?
I don't have a compiler.

Oh, and the batchripper points to (default):
H:\Documents and Settings\Adam Gashlin\Desktop\downloads\MYSTICAL NINJA_HITME.pj
Posted at 11:56 PM EDT on May 16, 2005 by hcs
I'm fairly certain that remark wasn't directed at you.

Also, updated version of rom2usf:
http://www.halleyscometsoftware.com/files/rom2usf091604.zip
and Project 64 USF batch ripper binary:
http://www.halleyscometsoftware.com/files/Project64batch.zip
Posted at 5:58 PM EDT on May 16, 2005 by UNKNOWNFILE
Just trying to help...

I'd rant here, but I'm not going to push it.
Posted at 8:15 AM EDT on May 16, 2005 by Vague Rant
Wow. Was that an attempt at linkspam?
Posted at 5:23 AM EDT on May 16, 2005 by Hello. Strange.
What a strange guestbook! grin

<a href="http://store.CompuTelCo.com">CdR</a>
Posted at 4:55 AM EDT on May 16, 2005 by Will 1
Why would we go to you when we can go to non-slow USF Central for USFs?
Posted at 12:58 AM EDT on May 16, 2005 by naidne-elttil sleef ohw ,ELIFNWO
Well here's an announcement that will rock your socks off and will wonder: My god he's [censored] crazy

Well, here is the newz.

I am now going to start mirroring smaller sets to help me blow my bandwidth. However, by doing this, please be aware that downloading will slow both you and I down. It isn't up all of the time but it will be up all july while I am away at summer camp. :D

Well, it's not going to be up immediately since I am shutting my computer down. Maybe it'll be up tommorow at around 3:00PM Toronto time.

http://petersconway.dynu.com/xsf/usf/mirrored
Posted at 10:32 PM EDT on May 15, 2005 by Alex Sushil
Mystical Ninja Miniusf = You are now my new best friend
Posted at 7:10 PM EDT on May 15, 2005 by hcs
srip:
http://dextrose.com/index.php?s=3&m=8&f=784#f784

also maybe check out

http://dextrose.com/index.php?s=3&m=8&f=206#f206
Posted at 6:49 PM EDT on May 15, 2005 by UNKNOWNFILE
"Page non trov(e with acute accent)"
Translation:
"Page not found"

Please give us a *working* link plz kthx
Posted at 6:14 PM EDT on May 15, 2005 by hcs
"Hcs always makes it so quickly, why don't Parasyte?"

Because hcs has lower standards :)
Plus I'm obsessive about completing sets once I've begun, other people are better with keeping their priorities straight.
Posted at 6:10 PM EDT on May 15, 2005 by F-3582
SRip:

http://www.multimania.com/toudy/Emulateurs/srip01.zip

Took me about ten seconds =P
Posted at 4:59 PM EDT on May 15, 2005 by UNKNOWNFILE
The thing I posted about earlier is now FINISHED. I can't remember a LOAD of the songs so some titles are blank.

You can find it here:
http://petersconway.dynu.com/xsf/psf2/spyro_stpsf2.rar
This pack only contains FIVE of the songs to save on bandwidth.

If you can find me on irc.lfx.org, you will be a lucky duck.

And download times will be slow due to ye royal speed restrictions.
Posted at 4:38 PM EDT on May 15, 2005 by Lunar
HCS, in regards to your "Hall of Lost Files", do you have or would you be interested in putting up "SRip"? Just incase you aren't aware of what it is, it's a small program which functions as a soundbank ripper for N64 roms. That program seems to be quite elusive [or perhaps I'm not looking hard enough?]
Posted at 3:44 PM EDT on May 15, 2005 by AngelLady
Please, could anybody tell me what's with Parasyte? Is he still working on USF (Castlevania)? I can't take THAT long to check the sets. Hcs always makes it so quickly, why don't Parasyte? Is he still active?
Posted at 2:59 PM EDT on May 15, 2005 by Peter S. Conway (UNKNOWNFILE)
I can't announce it on psf_rippers, but here it is

I have ripped Spyro the Dragon to stpsf2, and I'm almost done with tagging and timing. When that is done I will contact Darkseid so he can mirror the excessively large set. (Filesize: 136 MB)

That being said, hi hcs ;D
Oh yeah, and Parasyte, hope you finish kirby soon ;D
Posted at 5:03 AM EDT on May 15, 2005 by hcs
MNSG took about two hours from the time I opened the ROM in IDA to the time I began running it through the batch ripper (that process then took about 3 more hours, but it's automated). This was abnormally short, everything just happened to click quickly, I never even had to use the sound test.

Regarding the out of memory thing, I must make it a point to have 64th Note exit cleanly on errors. Sorry for the trouble.

Regarding the unlicensed IDA thing, there's an older version online which works with MIPS. Search for ida430a.rar.
Posted at 11:02 PM EDT on May 14, 2005 by Gashlin's groupie
How many hours does a USF rip (for example MNSG) usually take?
Posted at 8:52 PM EDT on May 14, 2005 by UNKNOWNFILE
Just a warning:

For those who have loop playlist turned on in winamp, you could run low on virtual memory. Here's how this works:

If your winamp is set to loop all songs and you open a miniusf without a lib placed in the directory, Winamp will then proceed to eat up an unholy amount of memory. Also, winamp will be UNCLOSABLE on certain machines. For those running on older machines, it is best reccomended that you try and end Winamp before too much memory is lost. Winamp will crash after a certain amount of time, as it did on my computer.

If you've gotten this the easiest way is to switch songs. ALWAYS HAVE A SONG IN AN EASILY REACHABLE SPOT IN CASE THIS OCCURS TO YOU. To avoid this problem altogether, turn off playlist looping.
Posted at 6:30 PM EDT on May 14, 2005 by Clements
Wow, I'm really happy that Mystical Ninja was ripped. Seriously, good work. I love the music in this game. :)
Posted at 6:26 PM EDT on May 14, 2005 by UNKNOWNFILE
Some requesting requester wrote:
What about music for Banjo-Tooie, Pokemon Stadium, Diddy Kong Racing, Conker's Bad Fur Day, Donkey Kong 64, Doom 64, Harvest Moon 64,
of course Mario Party and Paper Mario or Mitschief Makers? Well, that's a lot... :-)
Only if you don't know, which game you want to rip next! Keep on the good thing.

Do you know MIPS assembly, have hacked n64 games before, and know how to program? That's great! If not then study up and rip the games yourself, or get a hand from people if you know where some song functions are in memory.

Oh, and pokemon music is teh carp. I would never even *touch* it.
Posted at 6:20 PM EDT on May 14, 2005 by UNKNOWNFILE
For those willing to rip who are using an *illegally downloaded* version of IDA Pro 4.8 with MIPS support, you might end up with this error

The processor module is prohibited by the key

In such a case, pop some violin music into your stereo player, hang some broken mirrors above your computer screen, and do other things depressing. Or, you can just go to the ida website and buy the overpriced software. (Note, the advanced edition only has the goods you're looking for.)
Posted at 6:11 PM EDT on May 14, 2005 by Leena
What about music for Banjo-Tooie, Pokemon Stadium, Diddy Kong Racing, Conker's Bad Fur Day, Donkey Kong 64, Doom 64, Harvest Moon 64,
of course Mario Party and Paper Mario or Mitschief Makers? Well, that's a lot... :-)
Only if you don't know, which game you want to rip next! Keep on the good thing.
Posted at 11:33 AM EDT on May 14, 2005 by Lunar
Yeah, I was expecting jelbo would be tagging them, since that's what I read here. Some miscommunication...

They appear to be tagged well enough though. I'm glad the japanese [pretty damn engrishy] OST titles were used.

*is overjoyed* - thanks for another great rip.
Posted at 11:19 AM EDT on May 14, 2005 by jelbo
wtf, I'm busy tagging/timing this thing, and it appears Maxwill already did it. Grmbl.. >:{ Why didn't you tell me / put it here you were working on it? I wasted my time now... oh boy, do we need a Forum or what? Maybe hcs can ask Martin from EmuTalk for a place on his forums...
Posted at 4:54 AM EDT on May 14, 2005 by hcs
Thanks to Maxwill for getting Mystical Ninja tagged and timed so quickly, I'm quite pleased.
Posted at 11:48 PM EDT on May 13, 2005 by UNKNOWNFILE
Soooooooooooo....

What does the batchripper do BESIDES make 0 byte .rom files and 9 kb ram files in directory C:\ ? =P
Posted at 3:55 PM EDT on May 13, 2005 by hcs
btw Cheater64 and Viper's other tools are here:

http://viper.shadowflareindustries.com/index.php?downloads=
Posted at 4:32 AM EDT on May 13, 2005 by hcs
I don't have MSVC installed at the moment, when I do I'll build a new version of the batch ripper with the expansion pack assumed and put up the binary.
Posted at 12:29 AM EDT on May 13, 2005 by UNKNOWNFILE
Actually, I have an older version. (I think.)
Anyways, here's a suggestion: add a checkmark in the batchripper that says "Game uses Expansion Pak"
Posted at 12:17 AM EDT on May 13, 2005 by UNKNOWNFILE
Yep, DK64 uses the expansion pack.

"You'll also have to change the range of the error checking to SongValueOffset > 0x80800000 instead of 0x80400000"

I would, if cygwin wasn't such a pain to use.
Plus the version of Project64 I have was precompiled, and the new one doesn't have the batchripper.
Posted at 9:48 PM EDT on May 12, 2005 by hcs
You'll also have to change the range of the error checking to SongValueOffset > 0x80800000 instead of 0x80400000, I guess DK64 uses the expansion pack?
Posted at 9:32 PM EDT on May 12, 2005 by hcs
Well for one thing you might try is the realization that 817458DC is the GS code for "16 bits at 0x807458DC"
Posted at 6:50 PM EDT on May 12, 2005 by Alexander
A rip of Sin and Punishment would be cool...
Posted at 5:54 PM EDT on May 12, 2005 by UNKNOWNFILE
Since I can't announce it on psf_rippers...

FFV STREAMED TRACKS ARE RIPPED!

Oh, and I updated the music modifier to have some tags to it.

As I did for JazzJackrabbit Advance and the Krawall demo, I would like help in ripping DK64 so that PJ64 doesn't tell me "SONG # OFFSET OUT OF RANGE LOL N00B" and that it does nothing but play music.
Posted at 9:23 AM EDT on May 12, 2005 by Vague Rant
Credit to hcs for this rip and any other he cares enough to work on. Much appreciated.
Posted at 10:58 PM EDT on May 11, 2005 by Koji
Great to see more ripping, hcs!

I support the motion to create a forum here.
Posted at 6:04 PM EDT on May 11, 2005 by UNKNOWNFILE
Oh yeah, and thanks hcs for coming back to ripping =)
Posted at 10:48 PM EDT on May 10, 2005 by hcs
"If you decide to do Goemon's great adventure the American version was missing some of the music the Japanese version had (title music) so you may want to consider that version instead."

I'll take that into consideration. I think I'll be working on a different game next, though.
Posted at 9:15 PM EDT on May 10, 2005 by UNKNOWNFILE
There are *exactly* 174 tracks, as I just found out, in DK64. The cheatfile modifications to the *AMERICAN VERSION ONLY* music modifier code is here:

http://petersconway.dynu.com/xsf/usf/dk64-mm.txt

The music modifier on the RWP website doesn't list all the values, so I modified it for people who are too lazy to add in the missing values. ;P

As with the tags and times for the Kirby64 by Parasyte (Hooray!), this file is not always up.
Posted at 8:33 PM EDT on May 10, 2005 by UNKNOWNFILE
I now have the DK64 savestates with different music playing. However I can't post them on my website or my internet speed will go way way down.

If anyone wants them, unknownfile@irc.lfx.org:6667.

By the way, HCS, whenever I use the batchripping utility it always says it can't load the savestate.

Why is this?
Posted at 7:55 PM EDT on May 10, 2005 by Crazy_IrocZ_Guy
If you decide to do Goemon's great adventure the American version was missing some of the music the Japanese version had (title music) so you may want to consider that version instead.
Posted at 7:09 PM EDT on May 10, 2005 by jelbo
Alrught. I have identified an named all the tracks so far. Some have just an incomplete sound of an explosion, so I think these are better removed. Ofcourse, I have all this in a batchfile which uses psfpoint.

Left to do: numbering/ordering the tracks and time them.
Posted at 4:28 PM EDT on May 10, 2005 by hcs
sparse50 is incomplete, I'll have a replacement up as soon as I can.
Posted at 3:40 PM EDT on May 10, 2005 by Lunar
jelbo: Yeah I think the ones it misses are just the ambient tracks, maybe a couple of fanfares/minigame tracks, and stuff like that. I think the rip I have is incomplete basically, because it's also missing some of the major themes [two final boss battles were also missing that I didn't mention - criminal!]

What I'll do is I'll probably keep the tracks which are arranged from the original and delete the rest.

Also, good luck with the tagging :).
Posted at 3:15 PM EDT on May 10, 2005 by jelbo
Alright, I'll do the tagging/timing. I already did that for the mp3 sound rip I did from the game, so it'll be pretty easy. I'll send the .bat file to you (hcs) when it's done.

I'll keep the order of the soundtrack, and put tracks that aren't on the soundtrack on the right places (I know the game by heart, so don't worry). Boy, this'll be fun :D
Posted at 2:38 PM EDT on May 10, 2005 by hcs
The track numbers don't have to be kept, they're just the more or less arbitrary order which the songs were in on the ROM. What I've done for games with soundtracks is number the tracks in accordance with the numbering on the OST. The only other guidelines you should follow are time it to two loops, fade a length which seems appropriate, and don't fade tracks that stop on their own.
Also, sound effects should be seperated.

Really, whoever wants to can tag it, I'd really prefer a .bat that uses psfpoint, though.
Posted at 2:30 PM EDT on May 10, 2005 by Maxwill
Who's tagging and timing MNSG now? I could tag it too... :P
Posted at 2:27 PM EDT on May 10, 2005 by AngelLady
Wow, thanks so much, hcs, for the cool rip!
Posted at 1:38 PM EDT on May 10, 2005 by jelbo
The current USF set has some SFX tracks in it (I heard some incomplete explosions), but other than that it appears to be quite complete. I'm not in the mood to check them all right now, sorry ^^o

Lunar, the desert track isn't on the Original Game Soundtrack. Gorgeous My Stage and the Impact battle theme are on the CD. It could be that a minigame theme is missing though.

You are right about the I Am Impact song on the CD; it features the complete song (as well as the complete 'Theme of Ganbare Goemon'), and it's also not compressed, unlike the N64 version (3 songs with vocals in just 2,87MB, along with the rest of the music!! USF rules!).

The CD also has an arranged track (the Staff Roll), and an extra remix that sounds terrible. If you like Goemon music, at least check out the CD. Albeit only for the quality; all other mp3 rips of this CD are in either 128 or 160kbps, mine (or shpuld I say ours) at 192-320kbps VBR. And it includes lyrics, translated liner notes, tracklist and scans. *cough*
Posted at 12:44 PM EDT on May 10, 2005 by Lunar
Jeez... a Mystical Ninja 64 rip. This was one of the ones I was most interested in getting. Hella cool HCS, that's awesome! Glad to know you're "back". Really I'm overjoyed ;).

Jelbo I have a CD rip of it already but for whatever reason it didn't have all the tracks from the game, like the "Desert" music, the music when you're first in Oedo town, "Gorgeous My Stage", one of the minigame musics, and the Impact Battle music [probably others too]. Do I have an incomplete rip? I guess that's what happened. If you have a more complete rip I might be interested but now there's USFs I'm half tempted to just delete them anyway. So awesome...

Also, the tracks on the CD are more "produced" from what I can tell - particularly notable with "I Am Impact"... it sounds quite a bit different to the ingame version.
Posted at 12:34 PM EDT on May 10, 2005 by jelbo
Ah, I just read all the entries in this guestbook and found the preliminary usf rip of MNSG. Erm, about the tagging. If I'm allowed to tag, should I follow some guidelines? I know I have to keep the original numbers from the original filename (e.g. sparse10.ram.miniram.usf), but apart from that..? Please give me some details. I can also time the songs. Oh, and how should I tag? Just use the plugin or are there other tools? (I may sound like a noob, but I just haven't looked at this place for a long time now ^^o)

Also, I see there are quite some fans of Goemon music around here. If anyone is interested in that OGA (Original Game Audio) rip I did, as well as a rip of the soundtrack CD (!!) of this awesome game.. well (I'm not sure if I can put that here :/), do a Google search on gmftp gmftp goemon. The names of the releases:

Mystical Ninja ~Starring Goemon~ Original Game Audio
Ganbare Goemon ~Deroderodochu Obake Tenkomori~ Original Game Soundtrack
Posted at 11:58 AM EDT on May 10, 2005 by jelbo
I did an OGA rip for #GameMusic of Mystical Ninja Starring Goemon, and thus I also identified/tagged all the songs. If I can do the tagging, that would be very nice.

j.goosens "at"gmail "dot" com
Posted at 8:46 AM EDT on May 10, 2005 by hcs
By the way, I came across this string during ripping:
"Nisitenma-Ichigo"
Any idea what this means?
Posted at 8:31 AM EDT on May 10, 2005 by hcs
Goemon rip is now up in preliminary directory. I don't know if all the tracks are complete, I haven't listened through them all yet, so if you're timing let me know if any tracks crash. Whoever wants to do the timing and tagging I recommend you call it here to save other people trouble.

As I mentioned earlier this is very CPU-intensive, and it isn't just because I did a sloppy ripping job. Just listen to this stuff!

It's good to be back.
Posted at 7:44 AM EDT on May 10, 2005 by Anonymous
Damn, I've really gotta find some free time to start working on some of this stuff. hcs, I really envy your hacking abilities. I look forward to a Goemon rip at any rate. I played through the entire game in one long sitting (as I never did purchase a memory card for my N64), but I remember some good stuff (the vocals mostly).

UNKNOWNFILE, I am seriously going to take you up on that GSF offer... but I am going to be swamped for a couple of weeks still... but soon after that. =)
Posted at 5:09 AM EDT on May 10, 2005 by hcs
Heh, I actually didn't have to use the sound test at all. Everything fell into place very quickly, it took about 2 hours from when I opened the ROM in IDA and when I started the batch ripper (which is taking forever... this is a pretty CPU-intensive music engine).
Posted at 4:31 AM EDT on May 10, 2005 by The "original" Will =P
I'm surprised somebody convinced you to do some new stuff... >_>

For what it's worth, Banjo-Tooie sorta has a sound test too! :D (although you gotta play a bit to get there...) I'd seriously have an orgasm right there and then if somebody ripped that.
Posted at 4:01 AM EDT on May 10, 2005 by hcs
I have the Mystical Ninja song select fcn.
I'm running the batch ripper now, I should have a preliminary set up tomorrow morning.
Posted at 10:54 PM EDT on May 9, 2005 by UNKNOWNFILE
*insert cuss words here*
Posted at 9:48 PM EDT on May 9, 2005 by hcs
Video is disabled in PJ64USF

The closest you'll get to a memory editor for PJ64 is a lovely program called Cheater64, but I apparently deleted it a while back and it seems to have since fallen off the face of the Internet. If someone could send me a copy it'll help me with the Goemon work I've started on and I can put it up here to help others.

Vocal tracks, eh? Now this is getting interesting...
Posted at 7:00 PM EDT on May 9, 2005 by UNKNOWNFILE, who's feeling l33t
Just a suggestion, hcs, but could you add a memory editor into PJ64USF so I can look for song changes?

Also, input and video for my version of PJ64USF is not working. How come that is?
Posted at 6:06 PM EDT on May 9, 2005 by AngelLady
Well, I would say Starring Goemon is the better one, but the other is good, too. It has a few
remixed songs from the first n64 game. It's like
Castlevania 64 and Legacy of Darkness. But the first soundtrack is the better one (there are
3 vocal songs, not ONE bad song, IMHO). If you can rip this wonderful music I and many others I think would be very glad and happy :-)
Posted at 5:29 PM EDT on May 9, 2005 by hcs
I keep hearing about how great these games are... which one would you say is the best?
Posted at 2:02 PM EDT on May 9, 2005 by AngelLady
Will there be any Mystical Ninja: Starring Goemon / Goemon's Great Adventure rips in the future? The music is great in it! If you have
sets like Space Station or Tetris, where the
music isn't bad, but, well, Mystical Ninja series
has one of the BEST tunes of the whole N64 and
shouldn't be missing in your list. And MN: Starring Goemon has a music test menu, so it is
easier to rip the songs, isn't it? I don't have any notion about ripping ;-)
Posted at 1:42 PM EDT on May 9, 2005 by Will
Whoops! Sorry, but my name's Will, too ;-)
I didn't know that there are another Will here.
Well, what about I'm naming Will-2? :P
Posted at 4:12 AM EDT on May 9, 2005 by hcs
Imagine that, another person who calls himself "Will".
Posted at 7:52 PM EDT on May 8, 2005 by UNKNOWNFILE
Well whoever posted as you can go sit in a swamp of bad rips.
Posted at 6:59 PM EDT on May 8, 2005 by Will
Damn poser.....
Posted at 6:56 PM EDT on May 8, 2005 by Will
What the hell? That wasn't me earlier. I have no interest in the Castlevania set.
Posted at 6:24 PM EDT on May 8, 2005 by sxxz
For those of you who don't know yet, Rareware put the mp3's of some of some of their n64 games back up on their website awhile back that was taking down after m$ assimilated them.
grab them here:

http://www.rareware.com/extra/downloads/download_n64.html
Posted at 6:03 PM EDT on May 8, 2005 by UNKNOWNFILE
It appears that there are Gameshark codes to modify the music playing in DK64. These could come in handy for people wishing to rip USFs.

To see the codes go to http://www.rarewitchproject.com/codedev.php?id=203
Posted at 4:53 PM EDT on May 8, 2005 by hcs
No, not complete, but online. LOOK AT THE FREAKIN' LIST.
All the tracks are there, but it isn't official yet.
Posted at 7:13 AM EDT on May 8, 2005 by Will
What's about the Castlevania sets? Are they
finished now? Man, I'm waiting since October 2004
that they're complete. Please work on it!!! PLEASE :P Thanxs!
Posted at 1:40 AM EDT on May 8, 2005 by hcs
*shrug*, it didn't occur to me.
You can always add any tag you want, it just won't be shown in the standard editor. You could even use it in title formatting, and it would be visible in the raw viewer.
Posted at 8:56 PM EDT on May 7, 2005 by KNOWNFILE :P
Hey HCS, why don't you add in the tagger string like in Highly Advanced? It would be nice because then we wouldn't need to use the comment field for tagger names ;P
Posted at 2:19 PM EDT on May 7, 2005 by UNKNOWNFILE
To the anonymous dewd:
If you're willing on starting in GSF I can hook you up with minigsf. Mail me at dapete10@sympatico.ca
Posted at 2:10 PM EDT on May 7, 2005 by UNKNOWNFILE
Well, some music just sounds really repetitive.
Posted at 11:12 AM EDT on May 7, 2005 by wrldwzrd89
UNKNOWNFILE:

Wow, were you ever off on the timing for Neo Star Select. You had it going for almost 6 seconds with a 5 second fade. Neo Star Select actually goes 46.5 seconds before it loops...so the time should have been 1:33 with a 5 second fade.
Posted at 9:29 AM EDT on May 7, 2005 by wrldwzrd89
Here's a mirror. This one's a ZIP, and it's got the usflib (so it's about 1.4 MB).

http://homepage.mac.com/wrldwzrd89/USF/Kirby64tagged+timed.zip
Posted at 5:50 AM EDT on May 7, 2005 by hcs
now up with the rest of the preliminaries
Posted at 9:19 PM EDT on May 6, 2005 by UNKNOWNFILE
The times for Kirby 64 are done.

http://petersconway.dynu.com/xsf/usf/

And stuff ;P

NOTE: This isn't always up so it would be kind of someone to mirror it
Posted at 8:36 PM EDT on May 6, 2005 by UNKNOWNFILE
Oh, I forgot to say:
I <3 XSF!!!!!!!1
Posted at 7:05 PM EDT on May 6, 2005 by hcs
If I'm putting a forum up here I'm writing it myself, for better or worse.
Posted at 6:40 PM EDT on May 6, 2005 by UNKNOWNFILE
Matt spake:
A forum would be great indeed. I have a question about the Banjo-Kazooie set. Is it possible to split the tracks that have the multiple versions(water, normal etc.) in them? They don't bother me, but if someone42 is still working on it, then I won't burn the music to CD just yet. Glad to see more USFs,btw. I thought there would be no more USF sets, but apparently I was wrong. Now I'm waiting for somebody to rip more Rare music. (Jet Force Gemini and Diddy Kong Racing would be cool.)Keep this wonderful format alive, ok?:)
-------
Diddy Kong Racing uses something called the Smashy driver. It's like Sappy for N64.

And hcs, a good choice for a forum would be phpbb, if you have Mysql.
Posted at 6:18 PM EDT on May 6, 2005 by hcs
I don't know for sure, but to the best of my knowledge someone42 isn't working on Banjo Kazooie anymore. The question is not "can these tracks be seperated" because obviously the game itself can do so, but rather "can these track be seperated easily". Which remains to be seen.

As as for a message board, if I just throw some threading into this will that make you happy? I'm not sure what the problem is...
Posted at 4:07 PM EDT on May 6, 2005 by Matt
A forum would be great indeed. I have a question about the Banjo-Kazooie set. Is it possible to split the tracks that have the multiple versions(water, normal etc.) in them? They don't bother me, but if someone42 is still working on it, then I won't burn the music to CD just yet. Glad to see more USFs,btw. I thought there would be no more USF sets, but apparently I was wrong. Now I'm waiting for somebody to rip more Rare music. (Jet Force Gemini and Diddy Kong Racing would be cool.)Keep this wonderful format alive, ok?:)
Posted at 11:53 PM EDT on May 5, 2005 by UNKNOWNFILE
hcs, I think that instead that of having a guestbook you should have a forum. That way you can clean up junk. :P
Posted at 8:11 PM EDT on May 5, 2005 by Anonymous
Parasyte, I look forward to seeing it. =) And to the other poster, thanks for the info. I might try my hand at GSFs first. I have a strong programming background, and I've made some homebrew stuff on GBA. But the N64 seems like a daunting task right now.
Posted at 4:26 PM EDT on May 5, 2005 by hcs
Very cool, if you happen to want that hosted here I'll be glad to put it up when it's done.
Posted at 10:27 AM EDT on May 5, 2005 by Parasyte
I might write up a short document at some point to explain how I go about ripping USFs. I just have to refine my method until it's more generalized. That's not to say it will work on all games, just that the way I do rips now isn't the best. I've written a tool (and made some specific modifications to the PJ64 USF batchripper build) which really does help with the ripping process.
And yes, it will require at least some basic MIPS assembly knowledge. A hacking/programming background will help, as well. I might even start on that, this morning. We'll see.
Posted at 6:54 AM EDT on May 5, 2005 by hcs
request:

If anyone happens to have the foo_winamp_input plugin (winamp input plugin wrapper for fb2k) could you let me know? The author seems to have pulled it from his site.
Posted at 4:13 AM EDT on May 5, 2005 by Koji
Incredible! KIRBY 64! *bounces around* :) Thank you so much, Parasyte.

About the Wave Race 64 rips, The shindoo edition features some song remixes that could be ripped too. Just pointing out...
Posted at 12:37 AM EDT on May 5, 2005 by
Posted at 4:22 AM EDT on April 29, 2005 by Anonymous
hcs, I still really want to do Wave Race 64. I can't for a few weeks, but I would be interested in doing it sometime. It's just hard for me to find a starting point.

I have some experience with MIPS assembly, but I've not yet ripped a PSF, GSF, or USF. I have a great deal of experience with GBA, but have not touched N64 or PSX. I have IDA Pro Advanced, but am having trouble figuring it out. I have read your FAQs.

I am not asking you to walk me through a USF rip, but I am asking you basically how to get started. Would you recommend starting with a GSF or PSF first? And do you have any tips regarding IDA?
----------
GSFs are easy since you don't need ARM assembly to do some of the custom drivers. I just browsed through the memory in the IRAM area for Tiny Chao Garden and looked for a song change function. And for IDA Pro, you need assembly knowledge and hacking experience with the console which game you're going to rip. *This is only coming from a newb. Oh, and sorry for doubleposting*
Posted at 12:32 AM EDT on May 5, 2005 by UNKNOWNFILE
I will now commence timing Kirby 64 prelim, because I can. :P
Posted at 11:47 PM EDT on May 2, 2005 by hcs
oh, and various-words-of-encouragement on the tagging activity of late
Posted at 3:53 PM EDT on May 2, 2005 by hcs
Yeah, I don't know what happened to the ZD wiki, and I don't have that list anywhere else. Damn, I spent a lot of time compiling it, too...
Posted at 12:55 PM EDT on May 2, 2005 by Lunar
wrldwzrd89: Nice job with these! I hope you keep them mostly intact for an official release. I particularly like how you kept the "friends" tracks in that order, alike the Kirby's Dreamland 3 SPC set.

<3 the Boss music. Very ishikawa.

*wishes that smashy page was up*
Posted at 7:45 PM EDT on May 1, 2005 by Will
Oh! Thank you very much!
Posted at 6:25 PM EDT on May 1, 2005 by wrldwzrd89
The USF set is here, for anyone that wants it:

http://homepage.mac.com/wrldwzrd89/USF/Kirby64tagged.zip
Posted at 5:59 PM EDT on May 1, 2005 by Will
@ wrldwzrd89...

Heeey, can you send me those? I've been having a hell of a time tagging these mostly from memory. (not to submit them of course, but just for my own sanity.)
Posted at 2:59 PM EDT on May 1, 2005 by Maxwill
Got an question: at this point I'm tagging the Castlevania 2 Set, and there are as well the new
ones as the old ones from CV64. Should I tagg the old ones again, or will they be deleted by Parasyte. If they will be deleted, I don't tagg them. Please answer me as quick as you can.
Posted at 1:54 PM EDT on May 1, 2005 by wrldwzrd89
I have tagged and renamed the preliminary Kirby 64: The Crystal Shards USF set. I'm not going to submit it just yet because I intend to time everything first. What I do with it after that depends on what Parasyte wants to do with the set.
Posted at 9:51 AM EDT on May 1, 2005 by Maxwill
When I tagged it the first time, Parasyte doesn't
liked it, because I deleted the unneed tracks and
because of that he must do all the work again.
I didn't know at that time that I can't delete
tracks, but now with my second tagg its allright.
Hope Parasyte checks it soon.
Posted at 9:47 AM EDT on May 1, 2005 by Razoola
why is it preliminary for a year now? O______o
Posted at 9:33 AM EDT on May 1, 2005 by Maxwill
I took the time and tagged the
Castlevania set again and sent it to
you. Hope Parasyte takes it and makes
it downloadable. Lots of fans are waiting
for it now.
Posted at 12:53 AM EDT on April 30, 2005 by GreyDeath
I guess you must have missed the link to the preliminary releases that's listed both on the main page and here in the forumns. Here it is again.

http://www.halleyscometsoftware.com/usf/prelim.html

-Me!
Posted at 10:12 PM EDT on April 29, 2005 by Razoola
i don't care about zool
i want castlevania finished PLEEEAAASE!!!
Posted at 7:10 PM EDT on April 29, 2005 by Lunar
Yeah I found that one... doesn't seem to load for me though?
Posted at 10:49 AM EDT on April 29, 2005 by F-3582
Here (found it in the FAQs :P):
http://wiki.zophar.net/index.php/Smashy
Posted at 9:29 AM EDT on April 29, 2005 by Lunar
(A possible waverace rip? That's encouraging news!)

Out of interest HCS [or anyone else who might know], is there anywhere online with a list of games which use the Smashy sound driver?
Posted at 7:22 AM EDT on April 29, 2005 by Anonymous
hcs, I still really want to do Wave Race 64. I can't for a few weeks, but I would be interested in doing it sometime. It's just hard for me to find a starting point.

I have some experience with MIPS assembly, but I've not yet ripped a PSF, GSF, or USF. I have a great deal of experience with GBA, but have not touched N64 or PSX. I have IDA Pro Advanced, but am having trouble figuring it out. I have read your FAQs.

I am not asking you to walk me through a USF rip, but I am asking you basically how to get started. Would you recommend starting with a GSF or PSF first? And do you have any tips regarding IDA?
Posted at 12:36 AM EDT on April 29, 2005 by Lord Hacksalot
Great plugin, keep it and the USF's rolling even if it takes hell freezing over to continue the work. The SPC format was the best thing that happened to game music for a while and it would be awesome if USF gained the same following (of course, USF's are harder to rip so I understand your situation). It would be a shame to see this format die. Crap, if I knew assembly I might try ripping some myself.
Posted at 3:59 PM EDT on April 28, 2005 by Maxwill
Are there some Rips planed in the future?
What about Mystical Ninja, Donkey Kong 64
or Tonic Trouble?
Posted at 10:49 AM EDT on April 28, 2005 by hcs
That doesn't sound like djpretzel to me.

As far as I know it should be possible to rip a Banjo Tooie USF. Will I be doing it? Not any time soon.
Posted at 10:09 AM EDT on April 28, 2005 by djpretzel
any chance of a banjo TOOIE rip???
Posted at 11:38 PM EDT on April 27, 2005 by hcs
Oh... well... dang, gonna have to apologize to Caitsith2 about the false alarm.
Everything seems cool besides that.
Posted at 12:12 PM EDT on April 27, 2005 by Maxwill
That's my fault. I was too quick to rename
the songs :) No, all Sound Effects should be
named "SFX...", and all songs done by Takaheshi Yamazuke. I first thought that Akihiro Mori
composed the soundtrack, because he has a nearly
identical style, but as my friend translated
the credits, the name of the composer was
Takaheshi Yamazuke (never heard of this guy anyway). If you can fix that, it would be good.
Keep it on, man!
Posted at 9:09 AM EDT on April 27, 2005 by Gerkinman
cool work, keep it up.
Posted at 8:38 AM EDT on April 27, 2005 by hcs
And do I read these tags right in that Akihiko (Akihiro? or are these two different people?) Mori is only credited for one track while the rest are Takaheshi Yamazuke?
Posted at 8:23 AM EDT on April 27, 2005 by hcs
Zooltastic! Zoological!
It makes staying up at this ungodly hour and obsessively checking my guestbook seem like almost a good idea!

A note for the future: don't send your files as self-extracting executables. I had to go manually base64 decode it because Hotmail wouldn't let me directly access the .exe and I extracted it with 7zip anyway (not that I don't trust you...)
Just send a RAR, ZIP, 7z, .tar.gz, tar.bz2, hell, I'll even accept an LHA, SIT or ACE. Yes, its my stupid fault for using hotmail, but you can help make it easier on me.

Oh, and thanks, by the way for all your work! I'll have it up some time tomorrow when I've gone through it. Do you really want that one file called "XSFX", or should it be "SFX" like the others?
Posted at 7:40 AM EDT on April 27, 2005 by Maxwill
I've send the complete zool pack to you.
Posted at 4:57 AM EDT on April 26, 2005 by hcs
Whoops, didn't notice your name in your email, Florian.
Posted at 4:55 AM EDT on April 26, 2005 by hcs
Maybe you'd like to compare your BK64 tags with the three I've already seen:
This is copied verbatim from the old guestbook.
Posted at 5:31 PM EDT on April 25, 2005 by F-3582
Well, I am almost completely through with identifying the Banjo Kazooie music (only five tracks of music and some jingles missing), but I am a bit busy studying at the moment, so if anyone wants to help me with the timing/tagging, contact me at florian[here comes a _]fahr[at]web[dot]de.

Thanks a lot
Posted at 5:16 PM EDT on April 25, 2005 by IrocZguy
Glad to see some new USF's up!I wish I knew how rip the sets. It just goes over my head.. I just want Jet Force Gemini and Blast Corps. I have cruddy low quality mp3's of them now. Def the shining moments of the Nintendo 64 music archive
Posted at 11:28 AM EDT on April 25, 2005 by Vague Rant
Cool, Kirby 64. I'm surprised my PC can even run this. It's reasonable stats-wise (500MHz), but very slow in practise. Anyway, it plays them perfectly.
Posted at 11:10 AM EDT on April 25, 2005 by Dave
i just download that magical tetris game usf set and that makes it over a gig transferred...

thanx parasyte!!!!!
Posted at 5:33 AM EDT on April 25, 2005 by Parasyte
One interesting tidbit about the Kirby 64 USF set: sparse3E contains no audio at all! :P
For whatever reason, I had written in my notes that tracks 0x00 - 0x3F were all available. But only 0x00 - 0x3D are really available (IE only 62 tracks total)

Cruisin' World had some good songs and all, but I'm quite partial to Cruisin' USA, myself. Cruisin' World didn't actually make it to my TODO list.
Posted at 2:50 AM EDT on April 25, 2005 by Grad
Woah! I leave for a week, and there are brand-new boards--AND you guys ripped one on me? Pun totally intended.

Count me among those who have had no problems whatsoever with the new plug-in. Though, I haven't tried to crash it like the anonymous guy...
Posted at 2:11 AM EDT on April 25, 2005 by csK
Fantastic site man. Nintendo 64 game music is highly underrated, just because its MIDI. I really hope I'll see Blast Corps. and Cruisn' World in USF. Some very awesome music in there.
Posted at 10:57 PM EDT on April 24, 2005 by hcs
"Have you tried Super Mario 64 Main Theme?..."

Cool!
As for improving the recompiler... all I can do at the moment is be grateful it works, I really don't understand enough about it to go making changes.
Posted at 11:58 AM EDT on April 24, 2005 by Josh W.
"I just successfully ran an F-Zero X track on a 120 MHz Pentium with 48 MB RAM."    

Have you tried Super Mario 64 Main Theme?   
I got it working at full speed on a P100 with 32M!  
I still think there is more room for optimizations in the code, the Recompiler CPU is inefficient.

Posted at 12:37 AM EDT on April 24, 2005 by hcs
I just successfully ran an F-Zero X track on a 120 MHz Pentium with 48 MB RAM.

Of course it was only at about half speed... but I was somewhat surprised it worked at all.
Posted at 4:52 PM EDT on April 23, 2005 by Will
Gasp, new USFs! YAAAY! ^_____^
Posted at 1:05 PM EDT on April 23, 2005 by
Scrap that - there seems to be quite a few tracks reused from that game, although they all do tend to use the SNES game's soundset. I'm really glad I got to hear this soundtrack, it's almost like an extention of what I've already heard. I always had a high opinion of kdl3's music and it's wonderful to hear different versions of the tracks [particularly sparse08!] Thanks a lot for ripping this.

Also, if it's of any worth knowing, I'm not having any issues playing the tracks [I'm on a 2.1Ghz machine].
Posted at 12:47 PM EDT on April 23, 2005 by Lunar
Great tracks! This sound extremely close to Kirby's Dreamland 3 [particularly the first track] - on that note and out of interest, was it Jun Ishikawa that composed for Kirby 64? I'm getting "Hirokazu Ando" come up aswell. Perhaps they both worked on it... if anyone knows do tell!
Posted at 7:19 AM EDT on April 23, 2005 by hcs
I believe I speak for us all when I say:

Frickin' sweet!

It's great to see some hot USF action again.
Posted at 6:17 AM EDT on April 23, 2005 by Parasyte
OK, there it is:
http://usf.emuhost.net/USF/PRELIMINARY%20RELEASES/Kirby%2064%20-%20The%20Crystal%20Shards%20-%20Parasyte%20-%2004-23-05/

Read the included infos.txt! It contains all of the important information which you should already know. (Very incompletely, blah, blah...) Enjoy!
Posted at 5:03 AM EDT on April 23, 2005 by Parasyte
Barring any unforeseen problems, I'll have a preliminary Kirby 64 rip done in about an hour or two. The rip will be rather shoddy, since I won't be removing any subroutine calls. So expect some slow music, or something. (All of the video stuff and everything will still be there.)
I figured it would be nice to give you SOMETHING, since you asked. But I don't have the patience at the moment to find much of the useless stuff (to have it removed). With all of my previous rips, I've removed as much as I could, including deleting threads, and forcing the thread with 'music track select' into an infinite loop. But I couldn't seem to do any of that on this rip! Some obscure subroutine call somewhere that I'm missing, no doubt.

So far, it's ripping track #8 of 64. Slowly, but surely...
Posted at 3:04 AM EDT on April 22, 2005 by Koji
Whoa, hey, if there's anything I can do to make you reconsider continuing on the Kirby 64 rip, Parasyte, do tell, because it really is one I'd love to have!

You guys do a wonderful job.
Posted at 12:48 AM EDT on April 22, 2005 by Vague Rant
I'm still around. v0.09 is great, no crashes yet. Nicely done.
Posted at 10:02 PM EDT on April 21, 2005 by joseph buttery
Posted at 4:34 PM EDT on April 21, 2005 by cibomatto2002
this is a good program keep up the good work i use it everyday in yahoo chat rooms people ask me where i got the music and the plugin and i tell them i use it to make cds for the car you should see people when mario 64 music is playing in the car :)
Posted at 2:57 PM EDT on April 21, 2005 by hcs
I understand how you feel, my own USF work has completely halted.
Posted at 2:08 PM EDT on April 21, 2005 by Parasyte
I'd be happy to let 'give the green light'. Unfortunately, I just don't think any of my 'unreleased' the sets are quite ready. The stuff on emuhost is fine. I think it's been made pretty clear that what's there is in a preliminary state.

I also had a few other USF ripping projects going that I never got around to making public. For example, Kirby 64 - The Crystal Shards. If any one is going to ask why I never finished ripping it, I guess the only answer I can give is that I sort of lost interest in USFs in general. It could have been a combination of things that lead up to that. Maybe I will get back into it, we'll see.
Posted at 12:01 AM EDT on April 20, 2005 by hcs
So there you have it from the horse's mouth, this is why I'm reluctant to just take over someone else's work since I don't know
a) how much they care and
b) how they want it if they do

zoopd let me take over Perfect Dark, so I knew that my decisions would be OK, but I don't want to go making public changes to someone else's work without their permission (and the ripping process doesn't count :)

To Parasyte:
I don't care myself about file names, as you can see quite a few of my sets don't have track numbers at all. And my fades tend to be of varying length depending on how I think the song is going. If you want your own standards for your own use then of course that's your prerogative, but don't think it'll bother me to have non-standard formatting. For that matter unused data has never bothered me that much (though my sets are all the worse for it, for the most part it doesn't matter).
Also, if the current state of the sets bothers you I can take them down from emuhost.
Also, as I know this question will come up from someone else, do you plan on giving these the green light when you get tagging that meets your approval or is there most work to be done?

Thanks for your response, sorry I couldn't stay on IRC longer.
Posted at 11:20 PM EDT on April 19, 2005 by Parasyte
hsc tried getting ahold of me on IRC, and then promptly failed along with his connection. :P
But now I see what he wanted! I looked at the Rayman 2 and Castlevania tagged sets just about two weeks ago, and became quite disgruntled with them. I'm not much for "breaking standards" so it's not so great seeing the files renamed in any format other than 'unofficial standard'. Which seems to be something like:

Game Title - Track Number - Song Name

One thing I'm curious about is the track number. I'd consider using the actual internal track number, as specified by the unnamed/untagged rips, such as 'sparse00' indicating track 0. All of the tags that have been sent to me have tracks removed, and tracks numbered sequencially.

This brings up another point; in my rip readme's, I've always included a TODO list containing "remove unused data". Seems like the taggers took that to mean "delete the duplicate .miniusf files and call it taken care of." :P Unfortunately, there's more to it than that. When tracks need to be removed, I will have to re-rip the whole set to ensure the unused data is not included in the usflib.

... Which brings up the next point. After re-ripping the whole set, I will have to tag and rename the new rip. So if you haven't written a batch file before hand, that takes me right back to square-one.


That said, let me put a few guidelines into place to make things a whole lot easier on both you and I:
1) If you think you've found a duplicate track, be sure to make note of it in your readme for the tag-set. Include the original file name of the duplicate(s) and 'reason' for it. Don't just delete files without mention!
2) Always write a batch file to do the renaming and tagging. I probably won't accept your tag-sets if they do not contain a batch file. Also, make sure your batch file is written properly, but that's another topic of discussion...
3) Follow the 'unofficial guide lines'; names and tag formats, and fade length, for example. (I recall fade length being 5 seconds, or NO FADE on tracks which do not loop.)
4) Please don't modify my readme! I will do this when the rip is finalized. Create a readme specifically for the tag-set, if you wish (and you MUST if you intend to remove tracks). There you can request your readme be included with the finalized USF set, or you can request that certain portions of your readme be included in my readme, instead. Of course, You will get full and proper credit for all work you have done, regardless of anything.

I guess that about covers it, for now. Thanks for the work that everyone's done on my preliminary rips so far, any how!
Posted at 9:10 PM EDT on April 19, 2005 by hcs
I'm sure I've mentioned this before, its already online.

http://usf.emuhost.net/USF/PRELIMINARY%20RELEASES/Rayman%202%20-%20The%20Great%20Escape%20-%20Parasyte%20-%2010-22-04/

I'm going to talk to Parasyte as soon as possible about what he intends to do.
Posted at 8:45 PM EDT on April 19, 2005 by PdZ
hcs

Could u pls upload the Rayman 2 RIP tagged by me and ripped by Parasyte for the public?
Its ready and ive worked hard for.
Parasyte isnt interessted in it anymore i think , so he wouldn't check it.
Pls so pls do that or lets check someone else and link it on the site.
Thx
Posted at 6:25 PM EDT on April 19, 2005 by Lunar
Hurrah, dotcom'd! Let's hope you can keep it that way.
Posted at 3:35 PM EDT on April 19, 2005 by Maxwill
Congratulation to your "new" site, hcs. I'm very
glad that you guys haven't give up the great USF
format, since there were spectaculations about that. There are many many thousand fans who
counting on you, remember that!! :)
Posted at 2:10 PM EDT on April 19, 2005 by hcs
Hmm, with some further testing I'm no longer so sure the SPC player was the culprit, but removing plugins does seem to solve the problem. Maybe there's an upper limit on the number?
Posted at 2:00 PM EDT on April 19, 2005 by hcs
Try uninstalling the SPC player, the USF files should then appear. I believe the SPC plugin has a bug in how it specifies its file extensions that prevents any plugins loaded afterwards from appearing under "all supported formats".

By the way did you notice how newlines are actually converted to <br> now?
Posted at 1:10 PM EDT on April 19, 2005 by Gashlin's groupie
Thanks for removing the "not supported"-window! :)
Just came across something else: USF-files can only be opened by double-clicking on them. If you use the "Open file(s)"-button in Winamp, USF files are not displayed. Neither are SPCs, but PSF-files can be selected. Is this due to the plugin or something else? PS: Congrats, very stable version.
Posted at 11:38 AM EDT on April 19, 2005 by hcs
Last I checked Parasyte wasn't satisfied with the optimization of the Castlevania sets, but that was back in January. Maxwill tagged them all a while ago. I'm going to ask Parasyte again and see if he'll mind at least me hosting the tagged sets clearly marked as WORK IN PROGRESS.
You can get it here in the meantime: http://usf.emuhost.net/USF/PRELIMINARY%20RELEASES/
Posted at 10:31 AM EDT on April 19, 2005 by Dave
Hey sweet, 4th post on the NEW guestbook. I've been following this site since it started, and I'm glad it finally got a new place. w00t
Posted at 1:47 AM EDT on April 19, 2005 by Tourian
Not to pressure anyone, but why have the Castlevania sets not been released? If they're still simply being tagged, I'd be willing to tag them myself and expedite the process. If it's something else, a simple explanation will do. Again, no pressure, I'm just curious as to why these sets are taking so much longer than others seem to have taken.
Posted at 1:34 AM EDT on April 18, 2005 by hcs
I'm sticking to the easy stuff for the time being...
Posted at 1:26 AM EDT on April 18, 2005 by Blue_Firestarter
wooo a new guestbook!! great to see life in the site again.. just need some new music sets up

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