Neon64 History: v1.2a 6/1/04 * New extend.exe creates smaller ROMs for CD64 use * Fixed crash bug with FPS calculation (HI/LO not preserved), should fix Elite, Zelda, Castlevania 2, Megaman, etc. random crashes * Made pattern cache smaller, fixes Wizards & Warriors. v1.2 1/20/04 * Proper sound mixing (high DMC decreases overall volume, DMC quieter and triangle louder) * More cache-efficient code arrangement provides significant speed increase, especially for CHRRAM only games (Starship Hector, Big Nose Freaks Out, Wizardry Legacy of Llygamyn, etc.) * More efficient (both space and speed-wise) graphics cache * Larger cache yet again (Battle Tank) * Fixed some save bugs * Got rid of RNC compression in Backup Unit version. * Fixed some ambiguous and wrong things in the readme. * New Gameshark version that works with the European Super Mario 64. * Fixed some DMC IRQ bugs (Tank Demo) v1.1 12/29/03 * Greater speed * Same codebase for both backup unit and Gameshark versions (no more slow GS version or feature differences) * Sound support is almost perfect * Graphics are now all drawn with the N64's graphics hardware (RDP) for better speed even with a more accurate sprite engine * Better CPU timing (extra cycles for page crossing in some instructions) and accuracy (RMW instructions properly emulated), fixed a flag bug in TXS * Better MMC1 support (Dragon Warrior 3 and 4, Bill & Ted's Excellent Video Game Adventure, Die Hard, Big Foot) * Better compromise with MMC3 IRQ timing * More mappers (9 (Punch Out!), 11 (unlisenced Color Dreams), 34 (Deadly Towers), 71 (Solstice, Bignose the Caveman, Bignose Freaks Out) * Overall more accurate timing (VRAM address register updating, sprite DMA timing, etc.) * Better sprite 0 hit * Fixed controller reading (Mad Max, Bomberman, Dirty Harry, etc.) * Color deemphasis and monochrome mode supported * Bigger pattern cache (for decent speed in TMNT2 and 3, Xenophobe) * Arkanoid paddle support * Menu with many features * Some basic PAL support (Elite, Asterix) * Some gfx probs (FF most notably) fixed by switching from double to triple gfx buffering. * Fixed speed problems with code run from WRAM (Zelda, Minigame Pack) v1.05 GS 8/1/03 * First Gameshark version! * Improved frameskip * Fixed some DMC issues v1.0 bugfix 7/5/03 * Bug in CRC generation based CRC only on size of file, fixed. v1.0 7/4/03 * Completely rewritten from beta 1. * RSP used for PPU emulation * Much better speed * Much more accurate * Sound * Saving * Mapper 1, 4, 7 support * Too many changes to list. Beta 1 v3 9/30/02 * Slightly faster than beta 1 v2 * Pretty much just a consolation, the latest version of beta 1 released while I was working on v1.0. Beta 1 v2 10/27/01 * There was some problem with the archive, the code itself was unchanged. Beta 1 10/18/01 * First public version.